Team Yacob - an OU RMT.

TEAM YACOB
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This is my first RMT (I think), so bear with me. Sorry if the format's messy, the descriptions aren't long enough...etc.

INTRO

I've been on the competitive battle scene for a long time now. A good three years or so I guess - and it all started with Serebii's (no flaming) humble wifi chat. After coming to Smogon, I started to learn all about the more competitive aspects - EVs/IVs, movesets, synergies, and just about everything else that has anything to do with battling. I consider myself pretty pro, but by no means perfect. A while (few weeks) back, I thought - 'How can I make my mark as a competitive battler?'. I've been familiar with Shoddy for quite a while, and so I set myself the target of getting on to the OU Leaderboard (top 50). After a few mediocre teams that failed, I decided to build one carefully, going over every pokemon before placing it on, and so forth. It took me quite a while to build. After extensive use on the ladder, the team peaked at around a rank of 1380. From here, I went on a never-ending losing streak (that user now resides at around 1310). So I took a little break from Shoddy, so that I may recollect myself. Earlier on today, I thought - 'Right, no joking around now. It's time to get on the leaderboard!'. And that's the (probably very boring) story of how Team Yacob came to be. Note that no member secured a place without careful consideration. Help me get on to the leaderboard - all of your rates are appreciated!

THE TEAM

The Lead
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Nature: Jolly (+Spd, -SAtk)
- Iron Head
- U-turn
- Stealth Rock
- Trick

Whilst looking at how much damage Lucario does to most common walls/tanks after a Swords Dance, I noticed that a lot of percentages lingered about 90%. Therefore, having Stealth Rocks up turns many 2HKOs in to OHKOs. This makes Lucario generally easier to sweep with, and requires less support. Looking at the common stealth rockin' leads, I needed one that could easily accomplish his goal, and still provide useful mid/lategame. Jirachi has many factors that establish it as a good lead - opposing trickers are basically screwed (scarf for scarf means that they have to switch out - free rocks!), its awesome speed means that it usually avoids fast sleep (crobat/lucario) - it can either U-Turn out, causing moderate damage, or set up SR straight away - and against slower leads, it can either trick its scarf (Bronzong, I'm looking at you), set up SR, and generally do whatever the hell it likes. Jirachi forms a U-Turning trio with Flygon/Scizor, and therefore, is important to my team.

The given EVs allow it to outspeed neutral base 100s, whilst maintaining max attack. The leftovers are dumped in to HP for extra survivability.

The Revenge Killer
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Nature: Naive (+Spd, -SDef)
- Dragon Pulse
- Earth Power
- Explosion
- Fire Blast

Heatran is an absolutely amazing revenge killer. It checks many threats this team has trouble with - Magnezone, Lucario, Scizor, Salamence and many more. I knew that with the insane amount of steels I have on my team (Heatran was placed last), I needed some sort of 'counter' - and Flash Fire provides just that. Will-O-Wisp on my Lucario? Don't think so. Fire Blast on my Scizor? Not a chance. You'd be surprised at the amount of free switch-ins it gets - Fire is by far the most common type used against steels. It's also more bulky than you'd think - it isn't entirely restricted to revenging, as it can come in on the many attacks (Shadow Ball, Leaf Storm, weak electric attacks, U-Turn are but a few examples) with impunity. Heatran doesn't have a very high base speed - and to be able to revenge, it needs to actually outspeed the opponent - and therefore, Scarf is the item of, pun totally intended, choice.

The EVs are...standard, but they get the job done. Naive nature to outspeed certain pokemon. The moveset is fantastic - unresisted coverage, paired with Explosion, not bad at all!

The...Physical Utility Dude
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Nature: Adamant (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Scizor is the number one OU pokemon for a reason. Before Team Yacob, I'd never used him before - but seeing everyone else using it made me want to try it. I don't think he'll ever be left out of a future team - Scizor is amazing. Being able to freely switch in on a plethora of troublesome pokemon (Latias, I'm looking at you) and dent them is great. Scizor is the slowest U-Turner on my team - but he more than makes up for this with his huge attack score. Scizor's role is to generally scout the opponent's team with U-Turn by U-Turning to either Jirachi or Flygon - both, who, in turn, can U-Turn to another member to either set up (Luke), or net a KO (Heatran). It's surprising how frustrating U-Turning is - seeing as three pokemon on my team have it, the three in question (Jirachi/Scizor/Flygon) almost always avoid their respective counters, whilst denting the opposing team at the same time. Scizor handles a good load of pokemon that could prove annoying to Lucario with ease - take Celebi, for example.

Scizor doesn't need much speed (it's pretty slow), so the EVs are split between HP/Atk for bulk and raw offensive power. Adamant for more attack power. Power.

The Bulky Water/Tank/Wishpasser
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Nature: Bold (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]

Vaporeon is the defensive glue on my team. Wish is absolutely essential to the team, seen as not one member has a recovery move of their own. He, like Scizor, also serves as a general check to many potent threats that could single-handedly rampage through my team - mainly Gyarados and Crocune. Vaporeon can survive just about anything Gyarados can throw at him, and attack back with HP Electric. Crocune usually only carries Surf, so the strategy versus it will be to break the sub, switch to a U-Turner (they won't attack because of Water Absorb), and just keep on playing about with it. Clever switching means I'll rarely get hit. Having huge amounts of physical bulk doesn't hurt - he also serves as my switch in to most physical threats - Gliscor, Scizor, Tyranitar, etc. He also has great synergy when paired up with Heatran and Flygon - Electric move aimed at Vaporeon? Switch in Flygon. Water move aimed at Heatran? Switch in Vaporeon for a free heal. Ground move aimed at Heatran? Once again, switch in Flygon!

188 HP EVs allow for maximum Leftovers recovery. 68 Speed EVs allows Vapreon to outspeed Metagross/Skarmory. And the other EVs are placed in to Defence so that Vapreon can handle physical threats better. Bold nature for defense.

The Other Revenge Killer
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Nature: Jolly (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge

Inferior Salamence? I don't think so! Flygon is a very important member to the team - for starters, he's immune to two types that the team has trouble with - Ground and Electric. These allow for free switch-ins, so Flygon can rack up some serious damage. 299 Atk may not seem like a lot, but coupled with insane speed, Flygon's more than capable of handling some top OU threats all by itself - OHKO on Salamence/Latias, OHKO on Lucario, OHKO on Heatran, and loads, loads more. Bar the increasingly-uncommon Choice Scarfed Latias. When building the team, Flygon's main role was to help Lucario out with some pokemon that he can't get past - Gyarados, Zapdos, Latias, Salamence and even Rotom-A (if it's been previously weakened). In turn, Lucario often gets his Swords Dances through Flygon - opponent just used Outrage? Switch in and set up. Flygon completes the U-Turning trio - and is the fastest of the three.

Just an example of what the U-Turning trio actually does. Say you've got a Draco Meteor coming your way - U-Turn out to Scizor/Jirachi. In turn, U-Turn right in their switch-in's face - say a ground type move is now coming your way. Back to Flygon! Playing about with the immunities and resistances of the three whilst damaging the opponent's team is a key feature of the team.

EVs, once again standard. Max attack is needed, as without a boost, he needs all he can get. Max speed for outspeeding almost the whole tier, including other scarfers, like Jirachi and Smeargle. Jolly for outspeeding more threats, as I think that speed's more important than attack - and with great coverage, Flygon will usually be doing huge amounts of damage anyway.

The Main Event!
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Nature: Jolly (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance

Lucario. I'm sure you're all familiar with him - he's possibly the deadliest sweeper in the whole OU tier. With a single Swords Dance under his belt, he can run through an entire team - anything slower dies to Close Combat/Crunch, and anything faster can be picked off with Extremespeed - bar ghosts, of course. Steel/Fighting typing is amazing - being able to switch in on a huge array of Choiced moves (such as Tyranitar's Crunch/Stone Edge) and set-up off the bat can often spell demise for an opposing team. One turn is all it takes! He's been in just about every team I've ever made, and with good reason. Lucario is the main pokemon on the team - the team was built around him. Just to show what each team member does to help him out:

Jirachi: Sets up Stealth Rocks that turn many 2HKOs into crucial OHKOs.
Heatran: Counters many threatening pokemon to Lucario, such as Zapdos.
Scizor: Counters the ever-annoying Celebi and Rotom-A - Overheats/Will-O-Wisps can be re-directed to Heatran.
Vaporeon: Provides wish support, checks Gliscor/Gyarados, two pokemon that Lucario has no hope of breaking.
Flygon: Is immune to the barrage of Earthquakes and Fire moves aimed at Lucario (o hai Salamence), and can OHKO many users of said moves in return.

As you can see, everything fits in together with him.

Jolly nature to outspeed Rotom-A (non-Scarf) and other Lucario and gain a valuable kill. EVs are split between Atk (to maximise damage) and Speed (to outrun things it needs to).

THE CONCLUSION

I look forward to all of your rates. I know that this team, whilst solid, has quite a way to go - but I believe that, with your help, it can end up going far. Now I'm tired as fuck (1:30AM over here, been up since...early, and typing this has taken ages), and can't be bothered to type, so goodnight.

P.S. - might edit a team building process some time.
P.S.S - need to know something, like how I handle X pokemon? Just ask.
P.S.S.S - santa clop.
 
Love the aggression of the team, espcially lucario and flygon making your team not as suceptible to stealth rocks.

Oh, and put rotom-h with overheat and scarf if you feel that lucario gives your team too much trouble, cause it kind looks like it would if you lose heatran, other than that, awesome team.
 
This team will suffer against stall teams which would be able to set up spikes and toxic spike with ease. If spikes is up along with stealth rocks, then latias can 2 KO your scizor with surf, this also covers for heatran, making it harder for you to come bring in scizor on latias. Bottom line, you need to make your team more aggressive and less suceptible to spikes.

Toxic Spikes affect only one member of the team, so I don't think changing the team around to counter them would be...a good move. Spikes are a problem though.

Love the aggression of the team, espcially lucario and flygon making your team not as suceptible to stealth rocks.

Another alternative is putting LO starmie to blend with the aggressive set up of the team, with rapid spin, make sure you use hydro pump over surf to get a clean 2OHKO on tyranitar and other rotom forms that switch in. If your are using starmie, then also use lead azelf to stop stealth rocks and set it up itself quickly. and if you manage to keep it alive for longer , you can explode on salamence/gyrados/latias.

I'll consider Starmie. I can't really see a spot, but I'll have a look.

Oh, and put rotom-h with overheat and scarf if you feel that lucario gives your team too much trouble.

Heatran's slot was originally either him OR Rotom-A. I thought that I needed a spin-blocker to keep Lucario's OHKOs OHKOs, but then again, not many teams have rapid spinners. Also, I needed someone to take advantage of all of the steels.

I have not played your team, so I do not know what your team is like, but I hope my suggestion help.

Thanks for the rate. Like I've already said, I'll consider Starmie if a member proves to be underwhelming.
 
Man, way too many steels and way too many choice items. Magnezone has a field day with this team.

You really need to get rid of a steel type somewhere. Honestly I think the best way of doing this would be to ditch Jirachi and make Heatran your lead with the following set:

Heatran @ Shuca Berry
Naive Nature
EVS: 6 atk / 252 spe / 252 sp.a
moveset:
fire blast
earth power
explosion
stealth rock

This guy actually beats many common leads. You can also try your luck with Magma Storm over Fire Blast if you wanna be able to KO Azelf and Roserade in one turn, but the accuracy sort of sucks so I wouldn't reccomend it.

Now you have an empty spot in the team and you're pretty Scizor weak. You also have trouble dealing with SD Lucario, so I think Scarf + Trick Rotom-h works best. This'll help you revenge a lot of stuff and it also gives you another way of dealing with stall. Full stall teams usually don't have a pokemon that can receive choice scarf so you're always guarenteed to cripple one mon.

Lastly, I think Flygon should go. I think MixMence would work better in this slot, it helps deal with more threats and it really has no counters. Every team has problems switching into MixMence and I think it's the best set that one could use. I suggest using 252 spe / 16 atk / 240 SpA and Draco meteor / brick break / roost / fire blast. The EVs and nature let you tie with base 100s which is pretty important.

One last nitpick, you're going to want Ice Punch on Lucario. Usually the main reason for using Jolly is to outrun Impish Gliscor, so I think Ice Punch would be good to have, otherwise keep Crunch and go with Adamant.
 
Hey, this is a pretty cool team, but there are a few changes I would make. First of all, I suggest changing your Heatran set. The Choice Scarf revenge killer is no doubt effective, but I think that a Substitute Tran would suit your team better. The main thing that Heatran does for your team is beat Lucario and Magnezone, and while this is a nifty utility, Flygon can do it just as well. Example: Flygon will survive a +2 Extremespeed from Lucario, and can OHKO back with Earthquake. If Lucario gets two Swords Dances then well you should have shut it down beforehand. However the aformented Luke will almost never get two Swords Dances due to its fraility, so Flygon is a relatively safe check. As for Magnezone? STAB Earthquake and immunity to electric allows Flygon to easily check all variants. Substitute Heatran is great for your team, however, as with the amazing amount of switches Heatran causes, it will have an easy time getting a Substitute up. From there, it can proceed to weaken the opposing team's core and make it much easier for your Lucario to successfully make a sweep. Here is the set you should use:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive nature (+Speed, -Special Defense)
~ Substitute
~ Fire Blast
~ Earth Power
~ Explosion

This Heatran is a great team player, and will allow you to weaken the opposing team's core very effectively, loosening them up for a Lucario sweep. Substitute is the crux of the set, allowing you to block status and give Heatran an insurance shield. Fire Blast good strong STAB, while Earth Power OHKOes opposing Heatran and Magnezone, two Pokemon that can hinder you. Explosion is a last ditch move and will allow you to break past any wall that tries to stand in your way (barring steels like Skarmory, but they're wrecked by Fire Blast anyway). Leftovers is the preffered item to hopefully allow you to get up more than one Sub.

Now, I suggest using a different lead than Jirachi. You have simply way too many steels on your team, Scarf Magnezone dominates here if Heatran dies early in the match. I would use a TrickScarf Azelf lead, as it does almost the exact same thing that Jirachi does, except it isn't a steel, and therefore balances out your team a bit more. I suggest using this set:

Azelf @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature (+Speed, -Special Attack)
~ Trick
~ Stealth Rock
~ U-Turn
~ Explosion

As you can see, only one move is different from your Jirachi; however, that move + pure psychic typing is why you would use Azelf over Jirachi. A powerful Explosion coming from a base 115 Attack will kill most anything barring Hippowdon leads / steel types and ghosts, and can be gamebreaking for allowing Lucario to set up more easily by removing their physical wall early in the match. Anyway, as I side note, I would not do as Locopoke suggested and keep using Crunch on Lucario, not Ice Punch. It is getting more and more common for Gliscor to use 216 Spe EVs and a Jolly nature to outrun ALL Lucario, not just Adamant; Crunch allows you to kill Rotom-A, who can be bothersome to other team members.

Anyway, I hope I helped, and good luck! =)
 
Why would you suggest another choiced mon when it's not nessecary? In all honesty I don't see any reason why a lead Azelf should have Scarf, it functions much better without it. Having more scarfed Pokemon just restricts his team even more. With your suggestions he's even more vulnerable to stall. Also if he's going to stick with Crunch then why stay with Jolly? Jolly Crunch can't OHKO defensive Rotom while adamant Crunch has a good chance to (both assuming +2 atk obviously). Also with your suggestions he's very weak to Lucario. With +2 Attack, Close Combat OHKOs Vaporeon, Scizor and Heatran and Extreme Speed OHKOs Flygon. The only real chance he has of stopping it is sacrificing his own Lucario which could possibly be KO'd by then depending on when his opponent chooses to bring out his own Lucario.
 
Why would you suggest another choiced mon when it's not nessecary? In all honesty I don't see any reason why a lead Azelf should have Scarf, it functions much better without it. Having more scarfed Pokemon just restricts his team even more. With your suggestions he's even more vulnerable to stall. Also if he's going to stick with Crunch then why stay with Jolly? Jolly Crunch can't OHKO defensive Rotom while adamant Crunch has a good chance to (both assuming +2 atk obviously). Also with your suggestions he's very weak to Lucario. With +2 Attack, Close Combat OHKOs Vaporeon, Scizor and Heatran and Extreme Speed OHKOs Flygon. The only real chance he has of stopping it is sacrificing his own Lucario which could possibly be KO'd by then depending on when his opponent chooses to bring out his own Lucario.

This makes no sense to me. How, with a Trick user and a SubTran, could you possibly be weak to stall? Also, +2 ES does not OHKO Flygon assuming full health. While +2 Crunch does OHKO standard Rotom after Stealth Rock damage. As far as Azelf; I wanted to deviate from the original team as little as possible. He had far too many steels, but I didn't want to change too much. For instance, your getting rid of two members just to check threats is not effective
 
Dude what the fuck. You're only factoring in Stealth Rock when it helps your argument.

Also, +2 ES does not OHKO Flygon assuming full health. While +2 Crunch does OHKO standard Rotom after Stealth Rock damage.

You have to be consistant, not just factor in SR whenever it helps your argument. Anyway I don't know what kind of fucked up damage calculator you used, but +2 adamant Extreme Speed vs. Flygon:

700 Atk vs 196 Def & 301 HP (80 Base Power): 266 - 314 (88.37% - 104.32%)

That's a KO 100% of the time with rocks up and 32% of the time without SR.

As far as Azelf; I wanted to deviate from the original team as little as possible.

Azelf wasn't even on his original team. I don't have a problem with Azelf but why Trick? He doesn't need more Choiced Pokemon. As for me replacing 2 members, the members that i replaced them with still have the same general function but help him to deal with different Pokemon.
 
Well, I did mess up on my calculations, so my bad there :( However, I felt that a Trick user was rather appropriate on this team as like you mentioned, it really does have its fair share of problems with stall. However SubTran might be enough insurance against stall, so it might not be necessary...but honostly that is up to the OP; I would be more than happy with any non-steel type lead that he decides to switch Jirachi with, however, as we both pointed out, four steels on the same is completely out of the question.
 
Bump. Thanks for the rate guys! I'll consider them all.

About the plethora of choice users...
U-Turning means that they hardly ever stay in for long periods. Hell, they're not OFTEN in for longer that one turn, unless they're attacking. And the stuff they're attacking usually dies.

No flaming please :toast:
 
You can keep to the rest of your argument since my theorymoning and team building is weak, but this bothered me:

He doesn't need more Choiced Pokemon.

Snorlaxe didn't defend himself right, but pay attention to what he suggested and compare to the actual team. While he gave Azelf a choice scarf, Jirachi had one anyways. And his other suggestion actually involved REMOVING a choice scarf.

It has more choice items than your suggestion loco, but Snorlaxe wasn't addressing that.
 
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