Tears Don't Fall [DPP OU]

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Hey and welcome to my RMT. After playing around with stall for a while, it started to bore me and I wanted a new team. It definitely needed to be offensive and I wanted it to incorporate some surprise factors. The team is based on a ScarfApe lead to catch my opponents off guard and to start the battle fast -paced and with momentum. After seeing how well it worked on Frexa's team I wanted to try it out myself. It worked surprising well and I actual decided to make a serious team with it and here it is. This team was able to peak with a 1307 ranking (under the username "Phazaz") on the PO Server, which isn't great, but for a not-so-good player like myself I was pleased. I would really like help on this team so it can be much more successful.

The title is based on the song Tears Don't Fall by Bullet For My Valentine. Check it out, it's an amazing song.
- Team Building Process -
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Well, I wanted my new team to be offensive after playing around with stall for 2 months. I needed something that gave be a momentum right off the bat. With the increasing popularity of Starmie leads, I wanted a suprise factor. ScarfApe catches my opponent off guard and can come back later to revenge things that it wouldn't normally outspeed. It also bluffs a Sash quite well. After seeing how well it did, I decided to make it the base of my team.

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Next I needed a reliable Stealth Rocker to make Infernape's job easier as it missed out on some important KOs without rocks. Metagross seemed great for the job as it can get up rocks most battles and can also dent the opponents team with Explosion. It also helps out against Machamp, Azelf, and other leads Infernape has trouble with.

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Roserade was then added to give me help against Vappy, Suicune, and Rotom. I could also support Ape with dual spiking to aid his clean up duties.

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Gengar was the next member of the team as it covered my Ground weakness, had a Fighting immunity, and the fact that it can get free subs so easily is awesome. Gengar also acted as my spin blocker which is necessary as rocks are so important to Infernape. A Lucario counter is always welcome.

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I got rid of Roserade because Spikes weren't as helpful as I thought and I didn't have a lot of opportunities to get them up. Breloom seemed to fit as it's a nice Ttar and Pert counter. Starmie was added because I needed to keep rocks off the field for Infernape to switch in repeatedly. Gyarados was added to stop Flygon, Bulk Up Machamp, Scizor, and Lucario. It's also a great late game sweeper. Intimidate pays off really well against other physical attackers. These pokes completed by "accidental" FWG core. After that, the team seemed to be set in stone, except it sorta sucked, lol.

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The team kept getting its ass raped by LO Starmie and SubRoost Zapdos, my two most hated pokes to battle against. So I was like screw that and I added a Kingdra over Gyarados to set up on bulky waters. Next I chose Aerodactyl to hit Zapdos with Stone Edges and to clean up the opponents team with Infernape.

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The team really didn't have THAT much trouble with TTar (which it now does, lol) and I needed other Steel type in case Metagross exploded earlier. Jirachi had nice original bulk and could take some Outrages if necessary.

With that, the team was done.


- Under the Microscope -

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Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 60 Atk / 236 SAtk / 212 Spd
Naive Nature (+Spd, -SDef)

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    Fire Blast
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    Close Combat
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    Hidden Power [Ice]
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    U-turn
Ah, ScarfApe. This thing is the reason the team was even made. It catches and hits so many leads for super-effective damage and surprises them so much. What I pretty much do is U-turn against anything I don't like and if I come across something I do like, I hit it with whatever will do the most damage. Although without a Life Orb Infernape may seem weak, its great coverage somewhat makes up for it.

Fire Blast and Close Combat are the standard STAB moves for Infernape. U-turn is for scouting and hitting LO Starmie leads or switch ins. You get such a great feeling when you hit Dragonite and Gliscor leads with HP Ice. HP Ice also makes Ape a great revenge killer for late game Dragonite. 212 Speed EVs allow me to outspeed a +2 bulky DDnite and pick it off with HP Ice. Infernape can also revenge kill a +2 Ttar and a weakened Kingdra. Infernape can revenge Bulky DD Gyarados but it needs to be at 20-30% health for a Fire Blast to KO. 60 Attack EVs are to power up CC and U-turn while taking a little EVs from my Special Attack, which I don't mind. Overall, ScarfApe is a great revenger killer and lead. I hope you try it out for yourself.

Lead Matchups
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- U-turn and go into Kingdra.

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- Fire Blast it in the face or U-Turn predicting a switch. Which ever I feel like doing.

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- U-Turn to Metagross. Take a D-Punch, set up rocks or Meteor Mash.

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- U-Turn to Metagross and set up rocks.

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- Close Combat twice while it uses Stealth Rock.

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- Fire Blast.

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Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)

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    Stealth Rock
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    Meteor Mash
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    Explosion
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    Bullet Punch
Metagross provides the team with some key resistances and is a great supporter because of Stealth Rock. Metagross also supports Ape as a lead because it can take on opposing Metagross and CBZelf. A strong Explosion is very welcome to the team as it kills off Vaporeon (I have to be wary of protect), Suicune, Shaymin, Celebi, and Zapdos. Even if Zapdos subs, I can still come in with Aerodactyl, so it's not a problem. Metagross is also my number one answer to Tyranitar as it resists Stone Edge and doesn't take that much from Crunch (if it's Scarfed). It also helps my team against Kingdra. A +2 Waterfall has a chance to not 2HKO.

Meteor Mash is my primary STAB move and does a nice chunk to anything that doesn't resist. I use Bullet Punch over Earthquake just to have priority on the team and it can pick off weakened mons.


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Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)

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    Rest
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    Dragon Dance
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    Outrage
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    Waterfall
I love this set so much. The ability to get up at least 2 Dragon Dances on bulky waters and then heal with Rest + Chesto Berry is great. This beast was originally put into the team because of that stupid asshole called LO Starmie and Offensive Cune. Starmie can't 2HKO with Thunderbolt and Ice Beam. The only thing that will stop me from setting up on it is a freeze, which will piss me off and make me hate Starmie much more than I already hate it. Offensive Suicune is pretty much in the same boat has Starmie, a crit or freeze will only stop me from setting up on it. Although it sucks to be locked into Outrage so early in the game, Kingdra still leaves a huge dent in the opponent's team.

While being the answer to some offensive waters, Kingdra can also take on Heatran quite well. Before this Kingdra was added, I was getting wrecked by SpecsTran. Its great typing allows me to have a 4x resist to fire and Earth Power/HP Grass/Electric won't be doing much. The EVs give me some bulk, so I can switch to things like Starmie, Gengar, and Jolteon easier and I can take a hit when needed.


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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 40 HP / 216 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

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    Substitute
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    Toxic
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    Iron Head
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    Fire Punch
I came across this set in an issue of the Smog and I fell in love with it ever since. It's so easy to bluff a scarf with this set. The set is at it's best when a Vaporeon/Suicune comes in thinking you're locked in Iron Head or Fire Punch and then you hit it in the face with a Toxic. From there you can just flinch it while it's racking up poison damage and you're left with a dead pokemon and a pissed off opponent. Not only can I do that, but I can then switch to Kingdra can get a ton of DDs up until they die of poison and then Rest off the damage. The strategy also works against Defensive and Scarf Rotom-A.

Sadly, like most Jirachi sets, Heatran walls this thing completely. Luckily, Kingdra can cover that weakness which make these two great teammates. Jirachi can also provide the team with key resistances to dragon, ice, rock, and opposing steel type moves. With these EVs, Jirachi can still check Lucario while investing in some bulk. Overall, this set is great and can act as a huge surprise factor (is that like the 20th I've said "surprise factor", lol). I recommend you all try it.


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Aerodactyl (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)

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    Stone Edge
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    Earthquake
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    Roost
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    Taunt
Aerodactyl might be the MVP of the team. Yeah, it's pretty good. Everyone thinks of Aerodactyl as being an outdated lead, but it can really function well with the Life Orb set. Aerodactyl is a great weapon against stall as it can taunt Blissey, Hippowdon, and Gliscor. From there, it can just fire off Stone Edges and Earthquakes until the opposing threat dies. You don't really think of Aero has an attacker, but with Life Orb, this thing can really pack a punch. Aerodactyl can act as a great cleaner when everything is weakened. Stealth Rock is really nice to have up as well.

Aerodactyl's main purpose on the team when I added him was to kill of Zapdos and it has really done its job well. If the opponent decides to switch, it racks up more Stealth Rock damage on Zapdos and it can turn into Infernape Fire Blast bait. Stone Edge and Earthquake forms the deadly QuakeEdge combo that has near perfect coverage. Roost is vital as it allows me to heal off the Stealth Rock and Life Orb damage. Taunt is to cripple stall. Besides the SR weakness, Aerodactyl would like Sandstorm support to pad a lot of its resistances. Sadly, I can't figure how to make room for a Tyranitar or Hippowdon anywhere. Any help on this would be much appreciated.


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Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

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    Substitute
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    Pain Split
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    Shadow Ball
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    Focus Blast
I never knew this set was so good until I tried it out. Of course, I've been dominated by it like everyone else, but I never knew it was that good. Along with Aerodactyl, this thing is great against stall. Although, the reason Gengar found a spot on the team was because of its key resistances to Fighting and Ground. I've said many times that Stealth Rock is amazing to have on the team, so it was obvious that I was carrying a spin blocker.

This set allows Gengar to be a great stallbreaker and a sweeper in its own right. Substitute blocks any staus that might cripple Gengar. Shadow Ball combined with Life Orb, great special attack, and a nice coverage move in Focus Blast make Gengar a very potent threat in the metagame. Gengar can beat a ton of its switch ins such as Blissey, Snorlax, and Tyranitar. I usually get my free subs up on Earthquake locked Flygons and Earth Power SpecsTrans. From there, I pretty much Shadow Ball or Focus Blast everything until I'm ready to Pain Split.


Well, that's all. Thanks for reading everyone. Any advice and constructive criticism is welcome. :)

Threat List coming soon.
(Grass Types, CBTar, and AgiliGross are a pain.)

The art at the beginning was made by me.



 
In my opinion, Infernape should not be used as a mixed sweeper but as a physical sweeper
For inctance:
jolly
swords dance
close combat
fire punch
thunderpunch
252Atk, 252 Speed, 4 hp

Another thing...........
Gengar is a good choice
but I think you should use Hidden Power Ice/Fire instead of Focus Blast because of its low accuracy..........
 
Hi.

A nice little team you have here. Just a couple of tips for you here.

You said that your main reason for having Jirachi is so that it can block Outrage. How about instead of you substitute set you opt for a Scarfed set? Not only will it give your time a nice revenge killer, but with Ice Punch it can quickly and effectively KO Dragonites and Flygons in a single turn, as well as having the Speed to outspeed them (tie in Flygon's case). Here is the set you should use:

Jirachi @ Choice Scarf
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 SpD
- Iron Head
- Fire Punch
- Ice Punch
- U-Turn

It can also use U-Turn which means it pairs well with Infernape using a blast of U-Turns to outpredict your opponent.

On Gengar, I think that maybe Pain Split is a bit of a let down without Tyranitar on your team to boost the Pain Split rack up. Perhaps you might like to change it to Thunderbolt to hit Gyarados better as it is hard to stop once it has a Dragon Dance boost, even with Kingdra.

And that's pretty much it. Good luck with your team!

Thanks, bye.
 
Hi Eradicator, really cool team, and I like the BFMV theme. There isn't much this team can't handle, but there are a couple of problems I see.

DD Gyarados really hurts you once it grabs a boost. Your only way of outspeeding it is ScarfApe, who really isn't doing anything back, while getting KO'd by +1 Waterfall. Kingdra isn't powerful enough to kill it with Outrage - even if you DD yourself to catch up to it, you a). don't KO it because it's bulky or b). it's Jolly max speed and it outruns you for the KO. Jirachi and Metagross fall to EQ, Gengar and Aerodactyl die to Waterfall.

I think the easiest fix is to run a Scarf Jirachi over your current SubToxic set. imo, it's just not that effective because people's response to Rachi nowadays is pretty much always Heatran, and SubToxic does absolutely nothing to it - you have Kingdra and Aerodactyl, you don't need to do anything to it. Kingdra also beats the Vaporeon and Suicune that SubToxic messes up, so it's not that necessary. Another bonus that ScarfRachi has is the ability to revenge Dragon Dance ExtremeSpeed Dragonite with a boost, which your Ape can't do, seeing as it takes 86.7% - 102% from a +1 E-Speed, a KO after Stealth Rock damage, which is very plausible because Ape isn't preventing rocks from going up vs anything and you don't have a Rapid Spinner.

Jirachi @ Choice Scarf | Jolly | EVs: 4 HP / 252 Atk / 252 Spe
U-turn / Iron Head / ThunderPunch / Ice Punch

Now that you have a ScarfRachi, ScarfApe becomes redundant. I think that you could run a Choice Band set over it - it beats down Swampert with a couple Close Combats, taking out one of Kingdra's biggest counters. You lose the ability to U-turn out vs lead Starmie but you have Kingdra, who can easily switch in to take a Hydro Pump, and you can then double switch back to Infernape to catch the steel-type (think Metagross, who is often paired with lead Starmie) that often switches into it, being able to then U-turn on the switch and gain momentum. Another Kingdra counter, Gyarados, can also be surprised and hit incredibly hard on the switch by Stone Edge, which could pave the path for a sweep.

Infernape @ Choice Band | Jolly | EVs: 252 Atk / 4 Def / 252 Spe
U-turn / Stone Edge / Close Combat / Flare Blitz

As an alternative to Stone Edge, you could always run Mach Punch as a secondary check to things such as SubPetaya Empoleon and Swords Dance Bullet Punch Lucario if Jirachi goes down to something like Magnezone. I think SE is overall the better choice, but it's up to you.

Just some things to consider, as this is already a very solid team. Good luck!
 
In my opinion, Infernape should not be used as a mixed sweeper but as a physical sweeper
For inctance:
jolly
swords dance
close combat
fire punch
thunderpunch
252Atk, 252 Speed, 4 hp

Another thing...........
Gengar is a good choice
but I think you should use Hidden Power Ice/Fire instead of Focus Blast because of its low accuracy..........

Thanks for the rate!

You're right, Infernape can be a great physical sweeper, but it suffers from only having four moveslots. I liked having my ape mixed just for stall and wallbreaking abilities.

If I opt for HP Ice/Fire, I get stopped cold by Heatran. Plus Shadow Ball and Focus Blast have great coverage. I also can't hit Tyranitar when I'm behind a sub.


Hi.

A nice little team you have here. Just a couple of tips for you here.

You said that your main reason for having Jirachi is so that it can block Outrage. How about instead of you substitute set you opt for a Scarfed set? Not only will it give your time a nice revenge killer, but with Ice Punch it can quickly and effectively KO Dragonites and Flygons in a single turn, as well as having the Speed to outspeed them (tie in Flygon's case). Here is the set you should use:

Jirachi @ Choice Scarf
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 SpD
- Iron Head
- Fire Punch
- Ice Punch
- U-Turn

It can also use U-Turn which means it pairs well with Infernape using a blast of U-Turns to outpredict your opponent.

On Gengar, I think that maybe Pain Split is a bit of a let down without Tyranitar on your team to boost the Pain Split rack up. Perhaps you might like to change it to Thunderbolt to hit Gyarados better as it is hard to stop once it has a Dragon Dance boost, even with Kingdra.

And that's pretty much it. Good luck with your team!

Thanks, bye.

Thanks for the great rate Vaz.

I'll definitely test ScarfRachi. I'll use Thunderpucnh over Fire Punch just because Gyarados is pretty annoying.

Definitely trying out Thunderbolt on Gengar. I might change it to the LO set, but I'll test it.


Hi Eradicator, really cool team, and I like the BFMV theme. There isn't much this team can't handle, but there are a couple of problems I see.

DD Gyarados really hurts you once it grabs a boost. Your only way of outspeeding it is ScarfApe, who really isn't doing anything back, while getting KO'd by +1 Waterfall. Kingdra isn't powerful enough to kill it with Outrage - even if you DD yourself to catch up to it, you a). don't KO it because it's bulky or b). it's Jolly max speed and it outruns you for the KO. Jirachi and Metagross fall to EQ, Gengar and Aerodactyl die to Waterfall.

I think the easiest fix is to run a Scarf Jirachi over your current SubToxic set. imo, it's just not that effective because people's response to Rachi nowadays is pretty much always Heatran, and SubToxic does absolutely nothing to it - you have Kingdra and Aerodactyl, you don't need to do anything to it. Kingdra also beats the Vaporeon and Suicune that SubToxic messes up, so it's not that necessary. Another bonus that ScarfRachi has is the ability to revenge Dragon Dance ExtremeSpeed Dragonite with a boost, which your Ape can't do, seeing as it takes 86.7% - 102% from a +1 E-Speed, a KO after Stealth Rock damage, which is very plausible because Ape isn't preventing rocks from going up vs anything and you don't have a Rapid Spinner.

Jirachi @ Choice Scarf | Jolly | EVs: 4 HP / 252 Atk / 252 Spe
U-turn / Iron Head / ThunderPunch / Ice Punch

Now that you have a ScarfRachi, ScarfApe becomes redundant. I think that you could run a Choice Band set over it - it beats down Swampert with a couple Close Combats, taking out one of Kingdra's biggest counters. You lose the ability to U-turn out vs lead Starmie but you have Kingdra, who can easily switch in to take a Hydro Pump, and you can then double switch back to Infernape to catch the steel-type (think Metagross, who is often paired with lead Starmie) that often switches into it, being able to then U-turn on the switch and gain momentum. Another Kingdra counter, Gyarados, can also be surprised and hit incredibly hard on the switch by Stone Edge, which could pave the path for a sweep.

Infernape @ Choice Band | Jolly | EVs: 252 Atk / 4 Def / 252 Spe
U-turn / Stone Edge / Close Combat / Flare Blitz

As an alternative to Stone Edge, you could always run Mach Punch as a secondary check to things such as SubPetaya Empoleon and Swords Dance Bullet Punch Lucario if Jirachi goes down to something like Magnezone. I think SE is overall the better choice, but it's up to you.

Just some things to consider, as this is already a very solid team. Good luck!

Thanks for the amazing rate Blazin Kickin Chicken. You're completely right about the SubToxic set. Switching it to a ScarfRachi sounds good. I've always wanted to try CBApe, so I'll definitely use that. I'll keep Stone Edge because this team is pretty good against Lucario and Empoleon.

Thanks for the rates guys!
 
To add to the previous comments. You lack an electric resist which means choiced Rotom and Jolteon could cause you major trouble.

Water types such as Roar Vaporeon cause this team a lot of trouble aswell, as nothing can 2hko it without being OHKOed back.

Metagross appears to be the weak link, so a grass type/electric type could be used over him to solve this.

I recommend Celebi as Celebi can set up stealth rocks. But SR could go on Jirachi, and then you could use something like Raikou or Roserade etc.
 
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