The Blue Army & The Black Shield
INTRODUCTION
Hi there everyone reading this RMT, I hope you're having a good day so far and all those good things people wish to other people. Anyways, I'm going to show you a team I built some time ago and that I've been testing and tweaking to see how it goes. I think the team turned out to be a pretty good one and I would appreciate if you guys shared a piece of your mind about it with me and help me making it even better. Let's get down to business.
TEAM_DEVELOPMENT
It all started with this:
+
Azumarrill + Bisharp core. I realized they have a really nice synergy, offensive AND defensive (the latter is true at least on paper) since Azumarrill can come in into lots of attacks aimed at Bisharp and can strike back really hard most of the time, and so those Bisharp, although he finds it harder than Azumarill to find a nice defensive moment to come in but he can sure hit as hard as Azuma does.
This core is a physically oriented one, so I started thinking about a nice special attacker that complemented this core in more ways than one. That's when this guy joined the crew. Since Azuma and Sharp are pretty slow, I needed something that could help me with that little speed problem. Thundurus was a perfect answer since thanks to his priority T-Wave now I could keep in check a lot of fast monst and also, he helped me taking down water types that could scald burn Azuma and Sharp.
I still needed some more defensive synergy into the team, something that could reliably take scalds and burns without any major drawback. I also don't like playing without some kind of hazzard control. That's when he came in.
Latios added some more nice offensive pressure to the team, hazzard control, a burn taker, a hard hitting special attacker and so much more. Now I just had two empty slots. A hazzard setter and the mega slot. I remember that I filled one of those with TTar once, but I don't really remember what did I put at the last spot that time. I do remember it didn't go very good.
And well, this is what I filled the last slots with. Deeper into the RMT I will explain what is their function in depth, but for now, this is when I realized everyone but Hippowdown and Bisharp were blue. I clicked on Bisharp shiny sprite and couldn't help but to smile when I saw it's shiny form was blue. Female Hippowdown was black, which happens to be a really badass color, so that's when I decided that this:
Was gonna be The Blue Army.


Azumarrill + Bisharp core. I realized they have a really nice synergy, offensive AND defensive (the latter is true at least on paper) since Azumarrill can come in into lots of attacks aimed at Bisharp and can strike back really hard most of the time, and so those Bisharp, although he finds it harder than Azumarill to find a nice defensive moment to come in but he can sure hit as hard as Azuma does.



This core is a physically oriented one, so I started thinking about a nice special attacker that complemented this core in more ways than one. That's when this guy joined the crew. Since Azuma and Sharp are pretty slow, I needed something that could help me with that little speed problem. Thundurus was a perfect answer since thanks to his priority T-Wave now I could keep in check a lot of fast monst and also, he helped me taking down water types that could scald burn Azuma and Sharp.
I still needed some more defensive synergy into the team, something that could reliably take scalds and burns without any major drawback. I also don't like playing without some kind of hazzard control. That's when he came in.




Latios added some more nice offensive pressure to the team, hazzard control, a burn taker, a hard hitting special attacker and so much more. Now I just had two empty slots. A hazzard setter and the mega slot. I remember that I filled one of those with TTar once, but I don't really remember what did I put at the last spot that time. I do remember it didn't go very good.


And well, this is what I filled the last slots with. Deeper into the RMT I will explain what is their function in depth, but for now, this is when I realized everyone but Hippowdown and Bisharp were blue. I clicked on Bisharp shiny sprite and couldn't help but to smile when I saw it's shiny form was blue. Female Hippowdown was black, which happens to be a really badass color, so that's when I decided that this:






Was gonna be The Blue Army.
THE_TEAM






DETAILED_ANALYSIS

The Black Shield
Hippowdown @ Leftovers | Sand Stream
Impish | 252 HP / 144 Def / 112 SDef
• Earthquake
• Stone Edge
• Stealth Rock
• Slack Off
- Overview:
My usual lead and rock setter of the team.
_
- Overview:
- In-depth analysis:
Mixed wall Hippowdown is a very nice pokemon. Since my team doesn't carry any other walls, the mixed set was the prefered one. It's also a really nice Landorus-Therian response, since none of my other pokemon like to come in into a mispredicted attack of that beast, so this guy is my secure answer to it and to many other physical attackers. Earthquake is her trusty STAB. Stone Edge is there cause of Talonflame, specially the Sword Dance variant, not that I can do too much to the bulk one but there are other ways to handle it. It's also a nice answer to Charizard Y on a predicted switch. Slack Off to make him more durable and Stealth Rock cause that's the main reason for him to be on the team; getting the hazzards into the field.
_
- In-depth analysis:
- Alternative options:
Running Whirlwind over Stone Edge is a nice option to handle set up sweepers like Mega Altaria, and Hippowdown gets to handle Talonflame that way, although in a more passive way. You could also try running Rocky Helmet over Leftovers to handle better physical threats like Landorus Therian, so that his U-Turns wouldn't go unpunished, but Leftovers recovery is usually appreciated.
- Alternative options:

The Blue Sword
Bisharp @ Black Glasses | Defiant
Adamant | 124 HP / 252 Atk / 132 Spd
• Swords Dance
• Knock Off
• Sucker Punch
• Iron Head
- Overview:
First physical sweeper and wallbreaker of the team.
_
- Overview:
- In-depth analysis:
The good ol' sharp. This is a set that doesn't require too much of an explanation. Swords Dance is there to make of him more of a lethal weapon than he already is and towreckbreak stall. Sucker Punch for Priority STAB. Knock Off as his main STAB and to help me slowly destroying the opponent's team. Iron Head is there to break Fairies down. With the selected EVs, he gets to be more bulky and survives an Earthquake from things like Mega Altaria, getting to survive a +1 Earthquake of the bulkier one while surviving a not boosted one of the full attacker one.
252+ Atk Mega Altaria Earthquake vs. 124 HP / 0 Def Bisharp: 214-252 (70.8 - 83.4%) -- guaranteed 2HKO
+1 0 Atk Mega Altaria Earthquake vs. 124 HP / 0 Def Bisharp: 234-276 (77.4 - 91.3%) -- guaranteed 2HKO
Speed EV's are there to outspeed from 0 speed EVs Rotom-W (Actually, he is the main reason of them) to everything below. Black Glasses are selected over Life Orb to make him more durable while still hitting hard.
_
- In-depth analysis:
- Alternative options:
I would't actually recommend on changing anything on this guy, but you could always take away Iron Head or Swords Dance to put something like Psycho Cut, to beat some of his counters on the switch, Low Kick to beat opposing Bisharps or to reliably OHKO TTar or even Pursuit, if you want to make of him a Pursuit trapper, but the Latis ain't much of a nuisance anyways and there isn't too much beyond them that you would like to trap so much that you would prefer to sacrifice your best option against stall.
- Alternative options:

The Blue Impact
Azumarrill @ Choice Band | Huge Power
Adamant | 172 HP / 252 Atk / 84 Spd
• Aqua Jet
• Waterfall
• Play Rough
• Superpower
- Overview:
Second wallbreaker and revenge killer to some extent of the crew.
_
- Overview:
- In-depth analysis:
Azuma ''WHENEVER I GO OUT YOU DIE'' rill. She's a beast, and banded she becomes even more of a beast, to the point that everytime she comes out, something dies or gets severely hurt. Play Rough and Waterfall are her mighty STABs. Aqua Jet is priority, and thanks to her band, she becomes a really dangerous priority abuser. Superpower is there to kill Ferrothorn, Chansey and whatever else that get's hit super efectively. EVs are due to Dark G's suggestion to outspeed Clefable. Thank you dude.
_
- In-depth analysis:
- Alternative options:
Not much but running Knock Off over Superpower comes to my mind when talking about Azumarill.
- Alternative options:

The Blue Thunder
Thundurus-I @ Life Orb | Prankster
Timid | 4 Def / 252 SAtk / 252 Spd
IVs: 30 Hp / 30 Def
• Thunder Wave
• Thunderbolt
• Hidden Power [Ice]
• Focus Blast
- Overview:
First special sweeper and speed control of the squad.
_
- Overview:
- In-depth analysis:
Thundurus, a magnificent pokemon if you let me say it. He gives me the very much appreciated BoltBeam coverage with Thunderbolt and Hidden Power Ice (pseudo BoltBeam actually since HP Ice isn't too much of a hard hitter). He is my main answer to a predicted Char X Dragon Dance and every other speedy set up sweeper or fast mons in general thanks to his priority Thunder Wave, and he helps me keeping a lot of speedy things at bay thanks to his stellar special attack. Fast and strong, with a nice utility, he was begging for me to use him. Focus Blast is there for coverage on things like Ferrothorn, a weakened Chansey, Heatran, and whatnot.
_
- In-depth analysis:
- Alternative options:
This guy's quite the versatile mon. You could try running Knock Off over Focus Blast to get more utility and hitting some stuff like Gengar and Alakazam for super efective damage. It would also do some more damage to the Latis. Alternatively, you could also run a full mixed set while still keeping Thunder Wave made of Thunderbolt, Thunder Wave, Knock Off and Superpower, using a Naive nature and these EVs: 68 Atk / 188 SpA / 252 Spe.
You could also run Expert Belt instead of Life Orb to make him more durable.
- Alternative options:

The Blue Flash
Latios @ Life Orb | Levitate
Naive | 4 Atk / 252 SAtk / 252 Spd
• Psyshock
• Draco Meteor
• Earthquake
• Defog
- Overview:
Second special sweeper and hazzard control of the group.
_
- Overview:
- In-depth analysis:
Standard Lati defogger. I don't think I have to say too much of him. STABs are found in Psyshock and Draco Meteor. Defog, cause that's the very reason of him being here. Earthquake, cause Heatran loves to come into Lati, so this way I heavily hurt him if he comes in and no, Surf doesn't hit harder.
0 Atk Latios Earthquake vs. 248 HP / 0 Def Heatran: 252-300 (65.4 - 77.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Soul Dew Latios Surf vs. 248 HP / 192+ SpD Heatran: 214-254 (55.5 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
_
- In-depth analysis:
- Alternative options:
You could do lots of stuff. You could try changing Earthquake to Hidden Power Fire, since it's coverage is superior (hits Skarmory, Ferrothorn, Bisharp, Scizor), but you lose Heatran and Tyranitar, but the latter isn't a lose so big since Draco Meteor hit him hard enough and you probably would prefer to double switch a lot if you see your opponent carrying a Ttar rather than nuking Draco Meteors. Thunderbolt is also an option, as it hits Skarmory for super efective damage and is good to hit bulky water types. Roost over any of the moves mentioned before is also an option so that Latios becomes more durable during the match. If stall became a problem you could try running a Scarf on him since that should solve part of the problem and that would also give him some revenge killing utility. Lastly, you could change him to his bulkier sister, Latias, if the power lose isn't significant to you.
- Alternative options:

The Blue Wrecker
Heracross @ Heracronite | Guts
Jolly | 24 HP / 252 Atk / 232 Spe
• Substitute
• Close Combat
• Pin Missile
• Rock Blast
- Overview:
Last wallbreaker and mega of the masterpiece.
_
- Overview:
- In-depth analysis:
Mega Heracross is the mega of choice for the team. He is really good at what he does. GETTING. STUFF. REKT. With his great attack, it hardly gets walled by the common OU walls. Close Combat is it's main STAB, although it's not so spammeable, everything it hits for neutral, gets hit hard. Pin Missile, thanks to this guy's ability, gets a BP similar to 125 and is also a reliable stab. Rock Blast is there to hit eveything the mentioned above moves can not hit for super effective or neutral damage, and lastly, Substitute is made to punish predicted switches. Guts is the selected ability so that if I get burned before mega evolving, he doesn't become death weight. EVs are due to Dark G's suggestion so that he outspeeds neutral Kyurem B prior mega evolving while getting a little bit bulkier than he already is. - _
- In-depth analysis:
- Alternative options:
Running Swords Dance over Substitute to wreck stall is the best thing I can suggest as an alternative.
- Alternative options:
This was the Blue Army RMT. I hope you enjoyed it since I spent some hours on it and it's my first thread on this community and my third RMT ever. Excuse the way I speak if you see any flaws in it, english is not my main language. Please, leave your advice to help me making the team better and have a good day.
IMPORTABLE
Code:
Blue Sword (Bisharp) (M) @ Black Glasses
Shiny: Yes
Trait: Defiant
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Blue Impact (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 172 HP / 252 Atk / 86 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
Blue Thunder (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Def
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Blue Flash (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Psyshock
- Hidden Power [Dark]
- Defog
Blue Wrecker (Heracross) (M) @ Heracronite
Trait: Guts
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Black Shield (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Stone Edge
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