
Testing the Waters
~A Return to VGC~






Hey everyone! It's been such a long time since I last played Pokemon, or VGC for that matter, so I thought I'd have a go at seeing what sort of team I can make in this new format. Since legendaries are back, it seemed right to return to VGC this year given how much I loved playing in 2016.
Team-building Process



Given that the metagame is centralized around combinations of 2 of the most powerful legendaries available, I decided that Dusk-Mane Necrozma and Kyogre had the most potential. Being able to check a Xerneas set up, whilst providing a decent counter to Kyogre meant that the biggest threats to the two were legendaries of a slightly lower calibre, such as Yveltal and Ho-Oh. I also really loved the idea of using a PsySpam core inside Trick Room, as this would allow Necrozma-DM to gain access to greater offense and defense from turn one.





Now I needed a defensive core. Kyogre/Incineroar/Ferrothorn all have incredible synergy and function well inside and out of trick room conditions. Incineroar provided excellent support for a Trick Room set up in Fake Out+Intimidate, and Ferrothorn allowed for better late-game coverage against Kyogre and Xerneas.






Given the slower nature of the team, I chose Tapu Koko to help alleviate the weakness against Yveltal and Ho-Oh outside of Trick Room. It also helps gain leverage over other Tapus with Electric Surge, allowing Incineroar to use Fake Out if Psychic Terrain is active.
The Team

Necrozma-Dusk-Mane @ Psychic Seed
Ability: Prism Armor
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Photon Geyser
- Sunsteel Strike
- Trick Room
- Protect
I'll keep the descriptions brief - Psychic Seed capitalizes on Psychic Terrain, which helps against special attacking threats like Kyogre. The EV spread is pretty self-explanatory, capitalizing on bulk and offense whilst maximizing speed under Trick Room, if you have any suggestions for improvement please let me know.
- 252+ Atk Dusk Mane Necrozma Photon Geyser vs. 4 HP / 0 Def Kyogre in Psychic Terrain: 177-208 (100.5 - 118.1%) -- guaranteed OHKO
- 252+ Atk Dusk Mane Necrozma Sunsteel Strike vs. 4 HP / 0 Def Xerneas: 224-266 (110.8 - 131.6%) -- guaranteed OHKO

Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 164 Def / 36 SpA / 52 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Nature's Madness
- Protect
No Z-Crystal really hurts this little guy. I chose to run a slower, bulkier variant for better use inside Trick Room conditions, which helps it spam powerful Psyshocks alongside Necrozma-DM. Even so it's more of a terrain setter than anything else, so nothing too out of the blue here. Again, feel free to make suggestions if you disagree.
- 36+ SpA Life Orb Tapu Lele Moonblast vs. 4 HP / 0 SpD Yveltal: 203-242 (100.4 - 119.8%) -- guaranteed OHKO
- 252+ SpA Kyogre Water Spout (150 BP) vs. 252 HP / 52 SpD Tapu Lele in Rain: 150-177 (84.7 - 100%) -- 6.3% chance to OHKO
- -1 252+ Atk Dusk Mane Necrozma Sunsteel Strike vs. 252 HP / 164 Def Tapu Lele: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO

Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 4 Def / 12 SpA / 236 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Scald
- Thunder
- Protect
Bulky Kyogre. More bulk helps Kyogre clean up in the late game, gaining a favourable matchup against other Kyogre. Scald hits through Wide Guard for massive damage, plus the burn chance is always satisfying. EVs optimised against Xerneas/Necrozma-DM/Kyogre with the rest dumped into SpA/Spe.
- 252+ Atk Dusk Mane Necrozma Photon Geyser vs. 252 HP / 4 Def Kyogre in Psychic Terrain: 175-207 (84.5 - 100%) -- 6.3% chance to OHKO
- +2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 252 HP / 236 SpD Kyogre: 85-102 (41 - 49.2%) -- guaranteed 3HKO
- +2 252 SpA Xerneas Grass Knot (120 BP) vs. 252 HP / 236 SpD Kyogre: 174-206 (84 - 99.5%) -- guaranteed 2HKO
- 252 SpA Kyogre Thunder vs. 252 HP / 236 SpD Kyogre: 90-106 (43.4 - 51.2%) -- 3.1% chance to 2HKO

Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 228 Atk / 4 Def / 4 SpD / 20 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Snarl
Having not played VGC for about 2 years, it's fascinating to see Pokemon like Incineroar rise to power. The set is pretty self explanatory - Fake Out support with Snarl for stuff like Xerneas. It gets access to Roar too, which is fun to play around with against opposing TR/Set-ups, but it means sacrificing Assault Vest. Otherwise, pretty standard all round. 20 Spe allows it to outspeed 4 Spe Tyranitar/Celesteela and min speed Cresselia, and the rest is dumped into Atk/Def/SpD.
- 252 SpA Kyogre Origin Pulse vs. 252 HP / 4 SpD Assault Vest Incineroar in Rain: 168-200 (83.1 - 99%) -- guaranteed 2HKO
- +2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 4 SpD Assault Vest Incineroar: 172-204 (85.1 - 100.9%) -- 6.3% chance to OHKO

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 228 Atk / 28 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
One of the best anti-meta Pokemon. It handles Xerneas, Kyogre, Necrozma-DM, the Tapus... Plus, it has fantastic synergy with the whole of the team. Pretty standard set, with just enough investment to OHKO most Kyogre.
- 228 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Kyogre: 176-210 (100 - 119.3%) -- guaranteed OHKO

Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Nature's Madness
- Volt Switch
- Protect
Finally, Koko. Standard set and spread, Nature's Madness again coming in handy due to lack of Z-Crystals. It also helps a lot against Lightningrod users in the matchup against teams with Yveltal or Ho-Oh.
And there you have it! Loving this new season already, I can't wait to see what you guys think of the team and the metagame :)
Necrozma-Dusk-Mane @ Psychic Seed
Ability: Prism Armor
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Photon Geyser
- Sunsteel Strike
- Trick Room
- Protect
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 164 Def / 36 SpA / 52 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Nature's Madness
- Protect
Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 4 Def / 12 SpA / 236 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Scald
- Thunder
- Protect
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 228 Atk / 4 Def / 4 SpD / 20 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Snarl
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 228 Atk / 28 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Nature's Madness
- Volt Switch
- Protect
Ability: Prism Armor
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Photon Geyser
- Sunsteel Strike
- Trick Room
- Protect
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 164 Def / 36 SpA / 52 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Nature's Madness
- Protect
Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 4 Def / 12 SpA / 236 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Scald
- Thunder
- Protect
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 228 Atk / 4 Def / 4 SpD / 20 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Snarl
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 228 Atk / 28 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Nature's Madness
- Volt Switch
- Protect