Hello, I'm TCG Trainer Ethan and I've been playing on and off for the last couple of years.
It's been a while since I've played OU and I couldn't find my teams, so I made a new one.
The theme actually came about after I made the pokemon; seems like the perfect way to frame the team, both in terms of pokemon and roles.
Arthur (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Scald
- Taunt
A Legendary Knight who fights evil and has a Legendary sword to boot; am I talking about King Arthur or Keldeo-Resolute? He acts as my lead most of the time, clearing the field of Fire-types and people with bulky Special defense, like Chansey, or just to do solid damage.
Justified's always nice for a switch-in boost. Max attack and special to do as much damage as possible, which is helped along with the Life Orb. Secret Sword and Hydro Pump are STAB attacks, while Scald is there for the occasional Burn(and a boost if the opponent uses rain), while taunt makes sure that walls can't support themselves.
Timid is there to make sure he doesn't get outsped.
Lancelot (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Seed Bomb
- Facade
Ah, my dear Lancelot, the Lancer of the team. Instead of all-out attacking, he is here to take status and tank some hits, while dishing out damage and clearing the way for Arthur by removing bulky waters and Electric-types, like Lancelot would.(Also, the Poison Heal aspect could call back to Lancelot's darker side.)
The slight HP investment makes it so he can tank hits that much easier and the Poison Heal+Toxic Orb combo helps with that, as does Drain Punch.
Swords Dance gives a nice boost to both his STAB moves and helps make up for Drain Punch's lack of power, while Facade is there if the STABs are resisted.
While one would expect Adamant, instead of Jolly, Swords Dance helps make up for the lack of Atk investment and Jolly makes sure he can recover from previous hits before he gets hit again.
Galahad (Gallade) (M) @ Galladite
Trait: Justified/Inner Focus
EVs: 200 Atk / 56 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Close Combat
- Psycho Cut
- Knock Off
He's the pokemon that was the first to get on the team, though my runs of the team have shown that he's more of a guy who cleans-up, rather than leads the team. Thus, he's a bit like Sir Galahad, pure and righteous, but not the leader like Arthur.
The investment in special defense, rather than Max Attack, is so switching in to get the mega is a bit easier on him.
Bulk Up is to set-up when people switch out. Close Combat and Psycho Cut are STAB moves( I'm not a fan of the lower accuracy of Zen Headbutt, and I think the critical chance increase is enough to alleviate the lower attack.) Knock Off is there to get rid of items and pesky Ghost-types.
Finally, Adamant helps relieve the loss in Attack due to lack of full Atk investment.
Mordred (Bisharp) (M) @ Assault Vest
Trait: Defiant
EVs: 252 Atk / 52 SDef / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
He's a knight alright, but more based on trickery and prediction. That plus the Dark typing and Defiant abilitymakes him a bit like Mordred. His calling is to take the Intimidates that would cripple both Galahad and Lancelot and to act as Pursuit Trapper and, fittingly, a Revenge Killer.
The Assault Vest and SDef investment are more so he can survive a bit longer for the Revenge Kills.
Iron Head is STAB and a nice bit of flinching. Knock Off is to mess around with items. Sucker Punch is meant mostly for revenge kills and STAb, while Pursuit is to trap any frail Psychics and Ghosts that cross his path.
And, of course, Adamant is to make sure he hits that much harder.
Merlin (Gengar) (M) @ Life Orb
Shiny: Yes
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar looks pretty much like a sorcerer-type, what with the beautiful Special Attack he was given. Thus, I made him my Merlin, though I'm thinking of making this one Morgan Le Fay instead.
He's mean to help with the Ghosts, Grasses, Fairies and Psychics that plague the rest of the team.
EV's are typical of a Special attacker as is the Life Orb, while the 0 Atk IV is so Foul Play doesn't hurt as much.
Shadow Ball is there for STAB and mirror matches. Sludge Wave deals with any non-poison Grass types and the ever-annoying Fairies. Focus Blast is there to laugh at any switch-ins like Bisharp or other Steel-types and Taunt keeps the opponent from boosting.
Finally, Timid is used since the Life Orb and EV investment give enough power already.
Guinevere (Clefable) (F) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Moonblast
- Stealth Rock
- Wish
- Flamethrower
Clefable looks more like the female type and she is here as partial cleric; thus I dubbed her as the team's Lady Guinevere. Unaware has her laugh at boosts, while the EV's are meant for her to take hits, as does the Bold Nature and Leftovers.
Moonblast is STAB and the occasional SAtk drop makes her life that much easier. Stealth Rock is the answer I give to the Team's weakness to Flying-types and helps soften up the rest of the opponent's team. Wish is to make sure she and the team stay healthy. Finally, Flamethrower is to show that she's not one to be pushed around by the Skarmorys and Ferrothorns of the world.
I'm looking for a more general critique of the team, but to prime the pump...
-Flying-types are a pain to deal with even with Stealth Rock, considering the three Fighting-types in the team. Should I stick another Rock or Ice move on anyone?
-I was thinking of maybe replacing one of these pokemon with a Fire-type, to make sure that Metagross doesn't become as much of a pain( since I doubt my Clefable could go one-on-one with it.) Any ideas?
Thanks in advance for any help that you can give me.
It's been a while since I've played OU and I couldn't find my teams, so I made a new one.
The theme actually came about after I made the pokemon; seems like the perfect way to frame the team, both in terms of pokemon and roles.

Arthur (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Scald
- Taunt
A Legendary Knight who fights evil and has a Legendary sword to boot; am I talking about King Arthur or Keldeo-Resolute? He acts as my lead most of the time, clearing the field of Fire-types and people with bulky Special defense, like Chansey, or just to do solid damage.
Justified's always nice for a switch-in boost. Max attack and special to do as much damage as possible, which is helped along with the Life Orb. Secret Sword and Hydro Pump are STAB attacks, while Scald is there for the occasional Burn(and a boost if the opponent uses rain), while taunt makes sure that walls can't support themselves.
Timid is there to make sure he doesn't get outsped.


Lancelot (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Drain Punch
- Seed Bomb
- Facade
Ah, my dear Lancelot, the Lancer of the team. Instead of all-out attacking, he is here to take status and tank some hits, while dishing out damage and clearing the way for Arthur by removing bulky waters and Electric-types, like Lancelot would.(Also, the Poison Heal aspect could call back to Lancelot's darker side.)
The slight HP investment makes it so he can tank hits that much easier and the Poison Heal+Toxic Orb combo helps with that, as does Drain Punch.
Swords Dance gives a nice boost to both his STAB moves and helps make up for Drain Punch's lack of power, while Facade is there if the STABs are resisted.
While one would expect Adamant, instead of Jolly, Swords Dance helps make up for the lack of Atk investment and Jolly makes sure he can recover from previous hits before he gets hit again.


Galahad (Gallade) (M) @ Galladite
Trait: Justified/Inner Focus
EVs: 200 Atk / 56 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Close Combat
- Psycho Cut
- Knock Off
He's the pokemon that was the first to get on the team, though my runs of the team have shown that he's more of a guy who cleans-up, rather than leads the team. Thus, he's a bit like Sir Galahad, pure and righteous, but not the leader like Arthur.
The investment in special defense, rather than Max Attack, is so switching in to get the mega is a bit easier on him.
Bulk Up is to set-up when people switch out. Close Combat and Psycho Cut are STAB moves( I'm not a fan of the lower accuracy of Zen Headbutt, and I think the critical chance increase is enough to alleviate the lower attack.) Knock Off is there to get rid of items and pesky Ghost-types.
Finally, Adamant helps relieve the loss in Attack due to lack of full Atk investment.

Mordred (Bisharp) (M) @ Assault Vest
Trait: Defiant
EVs: 252 Atk / 52 SDef / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
He's a knight alright, but more based on trickery and prediction. That plus the Dark typing and Defiant abilitymakes him a bit like Mordred. His calling is to take the Intimidates that would cripple both Galahad and Lancelot and to act as Pursuit Trapper and, fittingly, a Revenge Killer.
The Assault Vest and SDef investment are more so he can survive a bit longer for the Revenge Kills.
Iron Head is STAB and a nice bit of flinching. Knock Off is to mess around with items. Sucker Punch is meant mostly for revenge kills and STAb, while Pursuit is to trap any frail Psychics and Ghosts that cross his path.
And, of course, Adamant is to make sure he hits that much harder.

Merlin (Gengar) (M) @ Life Orb
Shiny: Yes
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar looks pretty much like a sorcerer-type, what with the beautiful Special Attack he was given. Thus, I made him my Merlin, though I'm thinking of making this one Morgan Le Fay instead.
He's mean to help with the Ghosts, Grasses, Fairies and Psychics that plague the rest of the team.
EV's are typical of a Special attacker as is the Life Orb, while the 0 Atk IV is so Foul Play doesn't hurt as much.
Shadow Ball is there for STAB and mirror matches. Sludge Wave deals with any non-poison Grass types and the ever-annoying Fairies. Focus Blast is there to laugh at any switch-ins like Bisharp or other Steel-types and Taunt keeps the opponent from boosting.
Finally, Timid is used since the Life Orb and EV investment give enough power already.

Guinevere (Clefable) (F) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Moonblast
- Stealth Rock
- Wish
- Flamethrower
Clefable looks more like the female type and she is here as partial cleric; thus I dubbed her as the team's Lady Guinevere. Unaware has her laugh at boosts, while the EV's are meant for her to take hits, as does the Bold Nature and Leftovers.
Moonblast is STAB and the occasional SAtk drop makes her life that much easier. Stealth Rock is the answer I give to the Team's weakness to Flying-types and helps soften up the rest of the opponent's team. Wish is to make sure she and the team stay healthy. Finally, Flamethrower is to show that she's not one to be pushed around by the Skarmorys and Ferrothorns of the world.
I'm looking for a more general critique of the team, but to prime the pump...
-Flying-types are a pain to deal with even with Stealth Rock, considering the three Fighting-types in the team. Should I stick another Rock or Ice move on anyone?
-I was thinking of maybe replacing one of these pokemon with a Fire-type, to make sure that Metagross doesn't become as much of a pain( since I doubt my Clefable could go one-on-one with it.) Any ideas?
Thanks in advance for any help that you can give me.