Teambuilding:

I was testing out a lot of the new Flip Turn mons and all of the Volt Switchers and U-Turners in the current OU meta. I decided upon using mainly due to his base 143 speed.

One of Zeraora's only poor match ups is against excadrill. I wanted a partner for him that could stand against thatand possibly get a punish off as well. Having U-turn is even better for the tempo of the game which is the type of team I was trying to build.

At first I tried Rotom-W and Rotm-H as a tertiary partner due to the fact that they had levitate, but because of how frail Zeraora is in the first place it's not always going to be a ground move that is threatening him out. I decided on Arcanine instead to pressure scarfed pokemon with it's extreme speed and act as a hard read against other fire types with Flash Fire.

As Zeraora & Rotom/Arcanine have bad matchups against Dragon types I thought Clefable here was a must. She can also be good acting as my 3rd pivot using Teleport.

I needed something to pivot into that would provide a lot of offensive pressure. With the electric typing of Zeraora I realized that an Ice pokemon would be great. And Kyurem's SpA is also good along with Zeraora's PhA.

Finally I wanted a specially defensive pokemon who could aid my who other walls of Mandibuzz and Clefable. I thought Ferrothorn was the the best choice since it resists steel & electric as well as it being immune to poison. It's weakness to fire was already covered by Rotom (which later became Arcanine).
Sets
Yellow Thunder (Zeraora) @ Choice Band
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Plasma Fists
- Knock Off
- Play Rough
The main revenge killer and a good offensive pressure pivot. I made him a mixed attacker because I wanted to use both Volt Switch as a pivoting STAB and Knock Off/Play Rough as good offensive super effective coverage against Dragons like Dragapult. Finally I went with Plasma Fists for a STAB physical move. The EV spread is a bit odd because he is a mixed attacker. Specially Offensive with Choice band to put him +300 in each offensive stat. This helps him revenge kill frail fast targets with high HP.
Black Night (Mandibuzz) @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Foul Play
One of my PhD pokemon and the team's defogger. It is pretty important to keep alive due to the 25% Kyurem will take from rocks, though I did choose to give my fire type Heavy-Duty Boots as well incase you need to sac something or punish a physical rock/electric type for staying in with foul play and might die. Roost is for stalling purposes and to keep Mandibuzz healthy against chip damage. U-turn is a great tool to pivot into an offensive pokemon.
Red Burn (Arcanine) (M) @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Flame Charge
- Morning Sun
- Play Rough
Arcanine acts as secondary revenge killer & heat sink. I firgured that one of Zeraora's main weaknesses was anything faster than it due to him having the highest base speed in OU, if I am caught against a set-up +1 speed or a scarfer then an extreme speed can come in handy. I also didn't see much of a threat in the opponent's steel types due to Zeraora's ability to take out metal birds and my own ferrothorn. So I choose to give him flame charge as it would still deal a solid amount of damage and give myself +1 speed in case they switch out to a fire resist like a Dragon type. Then you can attack the dragon type with Play Rough. Potentially will swap morning sun < Wild Charge to cover water types, but for now I wanted some sustainability on Arcanine since I need it alive for ferrothorn's coverage.
Pink Magic (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
A typical Clef set. It's main purpose hear is only to stay alive to either get a safe swap to an offensive threat or to punish fighting and dragon type pokemon. I noticed how broken Urshifu was in this meta as well as the sheer amount of Dragapults so PhD Clef it is. Worst case, she can deal a little bit of chip damage to them and die giving you a safe revenge kill with Zeraora. Protect aint as great as it used to be due to unseen fist. But it is still useful at keeping Clef alive against any other pokemon pairing with Wish.
Blue Dino (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Dragon Pulse
- Flash Cannon
For Kyurem I went with specs as my team has so much positive tempo already I wont be punished as hard for a bad read. A volt swich/u-turn/teleport into Kyurem can be ridiculously threatening due to his great move coverage especially paired with Zeraora's electric typing. Not that Kyruem even needs that due to the move freeze-dry, HOWEVER it does reassure that it is an extra bad play for the opponent to switch in a water type pokemon. Generally Dragon Pulse is the go-to move since Zeraora and Kyurem's typing scares resistances out. But if you see a fairy on their team, then a hard read flash canon is the play. With Choice Specs it will surely two shot any fairy at worst.
Green Thorn (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Body Press
- Knock Off
Last, but never ever least is one of my favorite mons since its release, Ferrothorn. Acting here as a specially defensive wall. It's great at dealing with scarfed Hydreigon or opposing Kyurem with it's new move in Body Press. Though with a special defensive investment it won't be doing as much damage as it normally would. Ferro also acts as a hazard setter since pokemon without fire or fighting moves will often switch out giving out a good opportunity to start adding chip damage. It is also importnat to set hazards when you are providing a lot of tempo pressure with volt switch/u-turn/teleport. The move hazards you have up compared to the opponent will help you in the long run due to all the pressure to switch you will make. Knock Off is good against opposing walls that your opponent brings in as well.
Thanks for any feed back :D
Importable:
https://pokepast.es/6386c798a8f5246c

I was testing out a lot of the new Flip Turn mons and all of the Volt Switchers and U-Turners in the current OU meta. I decided upon using mainly due to his base 143 speed.


One of Zeraora's only poor match ups is against excadrill. I wanted a partner for him that could stand against thatand possibly get a punish off as well. Having U-turn is even better for the tempo of the game which is the type of team I was trying to build.



At first I tried Rotom-W and Rotm-H as a tertiary partner due to the fact that they had levitate, but because of how frail Zeraora is in the first place it's not always going to be a ground move that is threatening him out. I decided on Arcanine instead to pressure scarfed pokemon with it's extreme speed and act as a hard read against other fire types with Flash Fire.




As Zeraora & Rotom/Arcanine have bad matchups against Dragon types I thought Clefable here was a must. She can also be good acting as my 3rd pivot using Teleport.





I needed something to pivot into that would provide a lot of offensive pressure. With the electric typing of Zeraora I realized that an Ice pokemon would be great. And Kyurem's SpA is also good along with Zeraora's PhA.






Finally I wanted a specially defensive pokemon who could aid my who other walls of Mandibuzz and Clefable. I thought Ferrothorn was the the best choice since it resists steel & electric as well as it being immune to poison. It's weakness to fire was already covered by Rotom (which later became Arcanine).
Sets
Yellow Thunder (Zeraora) @ Choice Band
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
The main revenge killer and a good offensive pressure pivot. I made him a mixed attacker because I wanted to use both Volt Switch as a pivoting STAB and Knock Off/Play Rough as good offensive super effective coverage against Dragons like Dragapult. Finally I went with Plasma Fists for a STAB physical move. The EV spread is a bit odd because he is a mixed attacker. Specially Offensive with Choice band to put him +300 in each offensive stat. This helps him revenge kill frail fast targets with high HP.
Black Night (Mandibuzz) @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
One of my PhD pokemon and the team's defogger. It is pretty important to keep alive due to the 25% Kyurem will take from rocks, though I did choose to give my fire type Heavy-Duty Boots as well incase you need to sac something or punish a physical rock/electric type for staying in with foul play and might die. Roost is for stalling purposes and to keep Mandibuzz healthy against chip damage. U-turn is a great tool to pivot into an offensive pokemon.
Red Burn (Arcanine) (M) @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Arcanine acts as secondary revenge killer & heat sink. I firgured that one of Zeraora's main weaknesses was anything faster than it due to him having the highest base speed in OU, if I am caught against a set-up +1 speed or a scarfer then an extreme speed can come in handy. I also didn't see much of a threat in the opponent's steel types due to Zeraora's ability to take out metal birds and my own ferrothorn. So I choose to give him flame charge as it would still deal a solid amount of damage and give myself +1 speed in case they switch out to a fire resist like a Dragon type. Then you can attack the dragon type with Play Rough. Potentially will swap morning sun < Wild Charge to cover water types, but for now I wanted some sustainability on Arcanine since I need it alive for ferrothorn's coverage.
Pink Magic (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
A typical Clef set. It's main purpose hear is only to stay alive to either get a safe swap to an offensive threat or to punish fighting and dragon type pokemon. I noticed how broken Urshifu was in this meta as well as the sheer amount of Dragapults so PhD Clef it is. Worst case, she can deal a little bit of chip damage to them and die giving you a safe revenge kill with Zeraora. Protect aint as great as it used to be due to unseen fist. But it is still useful at keeping Clef alive against any other pokemon pairing with Wish.
Blue Dino (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
For Kyurem I went with specs as my team has so much positive tempo already I wont be punished as hard for a bad read. A volt swich/u-turn/teleport into Kyurem can be ridiculously threatening due to his great move coverage especially paired with Zeraora's electric typing. Not that Kyruem even needs that due to the move freeze-dry, HOWEVER it does reassure that it is an extra bad play for the opponent to switch in a water type pokemon. Generally Dragon Pulse is the go-to move since Zeraora and Kyurem's typing scares resistances out. But if you see a fairy on their team, then a hard read flash canon is the play. With Choice Specs it will surely two shot any fairy at worst.
Green Thorn (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
Last, but never ever least is one of my favorite mons since its release, Ferrothorn. Acting here as a specially defensive wall. It's great at dealing with scarfed Hydreigon or opposing Kyurem with it's new move in Body Press. Though with a special defensive investment it won't be doing as much damage as it normally would. Ferro also acts as a hazard setter since pokemon without fire or fighting moves will often switch out giving out a good opportunity to start adding chip damage. It is also importnat to set hazards when you are providing a lot of tempo pressure with volt switch/u-turn/teleport. The move hazards you have up compared to the opponent will help you in the long run due to all the pressure to switch you will make. Knock Off is good against opposing walls that your opponent brings in as well.
Thanks for any feed back :D
Importable:
https://pokepast.es/6386c798a8f5246c