Teh fgts dat always switch.

Hola Smogon, this the first volturn XY OU i ever build. I was a big fans about this kind of teams in gen 5, my biggest peak in the ladder was with a volturn/sand team (if u remember, the stall wasn't an awesome strategy like this gen). After see so much RMT about this strategy here, and try some of those teams, build the team was pretty easy and funny. Starting from 4 "must have" pokemon, i insert something of... original in OU. I don't waste time with writing a team building process, because like i say, everything was so easy. The problem of volturn, or at least 90%, is dealing with stall teams. The most famous wallbreakers (keldeo, latios, crumbler aegislash) cannot learn volt switch or u turn. Talonflame and Staraptor didn't like so much rocks, even if they can learn u-turn. Also, keldeo (specs) latios (needs to switch out after a DM) aegislash (needs to king shield after every attack) aren't synergic with the volturn strategy, because i lost momentum. Against a stall isn't a problem, is a problem against balanced teams, specially with a strong cleric (pink blobs). Let's start this RMT.

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Manectric @ Manectite
Ability: Lightningrod/Intimidate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt

Why Megatric?
This thing is so... broken. 135 in SAtk and Spd (f**k greninja) are too good in OU. 80 base def, with the intimidate ability, let u tank at least one physical hit (no, u cannot tank an EQ ;_;). Also the coverage is awesome. I start building the team by him, so the problem on how kill ferrothorn is gone. Also, with lightningrod he can take some electric moves, and mega on the switch. Probably the easiest pokemon to mega.

The moveset.

Overheat: we are in June 2014, and we know why overheat is better than flamethrower.
Volt Switch: wow, so damage, many revenge.
HP ice: this thing is... so useless. Garchomp and landoge most of times are scarfed. So before u can hit, u get a stabbed earthquake in the face. But is awesome against gliscor.
Thunderbolt: damages without switch out.

landorus-therian.gif


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- U-turn
- Knock Off
- Stone Edge
- Earthquake

Why Lando-T?

Scarf Landoge is my favourite set (and probably my favourite genius). Can take care (or at least revenge kill) of all the currently S threats (even if cannot okho aegislash with 12 def evs ;_;). And outside this, fast u-turn with good damages with 145 base atk. In the endgame, is so easy clean with him. Also, is perfect with megatric, with is ground immunity.

The moveset:

U-Turn: the fastest u-turner of my team.
Knock Off: yes, knock off insteaf of SR. Without this, latwins gives me some problems.
Stone Edge: with rock slide i cannot okho thundy ;_;
Earthquake: if u can start spamming eq, the victory is near.

mandibuzz.gif


Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- U-turn
- Defog
- Roost
- Foul Play

Why Mandibuzz?

A lot of volturn teams use latwins like defoggers. But i prefer them in a HO team, where they can act like real wallbreakers. In this case i prefer something of more bulky. Mandibuzz this gen, with the steel nerf, is simply an amazing wall. I play with the rocky helmet instead of leftovers, for force the switch, u-turn and gain momentum. Also, he is my spore absorber. 8 atk evs (instead of sdef) are for do some more damage with u-turn.

The moveset:

U-Turn: Yes, this thing can U-Turn. Not the best user, but like i say, with the rocky helmet can force some switch.
Defog: EH ruins a volturn team.
Roost: I need to explain this?
Foul Play: with the steel this thing is too good this gen.

rotom-wash.gif


Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 216 SDef / 248 HP / 44 Spd
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest

Why Rotom?
Just check my avatar.
Without a fire mon, i need at least a pseudo status absorber for wow. So i use the famous chesto resto set. And he is my special wall, because i need to cover the weakness of lando and mandi against ice beam. Also mandibuzz resist grass, so is a pretty cool defensive core, even is not perfect. 44 evs in speed let me outspeed jolly azumarill, even if i don't know how much i need this, with mega manetric.

The moveset:

Will-o-Wisp: even if the opponent easily understand that this thing is a special wall, with wow i can put pressure against physical attacker.
Volt Switch: even without evs in SAtk, hits hard everything.
Hydropump: I hate this move, I hate gamefreak for not giving scald to this thing.
Rest: get all hp back in one turn is awesome.

sylveon.gif


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 248 HP / 8 SDef
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball

Why Sylveon?
Smogon don't ban me for this, please. I simply cannot do a team without something of original. This pink cat is a sort of bulky stallbreaker. But more than this a lure. A huge lure. Everyone think that he is the cleric of the team, but no. This thing hit hard. Only one calc:

252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Aegislash-Shield: 98-116 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery

That is a resisted hit. Against a thing with 150 base SDef. A lot of players can think that specs keldeo is better, but with sylveon i gain a dragon immunity. And even better, i can hit behind a sub. SubKyu can be a nightmare for a lot of team. The only real problem is the speed. Stupid gamefreak.

The moveset:

Hyper Voice: a fairy draco meteor. Without miss and with satk drop.
Psyshock: megasaur can switch easily on sylveon. Not with psyshock, wich 2 okho even the 252 evs in def + def nature.
HP fire: sometimes i run hp ground. I don't know what is better.
Shadowball: not other good moves for sylveon.

cobalion.gif


Cobalion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Close Combat
- Iron Head
- Stealth Rock

Why Cobalion?

At the beginning i had sashloom. But isn't the best way kill blob duo, with mach punch. And cannot kill fairys, like keldeo. Cobalion can do it. The best thing that bisharp can do is 4 ohko me. Also with 2 flying mons, one with levitate, 2 fight resister, 2 fire resister, Cobalion fits so well in this team. If the last gen was the ugly version of lucario, this gen is the good copy. Dark and steel resistance, good stabs, and volt switch. LO is here for some more damages, because 90 base atk/satk didn't help so much.

The moveset:

Volt Switch: i love so much mixed attackers, this gen. Also, is an awesome synergy with the team.
Close Combat: R.I.P pink blobs
Iron Head: R.I.P fairys
Stealth Rocks: with 108 base speed, is easy get a free switch on ttar, fairys, blob duo, sharp, put rocks and volt switch out.

Conclusion: totally not the perfect team. But is really funny and easy use it, this is why i share it. Every new player can learn the XY meta with this. As u can see, no phazer, no taunter. I totally build everything without thinking about BP team, for the actual suspect test. After the nerf, i think no one can predict if is still a good strategy, so i think has no sense pointing this, when u rate. And sorry for my english.

 Aegislash (Lando can kill, rotom can wall 3 SB)
 Charizard (Mega-Y) (Lando, Megatric)
 Charizard (Mega-X) (if this thing goes to +1 is a pain)
 Pinsir (Mega) (Lando, Rotom)
 Thundurus-I (Lando kill both versions, Rotom wall prankster set)


A+ Rank

 Bisharp (Cobalion)
 Deoxys-D (Lando, Mandi)
 Deoxys-S (too much set, but is a pain the icebeam/knock off set)
  Garchomp / Garchomp (Mega) (the only real problem is scarfchomp, i simply play around)
 Heatran (Lando,Cobalion)
 Kyurem-B (Sylveon)
 Landorus-I (Megatric the set without Rock Polish)
 Landorus-T (Scarfed is a pain, wall set Megatric)
 Manaphy (megatrick, sylveon 2kho, okho with sr)
 Rotom-W (only the sdef wall is a problem)
 Talonflame (rotom, mandi can tank some hit, lando kill)
 Tyranitar (Mega) (cobalion)
 Venusaur (Mega) (sylveon)

Threats to A to C soon.
I already know that Crocune, Hippowdon, Mega Abomasnow and Mega Mawile are problems.
 
Well I'll go from top to bottom and remember, this is all just my opinion.

You should change Overheat to Flamethrower. Why? Because the SAtk drop is too much and esp after a Lightningrod Boost, you can OHKO a bunch of things, and if a steel type comes in, you're gonna have to Overheat it and you're gonna lose that SAtk and it won't be worth it because with Flamethrower, you prolly coulda kept going.

Adamant > Jolly on Lando, just personal preference.

Maybe run HP Ground over Fire, to deal with stuff like Heatran? idk Fire would be better against Scizor and stuff but idk, test it

well yeah, not much of a rate but I'm tired, might add more later
 
Well I'll go from top to bottom and remember, this is all just my opinion.

You should change Overheat to Flamethrower. Why? Because the SAtk drop is too much and esp after a Lightningrod Boost, you can OHKO a bunch of things, and if a steel type comes in, you're gonna have to Overheat it and you're gonna lose that SAtk and it won't be worth it because with Flamethrower, you prolly coulda kept going.

Adamant > Jolly on Lando, just personal preference.

Maybe run HP Ground over Fire, to deal with stuff like Heatran? idk Fire would be better against Scizor and stuff but idk, test it

well yeah, not much of a rate but I'm tired, might add more later


252 SpA Mega Manectric Overheat vs. 252 HP / 252+ SpD Ferrothorn: 380-448 (107.9 - 127.2%) -- guaranteed OHKO

252 SpA Mega Manectric Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

Simply more power.

Change adamant to jolly let me outspeed nothing. The adamant nature is used on the physical wall set.

Like i said in the description, sometimes i run the hp ground on sylveon.

Thanks for the rate.
 
Just a little nitpick:
Something cool you could actually do with specs sylveon is run baton pass on that too, perhaps over shadow ball since you only hit aegislash with that and you already have a mandibuzz. Just helps wiht keeping more momentum, pretty cool idea imo :]

also, i really hate cobalion b/c its so damn weak. 90 base attack is just pitiful, and it shows too :/
252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Clefable: 180-212 (45.6 - 53.8%) -- 2.3% chance to 2HKO after Leftovers recovery

Yes, it isn't adamant, yes it isn't holding a boosting item, but here's the point i'm tryna get across:
This is a STAB SE move against a fairy and you barely, if at all, even 2hko
STAB
super effective
and you still almost never 2hko

Yeah its weak af i'd change immediately :/
 
Just a little nitpick:
Something cool you could actually do with specs sylveon is run baton pass on that too, perhaps over shadow ball since you only hit aegislash with that and you already have a mandibuzz. Just helps wiht keeping more momentum, pretty cool idea imo :]

also, i really hate cobalion b/c its so damn weak. 90 base attack is just pitiful, and it shows too :/
252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Clefable: 180-212 (45.6 - 53.8%) -- 2.3% chance to 2HKO after Leftovers recovery

Yes, it isn't adamant, yes it isn't holding a boosting item, but here's the point i'm tryna get across:
This is a STAB SE move against a fairy and you barely, if at all, even 2hko
STAB
super effective
and you still almost never 2hko

Yeah its weak af i'd change immediately :/

I'm sorry... but I can't really agree with this assessment... you build a straw man argument by saying that Coballion is really weak when you left out the Life Orb in your Calcs which puts a 2.3% chance of 2HKO a 252/252+ Clefable into a GUARANTEED 2HKO.

Not trying to say that 90/90 Offenses are anything to ride home about; but after a full investment and a boosting item, we are now looking at something that is meant to put dents into stuff. Not to mention that attacking isn't Coballion's best selling point:

- 108 base speed outruns a good portion of the Meta
- Can pivot with V-Switch
- Can switch into a Dark attack to receive a Justified boost
- Can set up Rocks with relative ease

All this turns a meh pokemon at first glance into a surprising and well rounded pokemon who pulls the team together with the plethora of options he provides with the versatility at his disposal.

Now for my two quick points:

1. I think HP Ground is better for Sylveon in that you can hit Poison and Steel Types with it (Aegislash, Gengar and any other run of the mill types like Nidoking, Lucario, Klefki to name a few)

2. Can you elaborate on why Mega Mawile gives you problems? The way I see it, unless it uses a Sub or SD on your switch, you predict the Sucker Punch and switch into Landorus or Manectric; cut down its Attack with Intimidate, making Sucker Punch less viable and presume to EQ or OH him... Now if its the teammates that are running with him that are causing grief then yea, I can see where you are coming from fren ^_^

P.S. Fuck Crocune!!! & Mega Abomasnow??? I have yet to see someone use him... I guess theres a first time for everything lol ^_^'
 
1. I think HP Ground is better for Sylveon in that you can hit Poison and Steel Types with it (Aegislash, Gengar and any other run of the mill types like Nidoking, Lucario, Klefki to name a few)

Good luck hitting Gengar....

The main issue I see with colbal is not his low attack, but his weaknesses... He's weak to fight, fire, and ground, three of the best attacking types. It's hard for him to pivot because he's a volt switcher with a ground type weakness... Guess what that leads to?

Specs Sylveon has an issue with speed and coverage. Yes, Hyper voice is a menace but everything else is kinda weak in comparison. The case could be made that it only NEEDS one attack so choice specs isn't bad but I disagree. If you insist, HP ground is better but only because heatran exists and walls anything else sylveon does.
 
Good luck hitting Gengar....

The main issue I see with colbal is not his low attack, but his weaknesses... He's weak to fight, fire, and ground, three of the best attacking types. It's hard for him to pivot because he's a volt switcher with a ground type weakness... Guess what that leads to?

Specs Sylveon has an issue with speed and coverage. Yes, Hyper voice is a menace but everything else is kinda weak in comparison. The case could be made that it only NEEDS one attack so choice specs isn't bad but I disagree. If you insist, HP ground is better but only because heatran exists and walls anything else sylveon does.

LMAO... my bad... for some reason I was thinking of poison types, thought Gengar and COMPLETELY forgot about Levitate... -_- this is what Gengar (and Haunter) thought of it...

As for Coballion, yes his weaknesses are pretty bad... no one is disputing that, but the previous poster strictly referred to his Attacking prowess through a straw man fallacy... not cool.

Specs Sylveon, though original, really isn't going to need the other 3 moves... seriously, launch Specs Pixlate Hyper Voice All Day AKA YOLO... naw but the speed is problematic... Trying to Sweep with Sylveon is a dicey proposition unless you using her as a late game Sniper after her threats have been taken down.

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LMAO... my bad... for some reason I was thinking of poison types, thought Gengar and COMPLETELY forgot about Levitate... -_- this is what Gengar (and Haunter) thought of it...

As for Coballion, yes his weaknesses are pretty bad... no one is disputing that, but the previous poster strictly referred to his Attacking prowess through a straw man fallacy... not cool.

Specs Sylveon, though original, really isn't going to need the other 3 moves... seriously, launch Specs Pixlate Hyper Voice All Day AKA YOLO... naw but the speed is problematic... Trying to Sweep with Sylveon is a dicey proposition unless you using her as a late game Sniper after her threats have been taken down.

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I'm not tryna fool anybody with the whole strawman fallacy lol I'm just pointing out how ridiculously weak cobalion is, and how much it relies on LO to actually sting anything :/
Sorry if the calc was misleading lol
 
I agree with Rafael.
At first, even I was left a little puzzled by the choice of Cobalion instead of the usual Infernape and Scizor. But the question is as follows.
Infernape is fast, can set SR, powerful stab Close Combat and Flare Blitz; but it is much more fragile than Cobalion and does not kill fairy.

CB Scizor, remains stuck on Bullet Punch, Charizard X enter, set DDance, and Good Game.
Scizor Mega Same thing even if it remains locked.

The advantage of Cobalion is that to be a pokemon steel, has a remarkable speed.
Lets Set SR thanks to the coverage
kills Fairy
Has the ability to turn quickly volt front of pokemon that are not of type ground.
Can Switch into Dark type move to bost 1.5 attack (then see if it hurts)
Imo Cobalion although it has a seemingly low attack is stronger than it looks because, considering that it is a Volt turn, based on the sting-and-run; it is based on weakening the enemy slowly and then close the fight, and perhaps could be just Cobalion which performs this job
 
I'm not tryna fool anybody with the whole strawman fallacy lol I'm just pointing out how ridiculously weak cobalion is, and how much it relies on LO to actually sting anything :/
Sorry if the calc was misleading lol
Apology accepted but in all seriousness, if we were gonna use Coballion, 9 times out of 10, we are gonna use an Impish Nature to Boost his already robust physical defense to wall stuff.

The fact that its a 252 Atk LO hitter throws a curveball to the usual player... then again... this whole team is a curveball... ^_^

P.S. LO increasing stuff by 1.3 is UNGODLY, as seen by this example where weak Coballion can 2HKO a 252/252+ Clefable. What was Gamefreak thinking when they made this item?
 
Although, actually there is another pokemon that can learn stab iron head, u turn, as well as placing stealth rock. Jirachi, Jirachi is cute to kill fairy, if you turn serene grace 2kho do with life orb. However there is always the problem aegislash (which are also destroys Cobalion) and did not stab him on close combat as cobalion might have to hit in a neutral manner as pokemon rotom, but has to settle for Zen Headbutt (always likely to flinch).He have speed tie with Charizard X and Y 252 + for both.
It might be nice to try because you have a wide choice for the fourth move. Also can also learn all the basic punches. Thunder, Ice, Fire.
And not only that. It also has an excellent special moveset with Thunderbolt, Dazzling gleem, Energy Ball, Psychic / Psyshock, Flash Cannoon, Shadow Ball, DRACO METEOR (looool).
You could try it and see if it runs better than Cobalion.
But there is always the fact that he can not enter on dark moves. This is important.
 
Thanks to all for the rate.

Cobalion yes, sucks in a HO/Balanced team, but i put him only for get more way to get momentum. Ttar switch only against rotom (8 times on 10 he run ice beam), blob duo only on lando, fairys sometimes are physical, sometimes special wall, and i always don't know how to play. Also, checking bisharp so well is awesome, because i play 2 mons with intimidate. With a volturn u aren't forced to okho everything, get momentum is the key.

For sylveon: i'm gonna change to hp ground.
 
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