Hello, everyone, one and all. This is my first post here. And this will be the first team I will have showcased on Smogon. I have only recently figured things out like "Team Cores", and things of that nature.This does make me eager to learn, but, this is just so you know why I don't mention things like that. Moving on. I have played with this team for the past four months, but, I am prone to mistakes sometimes. So I am simply going to post what I have here, and respond accordingly. This was originally meant for VGC, maybe ORAS, though I can also mold this team for Singles. I will just start, no more introduction.
Brother Thor (Rotom-Frost) @ Lum Berry
Ability: Levitate
EVs: 252 Def / 252 SpA/ 4 Speed
Modest Nature
- Volt Switch
- Blizzard
- Pain Split
- Shadow Ball
(I love Rotom, it's one of my favorites. For singles, it's able to give me an ice-type moves, as well as having levitate to protect itself. Blizzard comes in handy for flying and dragon types, plus being able to stall with Pain Split. Also, I do like to switch in Thor to Earthquakes, of course. I do realize it has a problem with fighting types, which is why I've trained it in defense. The Lum Berry is there so Thor is not crippled by any status effects.)
Knight Freyr (Gardevoir) (F) @ Wise Glasses
Ability: Synchronize
EVs: 252 Sp.Atk/ 252 Sp.Def/ 4 Speed
Timid Nature
- Future Sight
- Moonblast
- Wish
- Grass Knot
(I used to hate Mega Gardevoir for breaking through plenty of my teams. I hated Hyper Voice, I couldn't think my way out of it. I realize why it was used now, though. I do understand that Gardevoir might not be someone's first choice for a special wall. It was not my first choice, but I wanted a special wall and a wish maker, and Gardevoir fulfills both roles easily. I don't really approve of using Choice Specs when attacking, so I have used Wise Glasses instead.With Specially Defensive Bulk, Wish for healing, and Future Sight for surprise attacks, I appreciate Gardevoir now. Not as Mega Evolution, though, since my Charizard fits that slot.)
Queen Sol X (Charizard) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Speed
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
(My Mega Evolution, Mega Charizard X. A obvious Dragon Dancer, great for taking Wishes for setting up sweeps. Cause I know that in a bad situation, Mega Charizard X is sometimes frail. I understand that. I think the rest of set speaks for itself, but feel free to ask.)
Yggdrasil IV (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Modest Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
(Ferrothorn was another Pokemon I didn't like, but, with it being from Unova, it was not long before I took a shine to it. Designed to punish reckless physical attackers with both Iron Barbs and Rocky Helmet, Yggdrasil makes the World Tree proud. Leech Seed for opponents who like to stay in, hazards for hazards.)
Killer Iounn (Dragonite) (F) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Speed
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Waterfall
(Weakness Policy was a item I did not get through my initial play through of Pokemon Y. After "discovering" Multiscale, I finally got it, and have resolved to place a Dragonite upon all of my teams from that point on. I love this strategy: switch in a Dragonite to a supereffective Ice or Dragon type move to take advantage of Multiscale and activate the Weakness Policy. Fire Punch and Waterfall for coverage, since Father Odin takes care of Earthquake. All in all, one of the best points of this team, in my opinion.)
Father Odin (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Return
(Last, a rapid spinner, the only rapid spinner I feel like I can use: Excadrill. Father Odin does what he does best: killing like a revenge killer should. With a Choice Scarf, It can outspeed problems, and lower their speed with Rock Tomb, so that the next Pokemon in line can outspeed it, just in case. Return is just there for extra killing power, honestly.)
(So that my team, don't judge too harshly. The point of this team is to chip away at the opponent enough for Gardevoir to come through with both Moonblast and Future Sight, or for Mega Charizard X to do a physical sweep through the remnants of my opponents team. If we happen to be talking doubles, this team is meant for making quick, aggressive plays of strength for late game sweeps with either the team of Mega Charizard X and Dragonite, or Excadrill and Rotom-Frost.
If you happen to be curious about the nicknames I have chosen for my, they are named after Norse Gods, you know, Thor, Odin, Loki. Thought that would make them unique.)
Brother Thor (Rotom-Frost) @ Lum Berry
Ability: Levitate
EVs: 252 Def / 252 SpA/ 4 Speed
Modest Nature
- Volt Switch
- Blizzard
- Pain Split
- Shadow Ball
(I love Rotom, it's one of my favorites. For singles, it's able to give me an ice-type moves, as well as having levitate to protect itself. Blizzard comes in handy for flying and dragon types, plus being able to stall with Pain Split. Also, I do like to switch in Thor to Earthquakes, of course. I do realize it has a problem with fighting types, which is why I've trained it in defense. The Lum Berry is there so Thor is not crippled by any status effects.)
Knight Freyr (Gardevoir) (F) @ Wise Glasses
Ability: Synchronize
EVs: 252 Sp.Atk/ 252 Sp.Def/ 4 Speed
Timid Nature
- Future Sight
- Moonblast
- Wish
- Grass Knot
(I used to hate Mega Gardevoir for breaking through plenty of my teams. I hated Hyper Voice, I couldn't think my way out of it. I realize why it was used now, though. I do understand that Gardevoir might not be someone's first choice for a special wall. It was not my first choice, but I wanted a special wall and a wish maker, and Gardevoir fulfills both roles easily. I don't really approve of using Choice Specs when attacking, so I have used Wise Glasses instead.With Specially Defensive Bulk, Wish for healing, and Future Sight for surprise attacks, I appreciate Gardevoir now. Not as Mega Evolution, though, since my Charizard fits that slot.)
Queen Sol X (Charizard) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Speed
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
(My Mega Evolution, Mega Charizard X. A obvious Dragon Dancer, great for taking Wishes for setting up sweeps. Cause I know that in a bad situation, Mega Charizard X is sometimes frail. I understand that. I think the rest of set speaks for itself, but feel free to ask.)
Yggdrasil IV (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Modest Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
(Ferrothorn was another Pokemon I didn't like, but, with it being from Unova, it was not long before I took a shine to it. Designed to punish reckless physical attackers with both Iron Barbs and Rocky Helmet, Yggdrasil makes the World Tree proud. Leech Seed for opponents who like to stay in, hazards for hazards.)
Killer Iounn (Dragonite) (F) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Speed
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Waterfall
(Weakness Policy was a item I did not get through my initial play through of Pokemon Y. After "discovering" Multiscale, I finally got it, and have resolved to place a Dragonite upon all of my teams from that point on. I love this strategy: switch in a Dragonite to a supereffective Ice or Dragon type move to take advantage of Multiscale and activate the Weakness Policy. Fire Punch and Waterfall for coverage, since Father Odin takes care of Earthquake. All in all, one of the best points of this team, in my opinion.)
Father Odin (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Return
(Last, a rapid spinner, the only rapid spinner I feel like I can use: Excadrill. Father Odin does what he does best: killing like a revenge killer should. With a Choice Scarf, It can outspeed problems, and lower their speed with Rock Tomb, so that the next Pokemon in line can outspeed it, just in case. Return is just there for extra killing power, honestly.)
(So that my team, don't judge too harshly. The point of this team is to chip away at the opponent enough for Gardevoir to come through with both Moonblast and Future Sight, or for Mega Charizard X to do a physical sweep through the remnants of my opponents team. If we happen to be talking doubles, this team is meant for making quick, aggressive plays of strength for late game sweeps with either the team of Mega Charizard X and Dragonite, or Excadrill and Rotom-Frost.
If you happen to be curious about the nicknames I have chosen for my, they are named after Norse Gods, you know, Thor, Odin, Loki. Thought that would make them unique.)
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