ORAS OU The Blue Army & The Black Shield

The Blue Army & The Black Shield

INTRODUCTION

Hi there everyone reading this RMT, I hope you're having a good day so far and all those good things people wish to other people. Anyways, I'm going to show you a team I built some time ago and that I've been testing and tweaking to see how it goes. I think the team turned out to be a pretty good one and I would appreciate if you guys shared a piece of your mind about it with me and help me making it even better. Let's get down to business.​

TEAM_DEVELOPMENT

It all started with this:

184.png
+
655.png


Azumarrill + Bisharp core. I realized they have a really nice synergy, offensive AND defensive (the latter is true at least on paper) since Azumarrill can come in into lots of attacks aimed at Bisharp and can strike back really hard most of the time, and so those Bisharp, although he finds it harder than Azumarill to find a nice defensive moment to come in but he can sure hit as hard as Azuma does.

184.png
655.png
672.png


This core is a physically oriented one, so I started thinking about a nice special attacker that complemented this core in more ways than one. That's when this guy joined the crew. Since Azuma and Sharp are pretty slow, I needed something that could help me with that little speed problem. Thundurus was a perfect answer since thanks to his priority T-Wave now I could keep in check a lot of fast monst and also, he helped me taking down water types that could scald burn Azuma and Sharp.

I still needed some more defensive synergy into the team, something that could reliably take scalds and burns without any major drawback. I also don't like playing without some kind of hazzard control. That's when he came in.

184.png
655.png
672.png
381.png


Latios added some more nice offensive pressure to the team, hazzard control, a burn taker, a hard hitting special attacker and so much more. Now I just had two empty slots. A hazzard setter and the mega slot. I remember that I filled one of those with TTar once, but I don't really remember what did I put at the last spot that time. I do remember it didn't go very good.

455.png
gqiwH48.png


And well, this is what I filled the last slots with. Deeper into the RMT I will explain what is their function in depth, but for now, this is when I realized everyone but Hippowdown and Bisharp were blue. I clicked on Bisharp shiny sprite and couldn't help but to smile when I saw it's shiny form was blue. Female Hippowdown was black, which happens to be a really badass color, so that's when I decided that this:

Spr_5b_450_f.png
625.png
184.png
672.png
381.png
gqiwH48.png


Was gonna be The Blue Army.


THE_TEAM

Spr_5b_450_f.png
625.png
184.png
672.png
381.png
gqiwH48.png

DETAILED_ANALYSIS

Spr_5b_450_f.png

The Black Shield

Hippowdown @ Leftovers | Sand Stream
Impish | 252 HP / 144 Def / 112 SDef
• Earthquake
• Stone Edge
• Stealth Rock
• Slack Off





    • Overview:

      My usual lead and rock setter of the team.
      _



    • In-depth analysis:

      Mixed wall Hippowdown is a very nice pokemon. Since my team doesn't carry any other walls, the mixed set was the prefered one. It's also a really nice Landorus-Therian response, since none of my other pokemon like to come in into a mispredicted attack of that beast, so this guy is my secure answer to it and to many other physical attackers. Earthquake is her trusty STAB. Stone Edge is there cause of Talonflame, specially the Sword Dance variant, not that I can do too much to the bulk one but there are other ways to handle it. It's also a nice answer to Charizard Y on a predicted switch. Slack Off to make him more durable and Stealth Rock cause that's the main reason for him to be on the team; getting the hazzards into the field.
      _



    • Alternative options:

      Running Whirlwind over Stone Edge is a nice option to handle set up sweepers like Mega Altaria, and Hippowdown gets to handle Talonflame that way, although in a more passive way. You could also try running Rocky Helmet over Leftovers to handle better physical threats like Landorus Therian, so that his U-Turns wouldn't go unpunished, but Leftovers recovery is usually appreciated.
☆彡

625.png

The Blue Sword

Bisharp @ Black Glasses | Defiant
Adamant | 124 HP / 252 Atk / 132 Spd
• Swords Dance
• Knock Off
• Sucker Punch
• Iron Head





    • Overview:

      First physical sweeper and wallbreaker of the team.
      _



    • In-depth analysis:

      The good ol' sharp. This is a set that doesn't require too much of an explanation. Swords Dance is there to make of him more of a lethal weapon than he already is and to wreck break stall. Sucker Punch for Priority STAB. Knock Off as his main STAB and to help me slowly destroying the opponent's team. Iron Head is there to break Fairies down. With the selected EVs, he gets to be more bulky and survives an Earthquake from things like Mega Altaria, getting to survive a +1 Earthquake of the bulkier one while surviving a not boosted one of the full attacker one.

      252+ Atk Mega Altaria Earthquake vs. 124 HP / 0 Def Bisharp: 214-252 (70.8 - 83.4%) -- guaranteed 2HKO

      +1 0 Atk Mega Altaria Earthquake vs. 124 HP / 0 Def Bisharp: 234-276 (77.4 - 91.3%) -- guaranteed 2HKO

      Speed EV's are there to outspeed from 0 speed EVs Rotom-W (Actually, he is the main reason of them) to everything below. Black Glasses are selected over Life Orb to make him more durable while still hitting hard.
      _



    • Alternative options:

      I would't actually recommend on changing anything on this guy, but you could always take away Iron Head or Swords Dance to put something like Psycho Cut, to beat some of his counters on the switch, Low Kick to beat opposing Bisharps or to reliably OHKO TTar or even Pursuit, if you want to make of him a Pursuit trapper, but the Latis ain't much of a nuisance anyways and there isn't too much beyond them that you would like to trap so much that you would prefer to sacrifice your best option against stall.
☆彡

184.png

The Blue Impact

Azumarrill @ Choice Band | Huge Power
Adamant | 172 HP / 252 Atk / 84 Spd
• Aqua Jet
• Waterfall
• Play Rough
• Superpower





    • Overview:

      Second wallbreaker and revenge killer to some extent of the crew.
      _



    • In-depth analysis:

      Azuma ''WHENEVER I GO OUT YOU DIE'' rill. She's a beast, and banded she becomes even more of a beast, to the point that everytime she comes out, something dies or gets severely hurt. Play Rough and Waterfall are her mighty STABs. Aqua Jet is priority, and thanks to her band, she becomes a really dangerous priority abuser. Superpower is there to kill Ferrothorn, Chansey and whatever else that get's hit super efectively. EVs are due to Dark G's suggestion to outspeed Clefable. Thank you dude.
      _



    • Alternative options:

      Not much but running Knock Off over Superpower comes to my mind when talking about Azumarill.
☆彡

672.png

The Blue Thunder

Thundurus-I @ Life Orb | Prankster
Timid | 4 Def / 252 SAtk / 252 Spd
IVs: 30 Hp / 30 Def
• Thunder Wave
• Thunderbolt
• Hidden Power [Ice]
• Focus Blast





    • Overview:

      First special sweeper and speed control of the squad.
      _



    • In-depth analysis:

      Thundurus, a magnificent pokemon if you let me say it. He gives me the very much appreciated BoltBeam coverage with Thunderbolt and Hidden Power Ice (pseudo BoltBeam actually since HP Ice isn't too much of a hard hitter). He is my main answer to a predicted Char X Dragon Dance and every other speedy set up sweeper or fast mons in general thanks to his priority Thunder Wave, and he helps me keeping a lot of speedy things at bay thanks to his stellar special attack. Fast and strong, with a nice utility, he was begging for me to use him. Focus Blast is there for coverage on things like Ferrothorn, a weakened Chansey, Heatran, and whatnot.
      _



    • Alternative options:

      This guy's quite the versatile mon. You could try running Knock Off over Focus Blast to get more utility and hitting some stuff like Gengar and Alakazam for super efective damage. It would also do some more damage to the Latis. Alternatively, you could also run a full mixed set while still keeping Thunder Wave made of Thunderbolt, Thunder Wave, Knock Off and Superpower, using a Naive nature and these EVs: 68 Atk / 188 SpA / 252 Spe.

      You could also run Expert Belt instead of Life Orb to make him more durable.
☆彡

381.png

The Blue Flash

Latios @ Life Orb | Levitate
Naive | 4 Atk / 252 SAtk / 252 Spd
• Psyshock
• Draco Meteor
• Earthquake
• Defog





    • Overview:

      Second special sweeper and hazzard control of the group.
      _



    • In-depth analysis:

      Standard Lati defogger. I don't think I have to say too much of him. STABs are found in Psyshock and Draco Meteor. Defog, cause that's the very reason of him being here. Earthquake, cause Heatran loves to come into Lati, so this way I heavily hurt him if he comes in and no, Surf doesn't hit harder.

      0 Atk Latios Earthquake vs. 248 HP / 0 Def Heatran: 252-300 (65.4 - 77.9%) -- guaranteed 2HKO after Leftovers recovery

      252 SpA Soul Dew Latios Surf vs. 248 HP / 192+ SpD Heatran: 214-254 (55.5 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
      _



    • Alternative options:

      You could do lots of stuff. You could try changing Earthquake to Hidden Power Fire, since it's coverage is superior (hits Skarmory, Ferrothorn, Bisharp, Scizor), but you lose Heatran and Tyranitar, but the latter isn't a lose so big since Draco Meteor hit him hard enough and you probably would prefer to double switch a lot if you see your opponent carrying a Ttar rather than nuking Draco Meteors. Thunderbolt is also an option, as it hits Skarmory for super efective damage and is good to hit bulky water types. Roost over any of the moves mentioned before is also an option so that Latios becomes more durable during the match. If stall became a problem you could try running a Scarf on him since that should solve part of the problem and that would also give him some revenge killing utility. Lastly, you could change him to his bulkier sister, Latias, if the power lose isn't significant to you.
☆彡

gqiwH48.png

The Blue Wrecker

Heracross @ Heracronite | Guts
Jolly | 24 HP / 252 Atk / 232 Spe
• Substitute
• Close Combat
• Pin Missile
• Rock Blast





    • Overview:

      Last wallbreaker and mega of the masterpiece.
      _



    • In-depth analysis:

      Mega Heracross is the mega of choice for the team. He is really good at what he does. GETTING. STUFF. REKT. With his great attack, it hardly gets walled by the common OU walls. Close Combat is it's main STAB, although it's not so spammeable, everything it hits for neutral, gets hit hard. Pin Missile, thanks to this guy's ability, gets a BP similar to 125 and is also a reliable stab. Rock Blast is there to hit eveything the mentioned above moves can not hit for super effective or neutral damage, and lastly, Substitute is made to punish predicted switches. Guts is the selected ability so that if I get burned before mega evolving, he doesn't become death weight. EVs are due to Dark G's suggestion so that he outspeeds neutral Kyurem B prior mega evolving while getting a little bit bulkier than he already is.
    • _



    • Alternative options:

      Running Swords Dance over Substitute to wreck stall is the best thing I can suggest as an alternative.
POSTFACE

This was the Blue Army RMT. I hope you enjoyed it since I spent some hours on it and it's my first thread on this community and my third RMT ever. Excuse the way I speak if you see any flaws in it, english is not my main language. Please, leave your advice to help me making the team better and have a good day.
IMPORTABLE
Code:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 172 HP / 252 Atk / 86 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog

Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 24 HP / 252 Atk / 232 Spe 
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
 
Last edited:
Hey キング, great attempt of a team semi-hyper offense team you have there. I really like your use of Azusharp, a very potent offensive core. With that being said, I do have some suggestions for your team:

1. Banded Azu will generally always want to outspeed one of two things: minimum speed Clefable or minimum speed defensive skarmory. Outspeeding the former grants you a reliable check to CM clefable, while outspeeding the latter allows you to prevent Skarm from setting up hazards all over you due to waterfall's nice 20% flinch rate.

2. You may want to consider running HP fire over earthquake on Latios due to your team's bulky M-Scizor weakness. It currently switches in on Latios and proceeds to set up SD's which can lead to your team getting swept especially in the late-game.

3. M-Hera with maximum speed investment doesn't really outspeed anything common in the metagame. For this reason, i'm suggesting you run a slightly bulkier spread consisting of 232 speed evs in order to still outspeed neutral natured-Kyube as regular Hera prior to mega evolving.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe OR 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Hidden Power [Fire]

Heracross @ Heracronite
Ability: Moxie
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
 
Just saying, you probably wanna put your Importable in a hide tag or code just to save space. Code is literally just pressing the code button (the two arrows on the sheet of paper) and pasting the import into there like this:
Code:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog

Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
You could also use a hide tag where you put [hide-Title](put = instead of -) then put the rmt in the space after that then have [/hide] at the end to close the tag like this:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog

Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
I'll come back to do an in-depth rate of this when i have time
 
Thank you so much for your replies guys, I really appreciate it!

Dark G
Hey キング, great attempt of a team semi-hyper offense team you have there. I really like your use of Azusharp, a very potent offensive core. With that being said, I do have some suggestions for your team:

1. Banded Azu will generally always want to outspeed one of two things: minimum speed Clefable or minimum speed defensive skarmory. Outspeeding the former grants you a reliable check to CM clefable, while outspeeding the latter allows you to prevent Skarm from setting up hazards all over you due to waterfall's nice 20% flinch rate.

2. You may want to consider running HP fire over earthquake on Latios due to your team's bulky M-Scizor weakness. It currently switches in on Latios and proceeds to set up SD's which can lead to your team getting swept especially in the late-game.

3. M-Hera with maximum speed investment doesn't really outspeed anything common in the metagame. For this reason, i'm suggesting you run a slightly bulkier spread consisting of 232 speed evs in order to still outspeed neutral natured-Kyube as regular Hera prior to mega evolving.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe OR 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Hidden Power [Fire]

Heracross @ Heracronite
Ability: Moxie
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Although I did changed Azumarrill's and Heracross' sets, and I thank you a lot for the help there, I'm a little bit skeptical on changing Latios' set. That's because although I did use Hidden Power Fire for a while and it does wonders, Hidden Power Fire makes his speed 349, which means I fail at tying with other Latis, Diancie and Gengar, all of which I really think I would like to tie with since after some damage, Diancie dies to Psyshock, and Draco Meteor and Psyshock are OHKOs on other Latis and Gengar respectively. Anyways, if even after this you think changing my set to that is the best, I'll still consider it. Oh, and he isn't much of a threat before dancing and if it's doing damage to him what we are talking about, these guys kinda manage to do the job:

252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 0+ Def Mega Scizor: 162-192 (47.2 - 55.9%) -- 79.3% chance to 2HKO

252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 176 SpD Mega Scizor: 157-187 (45.7 - 54.5%) -- 55.9% chance to 2HKO

252 Atk Mega Heracross Close Combat vs. 248 HP / 0+ Def Mega Scizor: 175-207 (51 - 60.3%) -- guaranteed 2HKO

+2 252 Atk Black Glasses Bisharp Knock Off vs. 248 HP / 0+ Def Mega Scizor: 169-199 (49.2 - 58%) -- 97.7% chance to 2HKO
+2 252 Atk Black Glasses Bisharp Sucker Punch vs. 248 HP / 0+ Def Mega Scizor: 208-246 (60.6 - 71.7%) -- guaranteed 2HKO

But that's all situational and if he gets a free swords dance he can turn into trouble. I probably could para him with Thundy to make it easier for me to kill him with any of the other guys. Another option I have considered is changing Stone Edge in Hippodown to Whirlwind, since that could help me a lot with those damn set up sweepers like him.

littlelucario
Just saying, you probably wanna put your Importable in a hide tag or code just to save space. Code is literally just pressing the code button (the two arrows on the sheet of paper) and pasting the import into there like this:
Code:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog

Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
You could also use a hide tag where you put [hide-Title](put = instead of -) then put the rmt in the space after that then have
[/-hide]
at the end to close the tag like this:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog

Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
I'll come back to do an in-depth rate of this when i have time

THANKS, I really wanted to do that but I had no freaking idea about how XD I will wait for your rate then, dude ^^
 
hi

This is a really nice squad but I've got a couple of suggestions. My first is that you run Landorus-T > Hippowdon. Your team is really offensive oriented and Hippowdon sinks a lot of momentum on your team. Landorus-T allows you to punish U-turn users through Rocky Helmet while its ability allows it to serve as a better check to already boosted threats, namely Mega Scizor and in place use them for setup Fodder. My other suggestion is to run max speed on Bisharp as Mega Altaria's Return does the same amount of daamge as an Earthquake and is what they'll mainly use. The max speed is helpful to outrun slower threats and that brings to my last suggestion to run Jolly > Adamant with a Life Orb as since your running a Swords Dance set Life Orb would be all the more helpful as the extra power to guarantee OHKOes between Iron Head and Sucker Punch / Knock Off is well worth it. Also running Roost > Earthquake on Latios is really beneficial as you already handle Heatran well enough and the extra surviability is swell.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
 
Hey, really nice team however it have some flaws but i'll try to fix them


Since you have Thundurus, which is an good way to deal with Charizard-X (Prankster T-Wave) and since your team is very offensive, why not using Garchomp instead of Hippowdon ? it will still check many physical threat, setting rocks. 240 Hp is to don't take too much damage from Spikes or something like that, 92 Speed to outspeed Jolly Breloom/Bisharp and the rest in def with Impish nature. SR/Dragon Tail/EQ and Fire Blast, mainly for M-Scizor since you have some problem with it.

Since you will use Thundurus as a check to Talonflame which threat Heracross, why not using Leftovers instead of Life Orb ? i think its a better choice here since it give you more staying power

I forgot but i think Naive nature is useless on Latios since even with Timid one, you will still 2HKO Heatran with Psyshock + Earthquake and you can maybe 2HKO Tyranitar 0/4 def (or 4 hp).

Hope i helped
 
Hey, nice offense team you've made this seems really solid but I think that some improvements could be made still.

First I would replace Hippowdon with Bulky Garchomp, while Hippo is a great mon it just saps momentum which your team doesn't appreciate to to its offensive nature.

Next thing I noticed is your Bisharp spread, it's really interesting and it seems really handy since you can live neutral Earthquake from offensive Altaria and +1 Earthquake from bulky Altaria. I would a spread of 252 Atk / 4 Def / 252 Spe and I would replace Black Glasses with Life Orb, SD sets typically are more efficient with Life Orb and pursuit sets are better with Black Glasses.

Another change I would recommend is to run Roost on Latios instead of EQ, your whole team can handle Heatran really well so EQ is kind of redundant on this team.

Lastly I would go with a Swords Dance set on Heracross while sub is an interesting set I think that SD is better, especially on offense because you can blow through bulkier teams with ease. Those are all the changes I have, hope they help!
garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

heracross-mega.gif

Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
hippowdon.png
<
garchomp.png

bisharp.png
Your Set & Black Glasses < SD Set & Life Orb
latios.png
EQ < Roost
heracross-mega.png
Sub < SD
 
Last edited:
Hey,

This is a really solid team. I don't really have anything to say. However, I realized that a lot of people are suggesting Garchomp. I think it's worth noting that replacing Hippo with Chomp makes your team a bit weaker to fast electric types. For example, Thundurus, Manectric, and Raikou can all pretty much run through your team if you lose your Hippo, taking out Garchomp with HP Ice. I really don't like Hippowdon on offense, though (for reasons I detailed in this post: http://www.smogon.com/forums/threads/fairy-glitter.3558833/#post-6574983 ). I think something to consider is Yache Berry Garchomp. Though the bulky set is all the rage these days, many people forget that Garchomp is still a fantastic mon with offensive investment. You would probably surprise quite a few people with an offensive Yache set simply because everyone expects the slower Rocky Helmet variant at the moment. As far as the electric types go, some smart playing will get your opponent into a position where they have to HP Ice the Garchomp, which can take the hit and kill back with Dragon Claw or Earthquake. Awesome team, good luck.

Set:

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Swords Dance
- Earthquake
- Stealth Rock
 
Hi guys, thank you for helping me with the team, I really really appreciate it and feel really good knowing people actually help you with teams at this community ^^...Anyways...lets get down to business...

KidMagic
hi

This is a really nice squad but I've got a couple of suggestions. My first is that you run Landorus-T > Hippowdon. Your team is really offensive oriented and Hippowdon sinks a lot of momentum on your team. Landorus-T allows you to punish U-turn users through Rocky Helmet while its ability allows it to serve as a better check to already boosted threats, namely Mega Scizor and in place use them for setup Fodder. My other suggestion is to run max speed on Bisharp as Mega Altaria's Return does the same amount of daamge as an Earthquake and is what they'll mainly use. The max speed is helpful to outrun slower threats and that brings to my last suggestion to run Jolly > Adamant with a Life Orb as since your running a Swords Dance set Life Orb would be all the more helpful as the extra power to guarantee OHKOes between Iron Head and Sucker Punch / Knock Off is well worth it. Also running Roost > Earthquake on Latios is really beneficial as you already handle Heatran well enough and the extra surviability is swell.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

Thanks for the praise to the team :)...Well, while it's true that my team is really offensive oriented and Hippowdown isn't really good on teams like mine, it's hard to put Landorus into my team since he, on my opinion, wouldn't be tanking as much as one would think he would and I think that Garchomp is a superior option, like the others have said, specially cause of the Mega Manec weakness my team is gonna suffer cause of the Hippowdown removal...The Bisharb and Latios suggestions tho were really good and I already applied them to the team ^^. Thanks for taking time to help me with this.

EdwardElric15
Hey, really nice team however it have some flaws but i'll try to fix them


Since you have Thundurus, which is an good way to deal with Charizard-X (Prankster T-Wave) and since your team is very offensive, why not using Garchomp instead of Hippowdon ? it will still check many physical threat, setting rocks. 240 Hp is to don't take too much damage from Spikes or something like that, 92 Speed to outspeed Jolly Breloom/Bisharp and the rest in def with Impish nature. SR/Dragon Tail/EQ and Fire Blast, mainly for M-Scizor since you have some problem with it.

Since you will use Thundurus as a check to Talonflame which threat Heracross, why not using Leftovers instead of Life Orb ? i think its a better choice here since it give you more staying power

I forgot but i think Naive nature is useless on Latios since even with Timid one, you will still 2HKO Heatran with Psyshock + Earthquake and you can maybe 2HKO Tyranitar 0/4 def (or 4 hp).

Hope i helped

Thanks for the praise bro ^^...That Garchomp set is the one I'm gonna be trying right now, although I do not appreciate the MMane weakness it brings...

About Thundurus...well, it does makes sense somewhat, but, Thundurus isn't exactly durable anyways and the lose of power that removing Life Orb would be is not appreciated at all...

About Latios, since I even changed Earthquake, I also changed his nature, too, thank you for rating ^^

Scald
Hey, nice offense team you've made this seems really solid but I think that some improvements could be made still.

First I would replace Hippowdon with Bulky Garchomp, while Hippo is a great mon it just saps momentum which your team doesn't appreciate to to its offensive nature.

Next thing I noticed is your Bisharp spread, it's really interesting and it seems really handy since you can live neutral Earthquake from offensive Altaria and +1 Earthquake from bulky Altaria. I would a spread of 252 Atk / 4 Def / 252 Spe and I would replace Black Glasses with Life Orb, SD sets typically are more efficient with Life Orb and pursuit sets are better with Black Glasses.

Another change I would recommend is to run Roost on Latios instead of EQ, your whole team can handle Heatran really well so EQ is kind of redundant on this team.

Lastly I would go with a Swords Dance set on Heracross while sub is an interesting set I think that SD is better, especially on offense because you can blow through bulkier teams with ease. Those are all the changes I have, hope they help!
garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

heracross-mega.gif

Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
hippowdon.png
<
garchomp.png

bisharp.png
Your Set & Black Glasses < SD Set & Life Orb
latios.png
EQ < Roost
heracross-mega.png
Sub < SD

Thanks on the praise, dude ^^...I actually took all of your suggestions but the SD one...I don't know, Substitute is a really nice move when you force switches, and it helps me to tear holes anyways...I do feel like SD would help me wrecking stuff easier but well...I will try it out as soon as I finish the other tests (Garchomp's, Bisharp's and Latios'). Thanks on the rate and the suggestions ^^

Addiction
Hey,

This is a really solid team. I don't really have anything to say. However, I realized that a lot of people are suggesting Garchomp. I think it's worth noting that replacing Hippo with Chomp makes your team a bit weaker to fast electric types. For example, Thundurus, Manectric, and Raikou can all pretty much run through your team if you lose your Hippo, taking out Garchomp with HP Ice. I really don't like Hippowdon on offense, though (for reasons I detailed in this post: http://www.smogon.com/forums/threads/fairy-glitter.3558833/#post-6574983 ). I think something to consider is Yache Berry Garchomp. Though the bulky set is all the rage these days, many people forget that Garchomp is still a fantastic mon with offensive investment. You would probably surprise quite a few people with an offensive Yache set simply because everyone expects the slower Rocky Helmet variant at the moment. As far as the electric types go, some smart playing will get your opponent into a position where they have to HP Ice the Garchomp, which can take the hit and kill back with Dragon Claw or Earthquake. Awesome team, good luck.

Set:

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Swords Dance
- Earthquake
- Stealth Rock

Thank you for praising my team ^^...I had been thinking about that same thing with the fast electric types, it becomes really troublesome handling mega manec if I just add bulky chomp, but well, the problem I see with adding that Garchomp set instead is that they are totally different roles...Although it does solves my BoltBeam problem somewhat...I will see how I play around it with Bulky Chomp for a while but if I find it to be too much of a nuisance, I will see if I use your set...thanks on the rate and the praise ^^...

So well, to sum it up, Bisharp was changed for a jolly LO max/max set, Hippowdown was replaced by Bulky Chomp and Latios' Earthquake was changed to Roost. But one major problem I have is...Now that I dont have Hippowdown, don't you guys think I'm kinda deffenseless to fast electric types like Addiction said?

Thank you all for your help and rates ^^
 
So well, to sum it up, Bisharp was changed for a jolly LO max/max set, Hippowdown was replaced by Bulky Chomp and Latios' Earthquake was changed to Roost. But one major problem I have is...Now that I dont have Hippowdown, don't you guys think I'm kinda deffenseless to fast electric types like Addiction said?

Thank you all for your help and rates ^^
Well if you're worried about electric types you could even go with Latias over Latios, but Latias honestly isn't as good on offense is Latios but heres the set if you do decide to use it
latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
 
Back
Top