The title is a lie. I just wanted to grab your attention.
So yeah, I used to have a rating of about 1500 in OU thanks to some mono's I used (steel and fighting, in particular), but I couldn't seem to get myself more up there, so I built a more balanced team in the hope that something nice would come along, and it did, in the form of a sand semistall team. My rating's 1620 as of now, so it did have success, but I'd like to perfectionize my team a bit and I hope some people culd give me advice. So without further ado:
The team:
Team building:
So basically, I wanted Heatran in my team regardless of what kind it would be because It's fucking Heatran. I was quite curious what the TormenTran set could do, since it sounded incredibly annoying when used correctly, so that was my starting point.
Now when you have such a stallish Heatran, what's better than weather conditions that slowly chip away at your opponent's health? I needed a sandstorm inducer, and whiel Tyranitar is the obvious choice, he shares no less than 3 weaknesses with Heatran and therefor they have awful defensive synergy, so I went with Hippowdon instead. He's more cut out to stall anyway.
TormenTran forces many switches out, so some (Toxic) Spikes support is a great thing. While I usually prefer Ferrothorn because he's great against rain teams, has a better way of recovery and has more offensive presence, I went for Forretress this time because he can use Toxic Spikes and Rapid Spin, which is very important for a team that requires a lot of switches.
So I have a spiker/spinner, a sand streamer/phazer/rocker and an annoyer, so now what I need is a spinblocker. Jellicent fits the role excellently with his great bulk and his ability to stop a plethora of rain abusers.
Now team support and all is fine and all, but I need something that can actually kill troublesome things without having to setup or anything, so I go for Landorus (used to be Terrakion) because he can deal damage on both the physical and special side, has his power enhanced in a sandstorm and can scou with U-Turn.
Finally, I choose Celebi in the last team slot for its ability to form a great defensive core with Tran and Jelly.
Team Details
Heatran @ Leftovers
Ability: Flash Fire
EV's: HP 244/SpD 44/Spe 220
Calm Nature
Moveset:
-Torment
-Substitute
-Protect
-Lava Plume
This guy is an absolute beast and the cause of many, many ragequits. Basically, the idea of this set is to switch into one of the many mons that can't do shit to Heatran. The opponent will surely switch out (unless he carries HP Ground by accident, in which case you're gonna have to fold your hands and pray really hard for Heatran to survive) and on the switchin, use Substitute. While the mon that switched in breaks Heatran's Substitute with a supereffective move, Heatran uses Torment. The opponent can't use its supereffective move now and will have to resort to something that's probably much weaker. Now Heatran can put up a Substitute, Protect for an incoming supereffective move and fix his Substitute or deal damage and potentially burn the opponent with Lava Plume while the opponent uses some move that barely affects Heatran. This will turn the battle into a long and annoying stall war, where the opponent tries to predict what move Heatran will use, switches other Pokemon in and out and eventually either finds a way to beat Heatran or give up out of frustration.
Hippowdon @ Leftovers
Ability: Sand Stream
EV's: 252 HP/4 Def/252 SpD
Careful Nature
Moveset:
-Slack Off
-Stealth Rock
-Earthquake
-Whirlwind
Your average Hippowdon. The investment in SpD makes him a great mixed wall because his phsyical bulk is great even without investment. Slack Off keeps him healthy during the weather war, Stealth Rock is mandatory in every team, Earthquake deals some damage and prevents Hippowdon from being Taunt bait and Whirlwind phazes those who think they can set up on Hippowdon and don't care about Earthquake. I might slap Stealth Rock onto Forretress instead though, to give Hippowdon room for a coverage move in the form of Ice Fang, allowing him to deal massive damage to many dragons, Gliscor and the brothers Landorus.
Forretress @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/4 SpD
Moveset:
-Spikes
-Volt Switch
-Gyro Ball
-Rapid Spin
Well, it's Forretress, can't say much more than that, really. I find it kind of a lackluster Pokemon, sadly, because a ton of Pokemon can set up on him or simply kill him with a strong specal attack, but alas, Forretress is the best when it comes to utility. I used to have Toxic Spikes instead of Volt Switch, but I never actually got to used Toxic Spikes and therefor, I might as well use Volt Switch instead to scout.
Celebi @ Leftovers
Ability: Natural Cure
EV's: 252 HP/232 SpD/20 Spe
Calm Nature
Moveset:
-Recover
-Giga Drain
-U-Turn
-Perish Song
Kind of a filler, but his defensive synergy with Heatran is just too great to ignore. Also, his ability to absorb Breloom's annoying Spore, among many status inducers, is quite a boon. Gentle nature isn't exactly ideal, but U-Turn has proven to be very useful against some mons that give my team trouble, like Alakazam, and I don't want it to decrease in power, although I might want to change the nature anyways. Recover and Giga Drain give Celebi a reliable way of recovering after absorbing a powerful blow. Perish Song is there to stop boosting sweepers before they cause too much damage in case I can't use Hippowdon to phaze them out.
Landorus @ Choice Scarf
Ability: Sand Force
EV's: 252 Atk/4 SpA/252 Spe
Naive Nature
Moveset:
-Earthquake
-Stone Edge
-U-Turn
-HP Ice
This slot used to be filled by a Scarfed Terrakion in order to deal some heavy damage when walling and stalling just won't cut it, but ganj4lF recommended Landorus-I with scarf instead and I must say, it performs a lot better. With Sand Force, Earthquake hits REALLY hard and Stone Edge does great as a coverage move, but whereas Terrakion couldn't really do much besides using his STABs, Landorus can still scout with U-Turn or kill many dragons, Gliscor and fellow Landoruses with HP Ice, which is quite a boon because this team can't handle Landorus all that well. Overall, a really effective revenge killer, scout and even late-game sweeper
Jellicent @ Leftovers
Ability: Water Absorb
EV's: 252 HP/32 Def/220 SpD
Calm Nature
Moveset:
-Scald
-Shadow Ball
-Will-o-Wisp
-Recover
Jellicent is another sturdy special wall with reliable recovery and an incredible niche in spinblocking and rain countering. Scald burns his opponents every now and then, granting him more support on the physical side, while Shadow Ball takes care of Gengar, Alakazam etc. Will-o-Wisp grants Jellicent more protection on the physical side if I need to use a more reliable way of burning opponents. It's really great to use when opponents are switching their water-type out for something that can harm Jellicent and are caught off-guard. However, the shaky accuracy is quite a nuisance, for it seems to miss just when you need it to hit. Overall, Jellicent's a really solid option to the team with its great defensive synergy with Celebi and Heatran and its ability to spread status, spinblock and checking water types.
Please help me out, guys! Thanks in advance.
So yeah, I used to have a rating of about 1500 in OU thanks to some mono's I used (steel and fighting, in particular), but I couldn't seem to get myself more up there, so I built a more balanced team in the hope that something nice would come along, and it did, in the form of a sand semistall team. My rating's 1620 as of now, so it did have success, but I'd like to perfectionize my team a bit and I hope some people culd give me advice. So without further ado:
The team:






Team building:
So basically, I wanted Heatran in my team regardless of what kind it would be because It's fucking Heatran. I was quite curious what the TormenTran set could do, since it sounded incredibly annoying when used correctly, so that was my starting point.

Now when you have such a stallish Heatran, what's better than weather conditions that slowly chip away at your opponent's health? I needed a sandstorm inducer, and whiel Tyranitar is the obvious choice, he shares no less than 3 weaknesses with Heatran and therefor they have awful defensive synergy, so I went with Hippowdon instead. He's more cut out to stall anyway.


TormenTran forces many switches out, so some (Toxic) Spikes support is a great thing. While I usually prefer Ferrothorn because he's great against rain teams, has a better way of recovery and has more offensive presence, I went for Forretress this time because he can use Toxic Spikes and Rapid Spin, which is very important for a team that requires a lot of switches.



So I have a spiker/spinner, a sand streamer/phazer/rocker and an annoyer, so now what I need is a spinblocker. Jellicent fits the role excellently with his great bulk and his ability to stop a plethora of rain abusers.




Now team support and all is fine and all, but I need something that can actually kill troublesome things without having to setup or anything, so I go for Landorus (used to be Terrakion) because he can deal damage on both the physical and special side, has his power enhanced in a sandstorm and can scou with U-Turn.





Finally, I choose Celebi in the last team slot for its ability to form a great defensive core with Tran and Jelly.






Team Details

Heatran @ Leftovers
Ability: Flash Fire
EV's: HP 244/SpD 44/Spe 220
Calm Nature
Moveset:
-Torment
-Substitute
-Protect
-Lava Plume
This guy is an absolute beast and the cause of many, many ragequits. Basically, the idea of this set is to switch into one of the many mons that can't do shit to Heatran. The opponent will surely switch out (unless he carries HP Ground by accident, in which case you're gonna have to fold your hands and pray really hard for Heatran to survive) and on the switchin, use Substitute. While the mon that switched in breaks Heatran's Substitute with a supereffective move, Heatran uses Torment. The opponent can't use its supereffective move now and will have to resort to something that's probably much weaker. Now Heatran can put up a Substitute, Protect for an incoming supereffective move and fix his Substitute or deal damage and potentially burn the opponent with Lava Plume while the opponent uses some move that barely affects Heatran. This will turn the battle into a long and annoying stall war, where the opponent tries to predict what move Heatran will use, switches other Pokemon in and out and eventually either finds a way to beat Heatran or give up out of frustration.

Hippowdon @ Leftovers
Ability: Sand Stream
EV's: 252 HP/4 Def/252 SpD
Careful Nature
Moveset:
-Slack Off
-Stealth Rock
-Earthquake
-Whirlwind
Your average Hippowdon. The investment in SpD makes him a great mixed wall because his phsyical bulk is great even without investment. Slack Off keeps him healthy during the weather war, Stealth Rock is mandatory in every team, Earthquake deals some damage and prevents Hippowdon from being Taunt bait and Whirlwind phazes those who think they can set up on Hippowdon and don't care about Earthquake. I might slap Stealth Rock onto Forretress instead though, to give Hippowdon room for a coverage move in the form of Ice Fang, allowing him to deal massive damage to many dragons, Gliscor and the brothers Landorus.

Forretress @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/4 SpD
Moveset:
-Spikes
-Volt Switch
-Gyro Ball
-Rapid Spin
Well, it's Forretress, can't say much more than that, really. I find it kind of a lackluster Pokemon, sadly, because a ton of Pokemon can set up on him or simply kill him with a strong specal attack, but alas, Forretress is the best when it comes to utility. I used to have Toxic Spikes instead of Volt Switch, but I never actually got to used Toxic Spikes and therefor, I might as well use Volt Switch instead to scout.

Celebi @ Leftovers
Ability: Natural Cure
EV's: 252 HP/232 SpD/20 Spe
Calm Nature
Moveset:
-Recover
-Giga Drain
-U-Turn
-Perish Song
Kind of a filler, but his defensive synergy with Heatran is just too great to ignore. Also, his ability to absorb Breloom's annoying Spore, among many status inducers, is quite a boon. Gentle nature isn't exactly ideal, but U-Turn has proven to be very useful against some mons that give my team trouble, like Alakazam, and I don't want it to decrease in power, although I might want to change the nature anyways. Recover and Giga Drain give Celebi a reliable way of recovering after absorbing a powerful blow. Perish Song is there to stop boosting sweepers before they cause too much damage in case I can't use Hippowdon to phaze them out.

Landorus @ Choice Scarf
Ability: Sand Force
EV's: 252 Atk/4 SpA/252 Spe
Naive Nature
Moveset:
-Earthquake
-Stone Edge
-U-Turn
-HP Ice
This slot used to be filled by a Scarfed Terrakion in order to deal some heavy damage when walling and stalling just won't cut it, but ganj4lF recommended Landorus-I with scarf instead and I must say, it performs a lot better. With Sand Force, Earthquake hits REALLY hard and Stone Edge does great as a coverage move, but whereas Terrakion couldn't really do much besides using his STABs, Landorus can still scout with U-Turn or kill many dragons, Gliscor and fellow Landoruses with HP Ice, which is quite a boon because this team can't handle Landorus all that well. Overall, a really effective revenge killer, scout and even late-game sweeper

Jellicent @ Leftovers
Ability: Water Absorb
EV's: 252 HP/32 Def/220 SpD
Calm Nature
Moveset:
-Scald
-Shadow Ball
-Will-o-Wisp
-Recover
Jellicent is another sturdy special wall with reliable recovery and an incredible niche in spinblocking and rain countering. Scald burns his opponents every now and then, granting him more support on the physical side, while Shadow Ball takes care of Gengar, Alakazam etc. Will-o-Wisp grants Jellicent more protection on the physical side if I need to use a more reliable way of burning opponents. It's really great to use when opponents are switching their water-type out for something that can harm Jellicent and are caught off-guard. However, the shaky accuracy is quite a nuisance, for it seems to miss just when you need it to hit. Overall, Jellicent's a really solid option to the team with its great defensive synergy with Celebi and Heatran and its ability to spread status, spinblock and checking water types.
Please help me out, guys! Thanks in advance.