Wuzzup Smogon, I just started battling a few months ago and I managed to make a ho team. Here are my rankings as of now
Alright so here's the team:
changes in blue
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Why this pokemon: This is my only poke that sets up hazards. His job is to get at least stealth rocks up and hopefully a few layers of spikes
Why this item: Red card switches out pokemon that attack. This is used so that things can't set up on it first turn.
Move 1: Rocks are the most important move in the game because it cripples stuff significantly whenever they switch in.
Move 2: Spikes are used so that it is easier to get KO's. I hate it when pokes live with a sliver of health.
Move 3: This is used so that DD isn't just setup fodder
Move 4: Magic coat bounces back taunts and rocks. Not having rocks on my side of the field is important because Dnite loves his multiscale
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable / Thunder / Destiny Bond
- Substitute / Destiny Bond
- Shadow Ball
- Focus Blast
Why this pokemon:Setting up with a scizor is really easy. Scizor can set up a sd on multiple choice locked pokemon and can even take burns. After a sd scizor just rips teams apart. He can come to a choice locked poke or outraging dragon because of his great typing. He just needs to watch out for hp fire
Why this item: Lum berry is to prevent those pesky scald burns. It also allows scizor to set up a sd on breloom.
Move 1: This is scizors stab move. Boosted by technician and stuff
Move 2: Roost allows scizor to take a hit and shrug it off.
Move 3: Bp is essential to scizor as scizor doesn't really outspeed a lot of things.
Move 4: Sd gets scizor's attack skyhigh so he can take down threats
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Why this pokemon: Rotom W is here so that rain team don't walk all over me. He can take a few hurricanes and hydro pumps and threaten stuff out with volt switch. It also works very well with scizor since it can take those fire attacks that scizor can't.
Why this item: Lefties are used for some recovery.
Move 1: Volt switch threatens out a lot of things on rain teams and gets me switch momentum.
Move 2: Hydro pump is used when there's stuff that can take volt switches such as jolteons and thunderuses.
Move 3: Wisp is for those ferrothorns that think they could power whip you to death and to deal with physical attackers in general.
Move 4: Pain split gets health back
Weavile @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Why this pokemon: Weavile's here to wreck sand teams, scarfed flying things and dragons. He has a great 125 base speed and is only rivaled by jolteon and stuff. Jolly is to out speed tornadus t.
Why this item: Life orb gives weavile power without locking him into a move. Weavile can't take a hit anyways.
Move 1: Low kick can one shot ttars
Move 2: Night slash is to kill those annoying lati@ses. I'm not quite sure if I should replace this with pursuit.
Move 3: Ice shard is to revenge rampaging dragons
Move 4: Ice punch uses weavile's optimal speed and attack to kill foes
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Why this pokemon: Lucario is a beast. It can tear through teams like butter because it has powerful priority. I just sd up when a spinner that can't touch me is in. Although he doesn't get many ko's early game, he really dents the opponent to the point that they can be revenged by scizor or d nite.
Why this item: Life orb is used so that I can switch moves while being strong af
Move 1: Sd gets lucario's attack too high to count and makes espeed and bp more powerful than they already are
Move 2: CC is used on things that are slower than lucario
Move 3: Bp is used kyurems and hits things stronger than espeed sometimes
Move 4: Espeed is the main move I use since it has +2 priority and has a high base power
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Why this pokemon: Dnite is a beast. Without stealrocks up, he is almost guaranteed to get a dd up. After a dd almost nothing can stop him. Ferros are usually ohkoed by fire punch and outrage just kills everything.
Why this item: Lum berry is used to prevent those pesky burns and paras. It also allows Dnite to spam outrage without getting confused once.
Move 1: One DD makes dnite a beast as not much can kill it unless it has a scarf
Move 2: I usually just spam this after a dd since I have the lum berry
Move 3: Espeed is to revenge things that are faster
Move 4: Fire punch kills stuff like ferrothorn, forretress, and scizors





Alright so here's the team:
changes in blue

Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Why this pokemon: This is my only poke that sets up hazards. His job is to get at least stealth rocks up and hopefully a few layers of spikes
Why this item: Red card switches out pokemon that attack. This is used so that things can't set up on it first turn.
Move 1: Rocks are the most important move in the game because it cripples stuff significantly whenever they switch in.
Move 2: Spikes are used so that it is easier to get KO's. I hate it when pokes live with a sliver of health.
Move 3: This is used so that DD isn't just setup fodder
Move 4: Magic coat bounces back taunts and rocks. Not having rocks on my side of the field is important because Dnite loves his multiscale

Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable / Thunder / Destiny Bond
- Substitute / Destiny Bond
- Shadow Ball
- Focus Blast
Why this pokemon:Setting up with a scizor is really easy. Scizor can set up a sd on multiple choice locked pokemon and can even take burns. After a sd scizor just rips teams apart. He can come to a choice locked poke or outraging dragon because of his great typing. He just needs to watch out for hp fire
Why this item: Lum berry is to prevent those pesky scald burns. It also allows scizor to set up a sd on breloom.
Move 1: This is scizors stab move. Boosted by technician and stuff
Move 2: Roost allows scizor to take a hit and shrug it off.
Move 3: Bp is essential to scizor as scizor doesn't really outspeed a lot of things.
Move 4: Sd gets scizor's attack skyhigh so he can take down threats

Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Why this pokemon: Rotom W is here so that rain team don't walk all over me. He can take a few hurricanes and hydro pumps and threaten stuff out with volt switch. It also works very well with scizor since it can take those fire attacks that scizor can't.
Why this item: Lefties are used for some recovery.
Move 1: Volt switch threatens out a lot of things on rain teams and gets me switch momentum.
Move 2: Hydro pump is used when there's stuff that can take volt switches such as jolteons and thunderuses.
Move 3: Wisp is for those ferrothorns that think they could power whip you to death and to deal with physical attackers in general.
Move 4: Pain split gets health back

Weavile @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Why this pokemon: Weavile's here to wreck sand teams, scarfed flying things and dragons. He has a great 125 base speed and is only rivaled by jolteon and stuff. Jolly is to out speed tornadus t.
Why this item: Life orb gives weavile power without locking him into a move. Weavile can't take a hit anyways.
Move 1: Low kick can one shot ttars
Move 2: Night slash is to kill those annoying lati@ses. I'm not quite sure if I should replace this with pursuit.
Move 3: Ice shard is to revenge rampaging dragons
Move 4: Ice punch uses weavile's optimal speed and attack to kill foes

Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Why this pokemon: Lucario is a beast. It can tear through teams like butter because it has powerful priority. I just sd up when a spinner that can't touch me is in. Although he doesn't get many ko's early game, he really dents the opponent to the point that they can be revenged by scizor or d nite.
Why this item: Life orb is used so that I can switch moves while being strong af
Move 1: Sd gets lucario's attack too high to count and makes espeed and bp more powerful than they already are
Move 2: CC is used on things that are slower than lucario
Move 3: Bp is used kyurems and hits things stronger than espeed sometimes
Move 4: Espeed is the main move I use since it has +2 priority and has a high base power

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Why this pokemon: Dnite is a beast. Without stealrocks up, he is almost guaranteed to get a dd up. After a dd almost nothing can stop him. Ferros are usually ohkoed by fire punch and outrage just kills everything.
Why this item: Lum berry is used to prevent those pesky burns and paras. It also allows Dnite to spam outrage without getting confused once.
Move 1: One DD makes dnite a beast as not much can kill it unless it has a scarf
Move 2: I usually just spam this after a dd since I have the lum berry
Move 3: Espeed is to revenge things that are faster
Move 4: Fire punch kills stuff like ferrothorn, forretress, and scizors
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Focus Blast
- Shadow Ball
- Thunder
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
Trait: Pressure
EVs: 252 HP / 80 Def / 176 Spd
Bold Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Focus Blast
- Shadow Ball
- Thunder
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch