
Gallade-Mega (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Close Combat
- Zen Headbutt
- Swords Dance
Mega Gallade was the initial Pokemon I wanted to use and despite hearing about how Mega Medicham is the better choice, I went for him anyway. 165 is a monstrous attack stat, no matter how you look at it. One swords dance and then I can begin to pierce through most common walls. Knock Off has already been covered by 2 other Pokemon, so I figured Ice Punch was the ideal coverage choice. It's also the only attacking move it has with 0 negatives minus some lower power.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Flamethrower
The answer to Mega-Sableye who would haunt Gallade and Bisharp otherwise. Clefable also does well as a special wall and is a good answer to those trying to set up on me. Although some may prefer unaware to take out said set up users, Magic Guard is the all around better option in my opinion. Letting me switch in to both Will-O-Wisps and Toxics and then set up is a great advantage to have. The EV spread keeps me bulky enough on both sides of the spectrum, and Life Orb adds a means of attacking. A good tank, if I do say so myself.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Irrelevant, but I've gone through almost 3 generations thinking that this thing couldn't breed. Definitely news to me. Anyway, Rotom-Wash functions as my defensive wall thanks to some of the best bulk in the game along with Will-O-Wisp. With Landorus-T on the team, allowing for VoltTurn, the 2 compliment each other quite well.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Pursuit trappers are scary. If you predict correctly, your opponent gets heavily punished. It's a tad risky, but also incredibly satisfying. Knock Off is one of the best moves this generation. Bisharp functions best late game and provides some great help for Gallade. I started out with AV but power ended up appealing more to me since the bulk boost honestly wasn't giving him the best of help.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
A great finisher. Landorus-T has amazing coverage and gives the team even more Knock Off support. I thought he was the best compliment to Rotom-W and for good reason with VoltTurn being a thing. Being an attacker over a defender works out very nicely with Intimidate.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
My normal go to lead with Stealth Rock and such. Fire Blast hits hard and provides the coverage that this team seemed to lack without it. I try to set up the rocks and then get things going with the rest of the team. Clefable has most of the special bulk covered, so I was happier with Heatran functioning as an attacker. Being able to take out Fairies and a bunch of other threats with Earth Power is nothing to be laughed at.
So basically I wanted to use Mega Gallade. I found out that Bisharp was his best partner in crime so it got me thinking about other great pairs of Pokemon. I decided on Rotom-W and Landorus-T. Each pair needed someone to round them out so I chose Clefable for the former and Heatran for the latter and boom. Help is very appreciated.