The "Core Three " (OU RMT)

I had been toying around with teams for a while, and I kept on changing my teams around. I had 3 members in mind of Gengar, Snorlax and Lucario covering each others weaknesses decently. Running these 3, I knew my team would have a strong weakness too Fighting and Ground, but I seem to cover that alright.

Honchkrow (BYEMACHAMP) - Choice Scarf
Naive (+ Spe, -SpD )
Insomnia
234 Attack, 28 Sp Atk, 248 Speed
Brave Bird
Night Slash
Superpower
Heat Wave

I took this set right off of NeoSeth's write-up about his team of Leafeon with minor tweaking. Brave Bird for those OHKO's on those annoying Anti-Lead Machamp. Night Slash for Azelf leads, and any other ghosts, Superpower to destroy steels as well as Heat Wave for double coverage. I run Choice Scarf on him to corrupt Trick-Scarf leads, and I run enough speed to outrun base 130 leads (Aerodactyl). His ability, Insomnia, also stops sleep leads from working, Roserade and Breloom, who get OHKO'd by Brave Bird. Honchkrow has good synergy with the rest of my team because Ice is resisted by Snorlax, Lucario and Starmie and Magnezone while Rock is resisted by Magnezone and Lucario. Electric is resisted by Magnezone, but Snorlax can sponge most special attacks thrown at Honchkrow.



Starmie - Choice Scarf
Natural Cure
Timid ( + Spe, - Atk )
252 Speed, 252 Sp Atk, 6 HP
Surf
Thunderbolt
Ice Beam
Trick
Starmie is my main check to DD Mence and DD Gyra. ScarfMie outspeeds and KO's +1 DD Mence and Gyra with respected BoltBeam combo. He also functions quite well with tricking opposing teams walls (Blissey) and rendering them useless for the rest of the battle. He also serves as a great Breloom/Celebi counter who other than Honchkrow, reck my whole team. Grass attacks aimed at Starmie can usually be walled by Snorlax, but are resisted by everyone on the team other than Snorlax. Electric attacks aimed at him can be taken by Magnezone, or usually special ones will be sponged by Snorlax, who can just Rest off the damage.




Gengar - Leftovers
Timid ( +Spe, - Atk )
252 Speed, 252 Sp. Atk, 6 HP
Substitute
Shadow Ball
Focus Blast
Will-o-Wisp
This is like the Pain Split set, except without pain split. I run Substitute to block status and soften blows due to Gengar's frailty. Shadow Ball and Focus Blast combine for unresisted coverage. The last move choice was something i thought of myself. Anything physical attacked coming in on a Will-o-wisp and being burned is not to great. He functions almost like Rotom being able to spread the status. Gengar is the most important member of my team as of synergy purposes. He is my only fighting and ground immunity. He gets a lot of free switch-ins due to the fact many fighting and ground will be aimed and Magnezone, Lucario and Snorlax. And with most Fighting and Ground attacks being physical, I can most likely cripple them with Will-o-Wisp and render them almost useless. And Shadow Balls, Psychics can be sponged by Snorlax and Dark type moves can be walled by Magnezone and Lucario.






Magnezone - Leftovers
Timid ( +Spe, - Atk )
252 Sp Atk, 216 Speed, 40 HP
Thunderbolt
Substitute
Hidden Power (Fire)
Flash Cannon
I never used a Magnezone before, and when i started, I fell in love. He is so fun to use, when you trap Scizor/Skarmory and reck them with T-bolt or Hidden Power Fire. When behind a sub spamming Flash Cannon also feels great. All in all, he is defiantly going to be included on more of my teams to come. Magnezone has many resists, making him very important for this teams synergy. His Fire weakness is gobbled up by Snorlax and Fighting and Ground is walled by Gengar. Without Zone, my team takes a lot of damage and SD Scizor can run train all over my team.



Snorlax - Leftovers
Sassy ( + SpDef, - Spe )
252 HP, 252 Sp. Def, 6 Def
Curse
Body Slam
Crunch
Rest
CurseLax is the hardest pokemon to take down after a couple of Curse's under his belt. Body Slam for the 30% paralyzation rate, and Crunch to hit the ghosts that resist it. Rest is for the reliability, and so he can last for long into the game and absorb status. He really is who i started this whole team around, and the only pokemon i dont really want to change. He is so much fun to use, and I plan on using this team for Wi-fi so that is one of the reasons I run Rest over Self-Destruct.



Lucario - Lum Berry
Adamant ( + Atk, - Sp Atk )
252 Atk, 252 Spd, 6 HP
Swords Dance
Extremespeed
Crunch
Close Combat
Swords Dance Lucario is the best late game sweeper ever. One SD skyrockets his attack to 700, and two SD's brings him to 1400. 90 base priority coming off an attack stat of 1400 will rip through anything unresisted. Crunch is there to hit the ghosts that resist priority and his stab. Close Combat is also no joke coming off base power 120 with STAB, and a 700-1400 attack stat.



All in all, I am happy with this team. I am open to test anything and see how it goes, so all suggestions would be great. Also, any help with posting pictures of sprites, coverage chart would be a huge help.
 
I really want to get these Sprites/HELP.
(Threats will be added in the morning I have to catch a ferry early in the morning).



Offensive Threats


Aerodactyl -

Azelf -

Breloom -


Dragonite -


Electivire -

Empoleon -


Flygon -

Gengar -

Gyarados -

Heatran -


Heracross -

Infernape -

Jirachi -

Jolteon -

Kingdra -

Latias -

Lucario -

Machamp -

Magnezone -

Mamoswine -

Metagross -


Ninjask -


Roserade -

Salamence -


Scizor -


Smeargle -

Starmie -


Togekiss -

Tyranitar -

Weavile -
 
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