The Best Defense... [UU RMT]

So, I've finally made a team that has retained the same 6 pokémon for almost an entire day. It's not perfect, but I think it's got some potential. So it's time for me to steal the format from other RMT's and give it a shot. Here goes:

At a Glance
(lol Blaziken is big)
130px-319Sharpedo.png
346Cradily.png
170px-232Donphan.png
90px-474Porygon-Z.png
120px-429Mismagius.png
257.png



In Depth


sharpedo.png

Sharpedo (F) @ Focus Sash
Ability: Rough Skin
EVs: 6 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Aqua Jet
- Dark Pulse
- Ice Beam
- Surf


I've decided to replace my former physical Sharpedo with the one reccomended by Pokemon. It still acts as my anti-lead. It handles almost every common lead, as shown by the calcs below. The only thing that forces it out is the threat of a Fake Out or sleep. If forced out (by, say, an Ambipom or fast statuser), Sharpedo can come back later in the game and deal heavy damage with its massive attacking stats, priority, and good move selection. The thing keels over dead if you look at it funny, though.





cradily.png

Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/100 Def/152 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Rest
- Sleep Talk
- Seed Bomb


This is the final holdover from when this was a sandstorm team. It may seem a bit odd on such on offensive team, but it works as a special sponge (or physical, after a few Curses) and can absolutely wreck an unprepared team. I've differed from the standard set because Seed Bomb covers subpunchers like Poliwrath and Azumarill better than Rock Slide, and Rock Slide's 90% accuracy feels more like 50% sometimes. I've also given it more defense because honestly, it's got enough SpD, and needs more protection from fighting moves. Barring things like Trick or Encore, Cradily can often lay down a few Curses without much problem, at which point only a dedicated wallbreaker can deal lethal damage, and walls like Registeel find that their resists can't stop a +4 or +5 Seed Bomb. I try to save Cradily for later in the game when trickscarfers have had their say and anything with Taunt, Encore, or Close Combat is gone. Cradily also works as a status absorber, laughing off paralysis and going straight to sleep talk if it gets sleeped. She also seems to be a Toxic magnet, which is just more setup time, as anything with Toxic usually attempts to stall it to death, and I can just Rest after a couple more Curses. Finally, Cradily stops the ever-annoying (and effective) SubSeeders from working.





donphan.png

Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock


This is my all-in-one rocker/spinner/priority/heavy hitter and the closest thing I have to a wall, bar Cradily. Its moveset leaves it somewhat predictable and wallable, however: It boasts a powerful STAB that is unfortunately useless against many pokes, in which case Donphan is left with Ice Shard, at a paltry 40 BP. I generally don't sweat entry hazards much and mostly put up SR when I predict a switch and I mostly spin when I've got 3 or so turns' worth of them piled up(3 layers of spikes or 2 + SR, ect). Ice Shard is my first line of defense against SubSeeders (the third, after Cradily, being just trying to beat the crap out of them). I've briefly considered scarfing it and making it Jolly after I had a serendipitous encounter with a trick scarfer, but that option seems less appealing to me ATM.





porygonz.png

Porygonz @ Lum Berry
Ability: Download
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Nasty Plot
- Tri Attack
- Hidden Power [Fighting]


Ah, the infamous PorygonZ. He's one heck of a special sweeper. I was originally using this set as a(n anti-)lead, before I realized that Froslass and Ambipom pretty much have their way with it, and it has too much firepower to suicide itself every match. Most people seem to expect a Choiced P-Z (accuractely enough, though, with NP being used only 41% of the time last month), so I can give them a nasty surprise when their Registeel gets hammered by HP Fighting. Spiritomb gets 2HKO'd by a NP Dark Pulse, but is sadly only 3HKO'd without, and Mismagius doesn't appreciate Dark Pulse either. Tri-Attack lays waste to everything else and has that lovely extra effect. Nasty Plot and Download help boost its power enough to threaten many walls. I'd say that they help the sweep, but honestly, this guy's not sticking around that long.





mismagius.png

Mismagius (F) @ Choice Specs
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Trick


Again, a fairly unexpected set, but one that works. I actually thought of a Trick Specs set before I discovered it was a standard. Mismagius helps my team deal with Fighting types, which otherwise put some serious hurt down. Its moves offer decent coverage with a powerful STAB, but unfortunately, no single move can hit every pokémon out there, which makes prediction somewhat annoying. If I can play around the immunities, though, nothing appreciates being hit from a Special Attack of 462. This set can also cripple walls on the switch-in with a well-timed Trick, then proceed to select the appropriate move as coverage demands. Generally Mismagius sees action as a wallbreaker, but she's also my go-to poke in case of Ambipom leads. From there it becomes a guessing game, though Spiritomb's sudden rise in popularity makes Shadow Ball a good bet.





blaziken.png

Blaziken (F) @ Salac Berry
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Flare Blitz
- Quick Attack
- Low Kick


My final pokémon, and the fifth highly-offensive one. SD Blaziken is one crazy wall-breaking chicken. I try to plop her down onto something like a wounded Registeel that will force a switch (though a Twave is a risk in that specific case) and Dance. From there, nothing takes out Blaziken without taking heavy damage in return. Flare Blitz is a powerful STAB that wrecks pretty much anything that doesn't resist it. Low Kick puts the hurt on rock types and the literally bulky, bulky waters. Thunderpunch is a strong consideration for the final slot instead, but it really only offers additional coverage if I can nail a Moltres with it on the switch-in. Low Kick reaches 100 BP against Milotic, for example, dealing the exact same damage as Thunderpunch after STAB and weaknesses are factored in.


Final Thoughts

Hyper Offensive teams aren't exactly dominating the metagame right now, but this team can be fun to play. It's also pretty decent, and I'm currently in the mid-1300's in UU (decent, considering my newness and lack of skill). I've also got a bit of a weak spot when it comes to Fighters and fighting attacks. Dealing with the suddenly-popular Spiritomb can be iffy, and there's a Moltres-shaped hole in my defense that Ray Charles could see. Rain Dancers (also infuriatingly common) beat this thing like the ShamWow guy.
 
if you run protect instead of eq (what would u use eq on as a lead?) you won't get absolutely slaughtered by ampipom and can save one of yoru pokes from taking a boosted fake out.

just a thought
 
Hello, nice team!

You say people predict the P-Z to be choiced which is right. Although i think you should scarf it. The reason being you lack a proper revenge killer. Of course that'd mean you should run Ice beam/T-Bolt >> Nasty plot.

It seems that this team is based around a Blaziken. Blazikens biggest weaknesses is it's low speed and lacking defenses. You have Salac berry to solve speed problem but it needs more. That's why i think you need moar Thunder wave support on your team. Someone who does T-wave support very well is Registeel. Adding Registeel to your team would make it more balanced and i think that is needed. It can replace Donphan with this set:

Spr_3r_379.png
@ Leftovers
Impish nature
EV: 252 HP 100 Atk 152 Def

Thunder wave
Explosion
Stealth rock
Earthquake

This would allow you to slow down opponent's pokemon, opening up for a Blaziken sweep. With them being paralyzed it's also easier to set up. Also if someone have started setting up on you and you feel threated you can simply blow up checking that threat.

Good luck with the team
 
Over your current Sharpedo I would suggest you run this one:

sharpedo.png

Sharpedo (M) @ Focus Sash
Ability: Rough Skin
EVs: 6 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Aqua Jet
- Dark Pulse
- Ice Beam
- Surf


Why special over Sharpedo's superior Physical attack? Well it gets better coverage and higher base power moves, and it's SAtk is actually quite good plus most pokes are more Def bulky inclined, such as Uxie. Here is some damage calcs from DarkCyberElf's NU,UU RMT, for common UU leads.


The Evidence
Froslass: Dark Pulse is essentially a OHKO, and Sashed variants die to Aqua Jet, with only a maximum of one layer of Spikes allowed.
Ambipom: Fake Out deals too much, so I never let him stay in. Ambipom is perhaps the only lead Sharpedo cannot beat, and the most predictable one.

dpicon480.png
Uxie: Dark Pulse 2HKO's 252 HP / 0 SpD variants, as Uxie has to be running a reasonable amount of Special Defense to avoid it. Trick Scarf variants only make Sharpedo more predictable, not less dangerous.


dpicon101.png
Electrode: Unless they Thunderbolt, Sharpedo is guaranteed the win here, as Surf 2HKOs Electrode lacking Light Screen. If Electrode sets up Rain, Surf becomes a OHKO.


dpicon377.png
Regirock: Surf cleanly 2HKO's even Max HP / Max SpD variants:


317 Atk vs 328 Def & 364 HP (95 Base Power): 200 - 236 (54.95% - 64.84%)

dpicon091.png
Cloyster: Max HP Max SpD variants narrowly escape a 2HKO provided Dark Pulse only has minimum damage. I normally just switch to something to immediately threaten it.


317 Atk vs 207 Def & 304 HP (80 Base Power): 132 - 156 (43.42% - 51.32%)

dpicon059.png
Arcanine: Arcanine loses no matter what it does. ExtremeSpeed is a 2HKO, while it takes Rough Skin damage and Surf OHKOs. If it has Sash, and it uses HP Grass, Surf breaks the Sash, and Aqua Jet will KO if he doesn't attack, while Rough Skin will kill him if he uses ExtremeSpeed.


dpicon065.png
Alakazam: Seen only a couple of these. Dual Screeners are still 2-3HKO'd by Dark Pulse+Aqua Jet, while SubEncore variants have to switch or risk dying to Dark Pulse. Otherwise, Alazakam loses either way.


dpicon139.png
Omastar: Omastar has to be running a Max HP Max SpD, or at least the standard set plus a Calm nature to avoid a 2HKO from Surf. Otherwise, Omastar only gets one layer of Spikes or SR up.


dpicon464.png
Rhyperior: Seen a few of these. Most expect a physical Waterfall, so will Rock Blast hoping for the KO, or will SR. Smart ones will switch out, or risk being OHKO'd by Surf. Surf is a OHKO on Rhyperior even in Sandstorm.


dpicon459.png
Snover: Hail teams... bleh.. Dark Pulse is a 2HKO, and reduces their health to 1 if they have a Focus Sash. If they have a special Grass move, they will win due to Hai, but if they have Wood Hammer, they will die. Either way, they take massive damage beyond return if they decide to stay in.


dpicon449.png
Hippopotas: Dies to Surf, not much else to say.


dpicon208.png
Steelix: Forgot about these being common until just now =( Steelix, even Max HP and Max SpD and Passho Berry, is 2HKO'd by Surf:


317 Atk vs 251 Def & 354 HP (95 Base Power): 258 - 306 (72.88% - 86.44%) *normal damage*

317 Atk vs 251 Def & 354 HP (95 Base Power): 129 - 153 (36.44% - 43.22%) *type res. berry*

dpicon031.png
Nidoqueen: These have yet to become popular, but after seeing 3, I decided it was worth putting down. Nidoqueen, being that most invest in Defense instead of Special Defense, are either way 2HKO'd by Surf, taking Max HP into account.


dpicon481.png
Mesprit: With most investing in offensive stats, Dark Pulse + Aqua Jet is a 2HKO. If they somehow decided to have Max HP | Max SpD, they are still 2HKO'd by Dark Pulse (although barely).


dpicon051.png
Dugtrio: Being that I have seen some top players using these early game to rid themselves of SR leads, they exist. Dugtrio, unfortunately for it, dies to Sharpedo, simply because of Rough Skin. They often Sucker Punch before I Aqua Jet, but they die either way.


dpicon003.png
Venusaur: Heysup uses a Scarf one, which I'm sure you know, pwns! I usually don't suspect the Scarf unless I am against him, in which case I Ice Beam for some quick damage before he euthanizes me. Otherwise, I switch to my sleep blocker: Primeape.


dpicon359.png
Absol: Haven't seen one really, but heard they somehow work (probably due to Taunt and priority). I outspeed so I can safely Surf and then Aqua Jet for the 2HKO.


dpicon297.png
Hariyama: With Fake Out or Bullet Punch, they most likely will beat me, and the likelihood they carry these moves (possibly both) gives me reason to switch. My best switch is Pinsir, Muk is next in line, especially if they have Stone Edge for Pinsir. Either way, whatever happens, Hariyama isn't setting anything up, and its sole purpose is to eliminate or stop other leads from doing it, so he is no threat to me on the basis that if I can play around his attacks, he loses.
For Ambipom leads its quite easy to counter them considering that you have Specs-Maggy. A Specs HP Fighting easily OHKOs Ambipom, if they Taunt you thinking that you might set up. Or you could switch to Cradily, or Donphan. You have a ton of checks to Ambipom.
 
For Ambipom leads its quite easy to counter them considering that you have Specs-Maggy. A Specs HP Fighting easily OHKOs Ambipom, if they Taunt you thinking that you might set up. Or you could switch to Cradily, or Donphan. You have a ton of checks to Ambipom.

I'm sorry, but Mismagius is a very poor switch-in for Ambipom leads, as Ambi outspeeds and can KO with Shadow Claw, or do heavy damage with pursuit. Cradily is his best switch, but then there is the risk of Taunt and switching or U-Turning to something that can set up.
 
Thanks for the feedback so far, it's been pretty helpful. Especially the Sharpedo recommendation - any poke that can deal with Moltres is a good poke in my book. With a positive nature, its SpAtk is actually about what its Atk was with a neutral nature, and I don't have to rely on speed to avoid dying any more.

I did try out the Registeel in place on Donphan, but it clashes pretty badly with the rest of my team. It can't spin, and it's just more food for fighting-types that also take out Sharpedo, Cradily, and Porygon.

Also, I have to say that I have never ever seen an Ambipom lead that had Shadow Claw, and I don't remember the last time I was Pursuited by one. I have, however, seen many Ambipoms Taunt Mismagius in an attempt to stop a predicted NP.

Side note, I clicked the wrong ladder and 4-0'd an OU team a few minutes ago. A lucky paralyze on Breloom and Tricking specs onto a Blissey were Mismagius' contributions, and Cradily swept with a perma-sandstorm thanks to Tyranitar. Good stuff.
 
Cool Team, but quick thing, Mismagius is not a surefire way of countering Ambipom leads because around half carry payback for hitting froslass leads, but it does the thing against other ghosts as well. And I've seen a lot of people use payback on Ambipom, I have to admit I've never seen one with shadow claw though.
 
Back
Top