XY UU The Bombshell Brothers (peaked 1520)

Bombshell- An overwhelming surprise or disappointment.

Hello all, LiberalLucario here. I've been playing competitive UU since the back end of gen 5, in the BW2 era, where I peaked #6 on the ladder with the username "DatChandelure". I took a couple of months off at the beginning of the XY uu era, and came back about a month and a half ago, and have been constantly playing and making new teams since. This team is the only team that I haven't completely trashed since the beginning of this era and the only team that took me over 1500. It has a somewhat interesting playstyle, but without further ado, let's get into it.

Teambuilding Process

So first I decided that one of the biggest threats I had faced in the metagame so far was Hydreigon (and rightfully so, it's top 10 in usage and can spam draco meteor on an unprepared team), so I decided to use Florges, since it is a great counter to the big dragon and serves as a brilliant cleric with both Wish and Aromatherapy.

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The next step, for me, was to add an offensive pokemon which benefits from the usual Florges lures. I chose Mega Houndoom, because it is a great special sweeper which has simple opportunities to setup on the steel types like Jirachi and Mega Aggron that switch in on Florges.

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At this point, I decided I needed a revenge killer. I also needed something that could switch into Water and Ground-types. Another thing I needed was something to kill slowbro and the many psychic types that could 2HKO florges with psyshock and outspeed and KO doom with focus blast. The pokemon I decided I needed was the big boss himself, Hydreigon.

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Then I decided to add a pokemon to counter opposing Florges, which could stall out Florges, beat Houndoom 1-on-1 and beat Hydreigon easily. I decided to use Jirachi.

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At this point I had a pokemon weak to rocks, which could only switch in 4 times. My team could also be worn down easily by spikes, since most of my pokemon have no recovery. I needed a defogger, but I didn't want to use mew, since I wanted to have a more offensive oriented team. I decided to use a favorite from gen 5, Flygon.

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I had one more slot left. I took a look at my team and decided I really had no physically defensive presence, so really hard-hitting physical attackers could break through my team. I also needed someone to switch into fire types (despite immunities, most of my pokemon are frail and get hit hard by most of the fire types in the tier.) I decided to go with Swampert.

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Later on, I decided that Mew was a more worthy defogger and Flygon was just not getting the job done, while Mew was able to give me a bit more utility.

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FlowerPower (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Aromatherapy
- Moonblast
- Wish
- Protect

Florges is truly an incredible pokemon. It checks every single special attacker in the tier barring the poison types, which is pretty much Roserade, Nidoking and Nidoqueen, which I can easily revenge kill. It provides the wishes and aromatherapies that my team needs, especially if someone gets a lucky scald burn and cripples Jirachi or Swampert for the rest of the match. Added on to this defensive prowess, it keeps Swampert alive to keep it tanking for another day. It has the ability to beat every fighting and dark type in the tier, as well as switch into Flygon and Hydreigon among the other dragons with ease.

Synergy Checker:
Steel: Jirachi, Houndoom, Swampert
Poison: Jirachi, Swampert

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Doomsday (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 Spd / 248 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Ice] Changed to Flame Charge

Again, Megadoom is a great pokemon. It's clearly one of the best special sweepers in UU at the moment. Despite its frailty, it hits 115 speed on mega evolution, enough to outspeed much of the tier that isn't scarfed. It gets a nasty plot setup on a lot of stuff, most notably things like Darmanitan, Victini and Chandelure because it forces a lot of switches. Moveset is pretty self-explanatory. Nasty Plot to setup, Dark Pulse and Fire Blast for dual-stab, and HP Ice to hit Flygon and Hydreigon for more damage as well as ground types such as Krookodile. Flame Charge is much better for late-game sweeps and the only thing that HP ice hits harder than STAB Dark Pulse/Fire Blast is Flygon.
Synergy Checker:

Fighting: Florges, Mew
Ground: Hydreigon
Rock: Jirachi and Swampert
Water: Hydreigon


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Thanatos (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Superpower Changed to Fire Blast

What can I say about Hydreigon? It's already proven itself in this meta. It's only countered by Florges, and a scarf let's it outspeed a whole lot of things that could normally revenge kill it, like Life Orb Mienshao and Scarfed Darmanitan. Dark Pulse and Draco Meteor for obvious reasons, u-turn for momentum, and Superpower for Blissey (because that thing is annoying as hell, lol.) It's an incredible revenge killer and great for momentum, since it can switch into a whole lot of moves because of its stellar defensive typing and u-turn away.

Synergy Checker:

Fighting: Florges, Mew
Ice: Houndoom
Dragon: Florges, Jirachi
Fairy: Jirachi
Bug: Florges


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Steelheart (Jirachi) @ Expert Belt
Ability: Serene Grace
EVs: 152 Atk / 104 SAtk / 252 Spd
Naive Nature
- Iron Head
- Energy Ball
- Shadow Ball
- U-turn

You know, as much as I hate Knock Off, I do love one thing about it: It brought Jirachi to UU. I love this thing so much. And before I start praising it, all credits go to CoolStoryBrobat for this set (because he came up with it and it works incredibly well). Iron Head for STAB + 60% flinch chance, Energy Ball for bulky waters on the switch (go away suicune, slowbro and swampert)! Shadow ball hits ghost types who want to switch in and hit me for big damage and stuff like Bronzong which still resists Iron Head and Energy Ball (aka every steel in the meta lol). U-turn is great for momentum. The surprise this thing brings (hence why the team is named the Bombshell Brothers lol) is great. For instance, my opponent may bring in Swampert to take an iron head, but once my opponent gets OHKO'd by energy ball all of the momentum shifts to me, as they have to play defensively and I suddenly have the lead.

Synergy Checker:

Ghost: Houndoom and Hydreigon
Dark: Houndoom, Hydreigon, Florges
Fire: Houndoom, Hydreigon, Swampert, (yeah like my entire team resists fire types)
Ground: Hydreigon

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Desert Lord (Flygon) @ Expert Belt
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Defog

The Original (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Knock Off
- Soft-Boiled
- Defog



I used to have offensive defog Flygon in this spot, but after deciding that it really didn't get off too many defogs in matches due to its low longevity in battle and that it really had to keep offensive momentum, I just decided to use Mew as WOW utility and defog. This thing has earned its rightful place as one of, if not the best, pokemon in 6th gen UU. It can get up a defog on almost anything, can switch into a lot of physical attacks with no problem and then get off a Will-O-Wisp or can spam knock off on teams that bring in choice-locked pokemon that mew has resistances to. One of the major appeals to this pokemon on my team is its ability to check the Nidos, which my team had a lot of problems with. Mew is a great pokemon and probably the best defogger in this meta.

Synergy Checker:

Ghost: Houndoom and Hydreigon
Dark: Houndoom, Hydreigon, Florges

Bug: Florges

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Cobalt (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Finally the physically defensive, roaring, stealth rocking presence that ties this team together. Swampert has already established himself as one of the premier physically defensive pokemon in the tier. The moveset and EVs are typical, but they work. Scald for the burn, EQ for STAB, rocks for obvious reasons and roar to stop people from setting up. Cloyster gets stopped cold, Crocune gets stopped cold, etc. He can switch into every fire type in the tier except for Mixtini and Chandelure with Energy Ball.

Synergy Checker:

Grass: Hydreigon, Jirachi, Houndoom

Thank you everyone for reading this (extremely long) RMT. Please offer any suggestions you have, this team is by no means perfect.
 

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Very interesting team, I noticed you've got a slight threat with trevenant, fire blast, dark pulse and shadow ball deal with it pretty well although it can stall out with sub set, how do you deal with him ?
 
Nasty plot azelf really out a dent into your team as it can hit everyone one of your Pokemon hard at plus 2. Also if you want to use glygon as a defogger it has a defensive oriented set in the uu analyzes dedicated to it if you want to check it out. I personally like offensive rapid spin mega blastoise as a hazard remover because it has enough bulk to survive hits and can Ohko a lot of huge threats in UU
 
Bad Trip, I've never faced a Trevenant with this team TBH. I was thinking about adding a grass type since I don't really have much for bulky waters and megastoise still hits my team hard.

Eddie, thanks, I'll try it out. And I also haven't faced NP azelf (just sr knock off azelf) but I do agree it hits hard. I already have Swampert so I really don't think I have a need for Megastoise even as a spinner since it just has redundant coverage options. I'll try out defensive defog flygon.
 
I would get rid of Hidden Power Ice on Mega Houndoom as it doesn't do much to Hydreigon, and is generally useless on it due to a lack of good coverage. I'd reccomend either going with Flame Charge (use Modest if you do so as a +1 speed and +2 SpA Megadoom destroys a lot of stuff late game that isn't Blissey), Substitute, as it can force a good amount of switches, usually letting it get a NP boost under its belt, or Destiny Bond, which lets Megadoom get certain kills on mons, it wouldn't kill normally, such as Hydreigon.
 
Flame Charge sounds really intriguing. I'll try it out (haven't seen megadoom run it before but it does remove revenge killers that don't have mach punch).
 
Hey I just played against you early today.

Your team is well made and hard to break but it gets destroyed by choice band Darmanitan and you do not seem to have an answer to Honchcrow either since Jirachi could not do much against it.

Those are somethings that I notice playing against you. Hopes this helps
 
Cool team! Just a few points...
1.symbiosis on florges just kidding lol florges physical bulkbis pretty meh, i recommend calm nature 252 hp/236 def/20 sdef. Itll turn florges into a great sp wall to compliment swampy.
2. I agree to flame charge over hp ice. Fire and dark hVe great coverage hp ice is too situational at best.
3.hydras sets a little funky. Superpower wont 2hko blissey i believe. So youre better off with a coverage move like flash cannon and timid nature. U turn is for pivoting not a lot of damage. So the atk drop is okay compared to the 10% drop in defense.
4.rachis set is interesting ill have to try it out.
5. For flygon, i recommend lefties, jolly nature defog, earthquake, roost and u turn. You can actually speed creep timid nidoking and the rest in hp and atk. Ill give you the evs later.
6. Swampy is good!
 
OK so a couple things.

Defensive Defog flygon didn't really work for me. I finally gave in and decided to use mew because I needed a defogger, and felt as if flygon's coverage was kind of redudant because I have dragon coverage on hydreigon and ground on swampert. Mew worked much better, so I decided to keep it.

Also flame charge works much better, thanks.

And yeah, superpower I've found doesn't have a huge amount of use. It can 2HKO blissey if it gets a high damage roll but most of the time it doesn't. I'll add Fire Blast in this spot to hit Forretress and stuff like that.

Styrus, I agree: Honchkrow is a massive threat to my team. And CB darm is pretty uncommon, but hydreigon can revenge kill it I just need to fodder something off. The only thing I could think of to add would maybe be Rhyperior in Swampert's position to stop honch, but idk. I'll think about it.
 
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Hey great team. I love the syngery that this team brings to the table. The only thing that I would suggest is changing Knock Off to U-Turn on Mew for momentum.

Other than that, amazing work! Can I use this team if I link this thread in the description of my videos?
 
Yeah, sure! You can use it. And Knock Off is just better than U-Turn IMO because there are situations where Mew wants to get damage but doesn't want to switch out, and Knock Off cripples so much stuff it's not even funny.
 
Ooh! I remember you I actually fought you and when you used Defog Flygon I thought "dude, why? Just use mew/empoleon"

For offensive presence + defogger I use offensive Empoleon (Scald, Grass knot, Ice beam)
 
Update:

Just peaked the ladder at 1539 with this team, highest I've hit with any team this gen. :)

Proof:
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