The Teen Titans have come to battle in OU!
-cue Teen Titans theme-
here's the theme for listening while you read: http://www.youtube.com/watch?v=XZ5TajZYW6Y
Robin (Lucario) (M) @ Focus Sash
Trait: Inner Focus
EVs: 252 SAtk / 4 SDef / 252 Spd
Mild Nature (+SAtk, -Def)
- Aura Sphere
- Vacuum Wave
- Shadow Ball
- Counter
STAB Aura Sphere in conjunction with Shadow Ball give Lucario perfect coverage. Vaccuum Wave picks off survivors, and Counter is for OHKOing Metagross and Swampert who go for the EQ who Lucario otherwise could not KO. Lucario enjoys Taunts from opponents who think he'll try to set up, when in fact he starts attacking right off the bat. Inner Focus comes in handy in the lead position, and so does his steel-typing which makes him immune to Sandstorm. I usually return him at 1 HP and send him out late-game to finish paralyzed opponents.
It's only natural that Robin lead the Titans into battle.
My answer to status leads is Scrafty. His Shed Skin and large amount of swag allow him to shrug off sleep and any other status. I also switch him in when Forretress, Ferrothorn, and the like get too greedy with entry hazards so I can Taunt them and DD on the switch. Taunts after DDs take care of phazers like Skarmory, and Ice Punch is for Gliscor because I have no other ice move on this team.
With Shed Skin, base 115 defenses, Taunt, and Drain Punch healing off Life Orb damage, Scrafty can actually stick around for quite a while.
I send out Forretress as early as possible to get the most out of entry hazards. Forretress carries both SR and Spikes for three reasons:
Xatu who think they're cool bouncing back entry hazards.
After Forretress has laid down entry hazards, I bring in Dragonite, my parashuffler. T-Wave, Dragon Tail, and Roost+Multiscale in addition to SR and up to 3 layers of spikes can be very dangerous. Her Substitute blocks status and eases prediction.
After the opponent's team is paralyzed and has taken large amounts of entry hazard damage and Dragon Tail has run out of PP, I send in 1 HP Lucario to start firing off Aura Spheres and Shadow Balls.
(Synergy: Dragonite has excellent synergy with Forretress. I can switch Forretress in to take Ice and Dragon attacks aimed at her and lay more hazards on the switch in, then switch in Dragonite when there's a threat of a fire attack)
With Eviolite, Dusclops reaches 394 SpDefense and 297 Defense. That's pretty good. I make her fire off a Confuse Ray when she's first sent out, in case the opponent switches in something to take advantage of the expected WoW. From there, I can safely use WoW. Confuse Ray and WoW can become annoying as hell when used together.. Night Shade is for making the opponent faint quicker. Dusclops causes almost as many ragequits as parashuffling Dragonite :( WoW also allows me to inflict a status on the ground-types and Lightningrod Pokemon that are unaffected by T-Wave.
Pain Split is for healing when needed.
Starfire (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Ice Beam
- Trick
Any suggestions, especially alternate builds or new Pokes, would be greatly appreciated.
-cue Teen Titans theme-
here's the theme for listening while you read: http://www.youtube.com/watch?v=XZ5TajZYW6Y
Robin (Lucario) (M) @ Focus Sash
Trait: Inner Focus
EVs: 252 SAtk / 4 SDef / 252 Spd
Mild Nature (+SAtk, -Def)
- Aura Sphere
- Vacuum Wave
- Shadow Ball
- Counter
STAB Aura Sphere in conjunction with Shadow Ball give Lucario perfect coverage. Vaccuum Wave picks off survivors, and Counter is for OHKOing Metagross and Swampert who go for the EQ who Lucario otherwise could not KO. Lucario enjoys Taunts from opponents who think he'll try to set up, when in fact he starts attacking right off the bat. Inner Focus comes in handy in the lead position, and so does his steel-typing which makes him immune to Sandstorm. I usually return him at 1 HP and send him out late-game to finish paralyzed opponents.
It's only natural that Robin lead the Titans into battle.

Cyborg (Scrafty) (M) @ Life Orb
Trait: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Taunt
Trait: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Taunt
My answer to status leads is Scrafty. His Shed Skin and large amount of swag allow him to shrug off sleep and any other status. I also switch him in when Forretress, Ferrothorn, and the like get too greedy with entry hazards so I can Taunt them and DD on the switch. Taunts after DDs take care of phazers like Skarmory, and Ice Punch is for Gliscor because I have no other ice move on this team.
With Shed Skin, base 115 defenses, Taunt, and Drain Punch healing off Life Orb damage, Scrafty can actually stick around for quite a while.

Titan Tower (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Rapid Spin
- Payback
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Rapid Spin
- Payback
I send out Forretress as early as possible to get the most out of entry hazards. Forretress carries both SR and Spikes for three reasons:
- Maximum entry hazard damage
- It's the only entry hazard Pokemon on my team
- It's very capable of laying down SR and 3 layers of Spikes
Xatu who think they're cool bouncing back entry hazards.

Beast Boy (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Dragon Tail
- Roost
- Substitute
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Dragon Tail
- Roost
- Substitute
After Forretress has laid down entry hazards, I bring in Dragonite, my parashuffler. T-Wave, Dragon Tail, and Roost+Multiscale in addition to SR and up to 3 layers of spikes can be very dangerous. Her Substitute blocks status and eases prediction.
After the opponent's team is paralyzed and has taken large amounts of entry hazard damage and Dragon Tail has run out of PP, I send in 1 HP Lucario to start firing off Aura Spheres and Shadow Balls.
(Synergy: Dragonite has excellent synergy with Forretress. I can switch Forretress in to take Ice and Dragon attacks aimed at her and lay more hazards on the switch in, then switch in Dragonite when there's a threat of a fire attack)

Raven (Dusclops) (F) @ Eviolite
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Will-O-Wisp
- Night Shade
- Pain Split
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Will-O-Wisp
- Night Shade
- Pain Split
With Eviolite, Dusclops reaches 394 SpDefense and 297 Defense. That's pretty good. I make her fire off a Confuse Ray when she's first sent out, in case the opponent switches in something to take advantage of the expected WoW. From there, I can safely use WoW. Confuse Ray and WoW can become annoying as hell when used together.. Night Shade is for making the opponent faint quicker. Dusclops causes almost as many ragequits as parashuffling Dragonite :( WoW also allows me to inflict a status on the ground-types and Lightningrod Pokemon that are unaffected by T-Wave.
Pain Split is for healing when needed.

Starfire (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Ice Beam
- Trick
Revenge killer. Trick takes care of Blissey, Chansey, and any other annoying special walls by giving them a free gift in the form of Choice Scarf. Draco Meteor for wrecking anything not resisting it. Surf covers Steel-types, and Ice Beam because Surf didn't do enough to Gliscor for my liking.
Any suggestions, especially alternate builds or new Pokes, would be greatly appreciated.