The Best Offense is a Great Defense

Thats right, we have heard it a million times that teams with great defense win games and i have been one of the many people who have been using the powerhouse all out offense teams but i have decided that it is time to try something different with these OU powerhouses and make a defensive oriented team. This is a wifi team so more often then not, the item clause is in affect and deoxys-s wont be allowed but i still got it covered. here it is, lol and dont be shocked with my lead:

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Garchomp@ Yache Berry
Nature: Jolly
Ev's: 252 speed/128 attk/130 hp
-Stealth Rock
-Dragon Pulse
-Earthquake
-Fire Fang/Crunch

Yes i know garchomp as my lead but his job is to set up stealth rocks if he's in danger get a protect in and has the yache berry so he isnt ohko. I dont know weather to go with fire fang or crunch for the last moveset, because fire fang does hit bronzong/weavile but crunch does handle gengar and azlef and weavile, any advice?



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Umbreon@ Chople Berry
Nature: Sassy
Ev's: 252 hp/200 attk/56 special def.
-Curse
-Payback
-Wish
-Baton pass

Umbreon how i love this little thing and it is truely a beat. With curse its attack and defense are raised while its speed is lower, why would i want that you say? easy because of payback, and umbreon will almost always go last and that means payback hits with a base power of 100, hitting everything ghost, psychic, and that includes gengar, alakazam, azlef, deoxys. I can wish and heal or baton pass to anoher pokemon.


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Dusknoir@ Choice Band
Nature: Adamant
Ev's: 252 HP/252 Attk/6 speed
-Focus Punch
-Shadow Sneak
-Fire Punch
-Ice Punch

Ah yes, you have to love his guy. Most of us have dismissed him off our teams but as i have come to learn that this guy can be a real pain in the ass to deal with. Dusknoir and Umbreon cover each other weaknesses very well. Focus punch and ohko tyranitar, heatran, weavile and can probably do the same to blissey as well(i havent had the chance to see one yet). shadow sneak to cover umbreon and handle what he cant. Fire punch for a hearcross, forreress, bronzong, weavile and ice punch for the garchomps, gliscors.


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Machamp@ Choice Scarf
Ability: No Guard
Nature: Jolly
Ev's: 252 attk/244 speed/ 12 hp
-Dynamic Punch
-Ice Punch
-Thunder Punch
-Stone Edge
Machamp really earns his keep thanks to no guts. Dynamic Punch always hitting and has a chance of causing confusion. Umbreon does a great job of covering his psychic weakness. ice punch to handle the usual threats of garchomp, salamance, thunderpunch for the vaporeons gyarados's and other waters.


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Snorlax@Leftovers
Nature: Careful
Ability: Thick Fat
Ev's: 244 Hp/236 Sp. Def/ 28 Def
-Rest
-Sleep Talk
-Body Slam
-Earthquake
Snorlax i have loved this guy for a long time as well. His Fight weakness is handled by Dusknoir and Gengar his Ghost immunity helps those 2 out as well. Rest to regain his hp when low and sleep talk to hopefully use body slam and eathquake. I chose earthquake over fireblast or fire punch because i have fire attacks already and i dont really have a ground attack and what better move than earthquake to handle pokemon such as metagross, electivire, infernape, lucario, etc.


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Gengar@Wide Lens
Ability: Levitate
Nature: Timid
Ev's: 252 speed/ 252 sp.attk/6 hp
-Hypnosis
-Thunderbolt
-Shadow Ball
-Focus Blast
With wide lens and the item clasue because of wifi, focus blast bumps up to about 80% accuracy. Hypnosis(at about 80% as well) is to put anything to sleep tha might be a threat and switch to something that can hopefully handle it. Thunderbolt for water types and shadow ball for the ghost and psychic types out there and focus blast for the normal types and others that are weak to it.

Threat list:(using shoddybattle stats just the top 30 lol)
Garchomp- garchomp, dusknoir, machamp
Gengar- umbreon, dusknoir,gengar
Gyarados-gengar, dusknoir
Lucario-snorlax, dusknoir,machamp
Blissey-machamp,gengar
Bronzong-dusknoir
Metagross-dusknoir, snorlax
Infernape-snorlax
Salamance-see garchomp
Dragonite-see garchomp
Tyranitar-machamp,snorlax
Heatran-snorlax, machamp
Starmie-dusknoir,machamp,gengar,umbreon
Weavile-machamp,dusknoir,gengar
Gliscor-dusknoir,machamp
Forretress-dusknoir
Azlef-duskoir,gengar,umbreon
Swampert-might have a little trouble with him
Vaporeon-machamp, gengar,dusknoir
Skarmory-dusknoir, machamp
Heracross-dusknoir
Electivire-snorlax
Celebi-dusknoir
Cressila-umbreon,dusknoir,gengar
Dusknoir-gengar,dusknoir,umbreon
Togekiss-machamp,dusknoir,gengar
Scizor-dusknoir
Snorlax- gengar, machamp
Breloom-dusknoir,machamp
Magnezone-dusknoir, machamp, snorlax(if it hasn't magnet rise yet)


Lol that is alot, so there it is and please anyone with someone good suggestions and critisims let me know and hopefully this team doesnt have too many weaknesses.
 
Your team lacks speed. It is really weak to MixApe with HP [ice]. If your opponent has seen your Snorlax it can 2HKO it with CC. If it has seen your gengar it can flamethrower it to 2X% hp. Even worse would be a Scarfgar in tandem with a MixApe, like I use on my team. It will rip your team apart.

Also, I suggest to put a grass attack on somewhere, to deal with Phazing Swamperts.
 
I like defensive-oriented teams, but this one doesn't seem as defensive as advertised. Sure, most of the pokes are bulky, but you gave a poke like machamp a choice scarf, and dusky a CB, so I don't really know how that helps your defensive core.

Also, again, you do have a mixape weakness, but so do most wall teams.

I do love however the tandem of umbreon and dusknoir; used it myself once to great success. I personally would put more sp. def evs on umbreon so it can wall both sides of the spectrum after a curse or two.

Mostly, your team seems to be offensively-oriented with what are typically defensive, bulky pokemon, and you also have a defensively-oriented garchomp, which is typically all out offense. I like the deviation from the norm, but I'm not completely sure it would be effective in this case, especially if you're trying to be unique just for the sake of it.
 
yea i know i have a huge mix ape weakness, which seems to be the only major weakness the teams has. Also the mention of the pairing of a scarf gengar and mixape would just really rape my team.

Any suggestions on how to at least deal with the situation?
What would be a better ev spread for the umbreon then?

I know a grass attack would be important but where would it go? im not really going to dismantle the team to deal with 1 pokemon, if the only way to deal with swampert is to take out any pokemon besides garchomp i think i would just ecept the grass weakness

As for garchomp, i thought it would be fun to see how a unexpected lead would fair out there but i am not totally attached to him and can be replaced if necessary, so if he his consider to be the weak link, what should he be replaced with?
 
Your Garchomp lead is interesting, and I'd go for the more standard Fire Fang over Crunch. See, Ice is Chomp's main weakness and Fire Fang not only cripples Ice types, but also the likes of Tangrowth and Roserade that can have HP Ice sometimes.

For your Mixape weakness, adding EQ on another Pokemon aswell as Snorlax might be a good thing to do, seeing as Snorlax is weak to Fighting attacks. Just a few points to think about.
 
thanks, i didnt know which to have but i was thinking of fire fang just to make sure and it covered his ice weakness.

where would i add the extra earthquake attack? should i just get rid of garchomp altogether and maybe make an infernape lead that can deal with a mix ape?
 
i know i have been told that i have a mixape weakeness and a scarfgar weakness and hopefully that this will help with it as well as me be able to have a stealth rock lead and cover my ass. I would switch Garchomp with this infernape

Infernape@Expert Belt
Nature: Jolly
Ev's: 252 attk/ 236 speed/ 22 Hp
-Stealth Rock
-Earthquake
-Shadow Claw
-Blaze Kick

this will be able to beat a mixape pretty well thanks to earthquake and the extra 4 ev's coming to 236 comapred to the 232 people would use for the mixape set. I know you see shadow claw and blaze kick and think what? shadow claw is for gengars that i might encounter and that paired with expert belt I will be able to hopefully ohko anything that is weak to ghost ground and fire.
I know that scarfgar still outspeeds me but i hope that shadow claw will help with that and that i am still swampert weak, but like i said before ill take that weakness as long as i can cover just about anything else lol.
What do you guys think about it? Switch infernape with garchomp as my lead?
 
Unfortunatly I don't have any recommendations, but I did get a good laugh out of machamps "no guts" ability. I think you mean "no guard" but I can see how it happened.
 
lol my bad about that wolfie, ill change that
thanks veteran, ill give it a thought if i decide to keep garchomp as my lead, im still undecided if i want to keep it or replace him with infernape
 
Quite a few grammer mistakes....

But on to the team. First off I think you were going for Dragon Claw on 'Chomp? Also I think you'd be better off with Earthquake on 'Chomp over Protect, otherwise Protect could allow your opponet to get his rocks up and possibly kill 'Chomp for free.

Umbreon really needs SpD EVs and a few Def Evs. Because if you you take 70% from a Physical attack your Curse won't matter. And I wouls use Leftovers instead of the berry.

Dusknoir looks fine.

Machamp's ok.

I think Snorlax could be the weak link in this team. RestTalking can allow DDMence/Nite/Gyra to come in and set up. Look at it this way, if you stay in, between Talking Body Slam and getting the Para, you only have a 10% chance of stopping those 3.

I would suggest a Registeel for your team. He's able to T-Wave the DDers while they expect you to switch fearing EQ, and he can Ice/T-Punch or Stone Edge them for the KO. Plus he can Blow up when your done. He'll also benefit from Umbreon passing Curses. And of course you have Garchomp to take Fire attacks, and Gengar for Fighting and Ground.
Well I hoped this helped.

Edit: Looking at your team again, MixApe laughs at you.
Maybe try a Starmie? You need a spinner as it is.
 
so go with this for garchomp?
-earthquake
-stealth rock
-dragon claw
-fire fang/crunch

thanks for the input, as for snorlax, would you suggest replacing him with registeel or try adding a rapid spinning starmie to it?

I feel umbreon doesnt need any more special def. ev's because with a sassy nature and the ev's i gave it, it has over 310 sp def and curse adds the added benefit of a 256 base defense.

Registeel would have a moveset such as this:
-thunder wave
-ice punch/thunderpunch
-explosion
-stone edge
What ev spread would you recommend? just 252 in def and hp? an Impish nature so his defense is maximized?

Let me know what you think about the movesets for those 2
 
Well you could put Registeel over something besides Snorlax. Because with 'Lax you can absoarb fire attacks a bit better without risking Garchomp being burned. I'd probally switch him for Machamp, because Machamp is just... there.
If yould plan on keeping Snorlax I would just max out Defence, if not do 252 HP/200 Def/56 SpD with a Careful nature, or Impish, Relaxed. Whatever suits you. Registeel can also use Hammer Arm and EQ
 
i like machamp there because he gives me that all out offense i need with the elemental punches that will allow me to hit pokemon such a dragons, and some of the bulky water types that might not have a recover moves.

if i go with Registeel i was thinkin about this moveset:

Registeel@Leftovers
Nature:Relaxed
Ev's: 252 hp/200 def/58 sp.def
-Explosion
-Ice Punch
-Earthquake/Hamer Arm
-Thunderbolt(going for the accuracy more)

I cant decide between hammer arm and earthquake, any suggestions for that moveslot?
 
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