OVERVIEW
Basically an offensive volt turn team with a trapper to kill off threats or walls to the main win conditions.
UP CLOSE
Fearow @ Life Orb
Ability: Sniper
EVs: 252 Atk / 148 SpD / 108 Spe
Adamant Nature
- Agility
- Drill Peck
- Return
- U-turn
I decided to use Fearow over any other flying type because it has a pretty rad mohawk. 108 speed evs is ran because after one agility Fearow outspeeds every relevant scarf mon with a base speed of 110 or lower. Adamant nature with life orb allows it to reach just below 400 attack so you might will be killing some mons. Quick attack could be ran instead of return but I prefer the raw power.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Reversal
The usual set. Dugtrio helps kill everything mega Manectric and Fearow have trouble killing (opposing mega manectrics, steel types, rock types...) It also helps out a lot with Zard X which is the mon I fear the most in OU.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
I love this mega. It synergizes pretty well with the other pokemon above and it's got mad coverage. It can kill a weakened Lando T which would otherwise eat my team for breakfast and can give opposing Tflames trouble.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off
Looking at the team i'm fairly weak to hazards and ice and water types so I decided to add a Tentacruel to my team. It spins away hazard that break my Dugtrio's sash and give my Fearow a clean 24% of damage. It makes physical attackers think twice about switching in and handles fairies fairly well (tee hee).
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Choice band Scizor helps with my tiny problem against Diancie and annihilates clefable. This thing is also the go to switch in for megagross so megagross can catch a knock off.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Soft-Boiled
- Heal Bell
- Seismic Toss
Chansey is what I think this team desperately needs. A mon that can soak up status, cure status for my whole team, wear down walls, and switch in on rotom wash, gengar, and heatran. This mon can do so much that it's beautiful.






Basically an offensive volt turn team with a trapper to kill off threats or walls to the main win conditions.
UP CLOSE

Fearow @ Life Orb
Ability: Sniper
EVs: 252 Atk / 148 SpD / 108 Spe
Adamant Nature
- Agility
- Drill Peck
- Return
- U-turn
I decided to use Fearow over any other flying type because it has a pretty rad mohawk. 108 speed evs is ran because after one agility Fearow outspeeds every relevant scarf mon with a base speed of 110 or lower. Adamant nature with life orb allows it to reach just below 400 attack so you might will be killing some mons. Quick attack could be ran instead of return but I prefer the raw power.

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Reversal
The usual set. Dugtrio helps kill everything mega Manectric and Fearow have trouble killing (opposing mega manectrics, steel types, rock types...) It also helps out a lot with Zard X which is the mon I fear the most in OU.

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
I love this mega. It synergizes pretty well with the other pokemon above and it's got mad coverage. It can kill a weakened Lando T which would otherwise eat my team for breakfast and can give opposing Tflames trouble.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off
Looking at the team i'm fairly weak to hazards and ice and water types so I decided to add a Tentacruel to my team. It spins away hazard that break my Dugtrio's sash and give my Fearow a clean 24% of damage. It makes physical attackers think twice about switching in and handles fairies fairly well (tee hee).

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Choice band Scizor helps with my tiny problem against Diancie and annihilates clefable. This thing is also the go to switch in for megagross so megagross can catch a knock off.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Soft-Boiled
- Heal Bell
- Seismic Toss
Chansey is what I think this team desperately needs. A mon that can soak up status, cure status for my whole team, wear down walls, and switch in on rotom wash, gengar, and heatran. This mon can do so much that it's beautiful.