This is a typical OU team. I've done some tweaking but I just wanna see if there's anything more that I've missed.
Terrakion@Life Orb
Adamant
Justified
252Atk/4Def/252Spe
-Rock Polish
-Swords Dance
-Close Combat
-Stone Edge
This is the base of the team. I chose a double dance set because Terrakion has alot of raw power and with a little buff to his speed will totally run through a team, especially if switched in on a dark attack, getting the justified boost. Swords dance is there just in case I get the chance to make his attack even higher and then just run through walls.
Latios@Choice Scarf
Modest
Levitate
4HP/252SAtk/252Spe
-Draco Meteor
-Surf
-Dragon Pulse
-Trick
My revenge killing Latios. Chose modest over timid just so I could hit harder. Thinking of switching trick for psyshock to get more coverage and possibly even switch dragon pulse for HP fire.
Scizor@Choice Band
Adamant
Technician
248HP/252Atk/8Spe
-U-Turn
-Bullet Punch
-Superpower
-Pusuit
This Scizor has one purpose: Trap fast psychics like Alakazam who shapoopy all over my Terakion. Also really good for Jellicent, Gengar, and all that jazz. U-Turn makes Scizor a decent scout, even with minimal speed investment. Bullet punch and superpower rack up some good power, especially bullet punch from the Technician boost.
Mamoswine@Life Orb
Jolly
Thick Fat
4HP/252Atk/252Spe
-Ice Shard
-Icicle Crash
-Stone Edge
-Earthquake
Mamoswine plays a role as an excellent Physical Attacker. He also does an excellent job of coming in and taking out fast threats like Latios and Landorus with ice shard. Obviously EdgeQuake combo for coverage.
Alakazam@Life Orb
Timid
Magic Guard
252SAtk/4SpDef/252Spe
-Substitute
-Psychic
-Hidden Power Fire
-Energy Ball
Alakazam is mainly for coverage and taking status. Could possibly switch out for Espeon. Not really much to him.
Heatran@Air Ballon
Modest
Flash Fire
252SpAtk/4SpDef/252Spe
-Fire Blast
-Earth Power
-Hidden Power Ice
-Stealth Rock
I specifically like Heatran for his good synergy with Scizor. Gets a boost on the switch from Flash Fire and then can run through alot of a team. Stealth Rock is there just in case I get a chance to put them up.
Terrakion@Life Orb
Adamant
Justified
252Atk/4Def/252Spe
-Rock Polish
-Swords Dance
-Close Combat
-Stone Edge
This is the base of the team. I chose a double dance set because Terrakion has alot of raw power and with a little buff to his speed will totally run through a team, especially if switched in on a dark attack, getting the justified boost. Swords dance is there just in case I get the chance to make his attack even higher and then just run through walls.
Latios@Choice Scarf
Modest
Levitate
4HP/252SAtk/252Spe
-Draco Meteor
-Surf
-Dragon Pulse
-Trick
My revenge killing Latios. Chose modest over timid just so I could hit harder. Thinking of switching trick for psyshock to get more coverage and possibly even switch dragon pulse for HP fire.
Scizor@Choice Band
Adamant
Technician
248HP/252Atk/8Spe
-U-Turn
-Bullet Punch
-Superpower
-Pusuit
This Scizor has one purpose: Trap fast psychics like Alakazam who shapoopy all over my Terakion. Also really good for Jellicent, Gengar, and all that jazz. U-Turn makes Scizor a decent scout, even with minimal speed investment. Bullet punch and superpower rack up some good power, especially bullet punch from the Technician boost.
Mamoswine@Life Orb
Jolly
Thick Fat
4HP/252Atk/252Spe
-Ice Shard
-Icicle Crash
-Stone Edge
-Earthquake
Mamoswine plays a role as an excellent Physical Attacker. He also does an excellent job of coming in and taking out fast threats like Latios and Landorus with ice shard. Obviously EdgeQuake combo for coverage.
Alakazam@Life Orb
Timid
Magic Guard
252SAtk/4SpDef/252Spe
-Substitute
-Psychic
-Hidden Power Fire
-Energy Ball
Alakazam is mainly for coverage and taking status. Could possibly switch out for Espeon. Not really much to him.
Heatran@Air Ballon
Modest
Flash Fire
252SpAtk/4SpDef/252Spe
-Fire Blast
-Earth Power
-Hidden Power Ice
-Stealth Rock
I specifically like Heatran for his good synergy with Scizor. Gets a boost on the switch from Flash Fire and then can run through alot of a team. Stealth Rock is there just in case I get a chance to put them up.