I don't know how to do fancy pictures, so bear with me on aesthetics.
H-E-A-T (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Lava Plume
- Protect
- Stealth Rock
Just everyday specially defensive Heatran. Stealth Rock because its overpowered and cripples rock-weak pokemon, Lava Plume for occasional burns and solid power (the original Scald), and Toxic for stuff you can't burn or for a wally poke like Mandibuzz or bulky McLard X. Protect is actually my favorite move on the set. It does 3 things: Gives a turn of Leftovers recovery, scouts for moves, and burn/toxic/weather stalls. Not to mention Heatran takes on Smogon's favorite flaming falcon: Talonflame and some variants of McLard Y. It can usually take one specially-orientated super effective hit to get up its pointed hazards.
Gyrodos (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Substitute
Probably the weirdest set you'll ever see, but damn do I love it. I've had this idea since 4th gen, but never put it into practice until now. Most of the time when I made a team, a Sub-Dancing Gyara would ruin my day. I decided not only to copy the idea, but to fuse it with the EV's of my mixed walling Vaporeon to create BULKY SUB DRAGON DANCE GYARADOS.
Pokemon that can both set up and have bulk are the most devastating. Substitute is for predicting a switch or knowing you're faster and can absorb a status into your fluffy doll that apparently looks just like an atrocious pokemon. Dragon Dance is for setting up behind that sub or if you know you're bulky enough to take a few hits and shock the opponent. Waterfall is a given STAB option, but Ice Fang is there for dragons and grass types. I understand if you think its a terrible option over Earthquake, but it only gets you walled by other water types which probably can't break your subs too easily anyway. The main problem with this set (besides being way too situational) is that after 1 Dragon Dance, you still can't outspeed a whole lot (up to max speed invested base 85's). 2 Dragon Dances are really key for sweeping (tie with base 130's) . Even if you can never find a good chance to sweep, it's still a solid bulky water type with intimidate. I have yet to test if there's a better spread for the defensive EV's, but this one checks Mamoswine pretty well. Icicle Crash needs max damage to break a substitute.
-1 252 Atk Mamoswine Icicle Crash vs. 248 HP / 180+ Def Gyarados: 84-100 (21.3 - 25.4%) -- 0.3% chance to 4HKO
-1 252 Atk Mamoswine Stone Edge vs. 248 HP / 180+ Def Gyarados: 132-156 (33.5 - 39.6%) -- guaranteed 3HKO
Lead Mammoth's got a fish on their tail (nub?) to deal with. It still can't take Choice band Talonflames though. Fuck that guy, switch into Heatran.
Venustoise (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Synthesis
- Leech Seed
- Hidden Power [Fire]
- Giga Drain
Gotta love pokemon that never faint. This thing laughs at hidden powers and anything Keldeo wants to do. Synthesis, Leech Seed, and Giga Drain are to keep the fusion of Blastoise and Venusaur alive as long as possible (hello to everyone who just started reading nicknames). Hidden Power Fire, while not always as good as Sludge Bomb (we have other ways of dealing with fairies), keeps Ferrothorn from setting up hazards all over you. Plus it does a nice chunk to McScissors and its non mega form. Not to mention McVenus lifts its mighty claws in the shape of a middle finger to Rotom-Wash. While burns are annoying, they're not as bad as being fully paralyzed, asleep, or frozen.
SpookShire (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Shadow Ball
- Sludge Bomb
- Focus Blast
My favorite revenge killer since the birth of Terrakion in competitive play. DO NOT expect this thing to always hit hard. It simply comes in after a pokemon of yours somehow faints and you wanna make the opponent feel the same pain in your soul you do. Shadow Ball is cool STAB that now hits steels better and Sludge bomb (fairies covered) has more power and poison chance. Focus Blast was the best rounded move for this set. It was originally Psychic for Terrakoin, but then it became Dazzling Gleam for Greninja as well. Now I found a move that hits both AND someone who thinks they can beat you with a Bisharp switch. Feel free to use the 2 previously named moves, but this one gives satisfaction and a short adrenalin rush when it hits. Hidden Power Ice is the fun move on this set. It does LOTS of damage to anything that's quad weak to ice with full HP investment. The coolest part is because of how fast you are, not even 2 Dragon Dances from Adamant Dragonite outspeeds you. Crack Multiscale and you crack your opponent's back (figure of speech. Keep the violence to the pocket monsters)
SuperFlan (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Superpower
Scizor has been Scizor since Platinum. It hits hard with banded Bullet Punch and then has other moves for things that can take Bullet Punch. Heatran and Chansey? Superpower! (physical Chansey still needs some chip damage though. Fat Fuck.) Bulky Water Type? U-Turn! Pokemon got an Assault Vest on? Knock it Off! That's about it.
1,000 Chinas (Garchomp) @ Lum Berry
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge
My last team member that took the longest to figure out: Something to break walls. Feel free to switch it for a Haxorus, but the shiny coloring MUST stay.
Benefits to Haxorus: Mold Breaker for Levitating/Study bastards, higher Attack.
Benefits to Garchomp: Faster, immune to electric attacks, bulkier, Rough Skin.
Swords Dance is to skyrocket Garchomp's attack while the other 3 moves are just STAB and "I-hate-Togekiss". Its also faster than the McLards can ever be without boosts, so your Dragon Claw 2HKO's both forms! OR JUST STONE EDGE. BAP. Everyone's favorite pokemon fainted! You're welcome. You can also run Iron Head over Stone Edge, but it depends on how much you hate fairies, love accuracy, and are a flinching whore.
That's my team. Like, Comment, and Subscribe.
H-E-A-T (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Lava Plume
- Protect
- Stealth Rock
Just everyday specially defensive Heatran. Stealth Rock because its overpowered and cripples rock-weak pokemon, Lava Plume for occasional burns and solid power (the original Scald), and Toxic for stuff you can't burn or for a wally poke like Mandibuzz or bulky McLard X. Protect is actually my favorite move on the set. It does 3 things: Gives a turn of Leftovers recovery, scouts for moves, and burn/toxic/weather stalls. Not to mention Heatran takes on Smogon's favorite flaming falcon: Talonflame and some variants of McLard Y. It can usually take one specially-orientated super effective hit to get up its pointed hazards.
Gyrodos (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Substitute
Probably the weirdest set you'll ever see, but damn do I love it. I've had this idea since 4th gen, but never put it into practice until now. Most of the time when I made a team, a Sub-Dancing Gyara would ruin my day. I decided not only to copy the idea, but to fuse it with the EV's of my mixed walling Vaporeon to create BULKY SUB DRAGON DANCE GYARADOS.
Pokemon that can both set up and have bulk are the most devastating. Substitute is for predicting a switch or knowing you're faster and can absorb a status into your fluffy doll that apparently looks just like an atrocious pokemon. Dragon Dance is for setting up behind that sub or if you know you're bulky enough to take a few hits and shock the opponent. Waterfall is a given STAB option, but Ice Fang is there for dragons and grass types. I understand if you think its a terrible option over Earthquake, but it only gets you walled by other water types which probably can't break your subs too easily anyway. The main problem with this set (besides being way too situational) is that after 1 Dragon Dance, you still can't outspeed a whole lot (up to max speed invested base 85's). 2 Dragon Dances are really key for sweeping (tie with base 130's) . Even if you can never find a good chance to sweep, it's still a solid bulky water type with intimidate. I have yet to test if there's a better spread for the defensive EV's, but this one checks Mamoswine pretty well. Icicle Crash needs max damage to break a substitute.
-1 252 Atk Mamoswine Icicle Crash vs. 248 HP / 180+ Def Gyarados: 84-100 (21.3 - 25.4%) -- 0.3% chance to 4HKO
-1 252 Atk Mamoswine Stone Edge vs. 248 HP / 180+ Def Gyarados: 132-156 (33.5 - 39.6%) -- guaranteed 3HKO
Lead Mammoth's got a fish on their tail (nub?) to deal with. It still can't take Choice band Talonflames though. Fuck that guy, switch into Heatran.
Venustoise (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Synthesis
- Leech Seed
- Hidden Power [Fire]
- Giga Drain
Gotta love pokemon that never faint. This thing laughs at hidden powers and anything Keldeo wants to do. Synthesis, Leech Seed, and Giga Drain are to keep the fusion of Blastoise and Venusaur alive as long as possible (hello to everyone who just started reading nicknames). Hidden Power Fire, while not always as good as Sludge Bomb (we have other ways of dealing with fairies), keeps Ferrothorn from setting up hazards all over you. Plus it does a nice chunk to McScissors and its non mega form. Not to mention McVenus lifts its mighty claws in the shape of a middle finger to Rotom-Wash. While burns are annoying, they're not as bad as being fully paralyzed, asleep, or frozen.
SpookShire (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Shadow Ball
- Sludge Bomb
- Focus Blast
My favorite revenge killer since the birth of Terrakion in competitive play. DO NOT expect this thing to always hit hard. It simply comes in after a pokemon of yours somehow faints and you wanna make the opponent feel the same pain in your soul you do. Shadow Ball is cool STAB that now hits steels better and Sludge bomb (fairies covered) has more power and poison chance. Focus Blast was the best rounded move for this set. It was originally Psychic for Terrakoin, but then it became Dazzling Gleam for Greninja as well. Now I found a move that hits both AND someone who thinks they can beat you with a Bisharp switch. Feel free to use the 2 previously named moves, but this one gives satisfaction and a short adrenalin rush when it hits. Hidden Power Ice is the fun move on this set. It does LOTS of damage to anything that's quad weak to ice with full HP investment. The coolest part is because of how fast you are, not even 2 Dragon Dances from Adamant Dragonite outspeeds you. Crack Multiscale and you crack your opponent's back (figure of speech. Keep the violence to the pocket monsters)
SuperFlan (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Superpower
Scizor has been Scizor since Platinum. It hits hard with banded Bullet Punch and then has other moves for things that can take Bullet Punch. Heatran and Chansey? Superpower! (physical Chansey still needs some chip damage though. Fat Fuck.) Bulky Water Type? U-Turn! Pokemon got an Assault Vest on? Knock it Off! That's about it.
1,000 Chinas (Garchomp) @ Lum Berry
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge
My last team member that took the longest to figure out: Something to break walls. Feel free to switch it for a Haxorus, but the shiny coloring MUST stay.
Benefits to Haxorus: Mold Breaker for Levitating/Study bastards, higher Attack.
Benefits to Garchomp: Faster, immune to electric attacks, bulkier, Rough Skin.
Swords Dance is to skyrocket Garchomp's attack while the other 3 moves are just STAB and "I-hate-Togekiss". Its also faster than the McLards can ever be without boosts, so your Dragon Claw 2HKO's both forms! OR JUST STONE EDGE. BAP. Everyone's favorite pokemon fainted! You're welcome. You can also run Iron Head over Stone Edge, but it depends on how much you hate fairies, love accuracy, and are a flinching whore.
That's my team. Like, Comment, and Subscribe.