Honchkrow, the Boss pokemon! Let's study a certain Honchkrow set as an anti-lead.
The reason why we are even looking at it as an anti-lead is it's ability, Insomnia. As we all should know, it makes Honchkrow immune to sleep.
Since a lot of leads like to utilize sleep in their arsenal, and usually go by "sleep first, ask questions later", Honchkrow is excellent for such an environment. Well, let's look at it first.
The Boss (Honchkrow) (♂) @ Focus Sash
Ability: Insomnia
EVs: 252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Taunt
- Sucker Punch
- Drill Peck
- Hidden Power [Electric] = Quite possibly changed for sonething else.
Insomnia: Helps against Gengar, Crobat, scarfed Gallade, and whatever else decides to join the fray of leads. Especially lead Breloom. Finally, a "lol at Breloom" pokemon. Yeah.
Focus Sash: Why??! Because it eases prediction, such as Gengar T-Bolts and Heracross/Gyarados Stone Edges being survived. Why is Honchy so slow and fragile??
Taunt: This helps stop set-ups, and goes well with Honchkrow's Sucker Punch fame. Especially useful since stuff like Swampert setting up Stealth Rocks, or Jask passing being pain-stakingly frequent in leads. Also, can out-Taunt Mr.Gyarados by outspeeding bulky versions. Taste of your own medicine!
Drill Peck: It gets STAB, and is actually nice against common leads, such as Heracross and Infernape. And etc. It 2HKOes both Weavile and Gengar.
Sucker Punch: Honchkrow's most famous move. Unfortunately. However, this makes Honchkrow the ultimate anti-Gengar as it can't get past the Sucker Punch by Hypnosis and has to switch. Also, this means Azelf and Starmie have lots to fear from The Boss. (Yes, Starmie can be 1-2HKOed, without SS-The bulky version).
HP Electric: The move up for change the most. But right now, Gyarados is king of leads (not for long...). This 2HKOes him easily. More EVs could be moved to buff this up so as to 2HKO Skarm, which is currently 3HKOed with a rare 2HKO.
Also, one could opt to change this move for...
Pursuit?: Easier to kill Gengars and Azelfs that flee.
HP Fire: Hits Skarm just as hard, hits Zong, hits Forry.
Night Slash: Night slash for a harder hit, though it's useless mostly.
HP Fight: It can destroy Tar and Weavile, and some others. It's not hurting Blissey at all, though. Great type coverage with Dark and Flying.
HP Ice/Icy Wind: Abuse the weakness of the dragons! Use Ice attacks! One does more damage, other can lower speed. Also, that annoying Hippo is 3HKOed by this or
HP Grass: Swampert, watch out. You too, Hippowdon.
Le Damage Calcs-
Gyarados: HP Electric: 55.99% - 65.89%
Hippowdon: HP Grass/Ice: 33.33% - 39.29%
Swampert: HP Grass: 57.92% - 68.32%
So as we can see, Honchkrow can easily be tailored to counter the common leads of the day. However, it's relative slowness and fragility, and also lack of offense here are all definite minuses. However, as a lead, I believe it can be quite useful for the correct team, as a lead OR in the background. Well, comments?
I'll add concrete damage calcs in soon.
Yes, this set is currently not in the analysis.
The reason why we are even looking at it as an anti-lead is it's ability, Insomnia. As we all should know, it makes Honchkrow immune to sleep.
Since a lot of leads like to utilize sleep in their arsenal, and usually go by "sleep first, ask questions later", Honchkrow is excellent for such an environment. Well, let's look at it first.
The Boss (Honchkrow) (♂) @ Focus Sash
Ability: Insomnia
EVs: 252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Taunt
- Sucker Punch
- Drill Peck
- Hidden Power [Electric] = Quite possibly changed for sonething else.
Insomnia: Helps against Gengar, Crobat, scarfed Gallade, and whatever else decides to join the fray of leads. Especially lead Breloom. Finally, a "lol at Breloom" pokemon. Yeah.
Focus Sash: Why??! Because it eases prediction, such as Gengar T-Bolts and Heracross/Gyarados Stone Edges being survived. Why is Honchy so slow and fragile??
Taunt: This helps stop set-ups, and goes well with Honchkrow's Sucker Punch fame. Especially useful since stuff like Swampert setting up Stealth Rocks, or Jask passing being pain-stakingly frequent in leads. Also, can out-Taunt Mr.Gyarados by outspeeding bulky versions. Taste of your own medicine!
Drill Peck: It gets STAB, and is actually nice against common leads, such as Heracross and Infernape. And etc. It 2HKOes both Weavile and Gengar.
Sucker Punch: Honchkrow's most famous move. Unfortunately. However, this makes Honchkrow the ultimate anti-Gengar as it can't get past the Sucker Punch by Hypnosis and has to switch. Also, this means Azelf and Starmie have lots to fear from The Boss. (Yes, Starmie can be 1-2HKOed, without SS-The bulky version).
HP Electric: The move up for change the most. But right now, Gyarados is king of leads (not for long...). This 2HKOes him easily. More EVs could be moved to buff this up so as to 2HKO Skarm, which is currently 3HKOed with a rare 2HKO.
Also, one could opt to change this move for...
Pursuit?: Easier to kill Gengars and Azelfs that flee.
HP Fire: Hits Skarm just as hard, hits Zong, hits Forry.
Night Slash: Night slash for a harder hit, though it's useless mostly.
HP Fight: It can destroy Tar and Weavile, and some others. It's not hurting Blissey at all, though. Great type coverage with Dark and Flying.
HP Ice/Icy Wind: Abuse the weakness of the dragons! Use Ice attacks! One does more damage, other can lower speed. Also, that annoying Hippo is 3HKOed by this or
HP Grass: Swampert, watch out. You too, Hippowdon.
Le Damage Calcs-
Gyarados: HP Electric: 55.99% - 65.89%
Hippowdon: HP Grass/Ice: 33.33% - 39.29%
Swampert: HP Grass: 57.92% - 68.32%
So as we can see, Honchkrow can easily be tailored to counter the common leads of the day. However, it's relative slowness and fragility, and also lack of offense here are all definite minuses. However, as a lead, I believe it can be quite useful for the correct team, as a lead OR in the background. Well, comments?
I'll add concrete damage calcs in soon.
Yes, this set is currently not in the analysis.