Not really, but the title makes people look.
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Explosion
- Stealth Rock
- Rest
My starter. Beats Gengar and Roserade leads easily who think they can sleep me first. Sets up rocks if it gets a chance. Rest so Lum Berry can be useful even if the opponent doesn't sleep me first turn. Not sure about explosion, but it helps take down walls when it has already set up rocks and hopefully beat their sleeper.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 92 HP/76 Def/88 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Trap and kill steels. EVs let it take a +1 waterfall from bulky gyara twice. Magnet Rise+Sub for Bronzong with Earthquake. If its lucky I can trap choice items Metagross/Heatran stuck on something NVE. Shed Shell is rare enough that it can trap most Skarms also.
Garchomp
(M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- Swords Dance
Standard stuff here. Tries to set up Sword Dance after steels are gone and sweeps. Stone Edge since I want to be able to hit Gyara without being locked into outrage and Magnezone will get all the steels anyways. Yache so my sweep doesn't end if I get a setup.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 220 Atk/248 Spd/40 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Earthquake
- Ice Beam
- Stone Edge
Kind of a suprise revenge killer. Gets the sand going for sand veil hax. Enough speed to reach 363 outspeeding starmie, azelf ect. Ice Beam is for Hippowdon and Gliscor.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 236 HP/216 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover
Rapid Spinner+Infernape/Gyarados counter. Hydro Pump 2HKOs most Tyranitars who think they can switch in safely. Alot of HP since I won't need the extra without Ice Beam and Hydro Pump makes up for some power.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Roar
- Thunderbolt
- Roost
- Toxic
I was looking and saw I needed some Fighting counter. Roar for a phazer and Toxic to take down last pokemon walls that I have some problems with.
So help me guys. I need a good team.

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Explosion
- Stealth Rock
- Rest
My starter. Beats Gengar and Roserade leads easily who think they can sleep me first. Sets up rocks if it gets a chance. Rest so Lum Berry can be useful even if the opponent doesn't sleep me first turn. Not sure about explosion, but it helps take down walls when it has already set up rocks and hopefully beat their sleeper.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 92 HP/76 Def/88 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Trap and kill steels. EVs let it take a +1 waterfall from bulky gyara twice. Magnet Rise+Sub for Bronzong with Earthquake. If its lucky I can trap choice items Metagross/Heatran stuck on something NVE. Shed Shell is rare enough that it can trap most Skarms also.

Garchomp
(M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- Swords Dance
Standard stuff here. Tries to set up Sword Dance after steels are gone and sweeps. Stone Edge since I want to be able to hit Gyara without being locked into outrage and Magnezone will get all the steels anyways. Yache so my sweep doesn't end if I get a setup.

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 220 Atk/248 Spd/40 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Earthquake
- Ice Beam
- Stone Edge
Kind of a suprise revenge killer. Gets the sand going for sand veil hax. Enough speed to reach 363 outspeeding starmie, azelf ect. Ice Beam is for Hippowdon and Gliscor.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 236 HP/216 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover
Rapid Spinner+Infernape/Gyarados counter. Hydro Pump 2HKOs most Tyranitars who think they can switch in safely. Alot of HP since I won't need the extra without Ice Beam and Hydro Pump makes up for some power.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Roar
- Thunderbolt
- Roost
- Toxic
I was looking and saw I needed some Fighting counter. Roar for a phazer and Toxic to take down last pokemon walls that I have some problems with.
So help me guys. I need a good team.