That team that needs to do better

Team Overview
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In Depth Analysis
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Infernape @ Focus Sash
252 Att/252 Spe/6 Hp
Jolly Nature
Ability: Blaze
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Stealth Rock
Close Combat
Flare Blitz
Mach Punch

My team's good ol' Stealth rock user. Dual STABs and Priority for finishing off opponents with a Sash. I usually try to switch it out for use later in the game, mostly since its my only really effective way to beat Ferrothorn.

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Jellicent @ Leftovers
242 Hp/216 Sp.D/40 Def
Bold Nature
Ability: Cursed Body
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Will-o-wisp
Recover
Surf
Taunt

Jellicent makes one hell of a special sponge, and with Will-o-wisp, it can hold its own on Defense as well. Recover is pretty self-explanatory, and Surf is to hammer away after you've got Status and Taunt on the opponent, and have enough Hp to not have to worry about it. The EVs still need to be tweaked, so if anyone knows a good Special Defense number to get to, I'd be glad to know. Otherwise, I'll just be picking a common threat and changing EVs to beat (or cripple at least) it.

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Miltank @ Leftovers
252 Hp/216 Def/40 Special Defense
Careful Nature
Ability: Scrappy
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Toxic
Milk Drink
Seismic Toss
Heal Bell

So one day I was looking for a partner for Jelli. And I found Miltank here. Its got nearly identical Defensive stats (100/70/105 to 95/105/70) and is immune to ghost, and can abuse Jelli's fighting immunity well. Toxic lets me beat opposing walls and is an option against things that don't care about burns. Milk Drink for Recovery, and Seismic Toss allows me to hammer away at the opponent's HP. Heal Bell helps the whole team by getting rid of any status, so Jelli can wall longer, and my sweepers don't have to worry about Thunder Wave.

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Virizion @ Leftovers
252 Att/252 Spe/4 Hp
Jolly Nature
Ability: Justifed
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Swords Dance
Sacred Sword
Leaf Blade
Stone Edge

My walling combo works well and all, but it had a few weaknesses it was unable to absorb. Thats where this came in, as it can take Grass, electric, and Dark attacks with ease, and even gets a nifty boost from Dark typed attacks. With its great Special Defense, it can often get up a Swords Dance on opposing Special Sweepers and hit back hard with Dual STABs and Stone Edge. I was debating on whether to give it Life Orb or Leftovers, so opinions on that would help greatly.

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Shaymin @ Life orb
252 Sp.A/252 spe/4 Hp
Timid Nature
Ability: Natural Cure
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Seed Flare
Earth Power
Hidden Power
Substitute

Shaymin's often overlooked in favor of other base 100s such as Celebi, Jirachi, and Mew, but it too has ways of abusing its powers. Seed Flare for one is a deadly attack, doing quite a number on even pokemon that resist it. Earth Power and Hidden Power Ice give great coverage on the side, and allow it to take on Gliscor, Dragonite, and most dragon types with ease. Earth Power hammers Fire, Poison, and Steel types that resist your STAB attack. Substitute is very useful as many pokemon will be forced to switch out against Shaymin, such as pretty much every water type in existence, as even the bulkiest of water types will be in danger when faced with Seed Flare.


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Metagross @ Leftovers
252 Att/156 Spe/100 Hp
Adamant Nature
Ability: Clear Body
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Agility
Earthquake
Ice Punch
Meteor Mash

Ah, Agiligross. After one Agility, it can easily outspeed and KO threats like Scarftran, and its 100 Hp Evs alongside its already good defensive stats gives it decent bulk as well. Meteor Mash tears through anything that doesn't resist it, and Earthquake takes care of alot that does. Ice Punch takes care of anything that resists steel and has a dual Flying type to go along with it, as well as taking many Gliscor by surprise. A 252 Att/200 Spe/56 Hp EV spread has been looking good to me lately, as it allows me to outspeed scarfed neutral base 100s after one agility, and still retains a decent amount of bulk.


Any help would be greatly appreciated, and don't be afraid to suggest a sub or two. I did notice that my three sweepers all are weak to fire though, so that definitely needs attending to.
 
On Miltank, get rid of Seismic Toss for Body Slam. The parahax will come in handy

Yea, you do have a huge fire weakness. I would get rid of Shaymin for Latios. Which gives your team better synergy and he hits harder and is faster.
 
Nice team, though I have a few suggestions. First is using Eviolite Chansey instead of Miltank. Eviolite Chansey has great physical and special defense; the lack of Leftovers is not a huge loss since you yourself do not command a sand team. Chansey also has Natural Cure, which is much more useful than Scrappy IMO (why would you need to hit a Ghost with Seismic toss?). A set of 252 HP / 252 Def / 4 SDef Bold and Toxic, Softboiled, Seismic Toss, and Heal Bell does Miltank, with more bulk.

Next, I would use something like Choice Scarf Heatran over Shaymin, as Tran can achieve basically the same coverage (no Seed Flare, but no Serene Grace either!). Heatran adds a revenge killer that resist Dragon and is immune to Fire, still defeating Most Dnite and Gliscor like Shaymin. A simple 252 SpA 252 Spe Timid with Overheat, Fire Blast, Earth Power, and HP Ice (with 30 Atk 30 Def IVs) should suffice.

Other than that, definitely run LO on Virizion (for more damage to Water-types without you having a Shaymin). Good luck!
 
Bumping this.

I made the changes of Chansey over Miltank and Latios over Shaymin. Although the team is doing a bit better now, it still struggles greatly with Skarmory, mainly Whirlwind Versions.

Chansey pretty much has the same set as Miltank, and Latios is currently running Dual Stabs and Surf for coverage, and substitute. Should I switch to Dual Stabs and HP Fire to beat Skarm, or is a change better suited elsewhere?
 
If Skarmory with WW is causing you problems, you could shift some of Jellicent's EVs into Speed. 84 Speed EVs outspeeds a normal Skarmory, and then you could Taunt it. I personally run more because of precaution to Skarmory running a few speed EVs, but standard is 84.
 
If Skarmory's a problem, you could always switch Infernape to the old standard Mixed LeadApe. That could help by roasting Skarm with Fire Blast, and also do a better job breaking stall. A set with Close Combat, Fire Blast, SR, and U-Turn or Fake Out would probably work better than the one you have now. Also, you should probably edit in Shaymin's Hidden Power type, because right now it just says Hidden Power.
 
If you're still having issues with Skarmory, or any steel-type with a Fire weakness really, this set should help a lot it can hit extremely hard:

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Thunderbolt / Psychic / Recover

If you pair that up with Infernape, you can check a nice chunk of the meta.
 
Hey,

Close Combat > Sacred Sword is a change I'd recommend, since it will hit harder. Virizion doesn't have that much firepower, anyways, so 180 Base Power will be better than a base 135 Power. It will allow it to sweep, since that is his primary job. Life Orb > Leftovers will help it grab KOs that would usually be 2HKOs without the latter. Heatran > Miltank is another change that would be beneficial for your team, since Miltank does...pretty much nothing in OU, and Heatran will help cover your huge fire-weakness alongside Jellicent. An Air Balloon set would do fine.

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature
~ Stealth Rock
~ Fire Blast
~ Hidden Power [Ice]
~ Earth Power

For Infernape, I'd recommend a more offensively-oriented set. Use a Naive Nature, to make Hidden Power [Ice] > Stealth Rock possible. Hidden Power [Ice] lets you beat Gliscor with more ease. I hope my rate was helpful, and good luck!

~ Expert Physics
 
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