Hi, guys. I'm new here, and I've got a team that needs rating (themed after Yu-Gi-Oh: The Abridged Series no less). The lack of creativity perfectly fits the theme of Marik's Steves. So, RMT! (It accidentally posted. If you see this before it's finished, ignore it until it is.)
Double post because the edit button is lagging FAR too hard for me to get an edit in. I'd like you guys to rate this team as if Deo-D, HG/SS movesets, Rotom Formes, and Latias were all unusable by me and all existing threats. Thankies! This is because I'll use this team here, there, and everywhere, and some places don't allow Lati, some allow HG/SS moves, one's testing Deo-D in OU, etc.
At a Glance:






A Lead that Rocks the World
Gliscor @ Lum Berry "Steve"
Jolly 252 HP/216 Atk/40 Spd (Sand Veil)
- Earthquake
- U-Turn
- Taunt
- Stealth Rock

Gliscor @ Lum Berry "Steve"
Jolly 252 HP/216 Atk/40 Spd (Sand Veil)
- Earthquake
- U-Turn
- Taunt
- Stealth Rock
Ah, Gliscor, the first of my army of Steves. It's pretty standard, and this is the first time I've used it. It works well, but those all-too-common Pert leads drag me down. I used Lefties before, but I had too much issue with Roserade and Smeargle, so I changed it. You all know what this lead does: gets rocks onto the field, scouts, and checks Luke later.
Bog Standard (April Fools!)
Scizor @ Choice Scarf "Odion"
Jolly 60 HP/252 Atk/192 Spd (Swarm)
- U-Turn
- Superpower
- Iron Head
- Night Slash
This guy isn't just any Steve. He is more epic than ALL Steves. He is... Odion. Anyhow, this thing is an awe-inspiring check for Lati. If you don't have anything that can sponge Lati until LO, SS, and/or SR wear it down for Scizor, Mamo, Tar, etc. to take it down, SOMETHING is getting crippled/killed by Latias. Not anymore with Scarf Scizor. A U-Turn from this thing scores a clean OHKO on 126/0 Timid Latias, not to mention beating the crap out of things that don't expect it (which is... um... everything). Should Lati decide to switch out (unlikely, with the threat of Pursuit), he can just U-Turn straight out of there to an appropriate counter and play around Lati with moves that put serious dents in it. The rest of his moveset offers some great coverage, too. EV's allow him to outspeed all +nature base 110's by 2 points, pour as much into Atk as I can, and put the rest in HP for some added bulk.
You Don't Stand a Ghost of a Chance!
Gengar @ Life Orb "Steve"
Timid 4 HP/252 SAtk/252 Spd (Levitate)
- Shadow Ball
- Hidden Power Ice/Fire 70
- Energy Ball
- Thunderbolt
My next Steve offers so much coverage (not to mention an abused pun) that it's not even funny. HP Fire checks Scizor and Weavile switch-ins that would LOVE to Pursuit or Bullet Punch him. HP Ice will be the better option if I go Scarfed, seeing as I'll be able to revenge kill Mence (who otherwise poses a nasty threat to this team). Shadow Ball is for obvious STAB. Energy Ball is to stop Pert from messing with me, as he drives me nuts so often it's not even funny. It'll also be great for dealing with Recover Quagsire, which I suspect will be seeing a lot of use soon. The best of Gastrodon and Pert... where can you go wrong there? Anyhow, back to reality, Thunderbolt offers some obvious coverage *coughGyaracough*. I used to run Life Orb on this set, but Choice Scarf proved to be the better choice. Accordingly, I run HP Ice now.
I'm a Crofessional.
Suicune @ Leftovers "Steve"
Bold 252 HP/252 Def/4 Spd (Pressure)
- Rest
- Sleep Talk
- Calm Mind
- Surf
You guessed it: Crocune. This thing is a beast, and checks weaker offensive threats awesomely. You can also do a fair bit of team scouting by switching this into a predicted Bullet Punch, etc. and switching immediately back out. Of course, the real goal of this set is to wall everything that moves to hell and back while it sets up to tear through your enemy's team. There's really no need to explain this thing. Moving on...
Sovereign Lord of the Ocean
Kingdra @ Life Orb "Steve"
Modest 26 HP/252 SAtk/232 Spd (Swift Swim)
- Rain Dance
- Dragon Puse
- Surf
- Signal Beam/Hidden Power Electric 70
Special Kingdra, oh yeah. This thing is just great. Switch into a Fire move, Rain Dance, and unleash some hurt. Most people won't switch Bliss into Kingdra fearing a STAB +1 Waterfall/Outrage to the face, so you can generally crap on whatever switches in. The moveset is for coverage. Signal Beam seems kinda pointless on this set, but Celebi would like to say "Hi!". Again, not much need to explain what STAB is doing on this set. HP Electric is a debatable option, stopping Gyara. But, really, I have Gengar to stop that.
The Final Steve[size]
Lucario @ Life Orb "Steve"
Adamant 4 HP/252 Atk/252 Spd (Inner Focus)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
The last Steve. There's a reason he's on the back of every RMT I've seen him in: He was built for endgame. Lucario is a deadly force to be reckoned with. Packing a solid base 110 Atk, decent Spd, the best priority move in the game (before STAB and Technician, if applicable), and access to Swords Dance, it's no wonder that this thing sweeps the endgame like nobody's business. Swords Dance and ESpeed have already been covered. CC for STAB and slower Steels, and Crunch to put dents in that pesky Cresselia. Adamant over Jolly because I already have another two Luke checks and I have no need to outrun Adamant Gliscor, seeing as I don't carry Ice Punch.
All right guys, that's it for my RMT. The problem I see with the team is that Gliscor isn't able to do much for the rest of the team after he gets up rocks. He can help scout, but... that's about it. The only important thing that he can do (as far as I know) after the lead-off is stop a Bullet Punch SD Luke. Really, though, that's it. RMT guys, and those of you who watch YGOTAS, if you have a better name scheme (ex. the named Steves, I can't think of enough to do that), let me know. Double Scarves for the win!

Scizor @ Choice Scarf "Odion"
Jolly 60 HP/252 Atk/192 Spd (Swarm)
- U-Turn
- Superpower
- Iron Head
- Night Slash
This guy isn't just any Steve. He is more epic than ALL Steves. He is... Odion. Anyhow, this thing is an awe-inspiring check for Lati. If you don't have anything that can sponge Lati until LO, SS, and/or SR wear it down for Scizor, Mamo, Tar, etc. to take it down, SOMETHING is getting crippled/killed by Latias. Not anymore with Scarf Scizor. A U-Turn from this thing scores a clean OHKO on 126/0 Timid Latias, not to mention beating the crap out of things that don't expect it (which is... um... everything). Should Lati decide to switch out (unlikely, with the threat of Pursuit), he can just U-Turn straight out of there to an appropriate counter and play around Lati with moves that put serious dents in it. The rest of his moveset offers some great coverage, too. EV's allow him to outspeed all +nature base 110's by 2 points, pour as much into Atk as I can, and put the rest in HP for some added bulk.
You Don't Stand a Ghost of a Chance!

Gengar @ Life Orb "Steve"
Timid 4 HP/252 SAtk/252 Spd (Levitate)
- Shadow Ball
- Hidden Power Ice/Fire 70
- Energy Ball
- Thunderbolt
My next Steve offers so much coverage (not to mention an abused pun) that it's not even funny. HP Fire checks Scizor and Weavile switch-ins that would LOVE to Pursuit or Bullet Punch him. HP Ice will be the better option if I go Scarfed, seeing as I'll be able to revenge kill Mence (who otherwise poses a nasty threat to this team). Shadow Ball is for obvious STAB. Energy Ball is to stop Pert from messing with me, as he drives me nuts so often it's not even funny. It'll also be great for dealing with Recover Quagsire, which I suspect will be seeing a lot of use soon. The best of Gastrodon and Pert... where can you go wrong there? Anyhow, back to reality, Thunderbolt offers some obvious coverage *coughGyaracough*. I used to run Life Orb on this set, but Choice Scarf proved to be the better choice. Accordingly, I run HP Ice now.
I'm a Crofessional.

Suicune @ Leftovers "Steve"
Bold 252 HP/252 Def/4 Spd (Pressure)
- Rest
- Sleep Talk
- Calm Mind
- Surf
You guessed it: Crocune. This thing is a beast, and checks weaker offensive threats awesomely. You can also do a fair bit of team scouting by switching this into a predicted Bullet Punch, etc. and switching immediately back out. Of course, the real goal of this set is to wall everything that moves to hell and back while it sets up to tear through your enemy's team. There's really no need to explain this thing. Moving on...
Sovereign Lord of the Ocean

Kingdra @ Life Orb "Steve"
Modest 26 HP/252 SAtk/232 Spd (Swift Swim)
- Rain Dance
- Dragon Puse
- Surf
- Signal Beam/Hidden Power Electric 70
Special Kingdra, oh yeah. This thing is just great. Switch into a Fire move, Rain Dance, and unleash some hurt. Most people won't switch Bliss into Kingdra fearing a STAB +1 Waterfall/Outrage to the face, so you can generally crap on whatever switches in. The moveset is for coverage. Signal Beam seems kinda pointless on this set, but Celebi would like to say "Hi!". Again, not much need to explain what STAB is doing on this set. HP Electric is a debatable option, stopping Gyara. But, really, I have Gengar to stop that.
The Final Steve[size]

Lucario @ Life Orb "Steve"
Adamant 4 HP/252 Atk/252 Spd (Inner Focus)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
The last Steve. There's a reason he's on the back of every RMT I've seen him in: He was built for endgame. Lucario is a deadly force to be reckoned with. Packing a solid base 110 Atk, decent Spd, the best priority move in the game (before STAB and Technician, if applicable), and access to Swords Dance, it's no wonder that this thing sweeps the endgame like nobody's business. Swords Dance and ESpeed have already been covered. CC for STAB and slower Steels, and Crunch to put dents in that pesky Cresselia. Adamant over Jolly because I already have another two Luke checks and I have no need to outrun Adamant Gliscor, seeing as I don't carry Ice Punch.
All right guys, that's it for my RMT. The problem I see with the team is that Gliscor isn't able to do much for the rest of the team after he gets up rocks. He can help scout, but... that's about it. The only important thing that he can do (as far as I know) after the lead-off is stop a Bullet Punch SD Luke. Really, though, that's it. RMT guys, and those of you who watch YGOTAS, if you have a better name scheme (ex. the named Steves, I can't think of enough to do that), let me know. Double Scarves for the win!
Double post because the edit button is lagging FAR too hard for me to get an edit in. I'd like you guys to rate this team as if Deo-D, HG/SS movesets, Rotom Formes, and Latias were all unusable by me and all existing threats. Thankies! This is because I'll use this team here, there, and everywhere, and some places don't allow Lati, some allow HG/SS moves, one's testing Deo-D in OU, etc.