ORAS OU Testing, VGC & Beyond - Team of Asgardians

So, what is your impression of my team?

  • Needs work.

    Votes: 4 57.1%
  • Bad choices.

    Votes: 3 42.9%
  • Halfway decent.

    Votes: 2 28.6%

  • Total voters
    7
Hello, everyone, one and all. This is my first post here. And this will be the first team I will have showcased on Smogon. I have only recently figured things out like "Team Cores", and things of that nature.This does make me eager to learn, but, this is just so you know why I don't mention things like that. Moving on. I have played with this team for the past four months, but, I am prone to mistakes sometimes. So I am simply going to post what I have here, and respond accordingly. This was originally meant for VGC, maybe ORAS, though I can also mold this team for Singles. I will just start, no more introduction.

Brother Thor (Rotom-Frost) @ Lum Berry
Ability: Levitate
EVs: 252 Def / 252 SpA/ 4 Speed
Modest Nature
- Volt Switch
- Blizzard
- Pain Split
- Shadow Ball

(I love Rotom, it's one of my favorites. For singles, it's able to give me an ice-type moves, as well as having levitate to protect itself. Blizzard comes in handy for flying and dragon types, plus being able to stall with Pain Split. Also, I do like to switch in Thor to Earthquakes, of course. I do realize it has a problem with fighting types, which is why I've trained it in defense. The Lum Berry is there so Thor is not crippled by any status effects.)

Knight Freyr (Gardevoir) (F) @ Wise Glasses
Ability: Synchronize
EVs: 252 Sp.Atk/ 252 Sp.Def/ 4 Speed
Timid Nature
- Future Sight
- Moonblast
- Wish
- Grass Knot

(I used to hate Mega Gardevoir for breaking through plenty of my teams. I hated Hyper Voice, I couldn't think my way out of it. I realize why it was used now, though. I do understand that Gardevoir might not be someone's first choice for a special wall. It was not my first choice, but I wanted a special wall and a wish maker, and Gardevoir fulfills both roles easily. I don't really approve of using Choice Specs when attacking, so I have used Wise Glasses instead.With Specially Defensive Bulk, Wish for healing, and Future Sight for surprise attacks, I appreciate Gardevoir now. Not as Mega Evolution, though, since my Charizard fits that slot.)

Queen Sol X (Charizard) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Speed
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

(My Mega Evolution, Mega Charizard X. A obvious Dragon Dancer, great for taking Wishes for setting up sweeps. Cause I know that in a bad situation, Mega Charizard X is sometimes frail. I understand that. I think the rest of set speaks for itself, but feel free to ask.)

Yggdrasil IV (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Modest Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

(Ferrothorn was another Pokemon I didn't like, but, with it being from Unova, it was not long before I took a shine to it. Designed to punish reckless physical attackers with both Iron Barbs and Rocky Helmet, Yggdrasil makes the World Tree proud. Leech Seed for opponents who like to stay in, hazards for hazards.)

Killer Iounn (Dragonite) (F) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Speed
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Waterfall

(Weakness Policy was a item I did not get through my initial play through of Pokemon Y. After "discovering" Multiscale, I finally got it, and have resolved to place a Dragonite upon all of my teams from that point on. I love this strategy: switch in a Dragonite to a supereffective Ice or Dragon type move to take advantage of Multiscale and activate the Weakness Policy. Fire Punch and Waterfall for coverage, since Father Odin takes care of Earthquake. All in all, one of the best points of this team, in my opinion.)

Father Odin (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Return

(Last, a rapid spinner, the only rapid spinner I feel like I can use: Excadrill. Father Odin does what he does best: killing like a revenge killer should. With a Choice Scarf, It can outspeed problems, and lower their speed with Rock Tomb, so that the next Pokemon in line can outspeed it, just in case. Return is just there for extra killing power, honestly.)


(So that my team, don't judge too harshly. The point of this team is to chip away at the opponent enough for Gardevoir to come through with both Moonblast and Future Sight, or for Mega Charizard X to do a physical sweep through the remnants of my opponents team. If we happen to be talking doubles, this team is meant for making quick, aggressive plays of strength for late game sweeps with either the team of Mega Charizard X and Dragonite, or Excadrill and Rotom-Frost.
If you happen to be curious about the nicknames I have chosen for my, they are named after Norse Gods, you know, Thor, Odin, Loki. Thought that would make them unique.)
 
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Hi there,
The first major change id make is changing gardevoir to chansey with eviolite as it is possibly the best wish maker in the meta combined with its massive hp and massive sp def when combined with eviolite.

The second major change would be swapping rotom frost for kyurem black as it is better in all stats i believe and if you run it as a max speed variant you can sweep teams

A minor change would be changibg ferrothorns nature to impish and having 0 speed ivs on it

Next you should have dd, thunderpunch,dragon claw and extremespeed on your dnite for more coverage and priority

Excadrill should have attacks as follows eq, rock slide, iron head, x-scizor

Post any changes you make and ill help out later, thanjs for reading
 
Rotom Freeze has the best set I can think of, Gardevoir as a special wall with wish and calm mind is a good choice, since most will assume it is a Mega and switch out. So maybe replace Future Sight with Calm Mind and instead of Wise Glasses go with Leftovers. Mega Charizard X is looking good, so no problems there. Ferrothorn has some good moves to take advantage of some frailer Water and Fairy types. The Classic Multiscale Weakness Policy Dragonite is Good, but maybe have Aqua Tail instead Of Waterfall if you want more power. And for Excadrill, give it Life Orb or Leftovers, replace Return with either Swords Dance or even shadow claw.
 
Rotom Freeze has the best set I can think of, Gardevoir as a special wall with wish and calm mind is a good choice, since most will assume it is a Mega and switch out. So maybe replace Future Sight with Calm Mind and instead of Wise Glasses go with Leftovers. Mega Charizard X is looking good, so no problems there. Ferrothorn has some good moves to take advantage of some frailer Water and Fairy types. The Classic Multiscale Weakness Policy Dragonite is Good, but maybe have Aqua Tail instead Of Waterfall if you want more power. And for Excadrill, give it Life Orb or Leftovers, replace Return with either Swords Dance or even shadow claw.



I have already switched Excadrill's Return for Shadow Claw, and will switch it's item to Life Orb, it makes sense. I'll keep the Waterfall on the Dragonite, since I hate when things miss, and Calm Mind for Gardevoir is a good idea. All in all, I thank both you and Scorpion for commenting. Cheers!
 
Hey Robert Robinson, I like the DragSpam + Excadrill core.

One issue I see with this offensive core however is that it can't break through Quagsire and doesn't immediately pressure walls such as Hippowdon and Landorus-Therian to the point that you clear the way for something to sweep. To help with this, I think you should run Choice Band > Weakness Policy on Dragonite. This allows you to 2HKO walls such as Skarmory, Slowbro, Hippowdon, Quagsire, Landorus-T, and etc. off the bat to help Zard X and Excadrill have an easier time cleaning late game.
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 144+ Def Hippowdon: 231-273 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Dragonite Outrage vs. 240 HP / 252+ Def Landorus-T: 169-201 (44.5 - 53%) -- 85.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 252+ Def Skarmory: 158-186 (47.3 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 232+ Def Slowbro: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Quagsire: 264-312 (67 - 79.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
You should also run Jolly > Adamant on your Zard X to be able to outspeed and OHKO Scarfers such as Excadrill, Kyurem-Black, and (most importantly) Landorus-T before they get the chance to hit and OHKO you. The change in damage output really isn't noticeable or significant, and the extra bit of speed is great for guaranteeing a sweep.

A hole that I see in your team defensively is that you have no counterplay to an opposing Jolly Zard X, which can easily set up on a Choice locked Excadrill or Ferrothorn and sweep with no opposition. To help with this, and to take a more offensive approach with Excadrill, you should run Hippowdon > Ferrothorn to be able to check opposing Zard X, as well as M-Manectric, Thundurus, Talonflame, and Bisharp which threaten your team quite a bit. Hippowdon also provides Sand for Excadrill to be able to run Sand Rush and be an efficient revenge killer.

Now to be able to patch up the holes from replacing Ferrothorn such as having an answer to the Latis, as well as providing you with an answer to Keldeo and Serperior which have a field day against your team otherwise, you should run Assault Vest Tornadus-T > Gardevoir, and run Rotom-Wash > Rotom-Frost for a water resist and an answer to opposing Sand Rush Excadrill. This also provides you with an Azumarill answer in place of Ferrothorn.

In short:

149.png
Choice Band Dragonite > Weakness Policy Dragonite
006-mega-x.png
Jolly Zard X > Adamant Zard X
530.png
Sand Rush Excadrill > Mold Breaker Excadrill
450.png
Hippowdon > Ferrothorn
641-therian.png
Assault Vest Tornadus-Therian > Gardevoir
479-wash.png
Rotom-Wash > Rotom-Frost

Queen Sol X (Charizard) (F) @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Killer Iounn (Dragonite) (F) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Fire Punch

Father Odin (Excadrill) (M) @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind / Stone Edge
- Slack Off

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
- Knock Off
- Hurricane
- Focus Blast
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Hope i was able to help!
 
Most of celes's changes are pretty good and I agree with them. Particularly, Hippowdon is an excellent choice for your team for multiple reasons, however, I would run it over Gardevoir as opposed to Ferrothorn since it's a lot more important for your team, given that it checks Water-types and Fairies which seem pretty threatening, and Gardevoir honestly barely does anything. It also lets you run Spikes on Ferrothorn, which work very well combine with Excadrill's access to Rapid Spin. I'll try to take a slightly different approach with the team than celes did, this one is going to be a bit more offensively driven.

As mentioned before Rotom-F is really bad in OU for a number of reasons. While switching to Rotom-W is a pretty obvious fix, it seems to me that you're running Rotom-F more offensively than anything, given its EV investement. It's pretty bad offensively though, due to its low speed and lasking power, so if anything, I would replace it for Thundurus, who not only ats as a powerful, offensive Electric-type with BoltBeam coverage and a Ground immunity, bit can also lure Hippowdn for XZard to sweep more easily.

Now, compared to the Rotom-W version, this variant is a lot weaker to Azumarill, particularly Belly Drum variants which can OHKO Ferrothorn with +6 Knock Off. You also seem a tad weak to Keldeo given that, of your two water resists, one is wea kto SR and hates Scald burns, and the other gets OHKOed by Secret Sword. You could try Serperior over Ferrothorn, especially since it anihilates bulky Grounds and Waters for Excadrill and can also lure Heatran for XZard if you choose HP Ground on it. Another option would be Offensive Celebi, which can more easily switch into Azumarill and has a better movepool. You can even run Shaymin which has a better main STAB in Seed Flare, although it benefits less from the surprise effect and doesn't check Keldeo at all unlike Celebi.
The big problem with this is that it makes you weaker to Fairies since you only have one resist now, and it almost entirely reliaes on Sand being up to check some of the more offensive Fairies which is a bit of a problem. Not too sure how to fix that without removing an important aspect of your team, or going for a more reliable Fairy check like Klefki, Jirachi or Scizor over Excadrill which would have you lose a great win condition. If you want to keep Ferrothorn on the grounds that it makes you more resisatnt to Fairies then that's defenitely understandable.

But one thing you should IMO defenitely try is Latios over Dragonite. Not only does this make you less weak to Azumarill, since unlike Dragonite, Latios can hit Azumarill neutrally with its STAB (or SR with Thunderbolt), it's yet another option to lure Heatran for XZard, or Skarm+Ferro for Exca. It's also a more reliable hazard remover than Excadrill (although I guess it does remove Ferro's Spikes), and frees up a moveslot on it so that it can run Swords Dance. Also helps vs stuff like Keldeo and Conkelurr which can be very difficult for you to handle so overall this seems like a solid pick for your team.

ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Spikes

thundurus.gif

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot

serperior.gif

Serperior @ Life Orb / Meadow Plate
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire] / Hidden Power [Ground]
- Dragon Pulse
- Taunt

celebi.gif

Celebi @ Life Orb / Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Earth Power
- Hidden Power [Fire] / Psychic
- Recover

shaymin.gif

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Earth Power
- Hidden Power [Fire]
- Rest

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid / Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake / Hidden Power [Fire]
- Defog / Roost

Speaking of which, I completely agree with running Hippowdon somewhere on your team, since it really helps against powerful physical attackers as well as inducing sand for Excadrill.
 
Hey Robert Robinson, I like the DragSpam + Excadrill core.

One issue I see with this offensive core however is that it can't break through Quagsire and doesn't immediately pressure walls such as Hippowdon and Landorus-Therian to the point that you clear the way for something to sweep. To help with this, I think you should run Choice Band > Weakness Policy on Dragonite. This allows you to 2HKO walls such as Skarmory, Slowbro, Hippowdon, Quagsire, Landorus-T, and etc. off the bat to help Zard X and Excadrill have an easier time cleaning late game.
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 144+ Def Hippowdon: 231-273 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Dragonite Outrage vs. 240 HP / 252+ Def Landorus-T: 169-201 (44.5 - 53%) -- 85.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 252+ Def Skarmory: 158-186 (47.3 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 232+ Def Slowbro: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Quagsire: 264-312 (67 - 79.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
You should also run Jolly > Adamant on your Zard X to be able to outspeed and OHKO Scarfers such as Excadrill, Kyurem-Black, and (most importantly) Landorus-T before they get the chance to hit and OHKO you. The change in damage output really isn't noticeable or significant, and the extra bit of speed is great for guaranteeing a sweep.

A hole that I see in your team defensively is that you have no counterplay to an opposing Jolly Zard X, which can easily set up on a Choice locked Excadrill or Ferrothorn and sweep with no opposition. To help with this, and to take a more offensive approach with Excadrill, you should run Hippowdon > Ferrothorn to be able to check opposing Zard X, as well as M-Manectric, Thundurus, Talonflame, and Bisharp which threaten your team quite a bit. Hippowdon also provides Sand for Excadrill to be able to run Sand Rush and be an efficient revenge killer.

Now to be able to patch up the holes from replacing Ferrothorn such as having an answer to the Latis, as well as providing you with an answer to Keldeo and Serperior which have a field day against your team otherwise, you should run Assault Vest Tornadus-T > Gardevoir, and run Rotom-Wash > Rotom-Frost for a water resist and an answer to opposing Sand Rush Excadrill. This also provides you with an Azumarill answer in place of Ferrothorn.

In short:

149.png
Choice Band Dragonite > Weakness Policy Dragonite
006-mega-x.png
Jolly Zard X > Adamant Zard X
530.png
Sand Rush Excadrill > Mold Breaker Excadrill
450.png
Hippowdon > Ferrothorn
641-therian.png
Assault Vest Tornadus-Therian > Gardevoir
479-wash.png
Rotom-Wash > Rotom-Frost

Queen Sol X (Charizard) (F) @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Killer Iounn (Dragonite) (F) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Fire Punch

Father Odin (Excadrill) (M) @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind / Stone Edge
- Slack Off

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
- Knock Off
- Hurricane
- Focus Blast
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Hope i was able to help!




I thank for your time in judging what Ive posted. Although my policy is to match my Pokemon Showdown team with my in-game team, you giving me the math really leaves me no room to argue. BUT, I'll go over everything you said.
- Can't argue with the math you gave about my Dragonite. I like being able to choose moves though, I'll have to adapt and be ready to switch in with Dragonite Banded.
- I don't really feel like having Adamant Nature is worth it for my Excadrill, honestly. But, I see why'd this would be a good choice. I wouldn't go for the Air Ballon, so Life Orb is best for me.
- Hippodown is good, I've always worried about the guy. I guess since I am already running a Pokemon good for sand teams, placing Hippodown in here is a great idea, with it having access to Slack Off.
- Here's one guy I love to see, since he is from my favorite generation, but, I simply don't like using. He is a good, all around Pokemon, but, I just have a policy using a Pokemon like him. The set is nearly perfect, from my side of things....
-Ah, Rotom! Another Pokemon I like! My Rotom-Frost was originally a Rotom-Wash, but I changed it to compensate for things like Serperior and Ferrothorn, in case My Queen has been Checkmated.
So, again, I thank you for your opinion, especially since you put math to back up with it. I might ask you to judge a team of mine again!
- Robin.
 
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