Hello, Smogon forums. It's been quite some time since I've posted an RMT. My first and most recent RMT was back in the Platinum days, so early 2009 I guess?
Anyway, I've been mostly keeping up to date with the Smogon-based OU metagame for the most part and getting my ass handed to me on Showdown constantly. But, recently the local card shop that I frequent has been holding Pokemon video game tournaments and using the VGC rules. On the Sunday of BW2's release, they will be holding a tournament. The grand prize: a 3DS XL and both versions of BW2.
With very limited knowledge in the VGC metagame, and Double Battles in general, I did a bit of digging around the site (especially in one of the issues of the Smog that went and gave a rundown of some VGC cores) to see what works and I have came up with this.
The Offensive Core:
After reading that article in the Smog I was elated to see that two of my favorite Pokemon, Rotom and Metagross, could make an effective offensive core. With that in mind, I went ahead and made these two first and foremost.
Rotom-W @ Electric Gem
Trait: Levitate
EVs: 252 HP / 4 Def / 248 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
- Protect
Rotom-W's typing changing has really been a blessing in Gen V. Having access to STAB Hydro Pump, especially in the rain, is just too good. Even more when I don't even need to set the rain up myself.
EVs give me maximum HP, near-Max SAtk just because he hits hard enough as it is (and even more with that Electric Gem) and a bit in both defenses just to pad him out a bit more. The moves should be standard issue for a Rotom-W with the only exception being maybe HP [Fire] over W-o-W.
Rotom is one of the first Pokemon I go to when I see the Rains a-comin'. He's also great for when I really just need to punch through some dudes who have been softened up by my Set-Up crew. And as the article mentioned, he covers Metagross' ass fairly well being able to make Fire types think twice about coming and ruining Gross' day. Being immune to the every present AOE move that is Earthquake also helps.
Metagross @ Steel Gem
Trait: Clear Body
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect
Metagross is the Physical powerhouse in this core as Rotom-W handles the special side of things. Being able to resist Rotom's only Weakness is a fine help where Rotom essentially covers all of Metagross' Weaknesses.
I honestly can't remember too much about the EVs since it's actually been quite some time since I've put this team together. Max'd Atk first, chucked some at HP for some added bulk and the rest in Spd so I'm not at the bare minimum speed. It also helps that one of my starters packs Tailwind to help both Gross and Rotom to outpace some dudes with that nifty +2 in Spd.
Moves should be fairly standard. Meteor Mash to mash dudes and his strongest STAB. Zen Headbutt for things like Ludicolo and other Waters that aren't Slowbro/king, Empoleon, or Starmie (who Rotom-W can fend off well enough). STAB priority is always nice to have and helps pick off any stragglers.
Occa Berry is a nice aid against Fire type attacks that aren't Overheat off of a Fire Gem Chandelure. Changed it to Steel Gem which really helps me out in a pinch. Especially when I boost something like Meteor Mash with Cresselia's Helping Hand.
The Starters:
With Doubles seemingly very reliant on the early setup, I decided to take a weather and pair it with another Pokemon to give general support to the team. Both Abomasnow and Suicune really help give Metagross and Rotom the support they need by eliminating common weathers and by boosting their rather mediocre speeds.
Abomasnow (M) @ Focus Sash
Trait: Snow Warning
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Blizzard
- Giga Drain
- Ice Shard
- Protect
In the BW2 era, I've really taken a liking to Abomasnow as my anti-meta weather maker. In singles, I usually run a more offensive set with Expert Belt and things like EQ and Woodhammer for Politoed and TTar and HP [Fire] for Scizors who think they're all bad by U-turning. In VGC though, I've taken a "safer" approach, I suppose.
The moves should be standard enough. Protect is an invaluable move in Doubles, 100 acc Blizzards are too good to pass up, Giga Drain hits things like Politoed and Tyranitar for SE damage, and Ice Shard hits things that are either weak to it or just need a little bit of a push to be KO'd by hail damage.
Focus Sash keeps him alive long enough to go out swinging by spamming Blizzards until someone dies. Max HP for max HP, max SAtk to hit hard enough with Blizzard and Giga Drain, 4 Def just to add a touch of defense though I suppose I could switch it to Atk to give his Ice Shards a smidge more power. Quiet nature for maximum slow to make sure I get the Weather off on turn 1. The only thing that out-slows me is Hippowdon who will probably take a fair amount of damage from Abomasnow and his partner in crime, Suicune.
Suicune @ Wacan Berry
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Tailwind
- Hydro Pump
- Blizzard
- Calm Mind
Take a bulky Water and give it a supporting role. That's pretty much what Suicune is doing here. I was looking at other Tailwind users like Tornadus or Thundurus but both are weak to Rock Slide and don't do a lot for Abomasnow. Suicune is neutral to Rock Slide and covers Abomasnow's big weakness: Fire.
Tailwind is an invaluable move for this team since it lets me go from tanky hitters to 2FastUFurious. Especially if I did a bit of "side decking" during the team preview. Hydro Pump is a very strong move in Doubles since Surf's power takes a dip here (iirc) since it's an AOE move. With Abomasnow's Snow Warning, I figured I'd take the opportunity to slap Blizzard on the Cune and enjoy some mindless double Blizzard spam while I'm at it.
The EVs and nature give me quite a bit of bulk while still letting me hit decently enough.
Wacan Berry has saved my ass more than once. I'm really digging these SE-damage reducing berries here in VGC.
I changed Protect to Calm Mind just to add a little more offensive power when I need it since most Pokemon will be hard-pressed to OHKO me (bar a Grass Gem boosted Leaf Storm lol)
The Side-Deck:
These here are the alternates to my team should I find myself needing a different focus. They are also two Pokemon that I've found to be fairly popular whenever I see "Goodstuff" RMTs floating around. Cresselia and Garchomp are just two dudes that I love to have for those just-in-case moments.
Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 100 Def / 156 SDef
Calm Nature (+SDef, -Atk)
- Trick Room
- Psychic
- Helping Hand
- Icy Wind
Should I feel that I need a change in pace from my usual "gotta go fast" strategy, I switch it up to Cresselia for some Trick Room shenanigans. Trick Room, like Tailwind, still benefits Rotom-W and Metagross by helping them still get that speed boost they like.
Cressy is just a really great support-mon and pretty helpful in the late game as well, by mopping up any weakened Pokemon with her STAB Psychics and by boosting any AOE moves with Helping Hand. Light Screen can be used early on to help soften the blows from certain Pokemon and add to the survival of our MetaTom core.
Nature and EVs are designed for surviving many a hit while being able to continually support whatever Pokemon may be out there. Sitrus Berry has been a very useful item at Lvl.50 by giving me a very healthy HP recovery.
Icy Wind has probably been the most helpful change on this team. The speed drop helps me deal with faster dudes like Latios and the other Dragons so much with my own Dragon.
Garchomp (F) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Substitute
- Protect
Part two of my side deck, Garchomp is just a straight up beast. If I see some rather fast Dragons roaming around on my opponent's team, I'll usually stick him in as my late-game clean up crew, picking off any leftover KO's with Dragon Claw and Earthquake. Substitute is there on the chance that I can abuse my opponent's Sandstorm with Sand Veil. Protect is for some obvious scouting.
We should all know how much of a beast Garchomp is by now just going off of his Singles history and it feels no different here in Doubles. Garchomp is still a great heavy hitting, fast, and relatively bulky attacker. Paired with Tailwind and a Helping Hand boost, he's just too scary of a finisher.
This team has done fairly well at the tournaments I have attended going 2-1 in my first, 1-2 in my second, and 4-0 in my latest tournament attendance. I'm fairly happy with this team as it is but I know peer review is a very effective form of criticism and can really help me iron out any wrinkles I have in the team—especially since I am still fairly inexperienced as far as VGC goes, I'm hoping I can get some feedback for this team and get it ready to get me that grand prize!
Please post any suggestions for the team or if you'd like me to go more in depth in my choices of Pokemon, moves, etc. I'll try my best to do so but as far as answering any questions about how I will respond to specific threats, I can only hazard a guess at Theorymon since as I mentioned before, I'm not the most experienced player as far as this metagame goes.
And if you'd like me to pretty up the RMT a bit, I would appreciate a link to the newer sprites so I can put them in here and there. I've been out of the loop for quite some time I so I'm not sure which ginormous database to take the sprites from.
Cheers!
Anyway, I've been mostly keeping up to date with the Smogon-based OU metagame for the most part and getting my ass handed to me on Showdown constantly. But, recently the local card shop that I frequent has been holding Pokemon video game tournaments and using the VGC rules. On the Sunday of BW2's release, they will be holding a tournament. The grand prize: a 3DS XL and both versions of BW2.
With very limited knowledge in the VGC metagame, and Double Battles in general, I did a bit of digging around the site (especially in one of the issues of the Smog that went and gave a rundown of some VGC cores) to see what works and I have came up with this.






The Offensive Core:
After reading that article in the Smog I was elated to see that two of my favorite Pokemon, Rotom and Metagross, could make an effective offensive core. With that in mind, I went ahead and made these two first and foremost.

Rotom-W @ Electric Gem
Trait: Levitate
EVs: 252 HP / 4 Def / 248 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
- Protect
Rotom-W's typing changing has really been a blessing in Gen V. Having access to STAB Hydro Pump, especially in the rain, is just too good. Even more when I don't even need to set the rain up myself.
EVs give me maximum HP, near-Max SAtk just because he hits hard enough as it is (and even more with that Electric Gem) and a bit in both defenses just to pad him out a bit more. The moves should be standard issue for a Rotom-W with the only exception being maybe HP [Fire] over W-o-W.
Rotom is one of the first Pokemon I go to when I see the Rains a-comin'. He's also great for when I really just need to punch through some dudes who have been softened up by my Set-Up crew. And as the article mentioned, he covers Metagross' ass fairly well being able to make Fire types think twice about coming and ruining Gross' day. Being immune to the every present AOE move that is Earthquake also helps.

Metagross @ Steel Gem
Trait: Clear Body
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect
Metagross is the Physical powerhouse in this core as Rotom-W handles the special side of things. Being able to resist Rotom's only Weakness is a fine help where Rotom essentially covers all of Metagross' Weaknesses.
I honestly can't remember too much about the EVs since it's actually been quite some time since I've put this team together. Max'd Atk first, chucked some at HP for some added bulk and the rest in Spd so I'm not at the bare minimum speed. It also helps that one of my starters packs Tailwind to help both Gross and Rotom to outpace some dudes with that nifty +2 in Spd.
Moves should be fairly standard. Meteor Mash to mash dudes and his strongest STAB. Zen Headbutt for things like Ludicolo and other Waters that aren't Slowbro/king, Empoleon, or Starmie (who Rotom-W can fend off well enough). STAB priority is always nice to have and helps pick off any stragglers.
The Starters:
With Doubles seemingly very reliant on the early setup, I decided to take a weather and pair it with another Pokemon to give general support to the team. Both Abomasnow and Suicune really help give Metagross and Rotom the support they need by eliminating common weathers and by boosting their rather mediocre speeds.

Abomasnow (M) @ Focus Sash
Trait: Snow Warning
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Blizzard
- Giga Drain
- Ice Shard
- Protect
In the BW2 era, I've really taken a liking to Abomasnow as my anti-meta weather maker. In singles, I usually run a more offensive set with Expert Belt and things like EQ and Woodhammer for Politoed and TTar and HP [Fire] for Scizors who think they're all bad by U-turning. In VGC though, I've taken a "safer" approach, I suppose.
The moves should be standard enough. Protect is an invaluable move in Doubles, 100 acc Blizzards are too good to pass up, Giga Drain hits things like Politoed and Tyranitar for SE damage, and Ice Shard hits things that are either weak to it or just need a little bit of a push to be KO'd by hail damage.
Focus Sash keeps him alive long enough to go out swinging by spamming Blizzards until someone dies. Max HP for max HP, max SAtk to hit hard enough with Blizzard and Giga Drain, 4 Def just to add a touch of defense though I suppose I could switch it to Atk to give his Ice Shards a smidge more power. Quiet nature for maximum slow to make sure I get the Weather off on turn 1. The only thing that out-slows me is Hippowdon who will probably take a fair amount of damage from Abomasnow and his partner in crime, Suicune.

Suicune @ Wacan Berry
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Tailwind
- Hydro Pump
- Blizzard
- Calm Mind
Take a bulky Water and give it a supporting role. That's pretty much what Suicune is doing here. I was looking at other Tailwind users like Tornadus or Thundurus but both are weak to Rock Slide and don't do a lot for Abomasnow. Suicune is neutral to Rock Slide and covers Abomasnow's big weakness: Fire.
Tailwind is an invaluable move for this team since it lets me go from tanky hitters to 2FastUFurious. Especially if I did a bit of "side decking" during the team preview. Hydro Pump is a very strong move in Doubles since Surf's power takes a dip here (iirc) since it's an AOE move. With Abomasnow's Snow Warning, I figured I'd take the opportunity to slap Blizzard on the Cune and enjoy some mindless double Blizzard spam while I'm at it.
The EVs and nature give me quite a bit of bulk while still letting me hit decently enough.
Wacan Berry has saved my ass more than once. I'm really digging these SE-damage reducing berries here in VGC.
I changed Protect to Calm Mind just to add a little more offensive power when I need it since most Pokemon will be hard-pressed to OHKO me (bar a Grass Gem boosted Leaf Storm lol)
The Side-Deck:
These here are the alternates to my team should I find myself needing a different focus. They are also two Pokemon that I've found to be fairly popular whenever I see "Goodstuff" RMTs floating around. Cresselia and Garchomp are just two dudes that I love to have for those just-in-case moments.

Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 100 Def / 156 SDef
Calm Nature (+SDef, -Atk)
- Trick Room
- Psychic
- Helping Hand
- Icy Wind
Should I feel that I need a change in pace from my usual "gotta go fast" strategy, I switch it up to Cresselia for some Trick Room shenanigans. Trick Room, like Tailwind, still benefits Rotom-W and Metagross by helping them still get that speed boost they like.
Cressy is just a really great support-mon and pretty helpful in the late game as well, by mopping up any weakened Pokemon with her STAB Psychics and by boosting any AOE moves with Helping Hand. Light Screen can be used early on to help soften the blows from certain Pokemon and add to the survival of our MetaTom core.
Nature and EVs are designed for surviving many a hit while being able to continually support whatever Pokemon may be out there. Sitrus Berry has been a very useful item at Lvl.50 by giving me a very healthy HP recovery.
Icy Wind has probably been the most helpful change on this team. The speed drop helps me deal with faster dudes like Latios and the other Dragons so much with my own Dragon.

Garchomp (F) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Substitute
- Protect
Part two of my side deck, Garchomp is just a straight up beast. If I see some rather fast Dragons roaming around on my opponent's team, I'll usually stick him in as my late-game clean up crew, picking off any leftover KO's with Dragon Claw and Earthquake. Substitute is there on the chance that I can abuse my opponent's Sandstorm with Sand Veil. Protect is for some obvious scouting.
We should all know how much of a beast Garchomp is by now just going off of his Singles history and it feels no different here in Doubles. Garchomp is still a great heavy hitting, fast, and relatively bulky attacker. Paired with Tailwind and a Helping Hand boost, he's just too scary of a finisher.
This team has done fairly well at the tournaments I have attended going 2-1 in my first, 1-2 in my second, and 4-0 in my latest tournament attendance. I'm fairly happy with this team as it is but I know peer review is a very effective form of criticism and can really help me iron out any wrinkles I have in the team—especially since I am still fairly inexperienced as far as VGC goes, I'm hoping I can get some feedback for this team and get it ready to get me that grand prize!
Please post any suggestions for the team or if you'd like me to go more in depth in my choices of Pokemon, moves, etc. I'll try my best to do so but as far as answering any questions about how I will respond to specific threats, I can only hazard a guess at Theorymon since as I mentioned before, I'm not the most experienced player as far as this metagame goes.
And if you'd like me to pretty up the RMT a bit, I would appreciate a link to the newer sprites so I can put them in here and there. I've been out of the loop for quite some time I so I'm not sure which ginormous database to take the sprites from.
Cheers!