Hi guys! I'm back from some competitive wifi battling and made some changes to my RMT from way before. I've tinkered using OU legendaries this time and I've tried to come up with a synergy team that can work in a good offensive teamwork in wifi battling. It will need some work so I'd appreciate your comments, just as long as they're constructive XD
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The Synergy Team [OU]
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***At a Glance***
***The Lineup***
#1 - Azelf - The Suicidal Anti-Lead
Azelf @ Focus Sash
Ability: Levitate
EV Spread: 6 Atk / 252 SpAtk / 252 Speed
Nature: Naive
Moveset:
- Taunt
- Explosion
- Psychic
- Fire Blast
My Notes:
Azelf still remains as my lead, modifying the Stealth Rock build for Azelf here in Smogon and switching in Taunt instead of it. I'm not much of a fan of setting up entry hazards for this team and Azelf's average speed distribution can outrun the slower leads and taunt them before they can even try setting up or just fire away at the faster leads and try to force them to finish off Azelf before Azelf does them in. So far Azelf has been outsped by the faster leads in terms of setting up (Aerodactyl for one) and if ever it gets to a spot of trouble (like that Houndoom lead I encountered), it'd just explode.
#2 - Gyarados - the Offensive Support Lead
Gyarados @ Life Orb
Ability: Intimidate
EV Spread: 252 Atk / 6 Def / 252 Speed
Nature: Adamant
Moveset:
- Dragon Dance
- Waterfall
- Ice Fang
- Stone Edge
My Notes:
Switch in after Azelf has either died or finished its setup and Gyarados can begin an offensive rampage on potential physical sweepers that it would encounter with its Intimidate. I use this moveset for type coverage and EV spread was placed to complement DD. I'd use this normally as a fighting counter or a fire / dragon counter.
#3 - Dusknoir - the Staller
Dusknoir @ Leftovers
Ability: Pressure
EV Spread: 252 HP / 28 Atk / 228 Def
Nature: Impish
Moveset:
- Will-O-Wisp
- Pain Split
- Earthquake
- Ice Punch
My Notes:
My experimental (and still experimental) staller due to its tanking capabilities, explosion immunity, and a halfway-decent recovery move, Dusknoir's proving quite handy at certain battles where stalling the enemy and pressuring it for PP is a bit necessary. Will-O-Wisp those nasty leftover users or physical sweepers and if placed on a disadvantage then just Pain Split the HP. The remaining two moves are for type coverage to some pursuit or crunch users, but I might need a better opinion to complement Dusknoir's contribution to the entire team.
#4 - Scizor - the Revenge Killer
Scizor @ Choice Band
Ability: Technician
EV Spread: 248 HP / 252 Atk / 8 Speed
Nature: Adamant
Moveset:
- Bullet Punch
- U-turn
- Pursuit
- Superpower
My Notes:
Currently my best revenge killer to date, this Scizor's quite handy in the revenge killing department with its CB and Bullet Punch. It can handle most of the switch ins and still score some damage even at resistances. I just seem to have some trouble getting it to avoid burns as it seems to attract it quite a lot (Magmortar's Flame Body or Will-O-Wisp if not OHKO). I'm also thinking whether to replace Superpower with Brick Break instead, but I'll need opinions there. Scizor's role is a revenge killer and most of the time he'll be switching out when he isn't needed yet.
#5 - Heatran - Pseudo-Sweeper and Revenge Killer
Heatran @ Choice Scarf
Ability: Flash Fire
EV Spread: 4 HP / 252 SpAtk / 252 Speed
Nature: Naive
Moveset:
- Flamethrower
- Earth Power
- Explosion
- Hidden Power Grass
My Notes:
A special type Revenge Killer (Scizor being my physical type), I complement this team with a Heatran that can soak in a little gaping hole in fire type coverage and fire damage potential and also its missing part of covering a grass move. So far I haven't tested it yet but I'll appreciate comments on how a Heatran could possibly better fit this lineup if this isn't adequate enough.
It was supposedly Naive nature, since I forgot to edit it after copy-pasting from Scizor's stats XD
#6 - Zapdos - Ace Sweeper
Zapdos @ Life Orb
Ability: Pressure
EV Spread: 4 HP / 252 SpAtk / 252 Speed
Nature: Timid
Moveset:
- Thunderbolt
- Heat Wave
- Hidden Power Grass
- Roost
My Notes:
I would normally bring out Zapdos either when the battle gets too rough and it needs backup from my sweepers or if its the only one left in my team to battle (which hopefully does not happen with this lineup all the time). I gave it a wide variety of movesets to take on several types that can become a pain to it, but a lack of dragon coverage means that I need to take on those dragons first with either Dusknoir or Gyarados. Roost helps in healing off that Life Orb tolls and its EV spread was geared for maximizing its Special Attack and Speed for potential sweeping. So far it has managed to make a late game sweep in one of my matches.
***Final Remarks***
The team needs synergy and that's what I would want to have in my team. Sure, I would love it if it can take down all the threats that it can possibly see but the only problem I'm seeing right now, threats aside, is that it seems to be having slight issues when dealing with walls (seeing that majority of the lineup are sweepers and there's just a handful of wall-capable pokemon). I'm also not gearing this up for an all-OU metagame but I'm trying to consider UU threats as well (since me and my friends normally battle on mixed tiers save for the Ubers).
I'd really appreciate any comments from you guys and I hope this one gets some good ones going. Thanks!
*******************
The Synergy Team [OU]
*******************
***At a Glance***
***The Lineup***
#1 - Azelf - The Suicidal Anti-Lead
Azelf @ Focus Sash
Ability: Levitate
EV Spread: 6 Atk / 252 SpAtk / 252 Speed
Nature: Naive
Moveset:
- Taunt
- Explosion
- Psychic
- Fire Blast
My Notes:
Azelf still remains as my lead, modifying the Stealth Rock build for Azelf here in Smogon and switching in Taunt instead of it. I'm not much of a fan of setting up entry hazards for this team and Azelf's average speed distribution can outrun the slower leads and taunt them before they can even try setting up or just fire away at the faster leads and try to force them to finish off Azelf before Azelf does them in. So far Azelf has been outsped by the faster leads in terms of setting up (Aerodactyl for one) and if ever it gets to a spot of trouble (like that Houndoom lead I encountered), it'd just explode.
#2 - Gyarados - the Offensive Support Lead
Gyarados @ Life Orb
Ability: Intimidate
EV Spread: 252 Atk / 6 Def / 252 Speed
Nature: Adamant
Moveset:
- Dragon Dance
- Waterfall
- Ice Fang
- Stone Edge
My Notes:
Switch in after Azelf has either died or finished its setup and Gyarados can begin an offensive rampage on potential physical sweepers that it would encounter with its Intimidate. I use this moveset for type coverage and EV spread was placed to complement DD. I'd use this normally as a fighting counter or a fire / dragon counter.
#3 - Dusknoir - the Staller
Dusknoir @ Leftovers
Ability: Pressure
EV Spread: 252 HP / 28 Atk / 228 Def
Nature: Impish
Moveset:
- Will-O-Wisp
- Pain Split
- Earthquake
- Ice Punch
My Notes:
My experimental (and still experimental) staller due to its tanking capabilities, explosion immunity, and a halfway-decent recovery move, Dusknoir's proving quite handy at certain battles where stalling the enemy and pressuring it for PP is a bit necessary. Will-O-Wisp those nasty leftover users or physical sweepers and if placed on a disadvantage then just Pain Split the HP. The remaining two moves are for type coverage to some pursuit or crunch users, but I might need a better opinion to complement Dusknoir's contribution to the entire team.
#4 - Scizor - the Revenge Killer
Scizor @ Choice Band
Ability: Technician
EV Spread: 248 HP / 252 Atk / 8 Speed
Nature: Adamant
Moveset:
- Bullet Punch
- U-turn
- Pursuit
- Superpower
My Notes:
Currently my best revenge killer to date, this Scizor's quite handy in the revenge killing department with its CB and Bullet Punch. It can handle most of the switch ins and still score some damage even at resistances. I just seem to have some trouble getting it to avoid burns as it seems to attract it quite a lot (Magmortar's Flame Body or Will-O-Wisp if not OHKO). I'm also thinking whether to replace Superpower with Brick Break instead, but I'll need opinions there. Scizor's role is a revenge killer and most of the time he'll be switching out when he isn't needed yet.
#5 - Heatran - Pseudo-Sweeper and Revenge Killer
Heatran @ Choice Scarf
Ability: Flash Fire
EV Spread: 4 HP / 252 SpAtk / 252 Speed
Nature: Naive
Moveset:
- Flamethrower
- Earth Power
- Explosion
- Hidden Power Grass
My Notes:
A special type Revenge Killer (Scizor being my physical type), I complement this team with a Heatran that can soak in a little gaping hole in fire type coverage and fire damage potential and also its missing part of covering a grass move. So far I haven't tested it yet but I'll appreciate comments on how a Heatran could possibly better fit this lineup if this isn't adequate enough.
It was supposedly Naive nature, since I forgot to edit it after copy-pasting from Scizor's stats XD
#6 - Zapdos - Ace Sweeper
Zapdos @ Life Orb
Ability: Pressure
EV Spread: 4 HP / 252 SpAtk / 252 Speed
Nature: Timid
Moveset:
- Thunderbolt
- Heat Wave
- Hidden Power Grass
- Roost
My Notes:
I would normally bring out Zapdos either when the battle gets too rough and it needs backup from my sweepers or if its the only one left in my team to battle (which hopefully does not happen with this lineup all the time). I gave it a wide variety of movesets to take on several types that can become a pain to it, but a lack of dragon coverage means that I need to take on those dragons first with either Dusknoir or Gyarados. Roost helps in healing off that Life Orb tolls and its EV spread was geared for maximizing its Special Attack and Speed for potential sweeping. So far it has managed to make a late game sweep in one of my matches.
***Final Remarks***
The team needs synergy and that's what I would want to have in my team. Sure, I would love it if it can take down all the threats that it can possibly see but the only problem I'm seeing right now, threats aside, is that it seems to be having slight issues when dealing with walls (seeing that majority of the lineup are sweepers and there's just a handful of wall-capable pokemon). I'm also not gearing this up for an all-OU metagame but I'm trying to consider UU threats as well (since me and my friends normally battle on mixed tiers save for the Ubers).
I'd really appreciate any comments from you guys and I hope this one gets some good ones going. Thanks!



