Hi! This team is formed around Stockpile Belly Drum Snorlax. As you may or may not know, this set is formed by a pokemon youtuber by the name of TheFlamingSpade. I've seen him use this Snorlax, and the first thing that went through my mind was "This is awesome." That's why I made this team. This is my first RMT, so please don't flame. I've play tested this on Pokemon Online, and Shoddy Battle, and it's done pretty well. I just want to increase it's success level a little bit more.
Team Building~

Now, just to start the time, we have a Snorlax. Snorlax like I said in the introduction is the star of this team. It's great bulk, and it's ability to hit hard just makes it so amazing. It's obvious that Snorlax has a fighting weakness, so the thing to counter fighting is ghost. Now what ghost, if you guessed Gengar, then you are absolutely correct!


I choose Gengar over any other ghost, just so I can be able to take out the ghost they use to counter this Snorlax ASAP. Since Snorlax's only move is body slam, I needed to get a good revenge killer, and something able to take care of most of my pokes weaknesses. Next, is a pokemon that easily get rid of Machamp. I need to get rid of Machamp fast, just because if I don't it has the ability to absolutely wreck my team.



That's right folks, Togekiss. I've tested things such as Zapdos on this team, but Zapdos just can't get rid of Machamp fast enough. However with Togekiss, I can switch into a Dynamic Punch, and potentially faint it with air slash, if not there is always the 60% of a flinch. Now just to make sure that Snorlax can pull off his sweep, I needed some pokes to cripple the opponents team, since I don't like to run entry hazards on my team.





First off, Infernape it's ability to wreck through steels and rocks, to get rid of the resistance of Body Slam, just makes it substantial. Kingdra can deal some serious damage to practically anything, and lastly a Scizor. Although Scizor doesn't have the speed, it does have a wicked ability and some amazing attack, and now let's go into the details of this team.
The Team~

Now, just to start the time, we have a Snorlax. Snorlax like I said in the introduction is the star of this team. It's great bulk, and it's ability to hit hard just makes it so amazing. It's obvious that Snorlax has a fighting weakness, so the thing to counter fighting is ghost. Now what ghost, if you guessed Gengar, then you are absolutely correct!


I choose Gengar over any other ghost, just so I can be able to take out the ghost they use to counter this Snorlax ASAP. Since Snorlax's only move is body slam, I needed to get a good revenge killer, and something able to take care of most of my pokes weaknesses. Next, is a pokemon that easily get rid of Machamp. I need to get rid of Machamp fast, just because if I don't it has the ability to absolutely wreck my team.



That's right folks, Togekiss. I've tested things such as Zapdos on this team, but Zapdos just can't get rid of Machamp fast enough. However with Togekiss, I can switch into a Dynamic Punch, and potentially faint it with air slash, if not there is always the 60% of a flinch. Now just to make sure that Snorlax can pull off his sweep, I needed some pokes to cripple the opponents team, since I don't like to run entry hazards on my team.






First off, Infernape it's ability to wreck through steels and rocks, to get rid of the resistance of Body Slam, just makes it substantial. Kingdra can deal some serious damage to practically anything, and lastly a Scizor. Although Scizor doesn't have the speed, it does have a wicked ability and some amazing attack, and now let's go into the details of this team.
The Team~
The Anti-Lead (Scizawr)

Scizor (Scizawr) @ Choice Band
Adamant Nature (+Atk,-Sp.A)
Technician
4 HP/252 Att/252 Spe
-Bullet Punch
-Pursuit
-U-Turn
-Superpower
I find Scizor a great anti-lead, because of it's abilities to play mind games on other people. For example, when the match-up is Scizor vs Heatran, most people over predict and go for SR first turn, but then they get hit by an unexpected superpower, thus giving me an easy 6-5 lead. Bullet Punch 2HKOs Aerodactyl if it carries a sash, and U-Turn takes care of Azelfs. But the reason I choose Scizor was for things like anti-lead Gengar. Gengar is a big threat to my team. It will most likely switch first turn, thus allowing me to hit it with a Pursuit and taking out a major threat to my team.

Scizor (Scizawr) @ Choice Band
Adamant Nature (+Atk,-Sp.A)
Technician
4 HP/252 Att/252 Spe
-Bullet Punch
-Pursuit
-U-Turn
-Superpower
I find Scizor a great anti-lead, because of it's abilities to play mind games on other people. For example, when the match-up is Scizor vs Heatran, most people over predict and go for SR first turn, but then they get hit by an unexpected superpower, thus giving me an easy 6-5 lead. Bullet Punch 2HKOs Aerodactyl if it carries a sash, and U-Turn takes care of Azelfs. But the reason I choose Scizor was for things like anti-lead Gengar. Gengar is a big threat to my team. It will most likely switch first turn, thus allowing me to hit it with a Pursuit and taking out a major threat to my team.
The Special Sweeper (Kingdrawr)

Kingdra (Kingdrawr) @ Choice Specs
Timid (+Spe,-Atk)
Swift Swim
4 HP/252 Sp. Atk/252 Spe
-Hydro Pump
-Signal Beam
-Ice Beam
-Draco Meteor
Kingdra with Choice Specs has the ability to absolutely destroy the opponets team. Hydro Pump 1HKO's Jirachi, and Kingdra is a Heatran's check mate. With scarfed a bunch of scarfed Heatrans, and since Heatran is also a threat to my team, Kingdra absolutely annihilates. Dragon Pulse doesn't 1HKO, but Hydro Pump KOs him.
The 2nd Special Sweeper (Togawrkiss)

Togekiss (Togawrkiss) @ Lum Berry
Timid (+Spe,-Atk)
Serene Grace
4 HP/252 Sp. Att/252 Spe
- Air Slash
- HP Ice
- Aura Sphere
- Roost
I don't really need thunder wave to slow things down and flinch hax them to death, because Snorlax can still do damage and apply paralysis before setting up. The reason of the Lum Berry is for Machamps, I switch in on a Dynamicpunch don't get confused, and then they take an air slash right to the face.
The Physical Swepper (Infawrnape)

Infernape (Infawrnape) @ Life Orb
Jolly (-Sp. Att,+Spe)
4 HP/252 Att/252 Spe
Blaze
- Flare Blitz
- Close Combat
- Mach Punch
- Stone Edge
I'm sure this set is pretty self-explanatory. Now I bet most of you are wondering why am I not running a mixed nape set, and that's because I don't want to cut the attack on a move, just so I can have a more diverse move pool. I also think that FlareBlitz is better than Fire Blast, just because it's 100 accuracy and I can actually rely on it, when it's late game.
Another Special Sweeper ^_^ (Gengawr)

Gengar (Gengawr) @ Leftovers
Timid (-Atk,+Spe)
Levitate
4 HP/252 SpA/252 Spe
- Shadow Ball
- Focus Blast
- Substitute
- HP Ice
As stated in the team building part, this gengar is just for taking out ghosts, most people put at most one ghost on their team, so once I take out one ghost, then I can almost be certain that I can start setting up with Snorlax. The only problem are the teams with multiple ghosts. That's why I have sub. Gengar behind a sub is very dangerous. Also, once one takes out my sub, I'm able to switch into my next guy and start setting up.
The Star~ (Snawrlax)

Snorlax (Snawrlax) @ Leftovers
Impish (-Sp.Att,+Def)
Thick Fat
252 HP/248 Def/10 Atk
- Belly Drum
- Stockpile
- Rest
- Body Slam
Finally, the star of the team, StockpileBellyDrumSnorlax (Try saying that 10 times). This set is just absolutely amazing. It's used as a late game sweeper. After one stockpile Snorlax can take TWO dynamicpunches from Machamp. It can probably take two close combats from lucario after two stockpiles, then I go for body slam, and pray for parahax. And continue to proceed from there.

Kingdra (Kingdrawr) @ Choice Specs
Timid (+Spe,-Atk)
Swift Swim
4 HP/252 Sp. Atk/252 Spe
-Hydro Pump
-Signal Beam
-Ice Beam
-Draco Meteor
Kingdra with Choice Specs has the ability to absolutely destroy the opponets team. Hydro Pump 1HKO's Jirachi, and Kingdra is a Heatran's check mate. With scarfed a bunch of scarfed Heatrans, and since Heatran is also a threat to my team, Kingdra absolutely annihilates. Dragon Pulse doesn't 1HKO, but Hydro Pump KOs him.
The 2nd Special Sweeper (Togawrkiss)

Togekiss (Togawrkiss) @ Lum Berry
Timid (+Spe,-Atk)
Serene Grace
4 HP/252 Sp. Att/252 Spe
- Air Slash
- HP Ice
- Aura Sphere
- Roost
I don't really need thunder wave to slow things down and flinch hax them to death, because Snorlax can still do damage and apply paralysis before setting up. The reason of the Lum Berry is for Machamps, I switch in on a Dynamicpunch don't get confused, and then they take an air slash right to the face.
The Physical Swepper (Infawrnape)

Infernape (Infawrnape) @ Life Orb
Jolly (-Sp. Att,+Spe)
4 HP/252 Att/252 Spe
Blaze
- Flare Blitz
- Close Combat
- Mach Punch
- Stone Edge
I'm sure this set is pretty self-explanatory. Now I bet most of you are wondering why am I not running a mixed nape set, and that's because I don't want to cut the attack on a move, just so I can have a more diverse move pool. I also think that FlareBlitz is better than Fire Blast, just because it's 100 accuracy and I can actually rely on it, when it's late game.
Another Special Sweeper ^_^ (Gengawr)

Gengar (Gengawr) @ Leftovers
Timid (-Atk,+Spe)
Levitate
4 HP/252 SpA/252 Spe
- Shadow Ball
- Focus Blast
- Substitute
- HP Ice
As stated in the team building part, this gengar is just for taking out ghosts, most people put at most one ghost on their team, so once I take out one ghost, then I can almost be certain that I can start setting up with Snorlax. The only problem are the teams with multiple ghosts. That's why I have sub. Gengar behind a sub is very dangerous. Also, once one takes out my sub, I'm able to switch into my next guy and start setting up.
The Star~ (Snawrlax)

Snorlax (Snawrlax) @ Leftovers
Impish (-Sp.Att,+Def)
Thick Fat
252 HP/248 Def/10 Atk
- Belly Drum
- Stockpile
- Rest
- Body Slam
Finally, the star of the team, StockpileBellyDrumSnorlax (Try saying that 10 times). This set is just absolutely amazing. It's used as a late game sweeper. After one stockpile Snorlax can take TWO dynamicpunches from Machamp. It can probably take two close combats from lucario after two stockpiles, then I go for body slam, and pray for parahax. And continue to proceed from there.