Hello, this is my first RMT and my first LC team. First off, I'd like to say that this team wasn't originally made so that most of its members were blue, it just ended up that way. Each of these pokemon fit a certain roll, however the main hero of this team is Clamperl. Your objective should be to get rid of any possible counters to Clamperl so that he can set up Shell Smash.
Abra @ Focus Sash (The Manager)
Trait: Magic Guard
EVs: 240 SpA/200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power Fighting
- Protect
Abra is very powerful, yet VERY squishy. A single Fake Out from Croagunk can will bring Abra near death. With only 15 base Defense, it can not tank any physical attacks. Its Special Defense is better, but it won't be able to take more than two hits. This is the reason for Focus Sash; without it, it would only last a single turn in most cases. However, it is one of the fastest Pokemon in LC with a huge 90 base speed. It also has an impressive 105 base Special Attack which can put a massive dent on just about anything if it doesn't outright kill it. The Timid nature and speed EVs ensures it is on par with max Speed Misdreavus, which is one of Abra's main counters. Abra is used as a clean up sweeper if Clamperl is taken out and can also be used to soak in burns and Toxics thanks to Magic Guard.
Magnemite @ Eviolite (The IT Guy)
Trait: Magnet Pull
EVs: 156 HP/36 Def/240 SpA/76 Spe
Modest Nature
- Flash Cannon
- Volt Switch
- Hidden Power Fire
- Magnet Rise
A problem I had with this team was that I was really vulnerable to Sucker Punch Murkrow. Magnemite can wall Murkrow and KO him with ease unless it has Heat Wave. You can also use Chinchou instead of Magnemite, but then you're really vulnerable to Leaf Storm Treecko. I prefer to use Magnet Pull instead of Sturdy because of entry hazards, which render it useless. Magnet Rise is to troll people with Diglett and other Earthquake users that try to get an easy KO. You can replace HP Fire with HP Ice if you're less concerned by Ferroseed and want to do more to Ground types
Bronzor @ Eviolite (The Smart One)
Trait: Levitate
EVs: 220 HP/68 Def/8 SpA/148 SpD/16 Spe
- Stealth Rock
- Rain Dance
- Psychic
- Flash Cannon
Bronzor is a great tank Pokemon in LC. He can take just about anything that isn't a fire type attack, but even if they do use a fire type move, it's still tough to 2HKO. His one weakness (other than fire) is that it lacks recovery. Still, it does its job of setting up Stealth Rock really well. Rain Dance is there to be a check to Choice Scarf Snover. Bronzor can take a solid Blizzard and change the weather. This will usually force your opponent to switch and allow you to counter switch.
Porygon @ Eviolite
Trait: Trace
Level: 5
EVs: 76 SAtk / 196 Def / 236 HP
Bold Nature
- Tri Attack
- Shadow Ball
- Thunder Wave / Toxic
- Recover
Porygon is a decent tank and a major check to Misdreavus. It's immune to its main source of damage, Shadow Ball, and is mostly unaffected by Will-o-Wisp. Toxic is to break other walls and Thunder Wave is to slow down other pokemon so you can always get Recover off first.
Mienfoo @ Choice Scarf (The Rebel)
Trait: Regenerator
EVs: 236 Atk/36 Def/236 Spd/
Adamant Nature
- Drain Punch
- High Jump Kick
- Stone Edge
- U-Turn
Choice Scarf is to take out faster counters. High Jump Kick is the main source of damage. Drain Punch is for recovery outside of Regenerator. Stone Edge is to take out Murkrow and Darumaka. U-Turn is to dupe people out and get a counter for whoever your opponent put out to counter you.
Clamperl @ DeepSeaTooth (The Leader)
Trait: Rattled
EVs: 76 HP/248 SpA/180 Spe
Timid Nature
- Surf
- Ice Beam
- Hidden Power Grass
- Shell Smash
Here we are, the grand finale. If you have played LC, then you probably already know how powerful this guy is. For those who don't know, when Clamperl came out in Gen 3, it got two unique items just for it: The DeepSeaTooth and the DeepSeaScale. When Clamperl is traded with either item it evolves into Huntail and Gorebyss respectively. However, Clamperl also recieves stat boosts in battle while holding these items too. DeepSeaTooth doubles Clamperl's Special Attack while DeepSeaScale doubles its Special Defense. DeepSeaTooth plus Shell Smash brings Clamperl's Special Attack to enormous levels. Once Clamperl is set up, it's impossible to stop without priority moves or a very fast Choice Scarfer. Surf is my main STAB move, Ice Beam is for Grass types, and HP Grass for bulky Water types who would otherwise wall it. Some people use HP Fire for steel types such as Bronzor and Ferrothorn, but I've OHKO both of these with only Surf and Ice Beam. Other Water types like ChinChou is a bigger threat to Clamperl since they could take a Surf to the face and knock it with help of my lowered defenses.
Strategy
I usually start out with Bronzor so it can set up Stealth Rock early and then poison my opponent when they do the same. If my opponent has a Bronzor too, then I start off with Clamperl so it can set up without Bronzor doing anything about it other than maybe a Toxic. And even if Bronzor poisons Clamperl, it can usually take out four Pokemon, including the Bronzor, before it dies as long as my opponent doesn't have any priority moves. After Bronzor is taken down, it's just a matter of revenge killing whoever took down Bronzor. Also, do not be afraid to use Wooper as a punching bag so one of your Pokemon can live. Wooper is only useful in case of boosting Pokemon. After Wooper is down, you can switch to another Pokemon that can take a better handle of the situation.
Counters
As said before, this team hates Murkrow. In most cases I've seen, Murkrow always has Sucker Punch. This really hurts my team since two of my best hitters are weak to Dark. Abra can't KO it, even if it gets a crit and Golett is always OHKO'd by it. This is the reason why I had to introduce Magnemite to the team. Misdreavus does the same, albeit in different ways. Misdreavus also hurts Abra and Golett, but Abra has the off chance of 2HKOing it with Shadow Ball. Still, Magnemite can tank Misdreavus' Shadow Balls. Stunky can also be a problem, but can handled easier by the rest of the team. Croagunk can also be trouble to Clamperl with both Fake Out and Vacuum Wave killing it after Shell Smash, but Abra, Bronzor, and Golett easily take care of him too. Last, but not least, Chinchou can be very threatening if not taken care of. Abra can usually take it out, but if that fails, then Clamperl can OHKO with HP Grass if it hits first, even without a boost.
Thanks for taking the time to read this. Any advice or suggestions are welcome. Please remember that this is my first RMT, so don't be too harsh.
The Team

Abra @ Focus Sash (The Manager)
Trait: Magic Guard
EVs: 240 SpA/200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power Fighting
- Protect
Abra is very powerful, yet VERY squishy. A single Fake Out from Croagunk can will bring Abra near death. With only 15 base Defense, it can not tank any physical attacks. Its Special Defense is better, but it won't be able to take more than two hits. This is the reason for Focus Sash; without it, it would only last a single turn in most cases. However, it is one of the fastest Pokemon in LC with a huge 90 base speed. It also has an impressive 105 base Special Attack which can put a massive dent on just about anything if it doesn't outright kill it. The Timid nature and speed EVs ensures it is on par with max Speed Misdreavus, which is one of Abra's main counters. Abra is used as a clean up sweeper if Clamperl is taken out and can also be used to soak in burns and Toxics thanks to Magic Guard.

Magnemite @ Eviolite (The IT Guy)
Trait: Magnet Pull
EVs: 156 HP/36 Def/240 SpA/76 Spe
Modest Nature
- Flash Cannon
- Volt Switch
- Hidden Power Fire
- Magnet Rise
A problem I had with this team was that I was really vulnerable to Sucker Punch Murkrow. Magnemite can wall Murkrow and KO him with ease unless it has Heat Wave. You can also use Chinchou instead of Magnemite, but then you're really vulnerable to Leaf Storm Treecko. I prefer to use Magnet Pull instead of Sturdy because of entry hazards, which render it useless. Magnet Rise is to troll people with Diglett and other Earthquake users that try to get an easy KO. You can replace HP Fire with HP Ice if you're less concerned by Ferroseed and want to do more to Ground types

Bronzor @ Eviolite (The Smart One)
Trait: Levitate
EVs: 220 HP/68 Def/8 SpA/148 SpD/16 Spe
- Stealth Rock
- Rain Dance
- Psychic
- Flash Cannon
Bronzor is a great tank Pokemon in LC. He can take just about anything that isn't a fire type attack, but even if they do use a fire type move, it's still tough to 2HKO. His one weakness (other than fire) is that it lacks recovery. Still, it does its job of setting up Stealth Rock really well. Rain Dance is there to be a check to Choice Scarf Snover. Bronzor can take a solid Blizzard and change the weather. This will usually force your opponent to switch and allow you to counter switch.

Porygon @ Eviolite
Trait: Trace
Level: 5
EVs: 76 SAtk / 196 Def / 236 HP
Bold Nature
- Tri Attack
- Shadow Ball
- Thunder Wave / Toxic
- Recover
Porygon is a decent tank and a major check to Misdreavus. It's immune to its main source of damage, Shadow Ball, and is mostly unaffected by Will-o-Wisp. Toxic is to break other walls and Thunder Wave is to slow down other pokemon so you can always get Recover off first.

Mienfoo @ Choice Scarf (The Rebel)
Trait: Regenerator
EVs: 236 Atk/36 Def/236 Spd/
Adamant Nature
- Drain Punch
- High Jump Kick
- Stone Edge
- U-Turn
Choice Scarf is to take out faster counters. High Jump Kick is the main source of damage. Drain Punch is for recovery outside of Regenerator. Stone Edge is to take out Murkrow and Darumaka. U-Turn is to dupe people out and get a counter for whoever your opponent put out to counter you.

Clamperl @ DeepSeaTooth (The Leader)
Trait: Rattled
EVs: 76 HP/248 SpA/180 Spe
Timid Nature
- Surf
- Ice Beam
- Hidden Power Grass
- Shell Smash
Here we are, the grand finale. If you have played LC, then you probably already know how powerful this guy is. For those who don't know, when Clamperl came out in Gen 3, it got two unique items just for it: The DeepSeaTooth and the DeepSeaScale. When Clamperl is traded with either item it evolves into Huntail and Gorebyss respectively. However, Clamperl also recieves stat boosts in battle while holding these items too. DeepSeaTooth doubles Clamperl's Special Attack while DeepSeaScale doubles its Special Defense. DeepSeaTooth plus Shell Smash brings Clamperl's Special Attack to enormous levels. Once Clamperl is set up, it's impossible to stop without priority moves or a very fast Choice Scarfer. Surf is my main STAB move, Ice Beam is for Grass types, and HP Grass for bulky Water types who would otherwise wall it. Some people use HP Fire for steel types such as Bronzor and Ferrothorn, but I've OHKO both of these with only Surf and Ice Beam. Other Water types like ChinChou is a bigger threat to Clamperl since they could take a Surf to the face and knock it with help of my lowered defenses.
Strategy
I usually start out with Bronzor so it can set up Stealth Rock early and then poison my opponent when they do the same. If my opponent has a Bronzor too, then I start off with Clamperl so it can set up without Bronzor doing anything about it other than maybe a Toxic. And even if Bronzor poisons Clamperl, it can usually take out four Pokemon, including the Bronzor, before it dies as long as my opponent doesn't have any priority moves. After Bronzor is taken down, it's just a matter of revenge killing whoever took down Bronzor. Also, do not be afraid to use Wooper as a punching bag so one of your Pokemon can live. Wooper is only useful in case of boosting Pokemon. After Wooper is down, you can switch to another Pokemon that can take a better handle of the situation.
Counters
As said before, this team hates Murkrow. In most cases I've seen, Murkrow always has Sucker Punch. This really hurts my team since two of my best hitters are weak to Dark. Abra can't KO it, even if it gets a crit and Golett is always OHKO'd by it. This is the reason why I had to introduce Magnemite to the team. Misdreavus does the same, albeit in different ways. Misdreavus also hurts Abra and Golett, but Abra has the off chance of 2HKOing it with Shadow Ball. Still, Magnemite can tank Misdreavus' Shadow Balls. Stunky can also be a problem, but can handled easier by the rest of the team. Croagunk can also be trouble to Clamperl with both Fake Out and Vacuum Wave killing it after Shell Smash, but Abra, Bronzor, and Golett easily take care of him too. Last, but not least, Chinchou can be very threatening if not taken care of. Abra can usually take it out, but if that fails, then Clamperl can OHKO with HP Grass if it hits first, even without a boost.
Thanks for taking the time to read this. Any advice or suggestions are welcome. Please remember that this is my first RMT, so don't be too harsh.