okay in 4th gen my favorite team was a stall team featuring in my opinion the most and i say most underrated: stall Pokemon torment tran. torment tran simply does not die if you play it with even a shred of competence.now to the team.
Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/126 Atk/12 Spd/120 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Stone Edge
- Rest
- Pursuit
this is the same tyrannitar from my 4th gen team and it works the only difference its that i know run rest over superpower because of weather wars people simply do not see rest coming. the 12 speed evs where to out speed other bulky tyranitars which are pretty much the only set run now a days. stone edge is obligatory stab and pursuit if for rain team latias, latios, politoed, ninetails and more who like to play the hit an run game.
Ferrothorn (F) @leftovers
Ability: Iron Barbs
EVs:252 HP/48 Def/208 SpD
nature: relaxed (+ Def/ -Spe
-Power Whip
-Leech Seed
-Spikes
-Thunder Wave
for this team to shine hazards must be set and what pokemon forces alot of switches and can lay hazards and not be total set up fodder: ferrothorn. i choose spikes over steath rocks because i usually am able to set up no less than 2 out damaging steath rocks on a number of pokes. power whip is the stab move that does decent damage and leech seed if for recovery thunder wave is a neccesity because while ferrothorn is amazing it can be potential set up fodder and it destroys the hope of weather sweepers trying to sweep me
Tentacruel (F) @black sludge
Ability :Liquid Ooze/ Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
nature: Bold (+Defense, -Atk
-Toxic Spikes
-Rapid Spin
- Scald
- Hidden Power Fire / Ice Beam
This set uses Tentacruel's ability to lay down Toxic Spikes and spin other hazards away and absorb toxic spikes , making it a nice addition to stall. tentacruel is a great pokemon that can live long if it gets burns with scald to offset its bad defense. the set is pretty explanatory except for the last slot it depends on what your team is weak to i personally look hidden power fire to make it the PERFECT counter to ferrothorn it doesnt lose hp from leech seed actually hurting ferrothorn it can spin ferrothorns hazards away AND can threaten it with hidden power fire
Dragonite (F) @leftovers
ability: Multi Scale
EVs:252 HP / 252 SpD / 4 Spe
nature: Careful (+Spd, -Spatk
-Dragon Tail
-Roost
-Thunder wave
-Substitute
i love this thing if given the right support i don't even have to use torment tran. torment tran and dragonite a literally a team on their own. multi scale is a god spend to dragonite it can run a dragon dance set with roosts which is deadly but a para shuffler with hazards laid is just so ridiculously good. come in at full heath paralyze the opponent on the first turn set up subs till they get paralyzed then dragon tail them out and roost and repeat.
Rotom-W @choice scarf
EVs: 38 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- hydro pump
- Hidden Power fire
- Trick
scarf rotom is valuable to this team. very valuable. it helps me revenge a lot of threats to this team and set up sweepers like lucario jolly gyrados and more
and trick helps me break through walls easier. i run 220 evs because that's all the speed i need the only reason to run full speed is to speed tie at best with other rotoms. i would rather have some bulk witch lets me live some key attacks
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/140 Spd/18 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume
I will be cliche because it is simply the truth. it is the star of the show. this thing is a beast. i will ramble on about how good this thing is because it is amazing you don't know how amazing i can play like an idiot and the only thing i do is set up hazard while i let my team get KOed and i am down 6-1 i am pretty sure i would still be pretty sure i would win that's how good this thing is. if i can get a successful sub up, this is a guarantee you wont and i say wont touch me for a WHILE. the only things that can beat this set are non choiced heatran, gyrados, swampert and things with rest. but thats what my team is for to eliminate those things so the beast can shine
NEW MEMBERS
skarmory @leftovers (thanks to soulfly) replaces ferrothorn
ability: Sturdy
nature: Impish
evs: 252 HP / 232 Def / 24 Spe
move 1: Roost
move 2: Spikes
move 3: Whirlwind
move 4: Brave Bird
the defensive bird stands true in yet another generation after pointing out my excadrill weakness i promptly changed to skarmory as it also lays down spikes and can help me phaze to weaken pokes and get everything poisoned for heatran and dragonite

Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/126 Atk/12 Spd/120 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Stone Edge
- Rest
- Pursuit
this is the same tyrannitar from my 4th gen team and it works the only difference its that i know run rest over superpower because of weather wars people simply do not see rest coming. the 12 speed evs where to out speed other bulky tyranitars which are pretty much the only set run now a days. stone edge is obligatory stab and pursuit if for rain team latias, latios, politoed, ninetails and more who like to play the hit an run game.

Ferrothorn (F) @leftovers
Ability: Iron Barbs
EVs:252 HP/48 Def/208 SpD
nature: relaxed (+ Def/ -Spe
-Power Whip
-Leech Seed
-Spikes
-Thunder Wave
for this team to shine hazards must be set and what pokemon forces alot of switches and can lay hazards and not be total set up fodder: ferrothorn. i choose spikes over steath rocks because i usually am able to set up no less than 2 out damaging steath rocks on a number of pokes. power whip is the stab move that does decent damage and leech seed if for recovery thunder wave is a neccesity because while ferrothorn is amazing it can be potential set up fodder and it destroys the hope of weather sweepers trying to sweep me

Tentacruel (F) @black sludge
Ability :Liquid Ooze/ Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
nature: Bold (+Defense, -Atk
-Toxic Spikes
-Rapid Spin
- Scald
- Hidden Power Fire / Ice Beam
This set uses Tentacruel's ability to lay down Toxic Spikes and spin other hazards away and absorb toxic spikes , making it a nice addition to stall. tentacruel is a great pokemon that can live long if it gets burns with scald to offset its bad defense. the set is pretty explanatory except for the last slot it depends on what your team is weak to i personally look hidden power fire to make it the PERFECT counter to ferrothorn it doesnt lose hp from leech seed actually hurting ferrothorn it can spin ferrothorns hazards away AND can threaten it with hidden power fire

Dragonite (F) @leftovers
ability: Multi Scale
EVs:252 HP / 252 SpD / 4 Spe
nature: Careful (+Spd, -Spatk
-Dragon Tail
-Roost
-Thunder wave
-Substitute
i love this thing if given the right support i don't even have to use torment tran. torment tran and dragonite a literally a team on their own. multi scale is a god spend to dragonite it can run a dragon dance set with roosts which is deadly but a para shuffler with hazards laid is just so ridiculously good. come in at full heath paralyze the opponent on the first turn set up subs till they get paralyzed then dragon tail them out and roost and repeat.

Rotom-W @choice scarf
EVs: 38 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- hydro pump
- Hidden Power fire
- Trick
scarf rotom is valuable to this team. very valuable. it helps me revenge a lot of threats to this team and set up sweepers like lucario jolly gyrados and more
and trick helps me break through walls easier. i run 220 evs because that's all the speed i need the only reason to run full speed is to speed tie at best with other rotoms. i would rather have some bulk witch lets me live some key attacks

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/140 Spd/18 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Torment
- Protect
- Lava Plume
I will be cliche because it is simply the truth. it is the star of the show. this thing is a beast. i will ramble on about how good this thing is because it is amazing you don't know how amazing i can play like an idiot and the only thing i do is set up hazard while i let my team get KOed and i am down 6-1 i am pretty sure i would still be pretty sure i would win that's how good this thing is. if i can get a successful sub up, this is a guarantee you wont and i say wont touch me for a WHILE. the only things that can beat this set are non choiced heatran, gyrados, swampert and things with rest. but thats what my team is for to eliminate those things so the beast can shine
NEW MEMBERS

skarmory @leftovers (thanks to soulfly) replaces ferrothorn
ability: Sturdy
nature: Impish
evs: 252 HP / 232 Def / 24 Spe
move 1: Roost
move 2: Spikes
move 3: Whirlwind
move 4: Brave Bird
the defensive bird stands true in yet another generation after pointing out my excadrill weakness i promptly changed to skarmory as it also lays down spikes and can help me phaze to weaken pokes and get everything poisoned for heatran and dragonite