SM OU The Beast Below

Hello, my name is Nagasuma. I created this account years ago, when I went under a different name. Back then, I was pretty into the competitive side. I played heavily during the BW era, but kinda fell off the XY. I've been catching up with the new threats, and finally decided to build a new team. This is what I came up with. I've played a couple dozen games with the team, with a current ranking of 1324. However, there are definitely flaws, and could use your advice.


TEAM AT A GLANCE:

787MS.png
645TMS.png
801MS.png
748MS.png
130MS.png
786MS.png



tapu-bulu.jpg


MONSTER:
Tapu Bulu @ Choice Band
Ability: Grassy Surge
4 HP/ 252 Atk/ 252 Spd
Nature: Adamant
Wood Hammer
Horn Leech
Superpower
Megahorn

This was the base of my team. I started with him and built out. The sheer power he has is insane. Wood Hammer deals clean 2HKO's left and right. Horn Leech is for when I'm low and my opponent doesn't have a switch in. Superpower hits Ferrothorn and other problematic Steel types. Megahorn is a move mostly to hit grass types, but I'm open for suggestions.


upload_2017-1-7_21-56-44.png


Simba: Landorus-T @ Leftovers
Ability: Intimidate
252 HP/ 252 Atk/ 4 Sp. Atk
Nature: Naughty
Stealth Rock
Hidden Power Ice
Earthquake
U-turn

Stealth Rocker for the team. HP Ice to surprise other Landorus and Garchomp that like to use it as setup fodder. Maximum HP to help live hits. Earthquake and U-turn for obvious reasons. I also use this as a general physical blocker. He helps patch the ground weakness.


upload_2017-1-7_22-0-3.png


Clock-Queen: Magearna @ Assault Vest
Ability: Soul Heart
252 HP/ 252 Sp. Atk/ 4 Sp. Def
Nature: Modest
Volt Switch
Fleur Cannon
Flash Cannon
Aura Sphere

Magearna is the second part of the momentum team. Volt Switch allows me to take a chunk off Skarmory, among with switching away from other threats. Fleur Cannon to nuke Dragon's, Flash Cannon to take on other fairies. Aura Sphere gives me a way to deal with Magnezone. Assault Vest lets me take some more damage while often bluffing a Choice Set.

upload_2017-1-7_22-4-10.png

Nemo: Toxapex @ Black Sludge
Ability: Regenerator
252 HP/ 252 Def/ 4 Sp. Atk
Nature: Bold
Haze
Scald
Recover
Toxic Spikes

My answer to setup sweepers. Takes hits like a beast, and takes several hits from otherwise threatening things. This is the only purely defensive 'mon on the team. Definitely open to suggestions here.

upload_2017-1-7_22-6-36.png

Revenge: Gyarados @ Gyaradosite
Ability: Intimidate
252 Atk/ 4 Sp. Def/ 252 Spd
Nature: Jolly
Dragon Dance
Waterfall
Crunch
Ice Fang

Mega for the team with severe benefits for the team. This guy is usually my endgame after Tapu Bulu is finished blowing holes through the team. I try to get 2 DD's up to outspeed Pheromosa and go for game. Waterfall and Crunch to have powerful STAB options, Ice Fang to take Garchomp, Mence, and Landorus down. At +1, it KO's other Bulus. Intimidate pre-mega to give more setup opportunities and to chain with Landorus to cripple physical threats.

upload_2017-1-7_22-10-37.png


Something Dies: Tapu Lele @ Choice Scarf
Ability: Psychic Surge
252 Sp. Atk/ 4 Sp. Def/ 252 Spd
Nature: Timid
Psychic
Shadow Ball
Thunderbolt
Moonblast

Revenge Killer. Outspeeds non-scarfed Pheromosa, kills many threats for the team, etc. Thunderbolt to deal with setup water types and flying types that give the team trouble. Psychic as a nuke button. Moonblast to deal with dark types and Shadow Ball for bulky Psychic types.

Those are the basics! I kinda like this team, but it has issues. Scizor and Celesteela give the team problems, a couple other things are problematic. Please, give me your brutally honest opinions.

~Nagasuma
 

Attachments

  • upload_2017-1-7_21-52-17.png
    upload_2017-1-7_21-52-17.png
    13.4 KB · Views: 400
  • upload_2017-1-7_22-10-47.png
    upload_2017-1-7_22-10-47.png
    60.8 KB · Views: 382
Back
Top