ORAS OU The Coolest Team In The World

OVERVIEW
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Basically an offensive volt turn team with a trapper to kill off threats or walls to the main win conditions.
UP CLOSE
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Fearow @ Life Orb
Ability: Sniper
EVs: 252 Atk / 148 SpD / 108 Spe
Adamant Nature
- Agility
- Drill Peck
- Return
- U-turn

I decided to use Fearow over any other flying type because it has a pretty rad mohawk. 108 speed evs is ran because after one agility Fearow outspeeds every relevant scarf mon with a base speed of 110 or lower. Adamant nature with life orb allows it to reach just below 400 attack so you might will be killing some mons. Quick attack could be ran instead of return but I prefer the raw power.

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Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Reversal

The usual set. Dugtrio helps kill everything mega Manectric and Fearow have trouble killing (opposing mega manectrics, steel types, rock types...) It also helps out a lot with Zard X which is the mon I fear the most in OU.

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Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch

I love this mega. It synergizes pretty well with the other pokemon above and it's got mad coverage. It can kill a weakened Lando T which would otherwise eat my team for breakfast and can give opposing Tflames trouble.

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Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off

Looking at the team i'm fairly weak to hazards and ice and water types so I decided to add a Tentacruel to my team. It spins away hazard that break my Dugtrio's sash and give my Fearow a clean 24% of damage. It makes physical attackers think twice about switching in and handles fairies fairly well (tee hee).

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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn

Choice band Scizor helps with my tiny problem against Diancie and annihilates clefable. This thing is also the go to switch in for megagross so megagross can catch a knock off.

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Soft-Boiled
- Heal Bell
- Seismic Toss

Chansey is what I think this team desperately needs. A mon that can soak up status, cure status for my whole team, wear down walls, and switch in on rotom wash, gengar, and heatran. This mon can do so much that it's beautiful.
 
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First, follow the RMT Rules. There is a sticky'd thread with the guidelines. This looks like Semi Stall, and Manectric does not really have a spot here.

Also, "I decided to use Fearow over any other flying type because it has a pretty rad mohawk." is pretty horrible rationale. Perhaps Scarfed Lando-T would help form ye olde Voltturn core with Manectric, if you choose to keep it.
 
I suggest you the Mega Pidgeot / Dugtrio / Latias core over fearow and manectric.
You can keep your cb scizor in this team
(change Chansey and cruel too)
 
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Lando-T, Scizor and Mega-Manetric are able to form your volt switch core. This works because you'll be dodging earthquakes to keep your Mega-Manetric alive. You'll want to run a defog Latios as well as it being a main source of taking out threats, (Mega-Venusaur, Heatran, opposing Dragons) removing rocks to get a safe Manetric in the game.
 
Alright, here goes.

I decided to use Fearow over any other flying type because it has a pretty rad mohawk. 108 speed evs is ran because after one agility Fearow outspeeds every relevant scarf mon with a base speed of 110 or lower. Adamant nature with life orb allows it to reach just below 400 attack so you might will be killing some mons. Quick attack could be ran instead of return but I prefer the raw power.


Okay, first off, what kind of reason is that to use Fearow over a flying-type that's actually OU-viable. I mean, it's one thing to play around with lower tier Pokemon and come across a use for them that nothing else can fill better, that's always cool. But here, you're basically just using an inferior Talonflame. Seriously, this set looks very similar to Talon's Revenge Killing set. What's the point of that? Yeah, you can outrun every relevant scarfer w/ Base 110 after one Agility. Except Fearow's bulk sucks, so you're probably not going to get that far, and even if you do, Talonflame has priority BB, Tailwind, and Roost right off the bat, and having access to a strong priority move is more important than speed concerns almost every time. Talon also gets access to U-Turn, and Fire is generally a much better STAB than Normal. While Talon might do slightly less damage in some cases, it's still pretty much always the superior option It's also not a good idea to be relying on something with Sniper without Critical hit rate boosting items or attacks, because it's just so iffy. Hax is not a good strategy.

Fearow reaches just below 400 Atk? Really? With a 252+ investment AND LO?! Nearly every major physical threat in OU can do that without factoring in the Life Orb. I have to give you credit, you're trying to write that in such a way that it sounds impressive to the uninformed, but it's not. At all. Honestly, it seems like you're going for uniqueness above other considerations here, and while uniqueness is usually a good quality, there has to be a point to it. You shouldn't use something inferior just for the sake of being unique. Switch it to Talonflame. I'll include two sets at the end.

Looking at the team i'm fairly weak to hazards and ice and water types so I decided to add a Tentacruel to my team. It spins away hazard that break my Dugtrio's sash and give my Fearow a clean 24% of damage. It makes physical attackers think twice about switching in and handles fairies fairly well (tee hee).

Ugh...my old nemesis...stall Pokemon on HO teams. Tentacruel's not completely devoid of offensive presence, but it still has no place on a HO team. If you want a hazard remover that resists water and ice attacks on an offensive team like this, then Starmie's probably a better bet. Fairies aren't that huge of a problem for your team either, since you have Scizor, and have 0 other Pokemon weak to them, so there's no real reason to use Tentacruel over Starmie at all. Again, I'll give you a set later on.

Chansey is what I think this team desperately needs. A mon that can soak up status, cure status for my whole team, wear down walls, and switch in on rotom wash, gengar, and heatran. This mon can do so much that it's beautiful.

God, this is even worse.

NO. No, Chansey is NOT what this team desperately needs. It has no business being on an HO team, and CERTAINLY not on a VoltTurn team, which is dedicated to getting as much momentum as possible. If you want something to absorb status for your team, I'd recommend Conkeldurr, the reason being that, while he isn't exactly Usain Bolt either, he can actually do a shitload of damage against a bunch of things in the tier. He can switch into pretty much any status move (though the downside is, unlike Chansey he can only do this once, though that's not enough to recommend Chansey over him), and get a power boost off it. He also helps against those three specific mons you mentioned. Conkeldurr takes very little from Rotom-W thanks to Ass Vest, sends Heatran crying back home to its...er, Volcano? And Gengar might be a bit wary about switching in, in case Conk's running Knock Off.

I apparently am incapable of thinking to do this stuff during the day when I can actually...uh...think, so I can't be absolutely sure there isn't something else I'm missing, or that my revisions haven't created holes I'm missing, but I think these corrections should provide at least a starting point for improving your team.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

OR


Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Starmie @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock / Thunderbolt
- Rapid Spin

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab / Knock Off


I suggest you the Mega Pidgeot / Dugtrio / Latias core over fearow and manectric.
You can keep your cb scizor in this team
(change Chansey and cruel too)

Hey, I noticed you have an LC team posted, why don't you replace all the Pokemon in it with OU Pokemon and make it a MegaGross team instead? If you're going to rate someone's team, you need to rate it and suggest alterations in such a way that you keep the spirit of the team intact. The OP posted a VoltTurn team w/ MegaMan as the centerpiece. If you want to suggest changes to improve the team's ability to function in this role, that's one thing. Hell, you might even be able to justify suggesting a change to the core if you think there's a better way for the core to operate. But changing 5 out of 6 Pokemon to things that don't even share SIMILAR roles? Mega Pidgeot is a completely different team archetype, even if it's using U-Turn itself. Don't tell people to make completely different teams than what they've made. If you think something is a cool team idea, then make it yourself.

So? this one is disgusting

Your post is disgusting. This forum is intended to offer constructive criticism to people who really need it, not to insult teams just cause you don't think they're good. Either post constructively as we discussed above, or don't post here at all.
 
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