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hi so this is my last rmt from late bw2 metagame and i wanna post it before gen 6 comes.

so the team itself is a HO team with custap skarm core with gengar+scarfrachi to keep hazards up and offensive core of breloom+mamoswine+dragonite.

preview!
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Skarmory (OBAMA BASED GOD)(M) @ Custap Berry
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Brave Bird
- Spikes
- Stealth Rock

skarm is pretty much the best lead for a HO team right now and it functions similiarly to all the other HO leads in the past like deo forms, suicide leads etc. Basicly set rocks first turn. Taunt if you need to. Spam spikes until you die. Sturdy+custap makes it so you can get rocks and a layer of spikes almost everytime. usually on the ladder when people lead with shit like volc I use brave bird once custap activates because it OHKOs is everytime.

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Gengar (IM GOD)(M) @ Focus Sash
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Taunt
- Counter
- Destiny Bond
- Shadow Ball
i posted this set in the creative moveset thread so im just gonna copy and paste that part.
Taunt is pretty useful so this set can also be used as a lead when you are facing other HO teams with Skarm/Terrakion/Chomp leads since this set can shut them down pretty easily. It also great against Baton Pass teams because the only thing they use to take a Taunt is Espeon/Xatu, who are both wrecked by Shadow Ball.

Destiny bond is amazing because since Gengar is so fast, and immune to most priority moves, you will more than likely get a Destiny Bond up and kill something. Usually you'd want to kill Tentacruel just so you can keep hazards up but considering Gengar's speed; it's uses are limitless and it can get rid of threats that normally you'd have trouble with.

Counter is my favorite move on this set. Most of the time after I taunt someones lead, their first move is to go into Scizor to pursuit/BP but with Counter+Sash, you can KO Scizor instantly, which is huge if you are running HO because priority users are usually what gets in the way of your sweeps. It also beats GyroBall Forry/Ferro once you taunt them. Anything that tries to setup on your spike stack lead, like Dragonite, Mence, Garchomp are easily beat with Counter.

Also if u noticed this team is completely COMPLETELY wrecked by SD Lucario and SD Scizor. keeping gengars sash intact and using counter is pretty much the only way I can beat it tbh.

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Dragonite (BGYCFMB) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Superpower

dragonite is pretty much a standard on weatherless teams. it fucks with sun, rain and other HO teams because its so fkn hard without any investment. espeed has pretty sick coverage and I can hit things like volc, gyara, rotom-w for solid damage. and if multi scale is intact, it beat almost the entire tier 1v1. moveset is standard ya. I only use espeed and outrage for the most part. but superpower and fire punch are used sometimes i guess.

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Breloom (WONTON SOUP) (M) @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Mach Punch
- Bullet Seed
- Focus Punch

breloom is a boss. i usually send this out right after my skarm dies if something slow is out to get a spore in. use focus punch on the switch and you've basicly beat 1/3 of their team. unless they switch in bulky counter like celebi/lando t. breloom is pretty good synergy with everything on my team. jirachis u-turns get my a lot of free switch ins to bulky shit that breloom can threaten with a spore like forry, ferro, hippo whatever. i used to use LO+SD but gem+punch is way more useful imo. I usually had my sweep cut short by Latios (which this set actually beats). but once brelooms counters are eliminated it's pretty dangerous and can really threaten rain stall specificly.

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Jirachi (I OWN SWAG) @ Choice Scarf
Trait: Serene Grace
EVs: 148 HP / 144 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- Healing Wish
- Ice Punch

Jirachi fills in most of the gaps. the evs let me take 2 draco meteors from spec latios, outspeed +1 dnite, and hit just as hard as the 252/252 jolly version. Iron head has awesome spamability and is one of the many win situations for this team. u-turn is awesome for changing the momentum and scouting. healing wish though. is the only reason why i am using this over something like scizor. with healing wish, I can bring back a weakened mon later in the game which is huge during the last few turns. I usually healing wish Dragonite since it has the best neutral coverage and hits the hardest. but there are situatons where any of my teamates can be extremely useful. Like if Gengar still has his sash, skarm is still alive, whatever. this thing is insanely useful and flip the flow of the battle in my favour without any resistance.

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Mamoswine (SMALL PANTS BITCH) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Superpower

mamoswine is the last guy. it has amazing offensive synergy with dragonite+breloom because it can eliminate dragon types that neither of them like to face. jolly nature to outspeed heatran mainly. fire types are a pain in the ass to switch into for this team and mamo beats most of them because he is fast. sometimes i really miss being adamant because it damages skarm harder and it can actually beat rotom-w switch ins with icicle crash then superpower for the ko. but jolly is still defiantly the better option.


so just a few threats and annoyences:
SD Lucario- fuck this thing lol. it has a hard time setting up, but when it does its almost gg. i need to countersash with gengar to beat it.

Ninetails- lol ya... the only thing on sun that gives me trouble. exclusively the will-o-wisp variants because they limit skarm to one layer of hazards, burn, dnite, mamo, jirachi. if they dont have a spinner i can sac gengar with desiny bond. or i can espeed and hope w-o-w misses or something.

SD Scizor.- if its bulky im fucked. if not i can play around it. go into jirachi to flinch and force it to superpower. if multiscale is intact, I can fire punch it. espeed does like 25%

starmie: kinda annoying. jirachi u-turns do 60-70% and dragonite espeeds do 70%. it is insanely hard to switch into

and thats all i can think of right now.
p.s when you play this team it is more beneficial to be aggressive as possible and spam priority moves rather than switcing, because nothing on this team likes taking hits really.
 
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If you're having trouble with SD Scizor and SD Lucario, a simple change to your team would be Fire Punch > Ice Punch on Jirachi. Ice Punch might be missed, but Mamoswine's Ice Shard does pretty much the same thing as that, and it also hits Skarmory, a Pokémon that seems mildly problematic for your team. As for Ninetales, it can't come in on a single member of your team except Skarmory (Jirachi can U-Turn out or flinch it to death), so if it doesn't lead, just keep up the offensive pressure and it should go down in due time.

Good luck with the team!

EDIT: not based enough, needs a Scrafty or a Riolu
 
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Hey!

So this team is extremely physically oriented. You have three middling-speed sweepers, all of which are susceptible to Keldeo and walled by Skarmory. This is also why Ninetales is such a problem for your team, as nothing likes taking a burn, and it can outspeed all your main attackers. I think it might be a good idea to replace one of these physical attackers. Additionally, this team gets demolished by a well-played Rain Keldeo, which can do serious damage to everything on your team. having a serious Water resist (Breloom doesn't count :P) is incredibly important. I suggest you replace Mamoswine with a LO Latias. I know this might seem like a strange switch, but I think latias would support your team better than Mamoswine currently does. First of all, you have Jirachi to revenge kill Dragons, and although your spread can't outspeed Salamence, it can simply wait until it is locked into Outrage and then take it out with Ice Punch. On the other hand, Latias can help you better deal with many of the threats you mentioned in your OP. It can tank a +2 Extremespeed from Lucario and OHKO back with Hidden Power Fire (after LO recoil). Scizor also can't OHKO Latias with a +2 Bullet Punch unless it's LO (but most run Flying Gem + Acrobatics anyway), and you can once again OHKO back with HP Fire. Ninetales gets wrecked by a LO Draco Meteor. You still can't switch into Starmie, but it can never OHKO Latias, and Latias can OHKO it with Draco Meteor. It also fills the role of sun and counter, surviving even a +2 Sludge Bomb from Venusaur and OHKOing with Psyshock, as well as tanking Keldeo's hits all day.

Anyway, I hope I was able to help! Good luck with the team!
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Latias (F) @ Life Orb
Trait: Levitate
EVs: 116 HP / 244 Spd / 148 SAtk
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
 
hey thanks guys. I've been switching mamo around for a bunch of different things. lately i've been using a lum cm keldeo with hp ghost and it's been working pretty well. i thought about using latias but i thought i'd be weaker to scizor than i already was. but i'll give it a shot thank you.
 
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