SM OU That grass looks greener! (fire bulu-serp core :])

'Sup people!
so that idea came from a random dude from the OU room that was talking about boosted leaf storm with grassy terrain, and honnestly i liked this idea a lot, so i decided to try it out!

so we'll get right into it with the first two mons, my green bois serp and bulu
tapubulu.gif
serperior.gif

if you don't like stall those two are the guarantee of 6-0ing every variant of stall (or close to it anyway ^^)

i decided to go with two classic sets, the SD fight for bulu and the sub seed set for serp (which is imo a quite underated threat)

Bulu breaks shit and serp can snowball pretty fast with a good speed tier and a very decent damage output under grassy terrain
hp ground is an option on serp but you miss out on the 6-0 potential on shed stall and hp fire has been very solid for me

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Hidden Power [Fire]
- Leech Seed

Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Swords Dance
- Superpower

so you can see that we are for now destroyed by any fire type (namely volcarona, zard y and heatran, wak taking 10 million from wood hammer)
i decided to go with toxapex, this mon eats everything and tspikes are huge against a lot of teams
the plan is to always hard pex when volc is inside and haze it away. Provide a very good way to deal with sciz, keld and phero (if not z hyper beam, scout for those if you can ^^)
if it's z-psychic? click x plain and simple ^^
toxapex.gif

this spread is... stupid. I just wanted to have more spe def while conserving physical bulk, it doesn't do anything in particular if someone has a better spread i'll be glad to hear it ^^
but pex is so gud that it does the job anyway haha
(doesn't really solve the tran issue but hey zard y and volc are somewhat checked, it's something!)

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Haze
- Recover
- Scald

Next, i had to chose my mega
Gross looked like a very good fit, reducing eq damage with grassy terrain and gross being a stupidly good mon there you go
also help with mega venu which is quite hard to deal with rn, that's why i chose to run zen headbutt
writing rn this i just realised that hammer arm might be better than tpunch it dealing with heatran and ferro (even if i already can deal with it) yh i think imma change it ^^
metagross-mega.gif


Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Thunder Punch

I needed rocks and a way to check landos/zard x
mmh who can do that in the tier? Yup the most overused of the overused mons my man Lando-T
classic spread right there
landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 212 Def / 4 SpD / 40 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake

Finally i needed a some speed control hence a scarfer
I chose oddly enough hydreigon but i feel like it does its job ok, i think i could replace it but i don't know with what (and i prolly have the only "real" ghost resist usable in the tier) its bulk is kinda cool
i often change u-turn with epower to have a way to deal with heatran, if it's just to uturn on fini might as well double especially since i have many thing to scare fini out
hydreigon.gif

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Fire Blast

no hazard control but with the ability to remove tspikes, no mon weak to rocks and grassy terrain recovery i feel like it's not that needed
spikes can be a problem but more often than not they won't have opportunity to get them up/you can pressure them to defog with tspikes


Threats

heatran.gif

biggest threat by far, my way to deal with it is to sub seed stall it if you catch it on the switch (which is actually pretty cool since you force it out if magma storm and pex/hydreigon combination deal with it if it's not)
play carefully around it but it's manageable i think

Z-Psychium Volc and Z hyper beam phero have the potential to 6-0 you, scout if needed

couldn't play much with the team so i only have that record to show you and one little replay against stall (don't mind my missplay it's not the point :p)

L5Rg0RHKE.png


http://replay.pokemonshowdown.com/gen7ou-548822108

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Hidden Power [Fire]
- Leech Seed

Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 252 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Swords Dance
- Superpower

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Thunder Punch

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Haze
- Recover
- Scald

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 212 Def / 4 SpD / 40 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Fire Blast

That's it for me, s/o to the people who got the ygo reference and i hope you find this team as fun as i did :)
 
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