Tear apart my initial SStorm Team?

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So, I'm more-or-less completely new to competitive battling, even though I've been lurking here for a fair amount of time. Before I take the team I've constructed to Pokemon Online, I was wondering if I could get some feedback on what I've put together.

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 78 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Fire Blast
- Ice Beam
- Stone Edge

Excadrill @ Air Balloon
Trait: Sand Rush
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 6 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Roost
- Whirlwind
- Toxic

Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 SAtk / 6 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Rock]

Garchomp @ Choice Scarf
Trait: Sand Veil
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Aqua Tail
- Stealth Rock

Virizion @ Leftovers
Trait: Justified
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Taunt

As far as Excadrill goes, I've read his OU analysis thread pretty thoroughly, and I just want to test for myself how effective a Jolly nature is going to be in a competitive environment as opposed to Adamant. Other than that... thoughts on how well it should work? What I should change and watch out for?

Also, if someone could suggest alternate items (and fitting sets with those, if necessary) for those instances where I have to play with the Item Clause on, that'd be much appreciated. ^^;
 
With a Jolly nature on Excradrill you outspeed +2 Adamant Haxorus which is pretty impressive as well as outspeeding Deoxys-S. You also win Speed ties against other Adamant Excradrills. Your Garchomp's moveset is quite odd and does not really ffit in with the styler of team you are using which is even odd due to the fact that Garchomp has a scarf on it making it the ultimate form of set up bait.

I'd suggest changing your Dragon's set to this:
Garchomp@Yache Berry / Leftovers
-Substitute
-Swords Dance
-Earthquake
-Dragon Claw / Outrage
4 HP / 252 Att / 252 Spe Jolly

This takes advantage of Garchomp's ability which raises its evasiveness in the sandstorm. You can easily set up a Substitute on something that Garchomp threatens and proceed to set up. Now Toxic on Skarmory isn't worth it as if you think f the primary switch-ins to Skarmory, they are mostly Steel-types...Magnezone, Ferrothorn, Forretress and other Skarmory. Give Stealth Rock to your Tyranitar and remove Stone Edge, reason being is everyone expects Tyranitar to carry Stone Edge ie. Volcarona wouldn't dare set up on T-tar until the opponent knows your full moveset. Finally replace Toxic with either Taunt or Brave Bird however I'd go with Brave Bird since Taunt isn't worth it with the 0 Speed investment that you have.
 
i advise u to change ur ttar to an expert belt or choice scarf if u want to use the same moveset. Also skarm should avoid toxic and have a moveset of brave bird, spikes, roost, whirlwind to maximze damage cuz toxic doesnt really affect common switchins to skarm very much. good job on the excadrill and virizion though! :)
 
Thanks for the comments on Garchomp, Somalia. Substitute and Swords Dance have proven MUCH more useful than Choice Scarf (even when his substitute keeps getting broken). Should I consider shifting some of his Attack EVs into HP so his subs last a little longer? I'm finding they get broken on the same turn I make them fairly often. (Or would that be better remedied by wiser choices when making switches?)

I'm not sure I see the use in the Choice Scarf for Tyranitar, Chaos, since he's sporting a Sassy nature... I'll still give that and the Expert Belt a try, though, to see how they work. And thanks for the Brave Bird suggestion, both of you. I've actually gotten some use out of that move in my testing the team so far.

I'm wondering if I should keep Volcarona at the moment. While I'm running Rapid Spin on Excadrill, I'm afraid to switch him in sometimes because of those priority moves. Might need to select an alternative that's not so weak to Stealth Rock... that, or give her something other than Life Orb.
 
I won't delete this since it's recieved rates even though it's breaking a rule. I'll lock instead.

3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

Your descriptions are lacking, which means you are violating the above quoted RMT rule. If you wish to remedy this problem, explain your reasoning behind each Pokemon and why they work on your team more thoroughly. Try to aim for 3-4 sentences with your descriptions. I recommend lurking through the RMT Archive in order to see examples of what we're looking for in an RMT! If you fix this problem, private message indicating that you have done so. Once you've done that, I will unlock your thread.
 
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