
Hey and welcome to my RMT. After playing around with stall for a while, it started to bore me and I wanted a new team. It definitely needed to be offensive and I wanted it to incorporate some surprise factors. The team is based on a ScarfApe lead to catch my opponents off guard and to start the battle fast -paced and with momentum. After seeing how well it worked on Frexa's team I wanted to try it out myself. It worked surprising well and I actual decided to make a serious team with it and here it is. This team was able to peak with a 1307 ranking (under the username "Phazaz") on the PO Server, which isn't great, but for a not-so-good player like myself I was pleased. I would really like help on this team so it can be much more successful.
The title is based on the song Tears Don't Fall by Bullet For My Valentine. Check it out, it's an amazing song.
The title is based on the song Tears Don't Fall by Bullet For My Valentine. Check it out, it's an amazing song.
- Team Building Process -

Well, I wanted my new team to be offensive after playing around with stall for 2 months. I needed something that gave be a momentum right off the bat. With the increasing popularity of Starmie leads, I wanted a suprise factor. ScarfApe catches my opponent off guard and can come back later to revenge things that it wouldn't normally outspeed. It also bluffs a Sash quite well. After seeing how well it did, I decided to make it the base of my team.
Next I needed a reliable Stealth Rocker to make Infernape's job easier as it missed out on some important KOs without rocks. Metagross seemed great for the job as it can get up rocks most battles and can also dent the opponents team with Explosion. It also helps out against Machamp, Azelf, and other leads Infernape has trouble with.
Roserade was then added to give me help against Vappy, Suicune, and Rotom. I could also support Ape with dual spiking to aid his clean up duties.
Gengar was the next member of the team as it covered my Ground weakness, had a Fighting immunity, and the fact that it can get free subs so easily is awesome. Gengar also acted as my spin blocker which is necessary as rocks are so important to Infernape. A Lucario counter is always welcome.
I got rid of Roserade because Spikes weren't as helpful as I thought and I didn't have a lot of opportunities to get them up. Breloom seemed to fit as it's a nice Ttar and Pert counter. Starmie was added because I needed to keep rocks off the field for Infernape to switch in repeatedly. Gyarados was added to stop Flygon, Bulk Up Machamp, Scizor, and Lucario. It's also a great late game sweeper. Intimidate pays off really well against other physical attackers. These pokes completed by "accidental" FWG core. After that, the team seemed to be set in stone, except it sorta sucked, lol.
The team kept getting its ass raped by LO Starmie and SubRoost Zapdos, my two most hated pokes to battle against. So I was like screw that and I added a Kingdra over Gyarados to set up on bulky waters. Next I chose Aerodactyl to hit Zapdos with Stone Edges and to clean up the opponents team with Infernape.
The team really didn't have THAT much trouble with TTar (which it now does, lol) and I needed other Steel type in case Metagross exploded earlier. Jirachi had nice original bulk and could take some Outrages if necessary.
With that, the team was done.


Next I needed a reliable Stealth Rocker to make Infernape's job easier as it missed out on some important KOs without rocks. Metagross seemed great for the job as it can get up rocks most battles and can also dent the opponents team with Explosion. It also helps out against Machamp, Azelf, and other leads Infernape has trouble with.



Roserade was then added to give me help against Vappy, Suicune, and Rotom. I could also support Ape with dual spiking to aid his clean up duties.




Gengar was the next member of the team as it covered my Ground weakness, had a Fighting immunity, and the fact that it can get free subs so easily is awesome. Gengar also acted as my spin blocker which is necessary as rocks are so important to Infernape. A Lucario counter is always welcome.






I got rid of Roserade because Spikes weren't as helpful as I thought and I didn't have a lot of opportunities to get them up. Breloom seemed to fit as it's a nice Ttar and Pert counter. Starmie was added because I needed to keep rocks off the field for Infernape to switch in repeatedly. Gyarados was added to stop Flygon, Bulk Up Machamp, Scizor, and Lucario. It's also a great late game sweeper. Intimidate pays off really well against other physical attackers. These pokes completed by "accidental" FWG core. After that, the team seemed to be set in stone, except it sorta sucked, lol.






The team kept getting its ass raped by LO Starmie and SubRoost Zapdos, my two most hated pokes to battle against. So I was like screw that and I added a Kingdra over Gyarados to set up on bulky waters. Next I chose Aerodactyl to hit Zapdos with Stone Edges and to clean up the opponents team with Infernape.






The team really didn't have THAT much trouble with TTar (which it now does, lol) and I needed other Steel type in case Metagross exploded earlier. Jirachi had nice original bulk and could take some Outrages if necessary.
With that, the team was done.
- Under the Microscope -

Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 60 Atk / 236 SAtk / 212 Spd
Naive Nature (+Spd, -SDef)
Fire Blast and Close Combat are the standard STAB moves for Infernape. U-turn is for scouting and hitting LO Starmie leads or switch ins. You get such a great feeling when you hit Dragonite and Gliscor leads with HP Ice. HP Ice also makes Ape a great revenge killer for late game Dragonite. 212 Speed EVs allow me to outspeed a +2 bulky DDnite and pick it off with HP Ice. Infernape can also revenge kill a +2 Ttar and a weakened Kingdra. Infernape can revenge Bulky DD Gyarados but it needs to be at 20-30% health for a Fire Blast to KO. 60 Attack EVs are to power up CC and U-turn while taking a little EVs from my Special Attack, which I don't mind. Overall, ScarfApe is a great revenger killer and lead. I hope you try it out for yourself.
Lead Matchups







Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
Meteor Mash is my primary STAB move and does a nice chunk to anything that doesn't resist. I use Bullet Punch over Earthquake just to have priority on the team and it can pick off weakened mons.

Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
While being the answer to some offensive waters, Kingdra can also take on Heatran quite well. Before this Kingdra was added, I was getting wrecked by SpecsTran. Its great typing allows me to have a 4x resist to fire and Earth Power/HP Grass/Electric won't be doing much. The EVs give me some bulk, so I can switch to things like Starmie, Gengar, and Jolteon easier and I can take a hit when needed.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 40 HP / 216 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Sadly, like most Jirachi sets, Heatran walls this thing completely. Luckily, Kingdra can cover that weakness which make these two great teammates. Jirachi can also provide the team with key resistances to dragon, ice, rock, and opposing steel type moves. With these EVs, Jirachi can still check Lucario while investing in some bulk. Overall, this set is great and can act as a huge surprise factor (is that like the 20th I've said "surprise factor", lol). I recommend you all try it.

Aerodactyl (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
Aerodactyl's main purpose on the team when I added him was to kill of Zapdos and it has really done its job well. If the opponent decides to switch, it racks up more Stealth Rock damage on Zapdos and it can turn into Infernape Fire Blast bait. Stone Edge and Earthquake forms the deadly QuakeEdge combo that has near perfect coverage. Roost is vital as it allows me to heal off the Stealth Rock and Life Orb damage. Taunt is to cripple stall. Besides the SR weakness, Aerodactyl would like Sandstorm support to pad a lot of its resistances. Sadly, I can't figure how to make room for a Tyranitar or Hippowdon anywhere. Any help on this would be much appreciated.

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
This set allows Gengar to be a great stallbreaker and a sweeper in its own right. Substitute blocks any staus that might cripple Gengar. Shadow Ball combined with Life Orb, great special attack, and a nice coverage move in Focus Blast make Gengar a very potent threat in the metagame. Gengar can beat a ton of its switch ins such as Blissey, Snorlax, and Tyranitar. I usually get my free subs up on Earthquake locked Flygons and Earth Power SpecsTrans. From there, I pretty much Shadow Ball or Focus Blast everything until I'm ready to Pain Split.
Well, that's all. Thanks for reading everyone. Any advice and constructive criticism is welcome. :)
Threat List coming soon.
(Grass Types, CBTar, and AgiliGross are a pain.)
The art at the beginning was made by me.
Threat List coming soon.
(Grass Types, CBTar, and AgiliGross are a pain.)
The art at the beginning was made by me.