The Overview
Basically, I did my battling on Netbattle, until I updated my Java and got Shoddy, so, my first team was a blend of fragments from old teams, who all gelled well together, so without further-a-do, here's the team:
Basically, I did my battling on Netbattle, until I updated my Java and got Shoddy, so, my first team was a blend of fragments from old teams, who all gelled well together, so without further-a-do, here's the team:






In Depth:
The newly crowned 'Mr Popular' of leads returns, and he's as fiesty as ever. Not much to explain here, Taunt SRers, set up my own rocks, and then U-turn away. Most people Explode, but most people can predict them nowadays, so U-turn is good for scouting for ghosts who spoil the kaboom party.
The First Blood Drawing Artist

Azelf@Focus Sash
Jolly Nature
4HP/252Atk/252Spe
Ability:Levitate
Explosion
Stealth Rock
Taunt
U-turn
Jolly Nature
4HP/252Atk/252Spe
Ability:Levitate
Explosion
Stealth Rock
Taunt
U-turn
The newly crowned 'Mr Popular' of leads returns, and he's as fiesty as ever. Not much to explain here, Taunt SRers, set up my own rocks, and then U-turn away. Most people Explode, but most people can predict them nowadays, so U-turn is good for scouting for ghosts who spoil the kaboom party.
The Serial Killer
Scizor@Leftovers
Careful Nature
248HP/8Atk/252SDef
Ability:Technician
Bullet Punch
U-turn
Pursuit
Roost

Scizor@Leftovers
Careful Nature
248HP/8Atk/252SDef
Ability:Technician
Bullet Punch
U-turn
Pursuit
Roost
BulkyZor, not really a standard, but it should be. The loss of coverage is nothing when you think I can counter so many thing reliably now. Latias stands no chance with my huge SpDef investments, and now Starmie can be beaten 1-on-1 reliably. SR damage no longer racks up, and a mispredict into a T-Tars Stone Edge can be Healed off as if nothing happened. This thing is suprisingly durable, and the loss in Attack isn't missed that much. U-turn still dents things like mad, BP still sweeps nicely, and Pursuit still Punishes frail Psychics. He is good tactically with Azelf;Azelf lures out frail ghosts to take Explosions and Scizor greets them with a horrible Pursuit-Trap. Also, Scizor can BP the foes Azelf can't quite fall with Explosion.
The Nuker

Salamence@Choice Specs
Modest Nature
4HP/252SAtk/252Spe
Ability:Intimidate
Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump
He's called 'The Nuker' for a reason;everything outside of Blissey and Steels get huge chunks knocked out of them by Draco Meteor, and I've included some Damage Calcs here to show it:
188HP/0SDef Vaporeon=79-92% (Chance to OHKO w/Stealth Rock)
148HP/0SDef Milotic=76-89% (Chance to OHKO w/SR)
252HP/0SDef Suicune=74-87% (Chance to OHKO w/SR)
252HP/0SDef Dusknoir=88-100% (OHKO w/SR)
Now those are only a few, but I can tell you, nothing Neutral to it can just expect to waltz in and take the hit, as nearly all Pokes are 2KO'd even after the SPAtk drop. Flamethrower gives good coverage and scares off Steels, and Hydro Pump hits T-Tar and Hippowdon harder. Dragon Pulse is for a possible late game sweep.
The MotherDucker
Porygon2@Leftovers
252HP/216Def/40SAtk
Bold Nature
Ability:Trace
Ice Beam
Thunderbolt
Protect
Recover
Rotom-H@Leftovers
252HP/168Def/88Spe
Bold Nature
Ability:Levitate
Thunderbolt
Shadow Ball
Overheat
Will-O-Whisp
Mwahaha...one of the most impossible walls there is the beat. T-Tars are horrible with their Dark STAB, but they get cocky. They Pursuit, wanting to cause me a dilema. But there isn't one, fortunatly. A CB Pursuit NOT off the switch doesn't even 2KO, so I just sit tight and WOW, crippling him, and giving Zor/Luke a free switch. WOW is a lovely weapon, and I love spamming it, because Guts users like Heracross/Champ get killed by this thing. He's my second Gyara counter and SDZor counter (They never have pursuit). So your basic Rotom-H in all it's glory. btw, the 88Spe outspeeds Max Spe Adamant Scizor, and T-Tar, who never packs many Speed EVs.
The Clean Sweeper
Lucario@Life Orb
4HP/252Atk/252Spe
Adamant Nature
Ability:SteadFast
Close Combat
ExtremeSpeed
Ice Punch
Swords Dance
This is the way I finish games off; with style. After a single SD, he can OHKO just about everything in the game, with only Hippowdon, Skarm, Cress and Dusknoir in his way. Close Combat is stupidly powerful, ExtremeSpeed makes up for his lacklustre speed, and Ice Punch kills Gliscor who otherwise has his wicked way with Luke. On the Ice Punch vs Crunch vs Stone Edge subject, I choose Ice Punch because I'm paranoid of Gliscor if you must know, and Cress and Dusk are still beaten Senseless by Ice Punch after a SD.
The Threat List
Key
Easy
Moderate
Difficult
Modest Nature
4HP/252SAtk/252Spe
Ability:Intimidate
Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump
He's called 'The Nuker' for a reason;everything outside of Blissey and Steels get huge chunks knocked out of them by Draco Meteor, and I've included some Damage Calcs here to show it:
188HP/0SDef Vaporeon=79-92% (Chance to OHKO w/Stealth Rock)
148HP/0SDef Milotic=76-89% (Chance to OHKO w/SR)
252HP/0SDef Suicune=74-87% (Chance to OHKO w/SR)
252HP/0SDef Dusknoir=88-100% (OHKO w/SR)
Now those are only a few, but I can tell you, nothing Neutral to it can just expect to waltz in and take the hit, as nearly all Pokes are 2KO'd even after the SPAtk drop. Flamethrower gives good coverage and scares off Steels, and Hydro Pump hits T-Tar and Hippowdon harder. Dragon Pulse is for a possible late game sweep.
The MotherDucker

Porygon2@Leftovers
252HP/216Def/40SAtk
Bold Nature
Ability:Trace
Ice Beam
Thunderbolt
Protect
Recover
My single favorite pokemon...ever. Not only is he a Duck who lives in cyber space, but he can single handidly destroy the top threats in OU. Gyarados gets his DD canceled out by a Traced Intimidate, and the same applies for Salamence. They are then KO'd by T-Bolt and Ice Beam respectively. Outrage+LO/Waterfall+LO doesn't even 2KO, so Gonzo can have fun with Recover to make himself 100% healthy. Protect is to scout CBers moves, which I find vital, as poor P2 has no hope against a CB Mamo's superpower, or a SpecsGar's FOcus Blast. P2 also counters Heatran by Tracing Flash Fire, and not being 2KO'd by any other of his other Attacks. However the SubTox Versions are troublesome. SpecsJolt is also swept away by tracing Volt Absorb, along with a CBFlygon, locked into EQ, when I trace his Levitate. Protect can also block Explosions, and Aid lefties recovery. Vaporeon can also be countered, Tracing water absorb rendering Surf useless. Then I can Protect and see what they do. If they Toxic, they'll usually lack Ice Beam, so I can switch to Mence and dent her with Draco Meteor. If she Ice Beams, she has no hope of out stalling me. A very useful Duck indeed.
The Unfaulty Appliance

Rotom-H@Leftovers
252HP/168Def/88Spe
Bold Nature
Ability:Levitate
Thunderbolt
Shadow Ball
Overheat
Will-O-Whisp
Mwahaha...one of the most impossible walls there is the beat. T-Tars are horrible with their Dark STAB, but they get cocky. They Pursuit, wanting to cause me a dilema. But there isn't one, fortunatly. A CB Pursuit NOT off the switch doesn't even 2KO, so I just sit tight and WOW, crippling him, and giving Zor/Luke a free switch. WOW is a lovely weapon, and I love spamming it, because Guts users like Heracross/Champ get killed by this thing. He's my second Gyara counter and SDZor counter (They never have pursuit). So your basic Rotom-H in all it's glory. btw, the 88Spe outspeeds Max Spe Adamant Scizor, and T-Tar, who never packs many Speed EVs.
The Clean Sweeper

Lucario@Life Orb
4HP/252Atk/252Spe
Adamant Nature
Ability:SteadFast
Close Combat
ExtremeSpeed
Ice Punch
Swords Dance
This is the way I finish games off; with style. After a single SD, he can OHKO just about everything in the game, with only Hippowdon, Skarm, Cress and Dusknoir in his way. Close Combat is stupidly powerful, ExtremeSpeed makes up for his lacklustre speed, and Ice Punch kills Gliscor who otherwise has his wicked way with Luke. On the Ice Punch vs Crunch vs Stone Edge subject, I choose Ice Punch because I'm paranoid of Gliscor if you must know, and Cress and Dusk are still beaten Senseless by Ice Punch after a SD.
The Threat List
Key
Easy
Moderate
Difficult
Tyranitar-Luke and Rotom-H handle him, and Scizor loves to BP him.
Gyarados-P2 is his BEST counter full stop, and Rotom adds more reassurance
Infernape-Ack. He can be prblematic. Rotom-H can handle him fine usually, but those Flare Blitz's hurt...
Azelf-Leads are no problem, Taunt and hope to win the speed tie, and set up my own Rocks, and U-turn to break the sash and BP with Zor. NPzelf can be revenged by Zor is guess...
Electivire-Rotom WOW's him dead.
Heracross-Rotom Overheats him and takes little damage from a non-switch pursuit.
Salamence-P2 takes out the DD/CB versions, MixMence is beaten by predicting rightly and getting my Mence in, who outspeeds and KO's with Dragon Pulse.
Togekiss-Scizor BP's to hell, and Rotom takes nothing from most of it's attacks.
Gengar-My BulkyZor loves absorbing his T-bolts and Pursuits to death. HP fire versions can be killed by Mence.
Lucario-Rotom comes in, and if it lacks Ice Punch Mence comes in and KO's.
Starmie- Scizor pursuits him away.
Weavile-Scizor BP's
PorygonZ-ummm...Lucario can come in on the NP/Tri Attack and KO with CC.
Machamp-the confusion is as annoying as hell...Rotom-H comes in hoping not to be met by a Payback, and WOW's, hoping no guts...
Snorlax-Rotom WOWs, Luke CCs.
Zapdos-SR wears down, and Rotom Shadow Balls away.
Breloom-Sleep sacrifice Azelf and send in Rotom-H to WOW/Overheat.
Ninjask-Azelf taunts as they sub, and sets up Rocks, then switch to Zor to BP.
Metagross-Rotom yawns at his MM and WOWs and Overheats.
Heatran-P2 Traces Flash Fire, and SubTox versions are beaten eventuallyby T-bolt.
Jirachi-Rotom Overheats/WOW's
Dragonite-Rotom WOWs/P2 Ice Beams
Mamoswine-Rotom WOW's/Overheats.
Kingdra-really irritating, can revenge with Mence, but swift swimmers are really annoying...
Scizor-Rotom WOWs/Overheats.
I'm really grateful for your help ;)
Gyarados-P2 is his BEST counter full stop, and Rotom adds more reassurance
Infernape-Ack. He can be prblematic. Rotom-H can handle him fine usually, but those Flare Blitz's hurt...
Azelf-Leads are no problem, Taunt and hope to win the speed tie, and set up my own Rocks, and U-turn to break the sash and BP with Zor. NPzelf can be revenged by Zor is guess...
Electivire-Rotom WOW's him dead.
Heracross-Rotom Overheats him and takes little damage from a non-switch pursuit.
Salamence-P2 takes out the DD/CB versions, MixMence is beaten by predicting rightly and getting my Mence in, who outspeeds and KO's with Dragon Pulse.
Togekiss-Scizor BP's to hell, and Rotom takes nothing from most of it's attacks.
Gengar-My BulkyZor loves absorbing his T-bolts and Pursuits to death. HP fire versions can be killed by Mence.
Lucario-Rotom comes in, and if it lacks Ice Punch Mence comes in and KO's.
Starmie- Scizor pursuits him away.
Weavile-Scizor BP's
PorygonZ-ummm...Lucario can come in on the NP/Tri Attack and KO with CC.
Machamp-the confusion is as annoying as hell...Rotom-H comes in hoping not to be met by a Payback, and WOW's, hoping no guts...
Snorlax-Rotom WOWs, Luke CCs.
Zapdos-SR wears down, and Rotom Shadow Balls away.
Breloom-Sleep sacrifice Azelf and send in Rotom-H to WOW/Overheat.
Ninjask-Azelf taunts as they sub, and sets up Rocks, then switch to Zor to BP.
Metagross-Rotom yawns at his MM and WOWs and Overheats.
Heatran-P2 Traces Flash Fire, and SubTox versions are beaten eventuallyby T-bolt.
Jirachi-Rotom Overheats/WOW's
Dragonite-Rotom WOWs/P2 Ice Beams
Mamoswine-Rotom WOW's/Overheats.
Kingdra-really irritating, can revenge with Mence, but swift swimmers are really annoying...
Scizor-Rotom WOWs/Overheats.
I'm really grateful for your help ;)