The Team:
I am considering switching Metagross for a Scizor to remove the ground weakness but should i do it?
The Lead
Ability: Pressure
Nature: Modest
EVs: 40Atk 252SpA 216Spe
-Flamethrower-
-Air Slash-
-HP Ice-
-U Turn-
Description: This is a special lead Moltres that I designed made specifically to counter Azelf, Aerodactyl, Metagross and Roserade. I am not sure if this EV spread can outspeed Aerodactyl, altough I said so I didn't come across one. The way it counters Aerodactyl and posibly Dragons is by HP Ice. U-Turn on anything named Azelf (or when you see a sprite of Azelf) for some serious damage altough the nature might not be able to do so. Most lead Roserade lead with Powder then Toxic Spikes, but if you can manage to get a flinch off of the Air Slash the Roserade is dead (assuming it has Focus Sash). Flamethrower stands there for a solid STAB. Some things I might consider changing on this pokemon is the nature and changing the HP Ice to HP Grass.
Electic attacks go to Dugtrio, Magnezone and Tangrowth
Synergy:
+ A Scarfer
+ KOs many common leads
+ It can U-Turn
The Steel Counter
Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 252SpA 200Spe 56HP
-HP Fire-
-Thunderbolt-
-Substitute-
-Magnet Rise-
Description: This thing comes in and counters everything Steel. HP Fire is a mighty move for taking down steels such as Bronzong. Thunderbolt serves me to add more punch to the masacre of Skarmory. This is a fun EV Spread and it works for me:) Substitute protects you from any Status. It has Magnet Rise to Evade Earthquakes/Powers. Altough this set has problems with the numerus Flygons. It's better to switch in the Dugtrio against something like Jirachi and Metagross because Magnezone gets owned by them (Jirachi doesn't own him always).
Ground attacks are switched to Moltres
Fighting attacks go to Moltres and Tentacruel
Fire attacks go to Moltres and Tentacruel
Synergy:
+The steel Trapper
+Has the most resistances
+It isn't afraid of something slower statusing it.
+It can get in easy
The Revenge Killer
Choice Band/Focus Sash
Ability: Arena Trap
Nature: Jolly/Adamant
EVs: 252Atk 252Spe 6HP
-Earthquake-
-Rock Slide/Stone Edge-
-Aerial Ace-
-Pursuit-
Description: Ahhh... the best revenge killer there is. I have been using the Choice Band one on my team but I am testing out Dugtrio with Focus Sash. Earthquake will absolutely destroy Heatrans and Magnezones. Now on the Choice Bandset I use Rock Slide because it can't afford to miss being frail as it is. But on the other side with Focus Sash I'm not too worried about missing with Stone Edge. Aerial Ace is just a filler, while Pursuit hits escaping flyers and Levitators namely Gengar. When using the Choice Band set I use the Jolly nature because my attack is already boosted, but when using the Focus Sash i need all the power I can get.
Ice attacks go to Tentacruel, Magnezone and Metagross.
Water attacks go to Tentacruel an Tangrowth.
Grass attacks go to Moltres, Magnezone and Metagross.
Synergy:
+The Revenge killer
+The Trapper
The Late Game Sweeper
Life Orb
Ability: Clear Body
Nature: Adamant
EVs: 252Atk 132Spe 126HP
-Agility-
-Meteor Mash-
-Ice Punch/Earthquake-
-Thunderpunch-
Description: This Metagross should be used in the late game when everything is weakend. Since this is supposed to be a late game sweeper it doesn't need Explosion. When it gets in on something that does squat to it it first Agilitys and then attempts to sweep the rest. Meteor Mash is the oblivous STAB and a great move. Thunderpunch is there to take out some bulky waters and Gyarados. I'm having a debate between Ice Punch and Earthquake. With Ice Punch I can easiliy OHKO the Dragons and KO Gliscor. With Earthquake I gain the Ability to OHKO other Metagross, Magnezone and Heatran.
Fire moves go to Moltres and Tentacruel.
Ground moves go to Tangrowth and Moltres.
Synergy:
+The late game sweeper
+Can get in easy
The physical wall
Leftovers
Ability: Leaf Guard
Nature: Impish
EVs: 252HP 176Def 80Atk
-Knock Off-
-Sleep Powder-
-Leech Seed-
-Power Whip-
Description: The physical wall of the team. This Tangrowth can get very annoying once it Knocks Off everything of your opponents team that doesn't have Sticky Hold. But wait the annoying only begin here why not make them go to slle with Sleep Powder to make a switch. Or better yet regain your health at the cost of theirs with Leech Seed. It will be realy rare when someone gets Knocked Off, Sleep Powdered and Leech Seeded. However it is very nice to even pull of one of the moves. But it has to have Power Whip on it only because it will get Taunted by something like Gyarados and then have Gyarados have a attempt to sweep.
Poison attacks go to Magnezone, Metagross and Tentacruel
Fire attacks go to Moltres and Tentacruel
Ice attacks go to Metagross Magnezone and Tentacruel
Flying attacks go to Magnezone and Metagross
Bug attacks go to Moltres, Tentacruel, Metagross and Magnezone.
Synergy:
+Sleeper
+Item Remover
+Annoyer
The special wall
BlackSludge
Ability: Liquid Ooze
Nature: Bold
EVs: 252HP 176Def 80SpD
-Rapid Spin-
-Toxic Spikes-
-Surf-
-Ice Beam-
Description: This guy is key if I have the Focus Sash Dugtrio because othervise his Sash will be ruined. While it can Rapid Spin other rocks and spikes away it can set up it's own Toxic Spikes. Surf provides the oblivous STAB and the only water type move in the team. Ice Beam is there to take care of Dragons, Gliscor and such. I gave it BlackSludge as a item because of the so many freaking trickers in this metagame so Alakazam can cry now. It's nature is Bold because it need as much physical defense while maintaining it's special defense.
Ground attacks go to Tangrowth and Moltres
Psychic attacks go to Magnezone
Electric attacks go to Tangrowth, Dugtrio and Magnezone
Synergy:
-The Spinner
-The Spiker
-The substitute for trick
The main idea for this team is to make sure that Metagross can sweep






I am considering switching Metagross for a Scizor to remove the ground weakness but should i do it?
The Lead

Ability: Pressure
Nature: Modest
EVs: 40Atk 252SpA 216Spe
-Flamethrower-
-Air Slash-
-HP Ice-
-U Turn-
Description: This is a special lead Moltres that I designed made specifically to counter Azelf, Aerodactyl, Metagross and Roserade. I am not sure if this EV spread can outspeed Aerodactyl, altough I said so I didn't come across one. The way it counters Aerodactyl and posibly Dragons is by HP Ice. U-Turn on anything named Azelf (or when you see a sprite of Azelf) for some serious damage altough the nature might not be able to do so. Most lead Roserade lead with Powder then Toxic Spikes, but if you can manage to get a flinch off of the Air Slash the Roserade is dead (assuming it has Focus Sash). Flamethrower stands there for a solid STAB. Some things I might consider changing on this pokemon is the nature and changing the HP Ice to HP Grass.
Electic attacks go to Dugtrio, Magnezone and Tangrowth
Synergy:
+ A Scarfer
+ KOs many common leads
+ It can U-Turn
The Steel Counter

Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 252SpA 200Spe 56HP
-HP Fire-
-Thunderbolt-
-Substitute-
-Magnet Rise-
Description: This thing comes in and counters everything Steel. HP Fire is a mighty move for taking down steels such as Bronzong. Thunderbolt serves me to add more punch to the masacre of Skarmory. This is a fun EV Spread and it works for me:) Substitute protects you from any Status. It has Magnet Rise to Evade Earthquakes/Powers. Altough this set has problems with the numerus Flygons. It's better to switch in the Dugtrio against something like Jirachi and Metagross because Magnezone gets owned by them (Jirachi doesn't own him always).
Ground attacks are switched to Moltres
Fighting attacks go to Moltres and Tentacruel
Fire attacks go to Moltres and Tentacruel
Synergy:
+The steel Trapper
+Has the most resistances
+It isn't afraid of something slower statusing it.
+It can get in easy
The Revenge Killer

Choice Band/Focus Sash
Ability: Arena Trap
Nature: Jolly/Adamant
EVs: 252Atk 252Spe 6HP
-Earthquake-
-Rock Slide/Stone Edge-
-Aerial Ace-
-Pursuit-
Description: Ahhh... the best revenge killer there is. I have been using the Choice Band one on my team but I am testing out Dugtrio with Focus Sash. Earthquake will absolutely destroy Heatrans and Magnezones. Now on the Choice Bandset I use Rock Slide because it can't afford to miss being frail as it is. But on the other side with Focus Sash I'm not too worried about missing with Stone Edge. Aerial Ace is just a filler, while Pursuit hits escaping flyers and Levitators namely Gengar. When using the Choice Band set I use the Jolly nature because my attack is already boosted, but when using the Focus Sash i need all the power I can get.
Ice attacks go to Tentacruel, Magnezone and Metagross.
Water attacks go to Tentacruel an Tangrowth.
Grass attacks go to Moltres, Magnezone and Metagross.
Synergy:
+The Revenge killer
+The Trapper
The Late Game Sweeper

Life Orb
Ability: Clear Body
Nature: Adamant
EVs: 252Atk 132Spe 126HP
-Agility-
-Meteor Mash-
-Ice Punch/Earthquake-
-Thunderpunch-
Description: This Metagross should be used in the late game when everything is weakend. Since this is supposed to be a late game sweeper it doesn't need Explosion. When it gets in on something that does squat to it it first Agilitys and then attempts to sweep the rest. Meteor Mash is the oblivous STAB and a great move. Thunderpunch is there to take out some bulky waters and Gyarados. I'm having a debate between Ice Punch and Earthquake. With Ice Punch I can easiliy OHKO the Dragons and KO Gliscor. With Earthquake I gain the Ability to OHKO other Metagross, Magnezone and Heatran.
Fire moves go to Moltres and Tentacruel.
Ground moves go to Tangrowth and Moltres.
Synergy:
+The late game sweeper
+Can get in easy
The physical wall

Leftovers
Ability: Leaf Guard
Nature: Impish
EVs: 252HP 176Def 80Atk
-Knock Off-
-Sleep Powder-
-Leech Seed-
-Power Whip-
Description: The physical wall of the team. This Tangrowth can get very annoying once it Knocks Off everything of your opponents team that doesn't have Sticky Hold. But wait the annoying only begin here why not make them go to slle with Sleep Powder to make a switch. Or better yet regain your health at the cost of theirs with Leech Seed. It will be realy rare when someone gets Knocked Off, Sleep Powdered and Leech Seeded. However it is very nice to even pull of one of the moves. But it has to have Power Whip on it only because it will get Taunted by something like Gyarados and then have Gyarados have a attempt to sweep.
Poison attacks go to Magnezone, Metagross and Tentacruel
Fire attacks go to Moltres and Tentacruel
Ice attacks go to Metagross Magnezone and Tentacruel
Flying attacks go to Magnezone and Metagross
Bug attacks go to Moltres, Tentacruel, Metagross and Magnezone.
Synergy:
+Sleeper
+Item Remover
+Annoyer
The special wall

BlackSludge
Ability: Liquid Ooze
Nature: Bold
EVs: 252HP 176Def 80SpD
-Rapid Spin-
-Toxic Spikes-
-Surf-
-Ice Beam-
Description: This guy is key if I have the Focus Sash Dugtrio because othervise his Sash will be ruined. While it can Rapid Spin other rocks and spikes away it can set up it's own Toxic Spikes. Surf provides the oblivous STAB and the only water type move in the team. Ice Beam is there to take care of Dragons, Gliscor and such. I gave it BlackSludge as a item because of the so many freaking trickers in this metagame so Alakazam can cry now. It's nature is Bold because it need as much physical defense while maintaining it's special defense.
Ground attacks go to Tangrowth and Moltres
Psychic attacks go to Magnezone
Electric attacks go to Tangrowth, Dugtrio and Magnezone
Synergy:
-The Spinner
-The Spiker
-The substitute for trick
The main idea for this team is to make sure that Metagross can sweep