Hola Smogon, this the first volturn XY OU i ever build. I was a big fans about this kind of teams in gen 5, my biggest peak in the ladder was with a volturn/sand team (if u remember, the stall wasn't an awesome strategy like this gen). After see so much RMT about this strategy here, and try some of those teams, build the team was pretty easy and funny. Starting from 4 "must have" pokemon, i insert something of... original in OU. I don't waste time with writing a team building process, because like i say, everything was so easy. The problem of volturn, or at least 90%, is dealing with stall teams. The most famous wallbreakers (keldeo, latios, crumbler aegislash) cannot learn volt switch or u turn. Talonflame and Staraptor didn't like so much rocks, even if they can learn u-turn. Also, keldeo (specs) latios (needs to switch out after a DM) aegislash (needs to king shield after every attack) aren't synergic with the volturn strategy, because i lost momentum. Against a stall isn't a problem, is a problem against balanced teams, specially with a strong cleric (pink blobs). Let's start this RMT.
Manectric @ Manectite
Ability: Lightningrod/Intimidate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt
Why Megatric?
This thing is so... broken. 135 in SAtk and Spd (f**k greninja) are too good in OU. 80 base def, with the intimidate ability, let u tank at least one physical hit (no, u cannot tank an EQ ;_;). Also the coverage is awesome. I start building the team by him, so the problem on how kill ferrothorn is gone. Also, with lightningrod he can take some electric moves, and mega on the switch. Probably the easiest pokemon to mega.
The moveset.
Overheat: we are in June 2014, and we know why overheat is better than flamethrower.
Volt Switch: wow, so damage, many revenge.
HP ice: this thing is... so useless. Garchomp and landoge most of times are scarfed. So before u can hit, u get a stabbed earthquake in the face. But is awesome against gliscor.
Thunderbolt: damages without switch out.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- U-turn
- Knock Off
- Stone Edge
- Earthquake
Why Lando-T?
Scarf Landoge is my favourite set (and probably my favourite genius). Can take care (or at least revenge kill) of all the currently S threats (even if cannot okho aegislash with 12 def evs ;_;). And outside this, fast u-turn with good damages with 145 base atk. In the endgame, is so easy clean with him. Also, is perfect with megatric, with is ground immunity.
The moveset:
U-Turn: the fastest u-turner of my team.
Knock Off: yes, knock off insteaf of SR. Without this, latwins gives me some problems.
Stone Edge: with rock slide i cannot okho thundy ;_;
Earthquake: if u can start spamming eq, the victory is near.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- U-turn
- Defog
- Roost
- Foul Play
Why Mandibuzz?
A lot of volturn teams use latwins like defoggers. But i prefer them in a HO team, where they can act like real wallbreakers. In this case i prefer something of more bulky. Mandibuzz this gen, with the steel nerf, is simply an amazing wall. I play with the rocky helmet instead of leftovers, for force the switch, u-turn and gain momentum. Also, he is my spore absorber. 8 atk evs (instead of sdef) are for do some more damage with u-turn.
The moveset:
U-Turn: Yes, this thing can U-Turn. Not the best user, but like i say, with the rocky helmet can force some switch.
Defog: EH ruins a volturn team.
Roost: I need to explain this?
Foul Play: with the steel this thing is too good this gen.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 216 SDef / 248 HP / 44 Spd
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Why Rotom?
Just check my avatar.
Without a fire mon, i need at least a pseudo status absorber for wow. So i use the famous chesto resto set. And he is my special wall, because i need to cover the weakness of lando and mandi against ice beam. Also mandibuzz resist grass, so is a pretty cool defensive core, even is not perfect. 44 evs in speed let me outspeed jolly azumarill, even if i don't know how much i need this, with mega manetric.
The moveset:
Will-o-Wisp: even if the opponent easily understand that this thing is a special wall, with wow i can put pressure against physical attacker.
Volt Switch: even without evs in SAtk, hits hard everything.
Hydropump: I hate this move, I hate gamefreak for not giving scald to this thing.
Rest: get all hp back in one turn is awesome.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 248 HP / 8 SDef
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Why Sylveon?
Smogon don't ban me for this, please. I simply cannot do a team without something of original. This pink cat is a sort of bulky stallbreaker. But more than this a lure. A huge lure. Everyone think that he is the cleric of the team, but no. This thing hit hard. Only one calc:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Aegislash-Shield: 98-116 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
That is a resisted hit. Against a thing with 150 base SDef. A lot of players can think that specs keldeo is better, but with sylveon i gain a dragon immunity. And even better, i can hit behind a sub. SubKyu can be a nightmare for a lot of team. The only real problem is the speed. Stupid gamefreak.
The moveset:
Hyper Voice: a fairy draco meteor. Without miss and with satk drop.
Psyshock: megasaur can switch easily on sylveon. Not with psyshock, wich 2 okho even the 252 evs in def + def nature.
HP fire: sometimes i run hp ground. I don't know what is better.
Shadowball: not other good moves for sylveon.
Cobalion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Close Combat
- Iron Head
- Stealth Rock
Why Cobalion?
At the beginning i had sashloom. But isn't the best way kill blob duo, with mach punch. And cannot kill fairys, like keldeo. Cobalion can do it. The best thing that bisharp can do is 4 ohko me. Also with 2 flying mons, one with levitate, 2 fight resister, 2 fire resister, Cobalion fits so well in this team. If the last gen was the ugly version of lucario, this gen is the good copy. Dark and steel resistance, good stabs, and volt switch. LO is here for some more damages, because 90 base atk/satk didn't help so much.
The moveset:
Volt Switch: i love so much mixed attackers, this gen. Also, is an awesome synergy with the team.
Close Combat: R.I.P pink blobs
Iron Head: R.I.P fairys
Stealth Rocks: with 108 base speed, is easy get a free switch on ttar, fairys, blob duo, sharp, put rocks and volt switch out.
Conclusion: totally not the perfect team. But is really funny and easy use it, this is why i share it. Every new player can learn the XY meta with this. As u can see, no phazer, no taunter. I totally build everything without thinking about BP team, for the actual suspect test. After the nerf, i think no one can predict if is still a good strategy, so i think has no sense pointing this, when u rate. And sorry for my english.

Manectric @ Manectite
Ability: Lightningrod/Intimidate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt
Why Megatric?
This thing is so... broken. 135 in SAtk and Spd (f**k greninja) are too good in OU. 80 base def, with the intimidate ability, let u tank at least one physical hit (no, u cannot tank an EQ ;_;). Also the coverage is awesome. I start building the team by him, so the problem on how kill ferrothorn is gone. Also, with lightningrod he can take some electric moves, and mega on the switch. Probably the easiest pokemon to mega.
The moveset.
Overheat: we are in June 2014, and we know why overheat is better than flamethrower.
Volt Switch: wow, so damage, many revenge.
HP ice: this thing is... so useless. Garchomp and landoge most of times are scarfed. So before u can hit, u get a stabbed earthquake in the face. But is awesome against gliscor.
Thunderbolt: damages without switch out.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- U-turn
- Knock Off
- Stone Edge
- Earthquake
Why Lando-T?
Scarf Landoge is my favourite set (and probably my favourite genius). Can take care (or at least revenge kill) of all the currently S threats (even if cannot okho aegislash with 12 def evs ;_;). And outside this, fast u-turn with good damages with 145 base atk. In the endgame, is so easy clean with him. Also, is perfect with megatric, with is ground immunity.
The moveset:
U-Turn: the fastest u-turner of my team.
Knock Off: yes, knock off insteaf of SR. Without this, latwins gives me some problems.
Stone Edge: with rock slide i cannot okho thundy ;_;
Earthquake: if u can start spamming eq, the victory is near.

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- U-turn
- Defog
- Roost
- Foul Play
Why Mandibuzz?
A lot of volturn teams use latwins like defoggers. But i prefer them in a HO team, where they can act like real wallbreakers. In this case i prefer something of more bulky. Mandibuzz this gen, with the steel nerf, is simply an amazing wall. I play with the rocky helmet instead of leftovers, for force the switch, u-turn and gain momentum. Also, he is my spore absorber. 8 atk evs (instead of sdef) are for do some more damage with u-turn.
The moveset:
U-Turn: Yes, this thing can U-Turn. Not the best user, but like i say, with the rocky helmet can force some switch.
Defog: EH ruins a volturn team.
Roost: I need to explain this?
Foul Play: with the steel this thing is too good this gen.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 216 SDef / 248 HP / 44 Spd
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Why Rotom?
Just check my avatar.
Without a fire mon, i need at least a pseudo status absorber for wow. So i use the famous chesto resto set. And he is my special wall, because i need to cover the weakness of lando and mandi against ice beam. Also mandibuzz resist grass, so is a pretty cool defensive core, even is not perfect. 44 evs in speed let me outspeed jolly azumarill, even if i don't know how much i need this, with mega manetric.
The moveset:
Will-o-Wisp: even if the opponent easily understand that this thing is a special wall, with wow i can put pressure against physical attacker.
Volt Switch: even without evs in SAtk, hits hard everything.
Hydropump: I hate this move, I hate gamefreak for not giving scald to this thing.
Rest: get all hp back in one turn is awesome.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 248 HP / 8 SDef
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Why Sylveon?
Smogon don't ban me for this, please. I simply cannot do a team without something of original. This pink cat is a sort of bulky stallbreaker. But more than this a lure. A huge lure. Everyone think that he is the cleric of the team, but no. This thing hit hard. Only one calc:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Aegislash-Shield: 98-116 (30.2 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
That is a resisted hit. Against a thing with 150 base SDef. A lot of players can think that specs keldeo is better, but with sylveon i gain a dragon immunity. And even better, i can hit behind a sub. SubKyu can be a nightmare for a lot of team. The only real problem is the speed. Stupid gamefreak.
The moveset:
Hyper Voice: a fairy draco meteor. Without miss and with satk drop.
Psyshock: megasaur can switch easily on sylveon. Not with psyshock, wich 2 okho even the 252 evs in def + def nature.
HP fire: sometimes i run hp ground. I don't know what is better.
Shadowball: not other good moves for sylveon.

Cobalion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Close Combat
- Iron Head
- Stealth Rock
Why Cobalion?
At the beginning i had sashloom. But isn't the best way kill blob duo, with mach punch. And cannot kill fairys, like keldeo. Cobalion can do it. The best thing that bisharp can do is 4 ohko me. Also with 2 flying mons, one with levitate, 2 fight resister, 2 fire resister, Cobalion fits so well in this team. If the last gen was the ugly version of lucario, this gen is the good copy. Dark and steel resistance, good stabs, and volt switch. LO is here for some more damages, because 90 base atk/satk didn't help so much.
The moveset:
Volt Switch: i love so much mixed attackers, this gen. Also, is an awesome synergy with the team.
Close Combat: R.I.P pink blobs
Iron Head: R.I.P fairys
Stealth Rocks: with 108 base speed, is easy get a free switch on ttar, fairys, blob duo, sharp, put rocks and volt switch out.
Conclusion: totally not the perfect team. But is really funny and easy use it, this is why i share it. Every new player can learn the XY meta with this. As u can see, no phazer, no taunter. I totally build everything without thinking about BP team, for the actual suspect test. After the nerf, i think no one can predict if is still a good strategy, so i think has no sense pointing this, when u rate. And sorry for my english.
 Aegislash (Lando can kill, rotom can wall 3 SB)
 Charizard (Mega-Y) (Lando, Megatric)
 Charizard (Mega-X) (if this thing goes to +1 is a pain)
 Pinsir (Mega) (Lando, Rotom)
 Thundurus-I (Lando kill both versions, Rotom wall prankster set)
A+ Rank
 Bisharp (Cobalion)
 Deoxys-D (Lando, Mandi)
 Deoxys-S (too much set, but is a pain the icebeam/knock off set)
  Garchomp / Garchomp (Mega) (the only real problem is scarfchomp, i simply play around)
 Heatran (Lando,Cobalion)
 Kyurem-B (Sylveon)
 Landorus-I (Megatric the set without Rock Polish)
 Landorus-T (Scarfed is a pain, wall set Megatric)
 Manaphy (megatrick, sylveon 2kho, okho with sr)
 Rotom-W (only the sdef wall is a problem)
 Talonflame (rotom, mandi can tank some hit, lando kill)
 Tyranitar (Mega) (cobalion)
 Venusaur (Mega) (sylveon)
Threats to A to C soon.
I already know that Crocune, Hippowdon, Mega Abomasnow and Mega Mawile are problems.
 Charizard (Mega-Y) (Lando, Megatric)
 Charizard (Mega-X) (if this thing goes to +1 is a pain)
 Pinsir (Mega) (Lando, Rotom)
 Thundurus-I (Lando kill both versions, Rotom wall prankster set)
A+ Rank
 Bisharp (Cobalion)
 Deoxys-D (Lando, Mandi)
 Deoxys-S (too much set, but is a pain the icebeam/knock off set)
  Garchomp / Garchomp (Mega) (the only real problem is scarfchomp, i simply play around)
 Heatran (Lando,Cobalion)
 Kyurem-B (Sylveon)
 Landorus-I (Megatric the set without Rock Polish)
 Landorus-T (Scarfed is a pain, wall set Megatric)
 Manaphy (megatrick, sylveon 2kho, okho with sr)
 Rotom-W (only the sdef wall is a problem)
 Talonflame (rotom, mandi can tank some hit, lando kill)
 Tyranitar (Mega) (cobalion)
 Venusaur (Mega) (sylveon)
Threats to A to C soon.
I already know that Crocune, Hippowdon, Mega Abomasnow and Mega Mawile are problems.