The Circle of Divination (OU RMT)

It's been a while since I've made a more 'serious' team, but recently I've gotten a little more motivated to try playing competitively, and this team was the result. Having used it for a bit, I feel like there's something in the team that just isn't clicking, despite it managing fairly well; and for that reason, I made my first RMT.

THE CIRCLE OF DIVINATION

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Mesprit @ Choice Band | The Psychic
Ability: Levitate
EVs: 252 HP/160 Def/96 SpD
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Trick
- Zen Headbutt
- U-Turn
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I decided I was going to pick the middle ground pertaining to my lead, and mesprit stood out as an unusual but effective option. Stealth rock doesn't appear to have a large impact on the offensive side of my team, but because some of the serious matches I've had so far have had a lot of switches it remains a move worth keeping.

Trick is only for a few leads - It's usually something I use midgame to cripple pesky walls that hinder my progress.

Zen Headbutt is useful for taking out a few frail leads such as Aerodactyl and Infernape, and is Mesprit's best form of attack. U-Turn is primarily used for Taunt Leads and leads that I can't do a lot to.

Why Choice Band over Scarf? Other than ScarfTran, my team doesn't have a lot of speed (yet has a lot of defensive bulk), and i'd rather not have him be outsped and worn out by too many pokemon.

How it fares against the top 10 leads:

Azelf -
U-turn to Scizor and finish it off with Bullet Punch/Pursuit.

Metagross -
Can't do anything to this monster, so I'll usually just U-turn to Gyarados and then either DD or switch to rotom. Tricking can sometimes leave me in a better position as it lets me get rocks up, but a banded explosion is a frightening prospect.

Swampert -
Usually trick then either SR or U-Turn to Gyarados. EQ is of no real consequence to my team, and the rare Waterfall is in the same boat.

Jirachi -
The opponent will get a nice surprise if/when they trick. Iron Head never 3HKOs, so flinching seldom prevents me from getting up SR. I usually SR and then switch to Scizor, whom cleanly scouts any switchins, is barely damaged by LeadRachi, and cannot be hindered by a possible re-trick.

Aerodactyl -
Zen Headbutt 2HKOs while it 4HKOs at best in return.

Infernape -
Never KOs Mesprit with Fake Out+2 Fire Blasts, so Zen Headbutt. Endeavor set turns my mesprit into death fodder, but since Nape can OHKO half of my team it's worth it.

Roserade -
I'll usually take the sleep and then switch to Heatran. My team doesn't mind Toxic Spikes, (other than Tangrowth) so other than the sleep it causes, Roserade isn't much of a problem.

Heatran -
Annoying. I usually switch to Gyarados and then to Rotom as it explodes.

Tyranitar -
My team doesn't like Tyranitar, but a U-Turn to Scizor finishes or scares it off.

Gliscor -
I do even less to Gliscor than I do Metagross, but in return it does very little to me. I usually U-Turn to Heatran rather than Gyarados in fear of a stone edge, but he's not really a threat to my team in the lead position.

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Celebi @ Leftovers | The Oracle
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spe
Bold Nature (+Def, -Atk)
- Heal Bell
- Recover
- Grass Knot
- Hidden Power Fire
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This was originally Standard Defensive Celebi, but because my team was being constantly battered by status, I decided to replace Leech Seed for Heal Bell, and it seems to be doing it's job fairly well. However, I've been missing Leech Seed, and am considering replacing HP Fire to bring it back, albeit the lack of coverage will probably mean I have to switch out every time a steel type comes in. Thoughts?

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Heatran (F) @ Choice Scarf | The Sear
Ability: Flash Fire
EVs: 4 Atk/252 SpA/252 Spe
Naive Nature (+Spe, -SpD)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power Ice
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Pardon the terrible pun on the name >_>. Heatran's sole uses are to switch in on predicted resistances, namely fire, and to revenge kill. Originally I was running Dragon Pulse, but chose to opt for HP Ice as an answer to both dragons and Gliscor. The manner in which she partners with Scizor and Celebi and does her jobs are vital to my team's success.

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Gyarados (F) @ Leftovers | The Doomsayer
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spe
Adamant Nature (+Atk, -SpA)
- Dragon dance
- Waterfall
- Stone Edge
- Earthquake

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Gyarados is definitely the MVP of the team from early to midgame, and almost always gets a kill in the average battle. I have been considering switching to max speed jolly to outspeed base 130s, but the slight added bulk and max attack has done me no wrong thus far. As of late, I have been having difficulty finding desirable situations in which I can switch her in and DD up, but her proven utility makes me reluctant to change anything.

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Scizor (M) @ Choice Band | The Skeptic
Ability: Technician
EVs: 236 HP/252 Atk/20 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Superpower
- Pursuit
- U-Turn
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Scizor works well in tandem with both Heatran and Mesprit, in baiting fire attacks and finishing off leads respectively. My main answer to Tyranitar and Latias, but has Gyarados and Rotom for backup depending on the sets. Bullet Punch is the only move I have to deal with anything faster than Heatran before it wreaks havoc. Scizor or Heatran are usually the first pokemon on my team to die, unfortunately, and I almost always lose if both are taken out at any point other than late-game, which is a testament to how useful this guy is.

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Rotom-C @ Leftovers | The Clairvoyant
Ability: Levitate
EVs: 252 HP/72 Def/96 SpA/88 Spe
Bold Nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Leaf Storm
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Rotom's main job is to spread burn status, spin block and absorb explosions from leads. I have been considering running Light Screen over Leaf Storm to help buff my team's weaker defense. Thus far, I have found little use in having Rotom attack, outside of the occasional Gyarados and Latias that escapes the rest of my teams' grasp.

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Weaknesses/Resistances:

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That's what I've come with so far. One thing I have taken into consideration is the inclusion of a rapid spinner, but other than Gyarados, my team isn't at the point where it would benefit from no residual damage so much that it changes a loss into a win.

In terms of pokemon that immediately threaten my team, Mence can spell trouble if I let it get a DD, and all form of Latias have proven to be difficult, especially the Choice scarf versions and those with HP Fire. After most or all of my team is revealed (which usually happens faster than the opponent), I tend to have a lot of difficulty playing the game at my own pace, and have to attempt making risky switches, which has spelled my doom many times. Overall, something, whether it's the pokemon or the movesets, is lacking, but I can't figure out where.
 
hi!

cool team, but i can see it having some problems with relatively common pokemon, such as life orb gengar and mixed infernape. the biggest threat to this team however is dragon dance tyranitar, who quite literally runs through your team after one dragon dance. it may seem like scizor's bullet punch is a safe check, but with a majority of ddttar running babiri berry these days, it really isnt so. having no rock type resist doesn't really help your team take on tyranitar, as choice band variants will also cause you loads of trouble, being able to just stone edge all day seeing as your team has absolutely no safe switchin to rock type moves. i can also see this team having some trouble handling heavy offense teams, who pretty much run through your entire team as soon as the opposing teams lead sets up dual screens. from there they can just take your attacks with relative ease and then proceed to stat up and sweep. while very uncommon, swords dance and nasty plot infernape are also pretty much a guarenteed win against this team, as you really cannot do a whole lot to stand up to their powerful attacks.


so, try this. first off, i strongly think that you should consider switching celebi for a choice scarf jirachi. while celebi is useful as a cleric and team supporter, set up sweepers can stat up on her with relative ease, and on a team like this that lacks a real way to revenge kill barring heatran, that is not something that you want the opponent to be able to do. jirachi is basically your "failsafe" against random shit like naughty natured dragon dance salamence as well as dragon dance tyranitar and dragon dance gyarados. jirachi's stab flinch-happy iron head also just helps a lot in general, as it helps ease prediction by being able to pretty much flinch any random pokemon switching in to death. use a set of iron head | thunder punch | ice punch | trick, an ev spread of 4 hp | 252 atk | 252 spe, and a jolly nature. trick is cool as it gives you a new weapon against stall; this is pretty important as celebi's heal bell was one of the only things keeping stall teams from raping you. also im not a huge fan of your current mespirit lead, as really the only thing that she seems to be doing is attempting to fuck up the opposing team early in the match. while thats all good and well, it really doesnt serve you that much, as it gets you off on a pretty bad foot as far as offensive momentum goes. try a standard azelf lead in that slot instead; go for a set of stealth rock | taunt | flamethrower | psychic, an ev spread of 4 hp | 252 spa | 252 spe, and a timid nature (with the item as focus sash). standard azelf lead, not a lot to say here....i'm personally not at all a fan of that "exploding right away and wasting a pokemon" approach to playing an azelf lead, so i think you may want to go for flamethrower as opposed to explosion to dent metagross and jirachi leads (among others). if you do want to be suicidal with azelf, then by all means feel free to run explosion in that slot instead.

as far as other options go, you may want to consider running taunt over earthquake on gyarados. heatran already helps a shitload as far as taking out opposing steel types goes, so really earthquake is a little redundant in my opinion. taunt however is very useful as it gives you a great way to deal with stall teams, and can allow gyarados to set up much more easily on annoying pokemon like skarmory and blissey. also, not really sure about your current scizor ev spread...i would instead go for a standard 248 hp | 252 atk | 8 spe ev spread. if you have a reason for using 20 speed evs, then by all means keep them, and i would be glad to know what it is (out of curiosity).

hope i helped, and good luck with your team! ;)
 
That lead looks slightly iffy but if you are keen on using something similar to it, I suggest using Uxie who can do it with more bulk, the same (or enough Atk to get the 2HKO on Aerodactyl) power and the same moves.

Otherwise, this looks like a solid team although the rock resist stands out.
 
Small nitpick....

Mesprit @ Choice Band
EVs: 252 HP/160 Def/96 SpD
Careful Nature (+SpD, -SpA)

produces stats of 364/369/286/--/297/196

BUT

Uxie @ Choice Band
EVs: 252 HP/240 Att/18 Speed
Careful Nature (+SpD, -SpA)

produces stats of 354/369/296/--/325/230

Which means you have traded - 10 HP which is more than made up for in +10 Defense and + 28 Special Defense, and also +34 speed.

Uxie can run the same moveset as well.
 
A nice team here, but a one major changes need to be done. Use Azlef instead of Mesprit, it is much better. It can learn what Mesprit knows, is faster and stronger, bulkl is not needed with this lead anyway.
 
Oh hey there! You might want to change Stone Edge into Ice Fang, to deal with pesky dragon types who believe they can switch into you. It also covers flying types (similarly to stone edge) but with the added bonus of target dragons, bulky grass types and more.
 
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