ORAS OU The Absol-ute UU Team That Sweeps both OU and Ubers

Is Mega Absol viable in Hyper Offense?


  • Total voters
    34
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Introduction:
Here is a team that I've been working on over the past few months. This team is a Hyper Offense Team that I built around Feraligatr. Hyper Offense Teams are usually made up of several strictly-offensive Pokémon, one being capable of using Dual Screens, while the rest of the team are set-up Sweepers. Each of these set-up Sweepers are Power houses capable of sweeping teams when given the opportunity to to set-up.

Below is a visual of my Team at first glance:
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The main reason I am sharing this team is for their ability to Sweep both OU and Uber teams despite being in the UU tier. Now then, without any further ado, let us begin!

Enter: The Absol-ute Offense Squad!

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Zelfie (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion

Azelf is capable of setting up the Dual Screen that my team desperately needs due to their frail defenses. With both screens up, there will be a world of opportunities to set -up.

With Azelfs incredible speed stats, it is almost granted to set up Light Screen and Reflect. The move Taunt enables Azelf to stop both Hazard setters and Pokémon that try to set-up dead in their tracks. The attack move, Explosion, is the final element of surprise that Azelf has for punching holes in the opposing Pokémon. It also allows you, the player, to safely send in a Pokémon without it taking damage upon entry.

Hint: It is highly recommended to set up Dual Screens, depending on which offensive stats the foe is i.e. light screen for special attackers and reflect for the physical attackers.

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Killer Croc (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch

As his nickname suggests, Feraligatr is a terrifying Sweeper. The move Dragon Dance allows Feraligatr to gain an explosive boost to its attack and speed stats. Waterfall will be your main nuke of choice to plow through most walls. The attack move, Earthquake, was replaced with the move Crunch. This allows Feraligatr to One-shot the likes of Mega Metagross and avoid the unnecessary life orb recoil whilst hitting at a similar [if not greater] base Power. It will also allow Feraligatr to KO most ghosts type with minimal effort.

The attack move, Ice Punch, allows feraligatr to nail both dragon and grass type Pokémon. Which is of course is very helpful, especially in OU.

Hint: It is highly recommended to set up once with Feraligatr and deny the temptation to set up again.

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Blazerunner (Combusken) (M) @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Low Kick
- Protect

This is your make-shift Blaziken. As to be expected, it is a powerful sweeper that is not to be underestimated. Under reflect, it is capable of surviving a Brave Bird from Talonflame, depending on how much HP it has left of course. An Adamant nature is used to pressure flying type Pokémon that resist both of Combusken's STAB e.g. Salamence, Talonflame etc by spamming the mighty Flare Blitz attack. Flare Blitz is your go-to move, Low Kick offers some great coverage. Especially on heavier Pokémon. The protect can be used to stall Weather teams, scout and gain free speed boosts.

Hint: It is highly recommended to set up once with Combusken and deny the temptation to set up again.

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Lillianne (Lilligant) @ Choice Scarf
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Healing Wish
- Leaf Storm
- Giga Drain
- Hidden Power [Rock]

I use Lilligant for some Healing Wish support. The move Healing Wish will grant one member of the team a second chance to sweep. It heals both status and restores a Pokémon’s HP stat to 100%. The rest of Lilligant's moves are coverage.

Hint: Try not to let an important Sweeper faint. If an important sweeper has set up, let it rampage (even if it has a status i.e. burn or poison) but bring it back to safety before it faints. Sacrifice Lilligant with the move Healing Wish and give "that"special, important Sweeper a second chance to set up.

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FoodFight (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch

Once Slurpuff performs the move "Belly Drum" this will often spell GAME OVER for your foes. However they can still KO Slurpuff with priority attacks. But that is were Dual Screens comes in, it will minimize the damage for you and will allow you to use Drain Punch to get some HP back after the foe has used their Priority attack. So yes, Slurpuff can survive at least "one" Brave Bird from Talonflame, even after the Belly Drum HP reduction.
The attack move, Play Rough is your special go-to nuke for destroying bulky Pokémon. Use the move "Return" on poison types that resist the fairy type move, Play Rough. Return is also to be used if you cannot afford to miss with the attack move Play Rough, and know that you can still OHKO the opposing Pokémon. And finally, Drain Punch is for the Heatrans and Ferrothorns that foolishly try to stay in. Drain Punch also does more damage to Mega Metagross.

Hint: Keep your eyes open for opportunities to allow Slurpuff to set up Belly drum. The moment it sets up, it is usually Game Over for the foe 90% of the time. This Pokémon is your biggest winning condition if played right.

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Absol (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower

When it comes to Hyper Offenese, Mega Absol is extremely powerful and should not be underestimated. Thanks to Dual Screens, Mega Absol will be able to set up Swords Dance. Mega Absols ability makes it nearly impossible for the foe to burn, paralyses, poison or put it to sleep it. Mega Absols ability bounces back all Entry Hazards. At +2 the attack move, Knock Off, becomes unimaginably lethal! The added bonus of removing the foes item is also welcomed. Absols only priority move comes in the form of, Sucker Punch. And finally, Superpower is to OHKO Heatran and Ferrothorn.

These video shows Mega Absol in action:
http://replay.pokemonshowdown.com/ou-304158436
http://replay.pokemonshowdown.com/ou-304679359

Hint: It is highly recommended to set up once with Mega Absol and deny the temptation to set up again. Mega Absol is fragile and should not be switched into attacks. Always set up on defensive Pokémon e.g. Blissey, Amoonguss etc.

Conclusion:
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And that, everyone, is my Hyper Offense Team featuring Mega Absol. Below are some videos featuring this team in battle, both in UU and OU. My apologizes for not sharing some links featuring my teams performance in Uber. But I have been working on this thread for almost two days now, so I grew tried and wanted to create this tread ASAP.

All of these battles and matches were LITERALLY played in a row:
UU
- http://replay.pokemonshowdown.com/uususpecttest-303813305
- http://replay.pokemonshowdown.com/uususpecttest-303809428
- http://replay.pokemonshowdown.com/uususpecttest-303814722

OU
- http://replay.pokemonshowdown.com/ou-304288121

- http://replay.pokemonshowdown.com/ou-304682042
- http://replay.pokemonshowdown.com/ou-304275790
- http://replay.pokemonshowdown.com/ou-304158436
- http://replay.pokemonshowdown.com/ou-303816511
- http://replay.pokemonshowdown.com/ou-303823278
- http://replay.pokemonshowdown.com/ou-303964675


Uber
-
http://replay.pokemonshowdown.com/ubers-304278808
- http://replay.pokemonshowdown.com/ubers-304279985
- http://replay.pokemonshowdown.com/ubers-304280771

A parting gift for the Christmas Holidays:
http://pokemonname-rater.tumblr.com/
There is a blog on Tumblr that is dedicated to Pokémon nicknames. If you liked the nicknames of the Pokémon you saw on my Team, then offer some support to the blog above.

Thank you for reading my thread, I appreciative it. And I wish you all the best this upcoming Christmas.
 
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i really don't feel combusken or liligant are really viable for OU(especially combusken)
that being said your team seems weak to talonflame, thundurus while also lacking a hazard setter or remover
so changing combusken to Defensive landorus-T.this provides a decent bird Spam check while setting up stealth rocks and stopping mega beedrill from ploghing through tour team.SET-

landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rocks

Change liligant to serperior which does basically the same thing(- speed but it is in a good speed tier and sets up more easily)
set-

serperior.gif

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Substitute

On a side note belly drum doesn't ignore burns.Every Pokemon can get to +6 not +4.For each stat raise your stat is multiplied by 1.5 so 6 stages
=1.5*6=4 hence u see the X4 on showdown.Therefore don't set up on rotoms.
Have to run now will edit the changes latter.Sorry for the incomplete rate.
 
i really don't feel combusken or liligant are really viable for OU(especially combusken)
that being said your team seems weak to talonflame, thundurus while also lacking a hazard setter or remover
so changing combusken to Defensive landorus-T.this provides a decent bird Spam check while setting up stealth rocks and stopping mega beedrill from ploghing through tour team.SET-

landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rocks

Change liligant to serperior which does basically the same thing(- speed but it is in a good speed tier and sets up more easily)
set-

serperior.gif

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Substitute

On a side note belly drum doesn't ignore burns.Every Pokemon can get to +6 not +4.For each stat raise your stat is multiplied by 1.5 so 6 stages
=1.5*6=4 hence u see the X4 on showdown.Therefore don't set up on rotoms.
Have to run now will edit the changes latter.Sorry for the incomplete rate.

Thanks a lot CriclesAreRound.
1) I ran some tests and realized that Belly Drum does not completely max a pokemons attack stat even when burned.
2) Thanks for the suggestions, but I did not want to run any OU Pokemon. I wanted to make a powerful UU team that swept OU and Uber.
 
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Have you ever actually swept somebody with this?

At the bottom of the thread you can find a LOT of replays were I have swept UU, OU and Ubers.
I promise you, I LITERALLY battled all those people in a row. So I did not just show you the "good" matches. I literally battled and won that many times in a row.

In Pokemon, it is how you play that determines a victory and this team is a testimony to that.
 
At the bottom of the thread you can find a LOT of replays were I have swept UU, OU and Ubers.
I promise you, I LITERALLY battled all those people in a row. So I did not just show you the "good" matches. I literally battled and won that many times in a row.

In Pokemon, it is how you play that determines a victory and this team is a testimony to that.

I think Me and ur mom is asking if you have actually swept anyone who has some idea of what they're doing, i.e. not someone who brings regular Charizard and regular Gengar into Ubers matches. I'm not saying I'm particularly skilled or experienced, but I think players on the bottom of the ladder who use Garchomp as a fairy counter aren't going to be that good--therefore showing replays of beating someone who's really bad doesn't really mean anything. So, the implication is that the replays show less about how your plays and team are good and more about how they're not.
 
I think Me and ur mom is asking if you have actually swept anyone who has some idea of what they're doing, i.e. not someone who brings regular Charizard and regular Gengar into Ubers matches. I'm not saying I'm particularly skilled or experienced, but I think players on the bottom of the ladder who use Garchomp as a fairy counter aren't going to be that good--therefore showing replays of beating someone who's really bad doesn't really mean anything. So, the implication is that the replays show less about how your plays and team are good and more about how they're not.

You guys are focusing on "two" bad matches, even though I've added over 10+.
 
You guys are focusing on "two" bad matches, even though I've added over 10+.

the point is that if you're on the bottom of the ladder, basically every match is likely going to be against average-at-best players. This is why you see a lot of RMT's say "peaked #1" or "peaked 85 gxe" or whatever, since if you get really high on the ladder, you have some sort of a "quality guarantee" in that every replay you take will be against at least a decent player, if not very good ones. If you're higher on the ladder, you get matched with highly rated opponents; highly rated opponents tend to be better than low-rated opponents; battles against strong players tell you more than battles against weak players.

edit: in any case, I'll let Me and ur mom clarify on the points made above since my interpretation is only an interpretation and probably he can explain what he wanted to say better than I can. Your nickname website is really well-made btw, nice background music :]
 
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the point is that if you're on the bottom of the ladder, basically every match is likely going to be against average-at-best players. This is why you see a lot of RMT's say "peaked #1" or "peaked 85 gxe" or whatever, since if you get really high on the ladder, you have some sort of a "quality guarantee" in that every replay you take will be against at least a decent player, if not very good ones. If you're higher on the ladder, you get matched with highly rated opponents; highly rated opponents tend to be better than low-rated opponents; battles against strong players tell you more than battles against weak players.

edit: in any case, I'll let Me and ur mom clarify on the points made above since my interpretation is only an interpretation and probably he can explain what he wanted to say better than I can. Your nickname website is really well-made btw, nice background music :]

I understand what you mean. But it is such a major hassle i.e. I now have to start playing for points to get my teams noticed? But sure thing, I'll work in that.
Thanks for the advice.

Aww thank you, I worked really hard on the blog. Thanks a lot man :)

PS: I really hate that guys username lol Every time you use it, it sounds like I'm getting insulting lol
 
Your main problem is that you have far too many frail sweepers so you'll always be relying on one to sweep before the screens are gone. You'll get wrecked by teams that are able to stall you a little bit and then sweep your team with Talonflame, M-Char X, Azumarill etc. I would focus on supporting Slurpuff. Unaware Clefable also destroys you

Azelf -> Uxie w/ light clay
Jolly 252 HP/ 4 Def/ 252 speed
Light Screen
Reflect
U-turn
Memento

This is a better dual screenerscreener imo that could potentially be used multiple times. You can also go with a bulkier spread of Bold/Relaxed 252 HP/ 68 Def/ 188 SpD a slow U-Turn but you are more susceptible to taunt. Use this late in the game after the opponent is weakened to bring in Slurpuff for the sweep.

You also need a suicide Stealth Rocker.

Mega Absol -> Mega Aerodactyl
Jolly 252 Atk/ 4 Def/ 252 Spd
Stealth Rock
Taunt
Stone Edge
Earthquake

I'd also replace Lilligant and Combusken with a Spin Blocker and a special based wall breaker. I'd recommend either Cofagrius, Dusclops, or Doublade for former and Hydreigon or Serperior for the latter.

It's an interesting challenge you've taken on and I hope this helps
 
Hey Monkey D. Luffy117, this is an interesting concept for a team. Sweeping a well built Ubers team with a UU team is a bit unrealistic, so I'll try to help patch up your weaknesses to the threats in OU, which is easier for you to handle.

The first big issue I see with your team is your lack of Stealth Rock. Your team already lacks speed control, so something like Dragonite, Talonflame, or Charizard-X setting up is a massive issue for you. So you should run Stealth Rock > Explosion on your Azelf so you can try to keep the aforementioned Pokemon in check, while also being able to break Skarmory's Sturdy, and pressure your opponents switches more as well as have damage rolls be more in your favor with the extra chip damage that Stealth Rock provides. You should also run a spread of 152 HP / 104 Def / 252 Spe on your Azelf since this allows it to take Fake + Return from M-Lopunny and allow you to either get up a Reflect or Stealth Rock, depending on which you want to prioritize.

You should run Jolly Nature on both Slurpuff and Feraligatr since your Slurpuff is slower than Choice Scarf Keldeo and Swift Swim Kabutops after the Unburden boost with your current spread, and M-Lopunny outspeeds your +1 Feraligatr if you run Adamant. The difference in damage output in negligible, while the speed helps a lot in securing a win or being able to revenge kill threats. You should also run Nasty Plot Lucario over Combusken since your entire team is just dry walled by the main two Unaware users in Clefable and Quagsire, and Flash Cannon can dent into Clefable, while a special set screws over Quagsire, as well as lures in physical walls that think they can check you, giving you a free hit once they're forced to switch out. Vacuum Wave also helps you deal with Weavile and Sand Rush Excadrill better.

Next, to help with your weakness to Talonflame and Zard X which can get to +2 on your Lilligant and then just tear through your team, you should run Weakness Policy + Rock Polish Rhyperior > Lilligant. I get the concept of wanting to Healing Wish a member back up to try to break again, but frankly, Lilligant is a complete momentum killer and dead weight for your team. Plus you lack any real defensive presence on your team for you to try to actually preserve a member without letting another get dented into when you can just sack what you have in to let something else come in and take advantage of Screens rather than wasting those turns. Rhyperior provides a solid win condition and defensive pivot for your team, and can take advantage of screens support + Solid Rock to get a +2 boosts on top of a potential Rock Polish to allow it to clean through teams / wallbreak efficiently.

Lastly, while Absol does seem to be the member you would want to keep judging by the title, it's frail as all hell even with screens support, your set is just hard walled by Fairies, and it doesn't hit hard enough even at +2 to warrant a slot on the team, especially when it provides 0 defensive utility and is very easy to check. So, to help alleviate your weakness to Belly Drum Azumarill, provide another set up mon, as well as check SpDef Talonflame without having to get Rhypherior burnt, you should run Agility M-Ampharos > M-Absol. With a Timid Nature it outspeeds Alakazam, Weavile, and M-Lopunny at +2, as well as non-Jolly Azumarill and can take +6 Aqua Jet easily and kill with Thunderbolt with return, and can also outspeed as well as check electric and water types like Rotom-W, Suicune, Thundurus, M-Manectric, Raikou, etc. for you in place of Lilligant.

Zelfie (Azelf) @ Light Clay
Ability: Levitate
EVs: 152 HP / 104 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Light Screen
- Reflect

Killer Croc (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Crunch

FoodFight (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Return
- Drain Punch
- Play Rough
- Belly Drum

Lucario @ Life Orb
Ability: Steadfast
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Ice Punch

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast
If you have any questions about the set details, feel free to ask.

Hope I was able to help!
 
Hey Monkey D. Luffy117, this is an interesting concept for a team. Sweeping a well built Ubers team with a UU team is a bit unrealistic, so I'll try to help patch up your weaknesses to the threats in OU, which is easier for you to handle.

The first big issue I see with your team is your lack of Stealth Rock. Your team already lacks speed control, so something like Dragonite, Talonflame, or Charizard-X setting up is a massive issue for you. So you should run Stealth Rock > Explosion on your Azelf so you can try to keep the aforementioned Pokemon in check, while also being able to break Skarmory's Sturdy, and pressure your opponents switches more as well as have damage rolls be more in your favor with the extra chip damage that Stealth Rock provides. You should also run a spread of 152 HP / 104 Def / 252 Spe on your Azelf since this allows it to take Fake + Return from M-Lopunny and allow you to either get up a Reflect or Stealth Rock, depending on which you want to prioritize.

You should run Jolly Nature on both Slurpuff and Feraligatr since your Slurpuff is slower than Choice Scarf Keldeo and Swift Swim Kabutops after the Unburden boost with your current spread, and M-Lopunny outspeeds your +1 Feraligatr if you run Adamant. The difference in damage output in negligible, while the speed helps a lot in securing a win or being able to revenge kill threats. You should also run Nasty Plot Lucario over Combusken since your entire team is just dry walled by the main two Unaware users in Clefable and Quagsire, and Flash Cannon can dent into Clefable, while a special set screws over Quagsire, as well as lures in physical walls that think they can check you, giving you a free hit once they're forced to switch out. Vacuum Wave also helps you deal with Weavile and Sand Rush Excadrill better.

Next, to help with your weakness to Talonflame and Zard X which can get to +2 on your Lilligant and then just tear through your team, you should run Weakness Policy + Rock Polish Rhyperior > Lilligant. I get the concept of wanting to Healing Wish a member back up to try to break again, but frankly, Lilligant is a complete momentum killer and dead weight for your team. Plus you lack any real defensive presence on your team for you to try to actually preserve a member without letting another get dented into when you can just sack what you have in to let something else come in and take advantage of Screens rather than wasting those turns. Rhyperior provides a solid win condition and defensive pivot for your team, and can take advantage of screens support + Solid Rock to get a +2 boosts on top of a potential Rock Polish to allow it to clean through teams / wallbreak efficiently.

Lastly, while Absol does seem to be the member you would want to keep judging by the title, it's frail as all hell even with screens support, your set is just hard walled by Fairies, and it doesn't hit hard enough even at +2 to warrant a slot on the team, especially when it provides 0 defensive utility and is very easy to check. So, to help alleviate your weakness to Belly Drum Azumarill, provide another set up mon, as well as check SpDef Talonflame without having to get Rhypherior burnt, you should run Agility M-Ampharos > M-Absol. With a Timid Nature it outspeeds Alakazam, Weavile, and M-Lopunny at +2, as well as non-Jolly Azumarill and can take +6 Aqua Jet easily and kill with Thunderbolt with return, and can also outspeed as well as check electric and water types like Rotom-W, Suicune, Thundurus, M-Manectric, Raikou, etc. for you in place of Lilligant.

Zelfie (Azelf) @ Light Clay
Ability: Levitate
EVs: 152 HP / 104 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Light Screen
- Reflect

Killer Croc (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Crunch

FoodFight (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Return
- Drain Punch
- Play Rough
- Belly Drum

Lucario @ Life Orb
Ability: Steadfast
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Ice Punch

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast
If you have any questions about the set details, feel free to ask.

Hope I was able to help!
Thanks a lot man, I really appreciate the time and effort that you took in replying and you also added some awesome team mates too. I've tried out your team and it's really good but Ampharos loses me 88% of the match by its focus blast missing >__<
I mean, its a good pokemon i.e. as soon as I get the Agility up, it's already sweeps most peoples teams ...but then it all comes down to Excadrill... and that, is were it's focus blast always misses.
 
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