PKMN Trainer Its_A_Random would like to battle!
4v4 FE Doubles (35 Moves Maximum per Pokémon)
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All
Restrictions: No Restrictions.
Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^
Mechanics:
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"
- The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
- The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
- The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
- The following Abilities get the following buffs:
- Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
- Sand Rush now triples the Pokémon's Speed.
- Sand Stream costs 3 less Energy to activate.
- Sand Veil's 20% Evasion boost is now flat.
- The following Items get the following buffs:
- Binding Band now triples the residual damage dealt by trapping moves.
- Choice Band now doubles the holder's Attack.
- Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
- Muscle Band now increases the BAP of Physical attacks by 2.
- Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
- RageCandyBar's boost is now permanent until the Pokémon switches out.
- Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
- Soft Sand now increases the final damage of Ground-Type attacks by 6.
Anyone?
Could you make it 35? Then I'm in
Ok takin'
Items = On
Switch = Ok
Two Abilities
Its_A_Random's Team!

Flygon [Hieratic] (M)
NATURE: Hasty (+15% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (30/85)
PHYSICAL
Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Faint Attack
Feint
Fly
Rock Slide
Sand Tomb
Superpower
U-Turn
SPECIAL
Dragonbreath
Earth Power
Flamethrower
Giga Drain
Gust
Hyper Beam
Mud-Slap
Signal Beam
Sonicboom
Solarbeam
OTHER
Endure
Protect
Roost
Sand-Attack
Sandstorm
Substitute
Toxic

Mamoswine [Frostbite] (F)
NATURE: Hasty (+10% Accuracy)
TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage.
STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 2/5
ATTACKS (28/80)
PHYSICAL
Avalanche
Body Slam
Bulldoze
Double Hit
Earthquake
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Peck
Rock Slide
Tackle
SPECIAL
Ancientpower
Blizzard
Hidden Power (Grass 7)
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
OTHER
Endure
Hail
Mud Sport
Odour Sleuth
Protect
Stealth Rock
Substitute

Electivire [Zaborg] (M)
NATURE: Mild
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Motor Drive: (Innate) This Pokémon nullifies any electrical attack damage & converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
STATS
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (22/97)
PHYSICAL
Cross Chop
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Thunderpunch
SPECIAL
Discharge
Electro Ball
Focus Blast
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch
OTHER
Leer
Light Screen
Protect
Rain Dance
Substitute

Klinklang [Geargia] (-)
NATURE: Hasty (+12% Accuracy)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (27/46)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
Wild Charge
SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
OTHER
Autotomise
Charge
Lock-On
Magic Coat
Magnet Rise
Metal Sound
Protect
Rest
Screech
Shift Gear
Sleep Talk
Substitute
Toxic
Gerard's Team!
Eden (Delcatty) {♀}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Abilities:
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 60 (-)
SC: 1
WC: 2
BST: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
Attacks: 22
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell
Sucker Punch
Wish
Zen Headbutt
Facade
Solarbeam
Payback
Giga Impact
Double Team
Type: Normal
- Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
- Normalize: (Innate)
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
- Wonder Skin: (Innate)
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 60 (-)
SC: 1
WC: 2
BST: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
Attacks: 22
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell
Sucker Punch
Wish
Zen Headbutt
Facade
Solarbeam
Payback
Giga Impact
Double Team
Pandora (Misdreavus) {♀}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
Abilities:
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (-)
SC: 4
WC: 6
BST: 22
EC: 6 / 6
MC: 0
DC: - / -
Attacks: 13
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball
Incinerate

Type: Ghost
- Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
- Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (-)
SC: 4
WC: 6
BST: 22
EC: 6 / 6
MC: 0
DC: - / -
Attacks: 13
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Nessarose (Alakazam) {♂}
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Psychic
Abilities:
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BST: 18
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 23
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Guard Split
Light Screen
Encore
Magic Coat
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast

Type: Psychic
- Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BST: 18
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 23
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Guard Split
Light Screen
Encore
Magic Coat
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Maureen (Azumarill) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Abilities:
Stats:
HP: 100
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BST: 16
EC: 9 / 9
MC: 3
DC: 5 / 5
Attacks: 13
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
Encore
Muddy Water
Soak
Ice Punch
Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard

Type: Water
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Huge Power: (Innate)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
- Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BST: 16
EC: 9 / 9
MC: 3
DC: 5 / 5
Attacks: 13
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
Encore
Muddy Water
Soak
Ice Punch
Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Might slip in some flavour here...
Order of Operations:
Its_A_Random Releases Mons, Specifying Abilities and Items
Gerard Releases, Specifying Abilities and Items, then Orders
Its_A_Random Orders
I Ref