Draft Terrakion

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[overview]

**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Terrakion is a solid middle-of-the-road wall breaker and revenge killer. The fact that its STAB moves give it almost near-perfect coverage allows it to function great in both of these roles while also freeing up moveslots for more niche sets. Unfortunately, Terrakion's offensive typing is very weakness-laden defensively. This means that its teammates need to pick up the slack on the defensive side. The only defensive benefit Terrakion really brings is to function as a Knock Off absorber, as resisting Dark and getting an Attack boost after getting hit can be beneficial for its teammates.

Common Roles
========
**Wallbreaker**: Terrakion's combination of its STAB moves and high Attack stat coupled with its above-average Speed stat means it can act as a solid wallbreaker. With Rock / Fighting providing near-perfect coverage, this frees up its other moveslots for coverage, utility, or Swords Dance.

**Revenge Killer**: Terrakion's solid Speed stat coupled with a Choice Scarf can turn it into a very potent revenge killer. Access to a great combination of STAB moves allows it to revenge kill a solid portion of the metagame.

Common Moves
========
**Primary STAB Moves**: Stone Edge, Close Combat, Sacred Sword, Rock Blast, Rock Slide

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Smack Down, Brick Break, Substitute, Taunt, Roar

**Coverage**: Earthquake, Zen Headbutt, X-Scissor, Poison Jab, Iron Head, Quick Attack, High Horsepower

Niche Moves
========
**Endure**: Endure is often paired with Salac Berry, allowing Terrakion to effectively boost its Speed on wallbreaking and setup sets.

**Reversal**: Reversal is combined with Endure and commonly Salac Berry to turn Terrakion into a potent late-game cleaner.

**Upper Hand**: Upper Hand has a usable niche on Swords Dance sets when Terrakion is faced with strong priority users, allowing it to turn the tide against them and beat them one-on-one.

Common Items
========
**Choice Scarf**: Choice Scarf is commonly used to turn Terrakion into a great revenge killer, allowing it to outspeed the entire unboosted metagame. Furthermore, this doubles as a late-game cleaner, exploiting holes made in the opposing team.

**Choice Band**: Choice Band is used to push Terrakion's already respectable wallbreaking capabilities to another level. This allows it to punch holes in the opposing team as well as clean up once holes have been punched.

Niche Items
========
**Damage-boosting Items**: Damage-boosting items can help Terrakion elevate its power without the drawbacks of a Choice item, allowing it to punch holes into the opposing team without losing its flexibility in moves. Damage-boosting items are also used on Swords Dance sets to allow for specific OHKOs after a boost.

**Lum Berry**: Lum Berry is mostly used on Swords Dance sets where foes can threaten to cripple it with burn or paralysis, allowing Terrakion to ignore them once.

**Heavy-Duty Boots**: Heavy-Duty Boots is always a solid item in matchups where Terrakion does not need to boost its damage output or act as a revenge killer. It is also an option on Swords Dance sets, as they allow Terrakion to set up more than once if the need for that arises.

**Salac Berry**: Salac Berry is Terrakion's only option to boost its Speed without being locked in a move. It can reliably be activated via Substitute or Endure.

**Resistance Berries**: Terrakion can benefit from Resistance Berries to take a hit and set up or trade with a faster foe.

**Focus Sash**: Focus Sash can be used on Terrakion to turn it into a suicide lead that sets up Stealth Rock, punch a hole into an opposing foe via its hard-hitting STAB attacks, or reliably set up a Swords Dance.

Tera
========
Terrakion is a decent Tera Captain; however, it is only really used as a secondary Tera Captain, as its cost allows it to be paired with better Tera Captains. If you make Terrakion a Tera Captain, it can benefit from defensive Tera Types to shore up its terrible defensive profile. Tera Steel, Water, and Ghost can all grant it a free turn to fire off its high-powered attacks, whereas Tera Fighting boosts its Fighting-type STAB attacks to a whole new level.

Draft Strategy
========
Terrakion is an offensive Pokemon through and through. Its defensive profile means that its teammates should pick up the slack, so it appreciates a solid defensive backbone. Terrakion's ability to punch holes into an opposing team means that late-game cleaners excel with it, and additional offense can allow it to be a fantastic cleaner in its own right.

**Slow Pivots**: Terrakion's middling bulk means it loves having a slow pivot to get it in safely, as that allows it to fulfill its role to the best potential. Corviknight, Galarian Slowking, and Moltres can all perform this role greatly while also supporting other teammates.

**Dark- and Ghost-types**: Dark-types help Terrakion get rid of Ghost-types that can freely switch into its Fighting-type STAB moves. Ghost-types fulfill the same role with the granted benefit that they tend to get hit by Dark-type moves, allowing Terrakion to get a boost from Justified. Meowscarada, Gholdengo, and Weavile are all excellent partners for Terrakion.

**Late-game Cleaners**: Terrakion's ability to punch holes into the opposing defenses means that late-game cleaners can have an especially good time at closing out games. Iron Valiant, Gouging Fire, and Raging Bolt all can fulfill this role greatly. They can also switch roles where they punch holes and Terrakion functions as the late-game cleaner.

**Entry Hazard Setters**: While Terrakion can run Stealth Rock, it prefers another teammate for this role, as that frees up space in what it can do. Every form of entry hazard helps Terrakion, and the chip they deal can turn a 2HKO into a OHKO. Teammates such as Galarian Slowking, Glimmora, and Great Tusk all can help with this.

Checks and Counters
========
**Ghost-Types**: Terrakion relies on Choice items, allowing Ghost-types to come in for free and get a free turn when Terrakion uses its Fighting-type moves. This means that Ghost-types like Gholdengo and Sinistcha that can set up can use this free turn to become a scary threat.

**Faster Pokemon**: While Terrakion's typing provides it with a great offensive profile, its defensive profile leaves something to be desired. This means that a lot of common types hit Terrakion for super effective damage with a bunch of scary attackers being faster than it. Meowscarada, Iron Valiant, and Serperior all threaten to cleanly OHKO it.

**Strong Priority Users**: Terrakion has a weakness against some of the strongest priority users in the format, which means that they can come in and revenge kill most versions of Terrakion. Bullet Punch from Scizor, Jet Punch from Palafin, Aqua Jet from Hisuian Samurott, and Mach Punch from Breloom are some common STAB priority attacks that Terrakion is weak against.

**Status**: Terrakion needs both its Speed and Attack to function in every role it commonly wants to fill, meaning it is especially susceptible to both burn and paralysis. These statuses are especially scary when coming in on the switch. Hisuian Zoroark, Rotom-W, and Galarian Weezing-are some premiere status spreaders that have a good matchup into Terrakion.

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QC 1 approved


**Draft Order**: Round 4 and onwards

**Price Range**: 9-10 points

**Overview**: Terrakion is a solid middle-of-the-road wallbreaker and revenge killer. The fact that its STAB moves give almost near-perfect coverage allows it to function great in both of these roles, while also freeing up move slots for more niche sets. Unfortunately what Terrakion's typing gives in an offensive profile it thoroughly lacks in a defensive profile, with a weakness-laden typing. This means that its teammates need to pick up the slack on the defensive side.


Common Roles
========
**Wallbreaker**: Terrakion's combination of STAB moves and high Attack stat coupled with its above-average Speed stat means it can act as a solid wall breaker. With Fighting and Rock providing near-perfect coverage, this frees up Terrakion's other move slots for other coverage, utility or to boost itself to scary heights with Swords Dance.

**Revenge Killer**: Terrakion's solid Speed stat coupled with a Choice Scarf can turn Terrakion into a very potent revenge killer. Access to a great combination of STAB moves allows Terrakion to revenge-kill a solid portion of the metagame.

Common Moves
========
**Primary STAB Moves**: Stone Edge, Close Combat, Sacred Sword, Rock Blast, Rock Slide

**Setup Moves**: Swords Dance, Calm Mind No, special / CM terrakion is not viable outside of extreme niche scenarios where a physical terrakion probably still does the job better

**Utility Moves**: Smack Down, Brick Break, Roar, Substitute, Taunt, Stealth Rock Move Stealth Rock to the first spot, as it is more common than the other utility moves listed. Similarly, move Roar to the last

**Coverage**: Earthquake, Zen Headbutt, X-Scissor, Poison Jab, Iron Head, Quick Attack, High Horsepower

Niche Moves
========
**Reversal**: Reversal is combined with Endure and commonly Salac Berry to turn Terrakion into a potent late-game cleaner.

**Double Kick*: This option is great if you know your opponent will lead Smeargle as you can kill it without Smeargle doing anything off-use, allowing you to be up 6 against 5. Either remove this or rewrite it if the move is usable for more than just Smeargle. Listing a niche move for one pokemon matchup out of hundreds is overkill

Add Upper Hand, as it has a niche for setup sets by being an option against common priority users that would hit terrakion (mainly aqua jet / bullet punch / mach punch users)


Common Items
========
**Choice Scarf**: Choice Scarf is commonly used to turn Terrakion into a great revenge killer allowing it to outspeed the entire unboosted metagame. Furthermore this doubles as a late game cleaner exploiting holes made in the opposing team.

**Choice Band**: Choice Band is used to push Terrakions already respectable wall-breaking capabilities to another level. This allows it to punch holes in the opposing team as well as clean up once holes have been punched.

Niche Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is always a solid item in matchups where Terrakion does not need to boost its damage output or act as a revenge killer as it allows Terrakion to come in regardless of entry hazards. Heavy-Duty Boots are also an option on Swords Dance sets as it allows Terrakion to set up more than once if the need for that arrises.

**Damage-Boosting Items**: Damage-Boosting items can help Terrakion elevate its power without the drawbacks of a choice item, allowing it to punch holes into the opposing team without losing its flexibility in moves. Damage-Boosting items are also used on Swords Dance sets to allow for specific OHKOs after a boost.

**Lum Berry**: Lum Berry is mostly used on Swords Dance sets where the opponent can threaten to neuter it with burn or paralysis allowing Terrakion to ignore these statuses once.

**Salac Berry**: Salac Berry is Terrakions only option to boost its speed without being locked in a move. You can reliably activate it via substitute or endure.

Tera
========
Terrakion is a decent Tera Captain, however, the opportunity costs of not being able to use a top-tier Tera captain is not worth it. Rewrite this a little, as Terrakion can still fit as a secondary Tera Captain alongside some powerful high-tier Tera captains such as Salamence, Walking Wake and Gholdengo If you do however make Terrakion your Tera captain it can benefit from defensive Terastalization to shore up its terrible defensive profile. Tera Steel, Water and Ghost can all grant Terrakion a free turn to fire off its high-powered attacks, whereas Tera Fighting boosts its Fighting STAB to a whole new level.

Draft Strategy
========
Terrakion is an offensive Pokemon through and through. It should be used as such. While its defensive profile means that its teammates should pick up the slack, so Terrakion appreciates a solid defensive backbone. Terrakions ability to punch holes into an opposing team means that late-game cleaners excel together.

**Slow Pivots**: Terrakion's middling bulk means it loves having a slow pivot to get it in safely as that allows Terrakion to fulfill its role to the best potential. Corviknight, Slowking-Galar, and Moltres can all perform this role greatly while also supporting other teammates.

**Dark-/Ghost-Types**: Dark-Types help Terrakion get rid of Ghost-Types that can freely switch into its Fighting STABs. By removing these Terrakions powerful attacks start to shine more. Ghost-Types fulfill the same role with the granted benefit that they tend to get hit by Dark-Type moves allowing Terrakion to get a boost from Justified. Meowscarada, Gholdengo, and Weaville are all excellent partners for Terrakion.

**Late-game Cleaners**: Terrakion's ability to punch holes into the opposing defenses means that late-game cleaners can have an especially good time at closing out games. Iron Valiant, Gouging Fire, and Raging Bolt all can fulfill this role greatly. They can also switch roles where they punch holes and Terrakion functions as the late-game cleaner

Checks and Counters
========
**Ghost-Types**: Terrakion is rather reliant on Choice-items which allows Ghost-types to come in for free and get a free turn when Terrakion uses its Fighting STABs. This means that Ghost-types that can set up can use this free turn to become a scary threat. Dragapult Banned in our format, so no need to mention, Gholdengo, and Sinistcha all appreciate this free turn.

**Faster Pokemon**: While Terrakion's typing provides it with a great offensive profile, its defensive profile leaves something to be desired. This means that a lot of common types hit Terrakion for Super Effective with a bunch of scary attackers being faster than it. Meowscarada, Iron Valiant, and Serperior all threaten to cleanly OHKO it.

Add a mention about powerful priority users such as Palafin, Scizor and H-Samurott


[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/vmnunes.613460/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
QC2
**Draft Order**: Round 5 and onwards I think 5 better matches how infrequently it is picked.

**Price Range**: 9-10 points

**Overview**: Terrakion is a solid middle-of-the-road wall breaker and revenge killer. The fact that its STAB moves give almost near-perfect coverage allows it to function great in both of these roles, while also freeing up move slots for more niche sets. Unfortunately, what Terrakion's typing gives in an offensive profile it thoroughly lacks in a defensive profile, with a weakness-laden typing. This means that its teammates need to pick up the slack on the defensive side. Some mention of Justified and easily absorbing Knock Off maybe.


Common Roles
========
**Wallbreaker**: Terrakion's combination of STAB moves and high Attack stat coupled with its above-average Speed stat means it can act as a solid wall breaker. With Fighting and Rock providing near-perfect coverage, this frees up Terrakion's other move slots for other coverage, utility or to boost itself to scary heights with Swords Dance.

**Revenge Killer**: Terrakion's solid Speed stat coupled with a Choice Scarf can turn Terrakion into a very potent revenge killer. Access to a great combination of STAB moves allows Terrakion to revenge-kill a solid portion of the metagame.

Common Moves
========
**Primary STAB Moves**: Stone Edge, Close Combat, Sacred Sword, Rock Blast, Rock Slide

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Smack Down, Brick Break, Substitute, Taunt, Roar

**Coverage**: Earthquake, Zen Headbutt, X-Scissor, Poison Jab, Iron Head, Quick Attack, High Horsepower

Niche Moves
========
**Reversal**: Reversal is combined with Endure and commonly Salac Berry to turn Terrakion into a potent late-game cleaner.

**Upper Hand**: Upper Hand has a usable niche on Swords Dance sets when you are faced with strong priority users allowing you to turn the tide against them and beat them one-on-one.

Common Items
========
**Choice Scarf**: Choice Scarf is commonly used to turn Terrakion into a great revenge killer allowing it to outspeed the entire unboosted metagame. Furthermore this doubles as a late game cleaner exploiting holes made in the opposing team.

**Choice Band**: Choice Band is used to push Terrakions already respectable wall-breaking capabilities to another level. This allows it to punch holes in the opposing team as well as clean up once holes have been punched.

Niche Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is always a solid item in matchups where Terrakion does not need to boost its damage output or act as a revenge killer as it allows Terrakion to come in regardless of entry hazards. Heavy-Duty Boots are also an option on Swords Dance sets as it allows Terrakion to set up more than once if the need for that arrises. Move boots below Lum.

**Damage-Boosting Items**: Damage-Boosting items can help Terrakion elevate its power without the drawbacks of a choice item, allowing it to punch holes into the opposing team without losing its flexibility in moves. Damage-Boosting items are also used on Swords Dance sets to allow for specific OHKOs after a boost.

**Lum Berry**: Lum Berry is mostly used on Swords Dance sets where the opponent can threaten to neuter it with burn or paralysis allowing Terrakion to ignore these statuses once.

**Salac Berry**: Salac Berry is Terrakions only option to boost its speed without being locked in a move. You can reliably activate it via substitute or endure.

**Resistance Berries**: Discuss how Resistance Berries can patch any one of Terrakion's weaknesses in a pinch to allow it to trade, setup, or get up rocks.

**Eject Pack**: Mention how Eject Pack paired with Close Combat is Terrakions only means of momentum.

Some other items I think could be added are Air Balloon to allow Terrakion to swap into Grounds, Weakness Policy to lure and trade with a foe as it has some nautral bulk, and Focus Sash for fast offensive Stealth Rock Leads. All of these are up to you but I think they all have cases.


Tera
========
Terrakion is a decent Tera Captain, however, it is only really used as a secondary Tera Captain as its points allow it to be paired with mostly better Tera Captains. If you do however make Terrakion your Tera captain it can benefit from defensive Terastalization to shore up its terrible defensive profile. Tera Steel, Water and Ghost can all grant Terrakion a free turn to fire off its high-powered attacks, whereas Tera Fighting boosts its Fighting STAB to a whole new level.

Draft Strategy
========
Terrakion is an offensive Pokemon through and through. It should be used as such. While Its defensive profile means that its teammates should pick up the slack, so Terrakion appreciates a solid defensive backbone. Terrakions ability to punch holes into an opposing team means that late-game cleaners excel together with it and additional offense can allow Terrakion to be a fanatsic cleaner in its own right.

**Slow Pivots**: Terrakion's middling bulk means it loves having a slow pivot to get it in safely as that allows Terrakion to fulfill its role to the best potential. Corviknight, Slowking-Galar, and Moltres can all perform this role greatly while also supporting other teammates.

**Dark-/Ghost-Types**: Dark-Types help Terrakion get rid of Ghost-Types that can freely switch into its Fighting STABs. By removing these Terrakions powerful attacks start to shine more. Ghost-Types fulfill the same role with the granted benefit that they tend to get hit by Dark-Type moves allowing Terrakion to get a boost from Justified. Meowscarada, Gholdengo, and Weaville are all excellent partners for Terrakion.

**Late-game Cleaners**: Terrakion's ability to punch holes into the opposing defenses means that late-game cleaners can have an especially good time at closing out games. Iron Valiant, Gouging Fire, and Raging Bolt all can fulfill this role greatly. They can also switch roles where they punch holes and Terrakion functions as the late-game cleaner

**Entry Hazards**: Write about how although Terrakion has Stealth Rock it is seldom a good setter. Other entry hazard setters help it get 2hkos more easily and can facilitate late game cleans.

Checks and Counters
========
**Ghost-Types**: Terrakion is rather reliant on Choice-items which allows Ghost-types to come in for free and get a free turn when Terrakion uses its Fighting STABs. This means that Ghost-types that can set up can use this free turn to become a scary threat. Gholdengo, and Sinistcha all appreciate this free turn.

**Faster Pokemon**: While Terrakion's typing provides it with a great offensive profile, its defensive profile leaves something to be desired. This means that a lot of common types hit Terrakion for Super Effective with a bunch of scary attackers being faster than it. Meowscarada, Iron Valiant, and Serperior all threaten to cleanly OHKO it.

**Strong Priority Users**: Terrakion has a weakness against some of the strongest priority users in the format which means that these can come in and revenge kill most versions of Terrakion. Bullet Punch from Scizor, Jet Punch from Palafin, Aqua Jet from Samurott-Hisui and Mach Punch Breloom are some common STAB priority attacks that Terrakion is weak against.

**Status**: Paralysis halving Speed and Burn Halving Attack are both horrible for Terrakion so this is a solid counter to write about.

[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/vmnunes.613460/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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[/QUOTE]
 
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add remove comment
[overview]

**Draft Order**: Round 5 and onwards

**Price Range**: 9-10 points

**Overview**: Terrakion is a solid middle-of-the-road wall breaker and revenge killer. The fact that its STAB moves give it almost near-perfect coverage allows it to function great in both of these roles, (RC) while also freeing up move slots moveslots for more niche sets. Unfortunately, (AC) what Terrakion's typing gives in an offensive profile it thoroughly lacks in a defensive profile, with a typing is very weakness-laden typing defensively. This means that its teammates need to pick up the slack on the defensive side. The only defensive benefit Terrakion really brings is to function as a Knock-Off Knock Off absorber, as resisting Dark and getting an+1 Attack boost after getting hit can be beneficial for your team its teammates.

Common Roles
========
**Wallbreaker**: Terrakion's combination of its STAB moves and high Attack stat coupled with its above-average Speed stat means it can act as a solid wall breaker wallbreaker. With Fighting and Rock Rock / Fighting (terrakion is rock/fighting not fighting/rock, so i put it in the right order) providing near-perfect coverage, this frees up Terrakion's its other move slots moveslots for other coverage, utility, (AC) or to boost itself to scary heights with Swords Dance.

**Revenge Killer**: Terrakion's solid Speed stat coupled with a Choice Scarf can turn Terrakion it into a very potent revenge killer. Access to a great combination of STAB moves allows Terrakion it to revenge-kill revenge kill a solid portion of the metagame.

Common Moves
========
**Primary STAB Moves**: Stone Edge, Close Combat, Sacred Sword, Rock Blast, Rock Slide

**Setup Moves**: Swords Dance

**Utility Moves**: Stealth Rock, Smack Down, Brick Break, Substitute, Taunt, Roar

**Coverage**: Earthquake, Zen Headbutt, X-Scissor, Poison Jab, Iron Head, Quick Attack, High Horsepower

Niche Moves
========
**Endure**: Endure is often paired with Salac Berry, allowing Terrakion to effectively boost its Speed on wallbreaking and setup sets. (Endure was mentioned multiple times but not here so i added it)

**Reversal**: Reversal is combined with Endure and commonly Salac Berry to turn Terrakion into a potent late-game cleaner.

**Upper Hand**: Upper Hand has a usable niche on Swords Dance sets when you are Terrakion is faced with strong priority users, (AC) allowing you it to turn the tide against them and beat them one-on-one.

Common Items
========
**Choice Scarf**: Choice Scarf is commonly used to turn Terrakion into a great revenge killer, (AC) allowing it to outspeed the entire unboosted metagame. Furthermore, this doubles as a late-game cleaner, (AC) exploiting holes made in the opposing team.

**Choice Band**: Choice Band is used to push Terrakions Terrakion's already respectable wall-breaking wallbreaking capabilities to another level. This allows it to punch holes in the opposing team as well as clean up once holes have been punched.

Niche Items
========
**Damage-boosting Items**: Damage-boosting items can help Terrakion elevate its power without the drawbacks of a Choice item, allowing it to punch holes into the opposing team without losing its flexibility in moves. Damage-boosting items are also used on Swords Dance sets to allow for specific OHKOs after a boost.

**Lum Berry**: Lum Berry is mostly used on Swords Dance sets where the opponent foes can threaten to neuter cripple it with burn or paralysis, (AC) allowing Terrakion to ignore these statuses them once.

**Heavy-Duty Boots**: Heavy-Duty Boots is always a solid item in matchups where Terrakion does not need to boost its damage output or act as a revenge killer as it allows Terrakion to come in regardless of entry hazards. Heavy-Duty Boots are. It is also an option on Swords Dance sets, (AC) as they allow Terrakion to set up more than once if the need for that arises.

**Salac Berry**: Salac Berry is Terrakions Terrakion's only option to boost its Speed without being locked in a move. You It can reliably activate it be activated via Substitute or Endure.

**Resistance Berries**: Terrakion can benefit from Resistance Berries to take a hit and set up or trade with a faster opponent foe.
Tera
**Focus Sash**: Focus Sash can be used on Terrakion to turn it into a suicide lead that sets up Stealth Rocks and tries to Rock, punch a hole into an opposing foe via its hard-hitting STABs STAB attacks, or by setting reliably set up a Swords Dance.

Tera
========
Terrakion is a decent Tera Captain, (RC); (ASC) however, it is only really used as a secondary Tera Captain, (AC) as its points allow cost allows it to be paired with mostly better Tera Captains. If you do however make Terrakion your a Tera Captain, (AC) it can benefit from defensive Terastalization Tera Types to shore up its terrible defensive profile. Tera Steel, Water, and Ghost can all grant Terrakion it a free turn to fire off its high-powered attacks, whereas Tera Fighting boosts its Fighting-type STAB attacks to a whole new level.

Draft Strategy
========
Terrakion is an offensive Pokemon through and through. Its defensive profile means that its teammates should pick up the slack, so Terrakion it appreciates a solid defensive backbone. Terrakions Terrakion's ability to punch holes into an opposing team means that late-game cleaners excel with it, (AC) and additional offense can allow Terrakion it to be a fantastic cleaner in its own right.

**Slow Pivots**: Terrakion's middling bulk means it loves having a slow pivot to get it in safely, (AC) as that allows Terrakion it to fulfill its role to the best potential. Corviknight, Galarian Slowking-Galar, and Moltres can all perform this role greatly while also supporting other teammates.

**Dark-/ and Ghost-types**: Dark-types help Terrakion get rid of Ghost-types that can freely switch into its Fighting-type STAB moves STABs. By removing these Terrakions powerful attacks start to shine more. Ghost-types fulfill the same role with the granted benefit that they tend to get hit by Dark-type moves, (AC) allowing Terrakion to get a boost from Justified. Meowscarada, Gholdengo, and Weaville Weavile are all excellent partners for Terrakion.

**Late-game Cleaners**: Terrakion's ability to punch holes into the opposing defenses means that late-game cleaners can have an especially good time at closing out games. Iron Valiant, Gouging Fire, and Raging Bolt all can fulfill this role greatly. They can also switch roles where they punch holes and Terrakion functions as the late-game cleaner.

**Entry Hazard Setters**: While Terrakion can run Stealth Rocks Rock, it prefers another team-mate teammate for this role, (AC) as that frees up space in what Terrakion it can do. Every form of entry hazard helps Terrakion, (AC) and the chip it can they deal can turn a 2HKO into a OHKO. Teammates such a as Galarian Slowking-Galar, Glimmora, (AC) and Great Tusk all can help with this.

Checks and Counters
========
**Ghost-Types**: Terrakion relies on Choice-items Choice items, allowing Ghost-types to come in for free and get a free turn when Terrakion uses its Fighting-type moves STABs. This means that Ghost-types like Gholdengo and Sinistcha that can set up can use this free turn to become a scary threat. Gholdengo, and Sinistcha all appreciate this free turn.

**Faster Pokemon**: While Terrakion's typing provides it with a great offensive profile, its defensive profile leaves something to be desired. This means that a lot of common types hit Terrakion for super effective damage with a bunch of scary attackers being faster than it. Meowscarada, Iron Valiant, and Serperior all threaten to cleanly OHKO it.

**Strong Priority Users**: Terrakion has a weakness against some of the strongest priority users in the format, (AC) which means that these they can come in and revenge kill most versions of Terrakion. Bullet Punch from Scizor, Jet Punch from Palafin, Aqua Jet from Hisuian Samurott-Hisui, (AC) and Mach Punch from Breloom are some common STAB priority attacks that Terrakion is weak against.

**Status**: Terrakion needs both its Speed and Attack to function in every role it commonly wants to fill, (AC) meaning it is especially susceptible to both burn and paralysis. These statuses are especially scary when coming in on the switch. Hisuian Zoroark-Hisui, Rotom-W, (AC) and Galarian Weezing-Galar are some premiere status spreaders that have a good matchup into Terrakion.

[credits]
Written by:
https://www.smogon.com/forums/members/twentytwan.610572/
Quality checked by:
https://www.smogon.com/forums/members/vmnunes.613460/
https://www.smogon.com/forums/members/jscurf2.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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