Terrakion (Analysis)

Sayonara

don't forget
Sets to be worked on:

  • Choice Scarf;
  • Choice Band;
  • Substitute + Swords Dance;
  • Double Dancer.

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[Overview]

<p>Terrakion's unique typing is formidable offensively, allowing it to break through many defensive walls. STAB Close Combat and Stone Edge are always very threatening, as they provide near-perfect coverage, hit monstrously hard, and can be used continuously without any loss of power. Terrakion can also hold its own defensively, and its resistance to Stealth Rock further adds to its practicality. Terrakion has many viable sets in the Dream World metagame, making it a versatile sweeper, even though it isn't used as much in Dream World as it is in BW OU, due to the legality of Shadow Tag Chandelure. Because of this threat, the Choice sets lose some viability, despite their ability to take out Chandelure with Stone Edge.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
name 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion's excellent coverage makes it one of the best Choice Scarf users in the Dream World metagame. Its amazing speed, coupled with access to powerful moves, allows it to revenge kill several boosted threats in the Dream World, such as the popular Choice Scarf Chandelure, +2 Dragonite, +1 Volcarona, as well as +1 Salamence. Close Combat is its main STAB move, while Stone Edge is used to hit Flying-types such as Tornadus super effectively. X-Scissor allows Terrakion to hit the Psychic-types that resist Close Combat, Terrakion's main move, hard. Terrakion's last move is based on preference; Earthquake is the preferred option, as it can hit Jirachi, Tentacruel and Toxicroak for super effective damage; however, Sacred Sword is useful in situations where one does not want Terrakion's defenses lowered by Close Combat, if you're trying to land a 2HKO on a Pokemon who could hit you hard after the first hit. The drop in defenses could cause Terrakion to faint, so Sacred Sword would be the preferred option in similar situations.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Terrakion hit as hard and fast as possible, which is mandatory for a set whose purpose is to revenge kill at high speed. A Jolly nature is necessary, as it lets Terrakion outspeed Choice Scarf Landorus. An Adamant nature isn't recommended, as this Terrakion's main purpose is to revenge kill, not to sweep; moreover, running it means that it will also be outsped by Choice Scarf Landorus. Quick Attack can also be used, but without an item boost, it won't be damaging much at all.</p>

<p>Breloom is a big threat to this set, as its Technician-boosted Mach Punch takes Terrakion down in one hit. As Chandelure can trap and take out Breloom due its immunity to Mach Punch and resistance to Bullet Seed, it is therefore a good teammate. Scizor threatens this set in a similar fashion, making Magnezone a good partner. It can come in easily on a Choice Band Scizor locked into Bullet Punch, and Substitute + Charge Beam variants can often KO another opponent after it dispatches Scizor.</p>

<p>Opposing Chandelure are deadly to this Terrakion as well. As Terrakion cannot hurt Chandelure if it is locked into Close Combat, and cannot switch out on top of that, Substitute + Calm Mind Chandelure can freely set up to +6 and rip your team apart. Tyranitar is a great teammate, as it can use Pursuit to trap and take out Chandelure as well as bulky Psychic-types such as Slowbro, who would otherwise stand in Terrakion's way. In addition, it summons a sandstorm that boosts Terrakion's Special Defense, and can provide Stealth Rock support, which helps Terrakion take down Multiscale Dragonite in particular.</p>

[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Rock Gem / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Terrakion is a Pokemon that will always be prone to being revenge killed by Breloom's Mach Punch and Scizor's Bullet Punch; it is also vulnerable to and crippled by all forms of status. For these reasons, it makes an effective Substitute user. As it poses a massive offensive threat, Terrakion can often easily switch into and scare out foes such as Tyranitar, and safely put up a Substitute. Substitute not only allows Terrakion to dodge status effects, but also grants Terrakion a free turn to either get a Swords Dance boost or take down an opponent. Furthermore, as previously mentioned, the Substitute lets Terrakion take a hit from faster opponents and then take them out. For example, Starmie, Alakazam, Breloom, and Scizor can break Terrakion's Substitute, but they would then be forced to take a strong, often fatal, hit in return.</p>

<p>The moveset is fairly straightforward; Substitute and Swords Dance both help Terrakion sweep with its two best STAB moves, Close Combat and Stone Edge. The combination of Rock and Fighting provides near-perfect coverage in the Dream World metagame, meaning that Terrakion doesn't even need any other moves. Close Combat enables it to muscle through defensive walls such as Ferrothorn, while Stone Edge lets it beat Chandelure, Dragonite, Salamence, and Volcarona. The boost provided by Swords Dance elevates Terrakion's Attack stat to an impressive 714, which lets it threaten even the standard Gliscor with an OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Terrakion's Attack and Speed are maximized as they are the only stats worth investing in. Once again, a Jolly nature is used so that Terrakion outspeeds Landorus, Keldeo, Infernape, and Virizion. Besides, Swords Dance already skyrockets Terrakion's Attack stat to ridiculous heights, so the extra Attack is generally unneeded. Rock Gem lets +2 Terrakion OHKO the standard Gliscor after Stealth Rock. The lack of Life Orb recoil can also let Terrakion bluff a Choice Band or Choice Scarf, which can possibly allow it to lure in and take out Chandelure. Alternatively, Leftovers provides recovery to mitigate the HP loss from Substitute. Life Orb is a final option to let Terrakion consistently hit harder, instead of doing massive damage just once with a Rock Gem.</p>

<p>Wish support is very helpful, as Terrakion will be taking damage from Substitute and possibly Life Orb recoil very frequently. Chansey and Blissey should be the main candidates for this role, as they can also sponge specially based Psychic-type attacks directed towards Terrakion. Chandelure can trap and eliminate Breloom, while Magnezone can do the same to Scizor. The sandstorm Tyranitar summons gives Terrakion a Special Defense boost, letting its Substitute withstand Jellicent's Scald. However, note that the latter two Pokemon compound Terrakion's Fighting weakness. On that note, Latias is a good partner for its amazing synergy with Terrakion.</p>

[SET]
name: Double Dance
move 1: Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Air Balloon / Life Orb
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great offensive typing and decent bulk allow Terrakion to pull off a double boosting set. Access to both Swords Dance and Rock Polish gives Terrakion the option to double either its Attack or Speed, letting it flourish in a wide variety of situations. For example, Rock Polish lets Terrakion sweep a team of fast, frail Pokemon, while Swords Dance ramps up its power considerably and allows it to leave many dents in even teams of relatively slower and bulkier Pokemon. In fact, if Terrakion manages to nab both boosts and opposing priority users are KOed, it's pretty much game over. All in all, if used correctly, Double Dance Terrakion is easily one of the deadliest sweepers in the metagame.</p>

[ADDITIONAL COMMENTS]

<p>This Terrakion can utilize a variety of items. Air Balloon grants it a temporary immunity to Ground-type moves, possibly letting it set up against Pokemon such as Choice Scarf Landorus; it is also incredibly useful against the likes of Gliscor, as the additional Swords Dance boost will let Terrakion take it down. Furthermore, the Air Balloon allows Terrakion to beat Excadrill in a one-on-one situation under sandstorm. While it breaks Terrakion's Balloon and fails to OHKO, Terrakion can use Rock Polish to boost its Speed, then take Excadrill out with Close Combat. Life Orb isn't a bad choice either, as it allows Terrakion an extra boost in power, which can come in handy if it doesn't manage to nab an Attack boost.</p>

<p>The nature choice is also a difficult one to make. An Adamant nature is helpful in cases where you'd want to boost your own Speed with Rock Polish. A Jolly nature, though, gives you a more consistent Speed stat throughout the match, when you don't have any boosts up, especially as an Adamant one leaves you open to be outsped by the likes of Keldeo, Infernape and Virizion. Again, it's based on preference and suiting your team's needs. If your team can deal with the above threats, you can run an Adamant nature without any problems.</p>

<p>With regards to partners, Tyranitar stands out as Terrakion appreciates the 50% Special Defense boost sandstorm grants it. Tyranitar can also bring Stealth Rock support to the table, allowing Terrakion to deal with Volcarona and Dragonite more easily. The latter's Multiscale gets broken by sandstorm as well, which can prove very helpful. Landorus is also a great fellow sandstorm sweeper thanks to Sheer Force. Furthermore, Hidden Power Ice variants can lure in and take out Gliscor, opening Terrakion to an easier sweep. Bulky variants of Gyarados help against Scizor, Metagross, and Breloom, as Intimidate lowers their Attack, leaving them unable to do much in return; Gyarados can also tank Fighting-type hits.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Sacred Sword / Quick Attack
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great base 108 Speed stat combined with an outstanding base 129 Attack makes Terrakion a solid Choice Band user. Choice Band boosts Terrakion's power to incredible heights, allowing it to muscle through anything that does not resist it. Even Skarmory, the standard for physical walling, will hate switching into a STAB Close Combat. Stone Edge, Terrakion's secondary STAB move, takes care of Dragonite and Volcarona, two huge threats in the Dream World metagame. X-Scissor eliminates pesky Psychic-types such as Latias, Latios, Reuniclus, and Slowbro, all of whom might switch in hoping to sponge a Close Combat. Sacred Sword is an inferior Close Combat because the power difference is considerable. Quick Attack is interesting: although it is weak, it does decent damage with a Choice Band, and it lets Terrakion eliminate weakened Choice Scarf revenge killers and boosted sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Earthquake can be used over either move slashed in the last slot, as it hits Jirachi, Toxicroak, and Tentacruel super effectively. However, Close Combat provides more than enough coverage, and as such isn't really necessary. The EV spread is straightforward, as its main purpose is to sweep. While a Jolly nature is recommended as it lets Terrakion outspeed Jolly Landorus, an Adamant nature isn't completely worthless, as it enables Terrakion to 2HKO walls such as Gliscor with Stone Edge.</p>

<p>The main problem this set faces is being locked into a single move. If it's locked into Close Combat, SubDisable Gengar can force it to switch and get a free Substitute in the process. As specially defensive Jirachi lets you beat the aforementioned Gengar, it makes a good teammate. Chandelure can also come in on Terrakion locked into Close Combat, set up a Substitute, boost up with Calm Mind, and proceed to demolish your team. It is recommended you get rid of Chandelure before sending out Terrakion for a sweep, making Pursuit users such as Tyranitar excellent partners. Dragonite is also an ideal partner as it can not only take Fighting-type attacks but also wall Chandelure and eliminate it with Earthquake. Breloom can revenge kill this Terrakion with Mach Punch, but it can be taken out by Choice Scarf Chandelure. Chandelure can also trap and get rid of both Scizor and Gengar.</p>

[Other Options]

<p>Work Up can allow Terrakion to hit Gliscor with a boosted Hidden Power Ice, but the use of Work Up itself gives away the surprise. Going mixed would also necessitate that Terrakion split its offensive EVs and reduce its defenses, which is off-putting as well. Taunt is another option that lets Terrakion set up against attempts to status it, but Substitute is far better as it also protects Terrakion from being revenge killed. Lum Berry lets it dodge status, which is always useful, while Chople Berry lets Terrakion take Fighting-type attacks from opposing Infernapes more easily (Terrakion is 2HKO'd by Close Combat with the Chople Berry), and Babiri Berry buffers Steel-type hits, such as Bullet Punches. The latter can be especially useful, as Terrakion is often prone to being revenge-killed by Bullet Punch. Double Kick gets STAB and hits twice in a row, allowing Terrakion to break Substitutes and damage the opponent, but it is very situational. Reflect could help Terrakion set up more easily, while Safeguard lets your whole team dodge status, which is handy. Roar is an option to phaze away setup sweepers such as Chandelure. ChestoRest could work for one-time instant recovery.</p>

[Checks and Counters]

<p>Gliscor and Slowbro are often pinpointed as the best counters to Terrakion. They can both come in on Close Combat, which won't damage them too much, and retaliate with a super effective STAB Earthquake and Scald respectively. However, +2 Rock Gem Stone Edge has a chance to OHKO Gliscor after Stealth Rock. Choice Scarf users such as Landorus can come in on a Close Combat or X-Scissor and take down Terrakion with Earthquake. As Terrakion outspeeds most of the Dream World metagame, priority is very useful to beat it; Scizor, Azumarill, and Breloom are the best picks here. Latios outspeeds unboosted Terrakion and can take it out with a Psyshock; in addition, it can switch into a Close Combat, since it resists it. Bulky Psychic-types such as Reuniclus also do well, although they need to watch out for Choice Band X-Scissor. Jellicent is immune to Close Combat and can ruin Terrakion with Will-O-Wisp. SubDisable Gengar can also beat Choice Band Terrakion, but cannot switch into Stone Edge. Excadrill outspeeds unboosted Terrakion in sand, and can KO it with STAB Earthquake, although it can't switch into Close Combat. Terrakion also fears being trapped and revenge killed by Dugtrio, who outspeeds all variants bar Choice Scarf.</p>
 
Choice Scarf should be the number one set. Having the ability to outspeed and OHKO dangerous threats such as Scarf Chandelure, +1 Dragonite, Volcarona, Salamence, and many others is invaluable.
 
Choice Scarf should be the number one set. Having the ability to outspend and OHKO dangerous threats such as Scarf Chandelure, +1 Dragonite, Volcarona, Salamence, and many others is invaluable.

You're absolutely right. Thank you!
 
Slash Adamant after Jolly in the Choice Scarf set. Be sure to mention that it loses out on Deoxys-S and Cloyster if it does that. Give Adamant AC for Choice Band because of the sheer power.
 
Slash Adamant after Jolly in the Choice Scarf set. Be sure to mention that it loses out on Deoxys-S and Cloyster if it does that. Give Adamant AC for Choice Band because of the sheer power.

I don't think it deserves a slash, honestly. Jolly lets it outspeed Scarf Landorus, who ALWAYS run a postive speed nature. I'll probably add it in the AC.
 
Maybe I'm not reading carefully, but where is Breloom as a check? It pretty much demolishes Terrakion with Mach Punch, and Breloom is almost a more relevant check than Scizor is. I would mention it on all the sets as well as Checks and Counters, though with a side note on SubSD that Substitute allows Terrakion to KO Breloom first. On Choice Band AC I would mention what can get rid of Gengar; this section is mostly for teammates and additional comments, so you want to say what help Terrakion IMO. Also mention something to get rid of Gliscor, since while it can't switch in to Terrakion's Stone Edge, it isn't OHKOed and can do so with Earthquake.

For the DoubleDance, I would make a small mention that with Air Balloon, Terrkion can be an Excadrill check, provided Terrakion doesn't get flinched by Rock Slide. The general course of action is Rock Polish as it breaks your Balloon, then attempt a sweep.

In OO, I don't think you should mention Calm Mind; there is /literally/ no reason to use it. And when you mention HP Ice, I would clarify "without max attack...etc." I think you mean that to have perfect Speed, the IVs required lower Attack and Defense by one. Also, a mention of Quick Attack for priority and Rock Slide over Stone Edge in all cases if you're worried about accuracy.

As stated above, make sure the mention Breloom in the Checks section (plus it can actually switch in to Stone Edge!). Also, I would put that Excadrill in sand can easily revenge kill as long as Terrakion doesn't have Balloon.
 
Maybe I'm not reading carefully, but where is Breloom as a check? It pretty much demolishes Terrakion with Mach Punch, and Breloom is almost a more relevant check than Scizor is. I would mention it on all the sets as well as Checks and Counters, though with a side note on SubSD that Substitute allows Terrakion to KO Breloom first. On Choice Band AC I would mention what can get rid of Gengar; this section is mostly for teammates and additional comments, so you want to say what help Terrakion IMO. Also mention something to get rid of Gliscor, since while it can't switch in to Terrakion's Stone Edge, it isn't OHKOed and can do so with Earthquake.

For the DoubleDance, I would make a small mention that with Air Balloon, Terrkion can be an Excadrill check, provided Terrakion doesn't get flinched by Rock Slide. The general course of action is Rock Polish as it breaks your Balloon, then attempt a sweep.

In OO, I don't think you should mention Calm Mind; there is /literally/ no reason to use it. And when you mention HP Ice, I would clarify "without max attack...etc." I think you mean that to have perfect Speed, the IVs required lower Attack and Defense by one. Also, a mention of Quick Attack for priority and Rock Slide over Stone Edge in all cases if you're worried about accuracy.

As stated above, make sure the mention Breloom in the Checks section (plus it can actually switch in to Stone Edge!). Also, I would put that Excadrill in sand can easily revenge kill as long as Terrakion doesn't have Balloon.

I'll edit the thread accordingly. Thanks a lot, V0x!
 
I use Terrakion on a sand team with Leftovers and some screen support. It is actually suprisingly bulky, with all things considered. Without screens you can still take even STAB SE special hits if it comes down to it. Maybe something in AC?
 
I don't think it should go to the AC. I believe the Other Options would be an appropriate place to insert it. I might add it if the QC team want, thanks. On that note, I need a content check, please! Thank you.
 
I think that Sacred Sword should be the secondary slash on both the Choice Scarf and Choice Band sets. It has extremely limited use, as the onky common Bulk Up user is Conkeldurr, and that'll be able to tank a Choice Band Sacred Sword and retaliate or just KO with Mach Punch. Earthquake hits Toxicroak and Jirachi harder than anything, and Quick Attack gets a lot more use than you might think.
 
Overview
  • You're overstating Terrakion's prominence in DW. Is it prominent in OU? You bet your ass. But in DW? #52 in usage. Tone it down.
  • Mention that Choice sets lose some viability because of Chandelure. Luckily Stone Edge obliterates it.
Choice Scarf Terrakion
  • Agreeing with complete legitimacy. Slash EQ before Sacred Sword.
  • AC: Mention the problems Chandelure gives it when locked into Close Combat. Tyranitar is pretty important support for this set, trapping Chandelure and buffing Terrakion's Special Defense.
Choice Band Terrakion
  • Move this behind the SD sets.
  • AC: Adamant isn't worthless. It picks up some cool 2HKOes on walls, but does come at the cost of being outsped by things like Garchomp.
  • Again mention Tyranitar as a teammates.
Substitue + Swords Dance Terrakion
  • Move Life Orb to AC and slash Leftovers.
Double Dancer Terrakion
  • Breloom is more relevant than Metagross.
Other Options
  • Lum Berry, Chople Berry, Babiri Berry.
  • Reflect, Safeguard
  • Roar
  • ChestoRest
Checks and Counters
  • Fears being trapped by Dugtrio and, when locked into Close Combat, Chandelure.
For an analysis this long there was surprisingly little to fix. Good job. Once these changes are made:
APPROVED
 
Overview
  • You're overstating Terrakion's prominence in DW. Is it prominent in OU? You bet your ass. But in DW? #52 in usage. Tone it down.
  • Mention that Choice sets lose some viability because of Chandelure. Luckily Stone Edge obliterates it.
Choice Scarf Terrakion
  • Agreeing with complete legitimacy. Slash EQ before Sacred Sword.
  • AC: Mention the problems Chandelure gives it when locked into Close Combat. Tyranitar is pretty important support for this set, trapping Chandelure and buffing Terrakion's Special Defense.
Choice Band Terrakion
  • Move this behind the SD sets.
  • AC: Adamant isn't worthless. It picks up some cool 2HKOes on walls, but does come at the cost of being outsped by things like Garchomp.
  • Again mention Tyranitar as a teammates.
Substitue + Swords Dance Terrakion
  • Move Life Orb to AC and slash Leftovers.
Double Dancer Terrakion
  • Breloom is more relevant than Metagross.
Other Options
  • Lum Berry, Chople Berry, Babiri Berry.
  • Reflect, Safeguard
  • Roar
  • ChestoRest
Checks and Counters
  • Fears being trapped by Dugtrio and, when locked into Close Combat, Chandelure.
For an analysis this long there was surprisingly little to fix. Good job. Once these changes are made:
APPROVED

I fixed everything you asked me to. Thanks, Tobes! :)
EDIT: I think this is ready for GP. Not sure, though.
 
status: done

add / replace with
remove
comments

[Overview]

<p>Terrakion is amazing. Its Terrakion's unique typing is formidable offensively, which lets allowing it to break through many defensive walls. STAB Close Combat and Stone Edge are always very threatening, as they provide near-(add hyphen)perfect coverage, not to mention and they hit like a truck, without any major stat drops after each use. While being capable of holding It can also hold its own defensively, and the Cavern Pokemon it also resists Stealth Rock, which adds adding to its practicality. Terrakion It has many viable sets in Dream World, which makes making it a versatile sweeper, although it isn't used as much in the Dream World as it is in BW OU courtesy of the legality of Shadow Tag Chandelure. Because of it this threat, the Choice sets lose some viability, despite their ability to take out Chandelure with Stone Edge.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
name 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Sacred Sword
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion's access to great coverage makes it one of the best Choice Scarf users in the Dream World metagame. Its amazing speed, coupled with access to powerful moves, allows lets it to revenge-(remove hyphen)(add space)kill several boosted threats in the Dream World. Examples would be the popular Choice Scarf Chandelure, Adamant Dragonite after 2 Dragon Dances +2 Dragonite, a Volcarona having used a Quiver Dance +1 Volcarona, as well as Salamence and +1 Salamence. This is why a Jolly Nnature is mandatory, since an Adamant Nnature doesn't give Terrakion enough Speed to outspeed the listed threats. Close Combat is the main STAB move of choice, whilst while Stone Edge is used to hit opponents super-(remove hyphen)(add space)effectively. X-Scissor lets you Terrakion hit Psychic-(add hyphen)types that resist Close Combat, your Terrakion's main move. The last move you choose in the last slot is based on preference Terrakion's last move is based on preference;.(remove period) Sacred Sword is useful in situations where you do one does not want your Terrakion's defenses lowered by Close Combat, whilst getting a KO. Earthquake is the preferred option, however, as it can hit Jirachi, Tentacruel and Toxicroak for super-(remove hyphen)(add space)effective damage.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant Nnature is more viable on this set than on the Choice Scarf <band set? this is the scarf set -_-U> set. However, that means Terrakion won't be checking as many threats with the reduced Speed. This set is there to revenge-kill used to revenge kill, as opposed to sweeping. The extra power isn't worth it, since it Terrakion will be outsped by Choice Scarf Landorus, who always run a positive sSpeed nature. Quick Attack can also be used, but it won't be damaging much at all. The EV spread lets you Terrakion hit harder and faster, which is mandatory for a set whose purpose is to revenge-(remove hyphen)(add space)kill at high speed.</p>

<p>Slowbro would pair pairs well with this set, as it can take Bullet Punches, Mach Punches, as well as water and fighting type Water- and Fighting-type moves directed towards Terrakion. Tyranitar would also be is a good choice as well, as it can use Pursuit to trap bulky Psychic-(add hyphen)types who would stand in Terrakion's way. The latter can also provide Stealth Rock support, which will help out Terrakion take down Multiscale Dragonite, as well as helping aid Terrakion revenge-kill in revenge killing. Breloom is a big threat to this set, as its Technician boosted Mach Punch takes it down in one hit. Chandelure would be a nice is a good teammate, as it can trap and take out Breloom, being immune due to its immunity to Mach Punch and resistance to Bullet Seed. Since Scizor is a threat to the set, due to priority letting it attack first <common knowledge and restatement; try not to be repetitive>, it would be wise to have Magnezone as a partner to trap said threat, to trap it and remove it from the game. It can come in on a Choice Band variant locked into Bullet Punch. If Magnezone exits with Charge Beam boosts and a Substitute, it can oftentimes get an extra KO on top of that, which is great. Opposing Chandelures are deadly. Once Terrakion is locked into Close Combat, it can't do anything to Chandelure, and cannot switch out on top of that. This allows Chandelure to use 6 Calm Minds and get a Substitute up. After that, it can rip your one's team apart. Tyranitar would be a great teammate, as it can use Pursuit to trap and take out Chandelure, as well as provide a 50% Special Defense boost thanks to the Sandstorm support.</p>

[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Rock Gem / Leftovers
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Terrakion is a Pokemon who will always be prone to being revenge killed by Breloom's Mach Punch and Scizor's Bullet Punch. It is also open to status moves, such as Toxics, Will-O-Wisps,(add comma) and Thunder Waves, which can completely ruin its role as a sweeper. This is why it makes an effective Substitute user. It can often switch into an opposing Pokemon that is scared out by its presence. By doing so, it allows Substitute to be used. Not only does it dodge status effects, but it grants Terrakion a free turn to either get a Swords Dance boost,(remove comma) or take down an opponent. It also serves as a reliable method to take a hit from faster opponents,(remove comma) and then take them out. For example, Starmie, Alakazam, Breloom,(add comma) and Scizor could break the Substitute, but they would then be forced to take a strong hit from Terrakion, often fainting in return.</p>

<p>The moveset is pretty much self-explanatory fairly straightforward, as.(remove period) Substitute and Swords Dance both help Terrakion sweep by using its two main STAB moves, Close Combat and Stone Edge. They provide near perfect coverage in the Dream World metagame, which means meaning it doesn't even need any other moves besides the aforementioned ones. Close Combat lets it muscle through defensive walls like Ferrothorn, whilst while Stone Edge lets it beat Shadow Tag Chandelure, Dragonite, Salamence,(add comma) and Volcarona, notably. The boost provided by Swords Dance elevates its attack stat to an impressive 714, which even scares Gliscor, who is threatened by an OHKO.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is the same as the other sets, as maximizing Attack and Speed is the only thing you would want on your Terrakion are the only stats that are worth investing in. However, instead of having 4 HP EVs, they are transferred to Defense because it allows Terrakion to have access to four Substitutes instead of three. <unnecessary imo> Once again, an Adamant Nnature could be used over a Jolly one, but that means it will be outsped by more threats, such as Landorus, Keldeo, Infernape,(add comma) and Virizion. Besides, Swords Dance already effectively skyrockets Terrakion's Attack stat, so a positive Speed nature is obviously the preferred option. If Gliscor was previously damaged hit by Stealth Rock, Terrakion can OHKO the standard Gliscor at +2 and with a Rock Gem. Rock Gem can come in handy, as it nabs KOs that would normally be 2HKOs. When Terrakion is at full health, it also bluffs the Choice Band or Choice Scarf, which can really catch your opponent off guard if they see you that Terrakion did not take Life Orb recoil after using a Close Combat or a Stone Edge. It also fools Chandelure, who can comes in on Terrakion using Close Combat, under the assumption it is Choiced <unnecessary imo, you drove this point across>. It then will get nailed by a Stone Edge in the face. Leftovers allows provides recovery, which is useful because of the amount of HP lost because of Substitute. Life Orb is an option to hit a tad harder each time, instead of hitting hard just once with a Rock Gem.</p>

<p>If you're looking for teammates, Wish Ssupport is very helpful, as Terrakion will be taking damage from Substitute and Life Orb recoil very frequently. Chansey and Blissey are the main targets, as they can also sponge Psychics-type attacks directed towards Terrakion and provide Wish Support for it. If Scizor is a problem, Magnezone can trap it and remove it, so it should be considered as a teammate. Tyranitar also helps, as it brings out Sandstorm, which gives giving Terrakion a Special Defense boost, which is enough for a Substitute to not break by withstand Jellicent's Scald. However, it does bring another Fighting weakness to your one's team. On that note, Latias is a good partner, as it has amazing synergy with Terrakion. To beat Breloom, it is recommended to have Shadow Tag Chandelure as partner, to as it can trap and remove Breloom from the game.</p>

[SET]
name: Double Dance
move 1: Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Air Balloon / Life Orb
ability: Justified
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great typing, coupled by with decent bulk,(add comma) lets allows Terrakion to pull off a double boosting set. This gives Terrakion the option to either double its Attack or Speed, which is very useful depending on the situation it's in. For example, if facing a fast offensive team, Rock Polish lets it Terrakion double its Speed, and then start sweeping. Against a slower and bulky team, Swords Dance boosts its Attack considerably, which allows it to leave many dents in the opposing team. If you are able to use both Swords Dance and Rock Polish, it's pretty much "gg", unless an opposing Scizor or Metagross carrying Bullet Punch is still alive Attaining a boost in both stats can be deadly, and unless the opponent has a strong priority user healthy, can spell doom. Having the option to boost either your Terrakion's Speed and Attack is amazing, which makes useful, making this set one of Terrakion's most deadliest if used correctly. Close Combat and Stone Edge are the only move you'll that one needs in order to use this set effectively.</p>

[ADDITIONAL COMMENTS]

<p>The item one chooses for this set is based on preference. One should choose the item that fits one's team's needs. The Air Balloon grants you Terrakion an additional immunity, which lets you it use Rock Polish when Scarf Landorus comes in to use U-Tturn to break the Air Balloon. It's incredibly useful against the likes of Gliscor, as getting an additional Swords Dance boost will be a deciding factor to take in taking it down. The Air Balloon also serves as a reliable way to beat of beating Excadrill in sandstorm in a one on one situation. While it breaks your Terrakion's Substitute, it can use Rock Polish to boost its Speed, and then take it Excadrill out with Close Combat. Life Orb isn't a bad choice either, as it allows Terrakion to gain an extra boost in power, which comes in handy when it only gets a Speed boost. Terrakion can then grab KOs that would normally be 2HKOs.</p>

<p>The Nnature choice is a difficult one to make. The Adamant Nnature is helpful in cases where you'd one wants to boost your Terrakion's own Speed with Rock Polish. The Jolly Nature, though, gives Terrakion a more consistent Speed stat throughout the match, when it is unboosted <fine, but consider rewording>. An Adamant Nnature leaves you open to be outsped by the likes of Terrakion prone to getting KOed by Keldeo, Infernape,(add comma) and Virizion, though. Again, it's based on preference and suiting your team's needs. If you're able to use both Swords Dance and Rock Polish, the chosen nature won't be a deciding factor, since you won't be missing out on important KOs and you'll be outspeeding the whole Dream World metagame. <mostly fluff, imo></p>

<p>If we're talking about partners, Tyranitar would be a good one Tyranitar is a great partner because Terrakion appreciates the 50% Special Defense boost, as it increases its survivability. Tyranitar also can bring Stealth Rock Ssupport to the table, allowing Terrakion to deal with Volcarona and Dragonite even more easily. The latter's Multiscale gets broken in the Sandstorm, which is very helpful. Tyranitar can also trap and take out Chandelure with Pursuit. Landorus is a great partner, as it can hit really hard thanks to Sand Force. Most tend to carry Hidden Power Ice, which is handy to take in taking out Gliscor, opening Terrakion's way to an easier sweep. A bulky variant of Gyarados also helps against Scizor, Metagross,(add comma) and Breloom, who gets a drop in Attack and a tough wall to break down, whilst being unable to do much in return. It can also tank Fighting-type hits.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Sacred Sword / Quick Attack
item: Choice Band
ability: Justified
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Having a great 108 Speed Stat, coupled with an outstanding 129 Attack stat, Terrakion is a solid choice in terms of a Choice Band user. Choice Band boosts Terrakion's sheer power to incredible heights, which allows it to muscle through anything that does not resist its moves. Even Skarmory wouldn't does not enjoy switching into a STAB Close Combat. Stone Edge is the secondary move that is used, and it can take care of Dragonite and Volcarona, two huge threats. X-Scissor eliminates pesky Psychic-(add hyphen)types like Latias, Latios, Reuniclus,(add comma) and Slowbro, who tend to come in often on Terrakion's primary STAB,(add comma) Close Combat. It's a pretty decent coverage moves that will be hitting hard thanks to the Choice Band boost awarded to Terrakion. Sacred Sword is an inferior Close Combat, but it does not lower Terrakion's defenses. Quick Attack is interesting. Although being weak, it does decent damage with a Choice Band, and it lets one eliminate weakened Choice Scarf users, or sweepers having a Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>Earthquake is a move that could be used over Sacred Sword or Quick Attack, since it does hit super-effectively Jirachim Magnezone and Tentacruel Jirachi, Magnezone, and Tentacruel for super effective damage. However, Close Combat provides more than enough coverage, so having Earthquake isn't really necessary, and is an inferior option to Sacred Sword and Quick Attack in some cases. It doesn't even have carry STAB anyways. An Adamant Nnature isn't worthless, as it picks off 2HKOs on walls allows Terrakion to 2HKO some walls. However, keep it mind that threats like Garchomp, Infernape,(add comma) and Virizion will be outspeeding Terrakion.</p>

<p>The EV spread is identical to the Choice Scarf set, since the purpose of it is to sweep <no? this is for wallbreaking>. The main problems of this set is its restriction to a single move. If it's locked into Close Combat, SubDisable variants of Gengar can force a switch, and then get a free Substitute. As a teammate, specially defensive Jirachi lets Terrakion beat the aforementioned Gengar. Shadow Tag Chandelure can also come in after seeing Terrakion use a Close Combat. It can then set up Substitutes and Calm Mind. When it gets to +6 in both Special Attack and Special Defense, whilst being behind a Substitute behind a Substitute, it can demolish one's team. It is recommended one gets rid of Chandelure before sweeping <this is a wallbreaker...>. Dragonite would be an ideal partner. Not only can it take Fighting-type hits, but it can also wall Chandelure and eliminate it with an Earthquake. Tyranitar would also be a good partner to get rid of Chandelure, as it can Pursuit-(remove hyphen)(add space)trap it, as well as boost Terrakion's Special Defense due to Sandstorm. Breloom ultimately beats this set with a Mach Punch, so having a Scarf Chandelure as a partner would be handy to take it in taking Breloom out. The latter can also trap and get rid of both Scizor and Gengar.</p>

[Other Options]

<p>Work Up could potentially work, since it would allow Terrakion to hit Gliscor with a boosted Hidden Power Ice. However, that would make it too obvious to your opponent that you are actually using Hidden Power Ice, so they will be playing more safely with their Gliscor <consider rewording this, it's sort of jumbled, though the grammar is fine. maybe "Using Work Up would make Hidden Power Ice's presence obvious, and the opponent would be reluctant to switch Gliscor in" or something>. Using that move would also force one to run a set without max Attack and a Defense-hindering nature, which isn't something you'd necessarily would want is unfavorable. Taunt is another option, but Substitute is better to avoid being revenge-(remove hyphen)(add space)killed by Scizor and Lucario's Bullet Punch. Lum Berry lets you Terrakion dodge status, which is always useful. Chople Berry or Babiri Berry can be used, as they allow you Terrakion to take Fighting and Steel hits with more ease. Double Kick gets STAB, and hits twice in a row, letting you Terrakion break through Substitutes whilst while damaging the opponent. Reflect could help boost its Defense in the hopes of setting up with more ease. Safeguard lets your whole team dodge status, which is handy. Roar is an option to phaze away set-(remove hyphen)up sweepers like Chandelure. ChestoRest Rest with a Chesto Berry could work to get an instant full health recovery. <you need to state why these are not sets, and are just oo material. you're really just listing these></p>

[Checks and Counters]

<p>Gliscor and Slowbro are often pinpointed as the best counters to Terrakion. They can both come in on Close Combats, which won't be damaging them too much. They both can retaliate by each using Earthquake and Scald respectively They both can switch into Close Combat and KO Terrakion with Earthquake and Scalf respectively. If Terrakion is at +2 in Attack and is holding a Rock Gem, it can threaten to OHKO with Stone Edge, assuming Gliscor was struck previously damaged by Stealth Rock. Choice Scarf users like Landorus can come in and take down Terrakion with an Earthquake. Since Terrakion outspeeds most of the Dream World metagame, priority is very useful in order to beat beating it. Scizor would be a good choice, as its Bullet Punch scores an OHKO. If you're using Choice Band Azumarill in Dream World, Aqua Jet also does a good job at stopping Terrakion. On that note, Breloom has no problems in taking Terrakion down with a Mach Punch. Latios outspeeds it and can take it out with a Psyshock, if Terrakion doesn't have a Rock Polish boost. Bulky Psychic-(add hyphen)types like Reuniclus also do well, although they need to watch out for X-Scissor on Terrakion's Choice sets. Jellicent is immune to the deadly Close Combat, and can ruin Terrakion with Will-O-Wisp. SubDisable Gengar can also beat it. However, it cannot switch into a STAB Stone Edge. In the Sandstorm, Excadrill can outspeed an unboosted Terrakion and KO it with a STAB Earthquake, although it can't switch into Terrakion's Close Combat. Terrakion also fears being trapped and revenge-(remove hyphen)(add space)killed by Dugtrio, who outspeeds all the sets except the Choice Scarf one.</p>
Just remember that you aren't attacking, Terrakion is :)
 
[Overview]

<p>Terrakion's unique typing is formidable offensively, allowing it to break through many defensive walls. STAB Close Combat and Stone Edge are always very threatening, as they provide near-perfect coverage, hit monstrously hard, and can be used continuously without any loss of power. Terrakion can also hold its own defensively, and its resistance to Stealth Rock further adds to its practicality. Terrakion has many viable sets in the Dream World metagame, making it a versatile sweeper, though it isn't used as much in the Dream World as it is in BW OU courtesy of the legality of Shadow Tag Chandelure. Because of this threat, the Choice sets lose some viability, despite their ability to take out Chandelure with Stone Edge.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
name 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion's excellent coverage makes it one of the best Choice Scarf users in the Dream World metagame. Its amazing speed, coupled with access to powerful moves, allows it to revenge kill several boosted threats in the Dream World, such as the popular Choice Scarf Chandelure, +2 Dragonite, +1 Volcarona, as well as +1 Salamence. Close Combat is its main STAB move of choice, while Stone Edge is used to hit <who? maybe "Flying-type"? > opponents super effectively. X-Scissor lets Terrakion hit the Psychic-types that resist Close Combat, Terrakion's main move. Terrakion's last move is based on preference; Earthquake is the preferred option, as it can hit Jirachi, Tentacruel and Toxicroak for super effective damage. However, Sacred Sword is useful in situations where one does not want Terrakion's defenses lowered by Close Combat <such as?>. </p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Terrakion hit as hard and as fast as possible, which is mandatory for a set whose purpose is to revenge kill at high speed. A Jolly nature is mandatory as it lets Terrakion outspeed <provide examples> <also, adamant bit removed because "can be used" contradicts "mandatory">; an Adamant nature isn't recommended as this Terrakion's main purpose is to revenge kill, not to sweep. Quick Attack can also be used, but without an item boost, it won't be damaging much at all.</p>

<p>Breloom is a big threat to this set, as its Technician-boosted Mach Punch takes Terrakion down in one hit. As Chandelure can trap and take out Breloom due its immunity to Mach Punch and resistance to Bullet Seed, it is therefore a good teammate. Scizor threatens this set in a similar fashion, making Magnezone a good partner. It can come in easily on a Choice Band Scizor locked into Bullet Punch, and if Substitute + Charge Beam variants can often KO an additional opponent.</p>

<p>Opposing Chandelure are deadly to this Terrakion as well. As Terrakion cannot hurt Chandelure if locked into Close Combat, and cannot switch out on top of that, Substitute + Calm Mind Chandelure can freely set up to +6 and rip your team apart. Tyranitar is a great teammate, as it can use Pursuit to trap and take out Chandelure and bulky Psychic-types such as <examples>, who would otherwise stand in Terrakion's way. In addition, it summons a sandstorm that boosts Terrakion's Special Defense, and can provide Stealth Rock support, which helps Terrakion take down Multiscale Dragonite in particular.</p>

[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Rock Gem / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Terrakion is a Pokemon that will always be prone to being revenge killed by Breloom's Mach Punch and Scizor's Bullet Punch; it is also vulnerable to and crippled by all forms of status. For these reasons, it makes an effective Substitute user. As it poses a massive offensive threat, Terrakion can often easily switch into and scare out foes such as <examples>, and safely put up a Substitute. Not only does the Substitute let Terrakion dodge status effects, it also grants Terrakion a free turn to either get a Swords Dance boost or take down an opponent. Additionally, as previously mentioned, the Substitute lets Terrakion take a hit from faster opponents and then take them out. For example, Starmie, Alakazam, Breloom, and Scizor can break Terrakion's Substitute, but they would then be forced to take a strong, often fatal hit in return.</p>

<p>The moveset is fairly straightforward: Substitute and Swords Dance both help Terrakion sweep with its two best STAB moves, Close Combat and Stone Edge. The combination of Rock and Fighting provides near-perfect coverage in the Dream World metagame, meaning that Terrakion doesn't even need any other moves. Close Combat enables it to muscle through defensive walls such as Ferrothorn, while Stone Edge lets it beat Chandelure, Dragonite, Salamence, and Volcarona. The boost provided by Swords Dance elevates Terrakion's Attack stat to an impressive 714, which lets it threaten even Gliscor <which variants? or is there only one, lol, in which case sorry my bad> with an OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Terrakion's Attack and Speed are maximized as they are the only stats worth investing in. Once again, a Jolly nature is used so that Terrakion outspeeds Landorus, Keldeo, Infernape, and Virizion. Besides, Swords Dance already skyrockets Terrakion's Attack stat to ridiculous heights, so the extra Attack is generally unneeded. Rock Gem lets +2 Terrakion OHKO the standard Gliscor after Stealth Rock. The lack of Life Orb recoil can also let Terrakion bluff a Choice Band or Choice Scarf, which can possibly enable it to lure in and take out Chandelure. Alternatively, Leftovers provides recovery to mitigate the HP loss from Substitute. Life Orb is a final option to let Terrakion consistently hit harder, instead of doing massive damage just once with a Rock Gem.</p>

<p>Wish support is very helpful, as Terrakion will be taking damage from Substitute and possibly Life Orb recoil very frequently. Chansey and Blissey should be the main candidates for this role, as they can also sponge specially based Psychic-type attacks directed towards Terrakion. Chandelure can trap and eliminate Breloom, while Magnezone can do the same to Scizor. The sandstorm Tyranitar summons gives Terrakion a Special Defense boost, letting its Substitute withstand Jellicent's Scald. However, note that the latter two Pokemon compound Terrakion's Fighting weakness. On that note, Latias is a good partner for its amazing synergy with Terrakion.</p>

[SET]
name: Double Dance
move 1: Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Air Balloon / Life Orb
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great offensive typing, along with decent bulk, lets Terrakion pull off a double boosting set. Access to both Swords Dance and Rock Polish gives Terrakion the option to double either its Attack or Speed, letting it flourish in a wide variety of situations. For example, Rock Polish lets Terrakion sweep a team of fast, frail Pokemon, while Swords Dance ramps up its power considerably and allows it to leave many dents in even teams of relatively slower and bulkier Pokemon. In fact, if Terrakion manages to nab both boosts and opposing priority users are KOed, it's pretty much game over. All in all, if used correctly, Double Dance Terrakion is easily one of the deadliest sweepers in the metagame.</p>

[ADDITIONAL COMMENTS]

<p>This Terrakion can utilize a variety of items: Air Balloon grants it an immunity to Ground-type moves, possibly letting it set up against Pokemon such as Choice Scarf Landorus. Air Balloon is also incredibly useful against the likes of Gliscor, as the additional Swords Dance boost will let Terrakion take it down. Furthermore, the Air Balloon allows Terrakion to beat Excadrill in sand on a one-on-one situation. While it breaks Terrakion's Balloon and fails to OHKO, Terrakion can use Rock Polish to boost its Speed, then take Excadrill out with Close Combat. Life Orb isn't a bad choice either, as it allows Terrakion an extra boost in power, which can come in handy if it doesn't manage to nab an Attack boost. <if there are significant examples of xhkos it loses, provide some></p>

<p>The nature choice is also a difficult one to make. An Adamant nature is helpful in cases where you'd want to boost your own Speed with Rock Polish. The Jolly Nature, though, gives you a more consistent Speed stat throughout the match, when you're unboosted <i really don't get what you're trying to say here>. An Adamant Nature leaves you open to be outsped by the likes of Keldeo, Infernape and Virizion, though. Again, it's based on preference and suiting your team's needs <be more specific here, it reads like fluff atm.>.</p>

<p>With regards to partners, Tyranitar stands out as Terrakion appreciates the 50% Special Defense boost sandstorm grants it. Tyranitar can also bring Stealth Rock support to the table, allowing Terrakion to deal with Volcarona and Dragonite more easily. The latter's Multiscale gets broken by sandstorm as well, which can prove very helpful. Additionally, Tyranitar can trap and take out Chandelure with Pursuit <why does this threaten Terrakion? perhaps "so that it cannot trap and revenge kill Terrakion (does it, in a sandstorm?)" or "allowing Terrakion to spam Close Combat to its heart's content" but it's not like it's choice-locked anyways..? idrk>. Landorus is also a great fellow sandstorm sweeper thanks to Sheer Force. Furthermore, Hidden Power Ice variants can lure in and take out Gliscor, opening Terrakion to an easier sweep. Bulky variants of Gyarados help against Scizor, Metagross, and Breloom, as Intimidate lowers their Attack, leaving them unable to do much in return. Additionally, Gyarados can also tank Fighting-type hits.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Sacred Sword / Quick Attack
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great base 108 Speed stat, combined with an outstanding base 129 Attack stat, makes Terrakion a solid Choice Band user. Choice Band boosts Terrakion's power to incredible heights, allowing it to muscle through anything that does not resist it. Even Skarmory, the standard for physical walling, will hate switching into a STAB Close Combat. Stone Edge, Terrakion's secondary STAB move, takes care of Dragonite and Volcarona, two huge threats <to who? to terrakion?>. X-Scissor eliminates pesky Psychic-types such as Latias, Latios, Reuniclus, and Slowbro, who might switch in hoping to sponge a Close Combat. Sacred Sword is an inferior Close Combat <surely there's a reason it's listed..?>. Quick Attack is interesting: although it is weak, it does decent damage with a Choice Band, and it lets Terrakion eliminate weakened Choice Scarf revenge killers and boosted sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Earthquake can be used over either move slashed in the last slot, as it hits Jirachi, Magnezone <doesnt CC take care of this already?>, and Tentacruel super effectively. However, Close Combat provides more than enough coverage, and as such isn't really necessary. The EV spread is straightforward, as its main purpose is to sweep. While a Jolly nature is recommended as it lets Terrakion outspeed <examples>, an Adamant nature isn't completely worthless, as it enables Terrakion to 2HKO walls such as <specific examples>.</p>

<p>The main problem this set faces is being locked into a single move. If it's locked into Close Combat, SubDisable Gengar can force it to switch and get a free Substitute in the process. As specially defensive Jirachi lets you beat the aforementioned Gengar, it makes a good teammate. Chandelure can also come in on Terrakion locked into Close Combat, set up a Substitute, boost up with Calm Mind, and proceed to demolish your team. It is recommended you get rid of Chandelure before sending out Terrakion for a sweep, making Pursuit users such as Tyranitar excellent partners. Dragonite is also an ideal partner as not only can it take Fighting hits, it can also wall Chandelure and eliminate it with Earthquake. Breloom can revenge kill this Terrakion with Mach Punch, but it can be taken out by Choice Scarf Chandelure. Chandelure can also trap and get rid of both Scizor and Gengar.</p>

[Other Options]

<p>Work Up could allow Terrakion to hit Gliscor with a boosted Hidden Power Ice, but the use of Work Up gives away the surprise. Going mixed would also necessitate that Terrakion split its offensive EVs and reduce its defenses, which is off-putting as well. Taunt is another option to let Terrakion set up against attempts to status it, but Substitute is better as it also protects Terrakion from being revenge killed. Lum Berry lets it dodge status, which is always useful. Chople Berry enables Terrakion to take Fighting-type attacks more easily, while Babiri Berry buffers Steel-type hits <can be useful because terra usually revenged by priority mach punch / bp>. Double Kick gets STAB and hits twice in a row, letting Terrakion break Substitutes and damage the opponent <who does this help against, if nobody of note, that needs to be stated too>. Reflect could help Terrakion set up more easily, while Safeguard lets your whole team dodge status, which is handy. Roar is an option to phaze away setup sweepers such as Chandelure. ChestoRest could work for one-time instant recovery.</p>

[Checks and Counters]

<p>Gliscor and Slowbro are often pinpointed as the best counters to Terrakion. They can both come in on Close Combat, which won't damage them too much, and retaliate with a super effective STAB Earthquake and Scald respectively. However, +2 Rock Gem Stone Edge might OHKO Gliscor after Stealth Rock. Choice Scarf users such as Landorus can come in <on what? what can it (and can't it) switch in on?> and take down Terrakion with Earthquake. As Terrakion outspeeds most of the Dream World metagame, priority is very useful to beat it; Scizor, Azumarill, and Breloom are the best picks here. Latios outspeeds unboosted Terrakion and can take it out with a Psyshock, <can it switch in?>. Bulky Psychic-types such as Reuniclus also do well, although they need to watch out for Choice Band X-Scissor. Jellicent is immune to Close Combat and can ruin Terrakion with Will-O-Wisp. SubDisable Gengar can also beat Choice Band Terrakion, but cannot switch into Stone Edge. Excadrill outspeeds unboosted Terrakion in sand, and can KO it with STAB Earthquake, although it can't switch into Close Combat. Terrakion also fears being trapped and revenge killed by Dugtrio, who outspeeds all variants bar Choice Scarf.</p>

gpstamp
 
Thank you for the GP, sirndpt! I did my best to fix the changes needed. The thread is ready for the 2nd GP check! :)
 
MINE
[Overview]

<p>Terrakion's unique typing is formidable offensively, allowing it to break through many defensive walls. STAB Close Combat and Stone Edge are always very threatening, as they provide near-perfect coverage, hit monstrously hard, and can be used continuously without any loss of power. Terrakion can also hold its own defensively, and its resistance to Stealth Rock further adds to its practicality. Terrakion has many viable sets in the Dream World metagame, making it a versatile sweeper, even though it isn't used as much in the Dream World as it is in BW OU courtesy of, due to the legality of Shadow Tag Chandelure. Because of this threat, the Choice sets lose some viability, despite their ability to take out Chandelure with Stone Edge.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
name 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion's excellent coverage makes it one of the best Choice Scarf users in the Dream World metagame. Its amazing speed, coupled with access to powerful moves, allows it to revenge kill several boosted threats in the Dream World, such as the popular Choice Scarf Chandelure, +2 Dragonite, +1 Volcarona, as well as +1 Salamence. Close Combat is its main STAB move of choice, while Stone Edge is used to hit fFlying-types likesuch as Tornadus super effectively. X-Scissor letallows Terrakion to hit the Psychic-types that resist Close Combat, Terrakion's main move, hard. Terrakion's last move is based on preference; Earthquake is the preferred option, as it can hit Jirachi, Tentacruel and Toxicroak for super effective damage. H; however, Sacred Sword is useful in situations where one does not want Terrakion's defenses lowered by Close Combat, <such as?>. </p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Terrakion hit as hard and as fast as possible, which is mandatory for a set whose purpose is to revenge kill at high speed. A Jolly nature is mandatonecessary, as it lets Terrakion outspeed Choice Scarf Landorus. An Adamant nature isn't recommended, as this Terrakion's main purpose is to revenge kill, not to sweep. Tha; moreover, running it means that it will also be outsped by Choice Scarf Landorus. Quick Attack can also be used, but without an item boost, it won't be damaging much at all.</p>

<p>Breloom is a big threat to this set, as its Technician-boosted Mach Punch takes Terrakion down in one hit. As Chandelure can trap and take out Breloom due its immunity to Mach Punch and resistance to Bullet Seed, it is therefore a good teammate. Scizor threatens this set in a similar fashion, making Magnezone a good partner. It can come in easily on a Choice Band Scizor locked into Bullet Punch, and if Substitute + Charge Beam variants can often KO an additional opponentother opponent after it dispatches Scizor.

</p>

<p>Opposing Chandelure are deadly to this Terrakion as well. As Terrakion cannot hurt Chandelure if it is locked into Close Combat, and cannot switch out on top of that, Substitute + Calm Mind Chandelure can freely set up to +6 and rip your team apart. Tyranitar is a great teammate, as it can use Pursuit to trap and take out Chandelure ands well as bulky Psychic-types such as Slowbro, who would otherwise stand in Terrakion's way. In addition, it summons a sandstorm that boosts Terrakion's Special Defense, and can provide Stealth Rock support, which helps Terrakion take down Multiscale Dragonite in particular.</p>


[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Rock Gem / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Terrakion is a Pokemon that will always be prone to being revenge killed by Breloom's Mach Punch and Scizor's Bullet Punch; it is also vulnerable to and crippled by all forms of status. For these reasons, it makes an effective Substitute user. As it poses a massive offensive threat, Terrakion can often easily switch into and scare out foes such as Tyranitar, and safely put up a Substitute. Not only does the Substitute letSubstitute not only allows Terrakion to dodge status effects, ibut also grants Terrakion a free turn to either get a Swords Dance boost or take down an opponent. AdditionallyFurthermore, as previously mentioned, the Substitute lets Terrakion take a hit from faster opponents and then take them out. For example, Starmie, Alakazam, Breloom, and Scizor can break Terrakion's Substitute, but they would then be forced to take a strong, often fatal, hit in return.</p>

<p>The moveset is fairly straightforward:; Substitute and Swords Dance both help Terrakion sweep with its two best STAB moves, Close Combat and Stone Edge. The combination of Rock and Fighting provides near-perfect coverage in the Dream World metagame, meaning that Terrakion doesn't even need any other moves. Close Combat enables it to muscle through defensive walls such as Ferrothorn, while Stone Edge lets it beat Chandelure, Dragonite, Salamence, and Volcarona. The boost provided by Swords Dance elevates Terrakion's Attack stat to an impressive 714, which lets it threaten even Gliscor <which variants? or is there only one, lol, in which case sorry my bad> with an OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Terrakion's Attack and Speed are maximized as they are the only stats worth investing in. Once again, a Jolly nature is used so that Terrakion outspeeds Landorus, Keldeo, Infernape, and Virizion. Besides, Swords Dance already skyrockets Terrakion's Attack stat to ridiculous heights, so the extra Attack is generally unneeded. Rock Gem lets +2 Terrakion OHKO the standard Gliscor after Stealth Rock. The lack of Life Orb recoil can also let Terrakion bluff a Choice Band or Choice Scarf, which can possibly enableallow it to lure in and take out Chandelure. Alternatively, Leftovers provides recovery to mitigate the HP loss from Substitute. Life Orb is a final option to let Terrakion consistently hit harder, instead of doing massive damage just once with a Rock Gem.</p>

<p>Wish support is very helpful, as Terrakion will be taking damage from Substitute and possibly Life Orb recoil very frequently. Chansey and Blissey should be the main candidates for this role, as they can also sponge specially based Psychic-type attacks directed towards Terrakion. Chandelure can trap and eliminate Breloom, while Magnezone can do the same to Scizor. The sandstorm Tyranitar summons gives Terrakion a Special Defense boost, letting its Substitute withstand Jellicent's Scald. However, note that the latter two Pokemon compound Terrakion's Fighting weakness. On that note, Latias is a good partner for its amazing synergy with Terrakion.</p>

[SET]
name: Double Dance
move 1: Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Air Balloon / Life Orb
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great offensive typing, along withnd decent bulk, lets allow Terrakion to pull off a double boosting set. Access to both Swords Dance and Rock Polish gives Terrakion the option to double either its Attack or Speed, letting it flourish in a wide variety of situations. For example, Rock Polish lets Terrakion sweep a team of fast, frail Pokemon, while Swords Dance ramps up its power considerably and allows it to leave many dents in even teams of relatively slower and bulkier Pokemon. In fact, if Terrakion manages to nab both boosts and opposing priority users are KOed, it's pretty much game over. All in all, if used correctly, Double Dance Terrakion is easily one of the deadliest sweepers in the metagame.</p>

[ADDITIONAL COMMENTS]

<p>This Terrakion can utilize a variety of items:. Air Balloon grants it an temporary immunity to Ground-type moves, possibly letting it set up against Pokemon such as Choice Scarf Landorus. Air Balloon; it is also incredibly useful against the likes of Gliscor, as the additional Swords Dance boost will let Terrakion take it down. Furthermore, the Air Balloon allows Terrakion to beat Excadrill in sand on a one-on-one situation under sandstorm. While it breaks Terrakion's Balloon and fails to OHKO, Terrakion can use Rock Polish to boost its Speed, then take Excadrill out with Close Combat. Life Orb isn't a bad choice either, as it allows Terrakion an extra boost in power, which can come in handy if it doesn't manage to nab an Attack boost.</p>

<p>The nature choice is also a difficult one to make. An Adamant nature is helpful in cases where you'd want to boost your own Speed with Rock Polish. TheA Jolly Nnature, though, gives you a more consistent Speed stat throughout the match, when you don't have any boosts up. A, especially as an Adamant Naturone leaves you open to be outsped by the likes of Keldeo, Infernape and Virizion, though. Again, it's based on preference and suiting your team's needs <be more specific here, it reads like fluff atm.>.</p>

<p>With regards to partners, Tyranitar stands out as Terrakion appreciates the 50% Special Defense boost sandstorm grants it. Tyranitar can also bring Stealth Rock support to the table, allowing Terrakion to deal with Volcarona and Dragonite more easily. The latter's Multiscale gets broken by sandstorm as well, which can prove very helpful. Landorus is also a great fellow sandstorm sweeper thanks to Sheer Force. Furthermore, Hidden Power Ice variants can lure in and take out Gliscor, opening Terrakion to an easier sweep. Bulky variants of Gyarados help against Scizor, Metagross, and Breloom, as Intimidate lowers their Attack, leaving them unable to do much in return. Additionally,; Gyarados can also tank Fighting-type hits.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Sacred Sword / Quick Attack
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great base 108 Speed stat, combined with an outstanding base 129 Attack stat, makes Terrakion a solid Choice Band user. Choice Band boosts Terrakion's power to incredible heights, allowing it to muscle through anything that does not resist it. Even Skarmory, the standard for physical walling, will hate switching into a STAB Close Combat. Stone Edge, Terrakion's secondary STAB move, takes care of Dragonite and Volcarona, two huge threats in the Dream World metagame. X-Scissor eliminates pesky Psychic-types such as Latias, Latios, Reuniclus, and Slowbro, all of whom might switch in hoping to sponge a Close Combat. Sacred Sword is an inferior Close Combat because the power difference is considerable. Quick Attack is interesting: although it is weak, it does decent damage with a Choice Band, and it lets Terrakion eliminate weakened Choice Scarf revenge killers and boosted sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Earthquake can be used over either move slashed in the last slot, as it hits Jirachi, Toxicroak, and Tentacruel super effectively. However, Close Combat provides more than enough coverage, and as such isn't really necessary. The EV spread is straightforward, as its main purpose is to sweep. While a Jolly nature is recommended as it lets Terrakion outspeed Jolly Landorus, an Adamant nature isn't completely worthless, as it enables Terrakion to 2HKO walls such as <specific examples>.</p>

<p>The main problem this set faces is being locked into a single move. If it's locked into Close Combat, SubDisable Gengar can force it to switch and get a free Substitute in the process. As specially defensive Jirachi lets you beat the aforementioned Gengar, it makes a good teammate. Chandelure can also come in on Terrakion locked into Close Combat, set up a Substitute, boost up with Calm Mind, and proceed to demolish your team. It is recommended you get rid of Chandelure before sending out Terrakion for a sweep, making Pursuit users such as Tyranitar excellent partners. Dragonite is also an ideal partner as not only can it take Fighting hits, it canit can not only take Fighting-type attacks but also wall Chandelure and eliminate it with Earthquake. Breloom can revenge kill this Terrakion with Mach Punch, but it can be taken out by Choice Scarf Chandelure. Chandelure can also trap and get rid of both Scizor and Gengar.</p>

[Other Options]

<p>Work Up couldan allow Terrakion to hit Gliscor with a boosted Hidden Power Ice, but the use of Work Up itself gives away the surprise. Going mixed would also necessitate that Terrakion split its offensive EVs and reduce its defenses, which is off-putting as well. Taunt is another option tohat lets Terrakion set up against attempts to status it, but Substitute is far better as it also protects Terrakion from being revenge killed. Lum Berry lets it dodge status, which is always useful., while Chople Berry enablets Terrakion to take Fighting-type attacks from <pokemon name> more easily, whileand Babiri Berry buffers Steel-type hits. This can be useful since, such as <examples>. The latter can be especially useful, as Terrakion is often prone to being revenge-killed by Bullet Punch. Double Kick gets STAB and hits twice in a row, lettallowing Terrakion to break Substitutes and damage the opponent, but it is very situational. Reflect could help Terrakion set up more easily, while Safeguard lets your whole team dodge status, which is handy. Roar is an option to phaze away setup sweepers such as Chandelure. ChestoRest could work for one-time instant recovery.</p>

[Checks and Counters]

<p>Gliscor and Slowbro are often pinpointed as the best counters to Terrakion. They can both come in on Close Combat, which won't damage them too much, and retaliate with a super effective STAB Earthquake and Scald respectively. However, +2 Rock Gem Stone Edge mighthas a chance to OHKO Gliscor after Stealth Rock. Choice Scarf users such as Landorus can come inon a Close Combat or X-Scissor and take down Terrakion with Earthquake. As Terrakion outspeeds most of the Dream World metagame, priority is very useful to beat it; Scizor, Azumarill, and Breloom are the best picks here. Latios outspeeds unboosted Terrakion and can take it out with a Psyshock. I; in addition, it can switch into a Close Combat, since it resists it. Bulky Psychic-types such as Reuniclus also do well, although they need to watch out for Choice Band X-Scissor. Jellicent is immune to Close Combat and can ruin Terrakion with Will-O-Wisp. SubDisable Gengar can also beat Choice Band Terrakion, but cannot switch into Stone Edge. Excadrill outspeeds unboosted Terrakion in sand, and can KO it with STAB Earthquake, although it can't switch into Close Combat. Terrakion also fears being trapped and revenge killed by Dugtrio, who outspeeds all variants bar Choice Scarf.</p>
[Overview]

<p>Terrakion's unique typing is formidable offensively, allowing it to break through many defensive walls. STAB Close Combat and Stone Edge are always very threatening, as they provide near-perfect coverage, hit monstrously hard, and can be used continuously without any loss of power. Terrakion can also hold its own defensively, and its resistance to Stealth Rock further adds to its practicality. Terrakion has many viable sets in the Dream World metagame, making it a versatile sweeper, even though it isn't used as much in Dream World as it is in BW OU, due to the legality of Shadow Tag Chandelure. Because of this threat, the Choice sets lose some viability, despite their ability to take out Chandelure with Stone Edge.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
name 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion's excellent coverage makes it one of the best Choice Scarf users in the Dream World metagame. Its amazing speed, coupled with access to powerful moves, allows it to revenge kill several boosted threats in the Dream World, such as the popular Choice Scarf Chandelure, +2 Dragonite, +1 Volcarona, as well as +1 Salamence. Close Combat is its main STAB move, while Stone Edge is used to hit Flying-types such as Tornadus super effectively. X-Scissor allows Terrakion to hit the Psychic-types that resist Close Combat, Terrakion's main move, hard. Terrakion's last move is based on preference; Earthquake is the preferred option, as it can hit Jirachi, Tentacruel and Toxicroak for super effective damage; however, Sacred Sword is useful in situations where one does not want Terrakion's defenses lowered by Close Combat, <such as?>.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Terrakion hit as hard and fast as possible, which is mandatory for a set whose purpose is to revenge kill at high speed. A Jolly nature is necessary, as it lets Terrakion outspeed Choice Scarf Landorus. An Adamant nature isn't recommended, as this Terrakion's main purpose is to revenge kill, not to sweep; moreover, running it means that it will also be outsped by Choice Scarf Landorus. Quick Attack can also be used, but without an item boost, it won't be damaging much at all.</p>

<p>Breloom is a big threat to this set, as its Technician-boosted Mach Punch takes Terrakion down in one hit. As Chandelure can trap and take out Breloom due its immunity to Mach Punch and resistance to Bullet Seed, it is therefore a good teammate. Scizor threatens this set in a similar fashion, making Magnezone a good partner. It can come in easily on a Choice Band Scizor locked into Bullet Punch, and Substitute + Charge Beam variants can often KO another opponent after it dispatches Scizor.</p>

<p>Opposing Chandelure are deadly to this Terrakion as well. As Terrakion cannot hurt Chandelure if it is locked into Close Combat, and cannot switch out on top of that, Substitute + Calm Mind Chandelure can freely set up to +6 and rip your team apart. Tyranitar is a great teammate, as it can use Pursuit to trap and take out Chandelure as well as bulky Psychic-types such as Slowbro, who would otherwise stand in Terrakion's way. In addition, it summons a sandstorm that boosts Terrakion's Special Defense, and can provide Stealth Rock support, which helps Terrakion take down Multiscale Dragonite in particular.</p>

[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Rock Gem / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Terrakion is a Pokemon that will always be prone to being revenge killed by Breloom's Mach Punch and Scizor's Bullet Punch; it is also vulnerable to and crippled by all forms of status. For these reasons, it makes an effective Substitute user. As it poses a massive offensive threat, Terrakion can often easily switch into and scare out foes such as Tyranitar, and safely put up a Substitute. Substitute not only allows Terrakion to dodge status effects, but also grants Terrakion a free turn to either get a Swords Dance boost or take down an opponent. Furthermore, as previously mentioned, the Substitute lets Terrakion take a hit from faster opponents and then take them out. For example, Starmie, Alakazam, Breloom, and Scizor can break Terrakion's Substitute, but they would then be forced to take a strong, often fatal, hit in return.</p>

<p>The moveset is fairly straightforward; Substitute and Swords Dance both help Terrakion sweep with its two best STAB moves, Close Combat and Stone Edge. The combination of Rock and Fighting provides near-perfect coverage in the Dream World metagame, meaning that Terrakion doesn't even need any other moves. Close Combat enables it to muscle through defensive walls such as Ferrothorn, while Stone Edge lets it beat Chandelure, Dragonite, Salamence, and Volcarona. The boost provided by Swords Dance elevates Terrakion's Attack stat to an impressive 714, which lets it threaten even Gliscor <which variants? or is there only one, lol, in which case sorry my bad> with an OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Terrakion's Attack and Speed are maximized as they are the only stats worth investing in. Once again, a Jolly nature is used so that Terrakion outspeeds Landorus, Keldeo, Infernape, and Virizion. Besides, Swords Dance already skyrockets Terrakion's Attack stat to ridiculous heights, so the extra Attack is generally unneeded. Rock Gem lets +2 Terrakion OHKO the standard Gliscor after Stealth Rock. The lack of Life Orb recoil can also let Terrakion bluff a Choice Band or Choice Scarf, which can possibly allow it to lure in and take out Chandelure. Alternatively, Leftovers provides recovery to mitigate the HP loss from Substitute. Life Orb is a final option to let Terrakion consistently hit harder, instead of doing massive damage just once with a Rock Gem.</p>

<p>Wish support is very helpful, as Terrakion will be taking damage from Substitute and possibly Life Orb recoil very frequently. Chansey and Blissey should be the main candidates for this role, as they can also sponge specially based Psychic-type attacks directed towards Terrakion. Chandelure can trap and eliminate Breloom, while Magnezone can do the same to Scizor. The sandstorm Tyranitar summons gives Terrakion a Special Defense boost, letting its Substitute withstand Jellicent's Scald. However, note that the latter two Pokemon compound Terrakion's Fighting weakness. On that note, Latias is a good partner for its amazing synergy with Terrakion.</p>

[SET]
name: Double Dance
move 1: Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Stone Edge
item: Air Balloon / Life Orb
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great offensive typing and decent bulk allow Terrakion to pull off a double boosting set. Access to both Swords Dance and Rock Polish gives Terrakion the option to double either its Attack or Speed, letting it flourish in a wide variety of situations. For example, Rock Polish lets Terrakion sweep a team of fast, frail Pokemon, while Swords Dance ramps up its power considerably and allows it to leave many dents in even teams of relatively slower and bulkier Pokemon. In fact, if Terrakion manages to nab both boosts and opposing priority users are KOed, it's pretty much game over. All in all, if used correctly, Double Dance Terrakion is easily one of the deadliest sweepers in the metagame.</p>

[ADDITIONAL COMMENTS]

<p>This Terrakion can utilize a variety of items. Air Balloon grants it a temporary immunity to Ground-type moves, possibly letting it set up against Pokemon such as Choice Scarf Landorus; it is also incredibly useful against the likes of Gliscor, as the additional Swords Dance boost will let Terrakion take it down. Furthermore, the Air Balloon allows Terrakion to beat Excadrill in a one-on-one situation under sandstorm. While it breaks Terrakion's Balloon and fails to OHKO, Terrakion can use Rock Polish to boost its Speed, then take Excadrill out with Close Combat. Life Orb isn't a bad choice either, as it allows Terrakion an extra boost in power, which can come in handy if it doesn't manage to nab an Attack boost.</p>

<p>The nature choice is also a difficult one to make. An Adamant nature is helpful in cases where you'd want to boost your own Speed with Rock Polish. A Jolly nature, though, gives you a more consistent Speed stat throughout the match, when you don't have any boosts up, especially as an Adamant one leaves you open to be outsped by the likes of Keldeo, Infernape and Virizion. Again, it's based on preference and suiting your team's needs <be more specific here, it reads like fluff atm.>.</p>

<p>With regards to partners, Tyranitar stands out as Terrakion appreciates the 50% Special Defense boost sandstorm grants it. Tyranitar can also bring Stealth Rock support to the table, allowing Terrakion to deal with Volcarona and Dragonite more easily. The latter's Multiscale gets broken by sandstorm as well, which can prove very helpful. Landorus is also a great fellow sandstorm sweeper thanks to Sheer Force. Furthermore, Hidden Power Ice variants can lure in and take out Gliscor, opening Terrakion to an easier sweep. Bulky variants of Gyarados help against Scizor, Metagross, and Breloom, as Intimidate lowers their Attack, leaving them unable to do much in return; Gyarados can also tank Fighting-type hits.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Sacred Sword / Quick Attack
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A great base 108 Speed stat combined with an outstanding base 129 Attack makes Terrakion a solid Choice Band user. Choice Band boosts Terrakion's power to incredible heights, allowing it to muscle through anything that does not resist it. Even Skarmory, the standard for physical walling, will hate switching into a STAB Close Combat. Stone Edge, Terrakion's secondary STAB move, takes care of Dragonite and Volcarona, two huge threats in the Dream World metagame. X-Scissor eliminates pesky Psychic-types such as Latias, Latios, Reuniclus, and Slowbro, all of whom might switch in hoping to sponge a Close Combat. Sacred Sword is an inferior Close Combat because the power difference is considerable. Quick Attack is interesting: although it is weak, it does decent damage with a Choice Band, and it lets Terrakion eliminate weakened Choice Scarf revenge killers and boosted sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Earthquake can be used over either move slashed in the last slot, as it hits Jirachi, Toxicroak, and Tentacruel super effectively. However, Close Combat provides more than enough coverage, and as such isn't really necessary. The EV spread is straightforward, as its main purpose is to sweep. While a Jolly nature is recommended as it lets Terrakion outspeed Jolly Landorus, an Adamant nature isn't completely worthless, as it enables Terrakion to 2HKO walls such as <specific examples>.</p>

<p>The main problem this set faces is being locked into a single move. If it's locked into Close Combat, SubDisable Gengar can force it to switch and get a free Substitute in the process. As specially defensive Jirachi lets you beat the aforementioned Gengar, it makes a good teammate. Chandelure can also come in on Terrakion locked into Close Combat, set up a Substitute, boost up with Calm Mind, and proceed to demolish your team. It is recommended you get rid of Chandelure before sending out Terrakion for a sweep, making Pursuit users such as Tyranitar excellent partners. Dragonite is also an ideal partner as it can not only take Fighting-type attacks but also wall Chandelure and eliminate it with Earthquake. Breloom can revenge kill this Terrakion with Mach Punch, but it can be taken out by Choice Scarf Chandelure. Chandelure can also trap and get rid of both Scizor and Gengar.</p>

[Other Options]

<p>Work Up can allow Terrakion to hit Gliscor with a boosted Hidden Power Ice, but the use of Work Up itself gives away the surprise. Going mixed would also necessitate that Terrakion split its offensive EVs and reduce its defenses, which is off-putting as well. Taunt is another option that lets Terrakion set up against attempts to status it, but Substitute is far better as it also protects Terrakion from being revenge killed. Lum Berry lets it dodge status, which is always useful, while Chople Berry lets Terrakion take Fighting-type attacks from <pokemon name> more easily, and Babiri Berry buffers Steel-type hits, such as <examples>. The latter can be especially useful, as Terrakion is often prone to being revenge-killed by Bullet Punch. Double Kick gets STAB and hits twice in a row, allowing Terrakion to break Substitutes and damage the opponent, but it is very situational. Reflect could help Terrakion set up more easily, while Safeguard lets your whole team dodge status, which is handy. Roar is an option to phaze away setup sweepers such as Chandelure. ChestoRest could work for one-time instant recovery.</p>

[Checks and Counters]

<p>Gliscor and Slowbro are often pinpointed as the best counters to Terrakion. They can both come in on Close Combat, which won't damage them too much, and retaliate with a super effective STAB Earthquake and Scald respectively. However, +2 Rock Gem Stone Edge has a chance to OHKO Gliscor after Stealth Rock. Choice Scarf users such as Landorus can come in on a Close Combat or X-Scissor and take down Terrakion with Earthquake. As Terrakion outspeeds most of the Dream World metagame, priority is very useful to beat it; Scizor, Azumarill, and Breloom are the best picks here. Latios outspeeds unboosted Terrakion and can take it out with a Psyshock; in addition, it can switch into a Close Combat, since it resists it. Bulky Psychic-types such as Reuniclus also do well, although they need to watch out for Choice Band X-Scissor. Jellicent is immune to Close Combat and can ruin Terrakion with Will-O-Wisp. SubDisable Gengar can also beat Choice Band Terrakion, but cannot switch into Stone Edge. Excadrill outspeeds unboosted Terrakion in sand, and can KO it with STAB Earthquake, although it can't switch into Close Combat. Terrakion also fears being trapped and revenge killed by Dugtrio, who outspeeds all variants bar Choice Scarf.</p>
Very informative analysis, though I have a few qualms. Firstly, there are about four issues that sirn pointed out above that you haven't addressed at all; in fact, the comments that she bolded in the c/p were actually put in here >_> In addition, some more fleshing out needs to be done on certain parts; are any of the options you mention in OO outclassed by other Pokemon? Right now, it seems that there's no reason to use those moves or not use those moves. Because of these issues, I'm going to request a third check; it's not because the writing isn't good, but because I think that it can be even better with some of these revisions. Note that the parts that sirn (and now I) want you to specify are underlined in both versions.
contrib_gp.png


GP [2/2]

e: ok omi whatever you say !_!
 
I don't think a third check is necessary, but I will check this upon upload and add anything or fix anything that needs it.
 
Thanks for the GP, Engineer Pikachu! I finished addressing the four issues. Feel free to look through my changes and post a 3rd check if necessary. Thanks!
 
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