Hey everyone. This is a test team that I've been using since Aegislash/Deoxys got sent to ubers. It seems to work well but I think there's something missing. Any comments/fixes would be great.
QUAGGY (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
I've never really liked Quagsire but he works really well with this team. Unaware shuts down all those physical setup sweepers which allows me to potentially get a life saving burn using Scald. The moveset is pretty standard. EQ is used to dent most steels types after a burn and also does light damage to everything else. Toxic ruins the likes of Blissey e.t.c. and Recover to add to Quagsire's longevity.
DAENARYS (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Hidden Power [Ice]/Air Slash
I'm torn between using Zard X and Zard Y but I feel Charizard Y has greater synergy with the team overall. This pokemon is lethal late game if I manage to avoid Stealth Rock, but I can use his early in the game to press the opponent and maybe take a few pokemon with it. Fire Blast destroys all but the bulkiest special walls or those that resist, Solarbeam destroys most water types, Focus Blast destroys Steels/T-Tar and either HP Ice or Air Slash to round off the set.
DELTATHORN (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn completes the Fire/Grass/Water core from last gen, as well as the new Drag/Steel/Fairy core this gen. A decent mixed wall with a very diverse movepool. Stealth Rock is the hazard of choice as Talonflame/Charizard X/Y and Pinsir are common threats this generation and it greatly aids my chances against the three pokes if it's up. Leech Seed provides passive damage and minor healing. Gyro Ball/Power Whip round of the set. Gyro Ball specifically to deal with the Fairys, that generally don't mind T-wave and Power Whip to destroy bulky waters e.t.c.
BURSTFIRE (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Defog
- Recover
Latios is my defogger of choice and perhaps is primary task is to pave the way for Charizard Y late game whilst dealing damage throughout the game. Psyshock is there to pick off weakned Chansey/Blissey. Dragon Pulse to deal consistent damage, Defog to rid the field of spikes, sticky web e.t.c. and finally Recover to heal itself throughout the game.
NEMESIS (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Crunch
- Fire Blast
- Ice Beam
- Stone Edge
Assault Vest T-Tar really is an effective offensive special wall. With Assault Vest equipped T-Tar is now capable of surviving hits it wouldn't have before, enabling me to deal with so many pokemon, Charizard Y amongst them. Crunch/Edge provides effective dual STAB that deals with a multitude of common threats in the metagame. Fire Blast hurts Ferrothorn and destroys incoming Scizor whilst Ice Beam destroys Gliscor/Dragonite e.t.c.
EON (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 236 Def / 16 SpD
Bold Nature
- Hyper Voice
- Toxic
- Wish
- Heal Bell
My cleric and healer and it pretty much one of the best at it's job. I wanted something a little bit more offensively minded than both Chansey/Blissey and Sylveon seemed to fit the bill. Wish/Heal Bell provides the Cleric/healing capabilities, Hyper Voce puts a dent into quite a few pokemon and Toxic for stall teams.
Threat List
Blissey/Chansey: I have a lot of difficulty breaking them down. A combined approach of Iron Barbs against Seismic Tosses/constant Toxics/Psyshocks /Crits seems to be my only real approach.
Charizard X: Unaware Quagsire provies a semi check. Stealth Rock helps to cripple it.
Mega Mawile: Mostly checked with Iron Barbs/Unaware Quagsire. Charizard Y can take unboosted Sucker Punches as long as it's healthy.
QUAGGY (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
I've never really liked Quagsire but he works really well with this team. Unaware shuts down all those physical setup sweepers which allows me to potentially get a life saving burn using Scald. The moveset is pretty standard. EQ is used to dent most steels types after a burn and also does light damage to everything else. Toxic ruins the likes of Blissey e.t.c. and Recover to add to Quagsire's longevity.
DAENARYS (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Hidden Power [Ice]/Air Slash
I'm torn between using Zard X and Zard Y but I feel Charizard Y has greater synergy with the team overall. This pokemon is lethal late game if I manage to avoid Stealth Rock, but I can use his early in the game to press the opponent and maybe take a few pokemon with it. Fire Blast destroys all but the bulkiest special walls or those that resist, Solarbeam destroys most water types, Focus Blast destroys Steels/T-Tar and either HP Ice or Air Slash to round off the set.
DELTATHORN (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn completes the Fire/Grass/Water core from last gen, as well as the new Drag/Steel/Fairy core this gen. A decent mixed wall with a very diverse movepool. Stealth Rock is the hazard of choice as Talonflame/Charizard X/Y and Pinsir are common threats this generation and it greatly aids my chances against the three pokes if it's up. Leech Seed provides passive damage and minor healing. Gyro Ball/Power Whip round of the set. Gyro Ball specifically to deal with the Fairys, that generally don't mind T-wave and Power Whip to destroy bulky waters e.t.c.
BURSTFIRE (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Defog
- Recover
Latios is my defogger of choice and perhaps is primary task is to pave the way for Charizard Y late game whilst dealing damage throughout the game. Psyshock is there to pick off weakned Chansey/Blissey. Dragon Pulse to deal consistent damage, Defog to rid the field of spikes, sticky web e.t.c. and finally Recover to heal itself throughout the game.
NEMESIS (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Crunch
- Fire Blast
- Ice Beam
- Stone Edge
Assault Vest T-Tar really is an effective offensive special wall. With Assault Vest equipped T-Tar is now capable of surviving hits it wouldn't have before, enabling me to deal with so many pokemon, Charizard Y amongst them. Crunch/Edge provides effective dual STAB that deals with a multitude of common threats in the metagame. Fire Blast hurts Ferrothorn and destroys incoming Scizor whilst Ice Beam destroys Gliscor/Dragonite e.t.c.
EON (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 236 Def / 16 SpD
Bold Nature
- Hyper Voice
- Toxic
- Wish
- Heal Bell
My cleric and healer and it pretty much one of the best at it's job. I wanted something a little bit more offensively minded than both Chansey/Blissey and Sylveon seemed to fit the bill. Wish/Heal Bell provides the Cleric/healing capabilities, Hyper Voce puts a dent into quite a few pokemon and Toxic for stall teams.
Threat List
Blissey/Chansey: I have a lot of difficulty breaking them down. A combined approach of Iron Barbs against Seismic Tosses/constant Toxics/Psyshocks /Crits seems to be my only real approach.
Charizard X: Unaware Quagsire provies a semi check. Stealth Rock helps to cripple it.
Mega Mawile: Mostly checked with Iron Barbs/Unaware Quagsire. Charizard Y can take unboosted Sucker Punches as long as it's healthy.
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