UPDATE:traded blaziken for toterra,my team was lacking good old defense,and you believing or not,he is a mixed wall,see for yourself....
UPDATE:remade lucalibur moveset and made him the first lucario anti-lead sweeper,wtf?
UPDATE:traded gliscor stone edge for rock slide,the chance of stone edge missing and its low PP was begining to make me worried....
UPDATE:changed part of lucario moveset and re-made torterra,now he take the word mixed tank to another level.
SUPER UPDATE:i made a super update,remade everything,made the post better,more details,everything...well i still need to fix some stuff and make a treat list but that is for later.
remade the team,still pretend on making the treat list,but that is for another day,i tested the team and it work out fine,i won more then 60% of my fights,but since i never give up if making my team stronger,i came here,this is my second RMT post,but i abandoned the first one,anyway,here is the team:
TEAM OFF HELL
lucario,the aura fighter!
Lucalibur (Lucario) (M) @ Focus Sash
Ability: Steadfast
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Bullet Punch
- Swords Dance
- Crunch
you might be asking,why sword dance on a lucario anti-lead? well,for the simple cause of SR,lets pick a example,swampert normaly use SR in they first turn,at that moment i use sword dance,he cant outspeed me and i can close combat him for awesome damage,focus sash make sure i can pull off a sword dance,the rest is all for coverage.crunch give me awesome coverage and hit rotom ho walled me before for super effective,also do neutral do gyra that get 2hko after SD(if there was no intimidade),and bullet punch for faster leads,i prefer bullet punch over extreme speed for being able to hit super effective in some pokes,a lot more of PP,since they where some times i ran out of PP with extreme speed agains pressures,and extreme speed cant hit rotom...well bullet punch hit for not very effective but better then not even hiting right? i traded jolly for adamant because most leads i have being meating where slow,hard hiting and hard defense too,so now i can take care of then better.
close combat:the main atack move,i dont have much to say about it,its simple awesome and lucario low defenses dont bother about the loss.
bullet punch:while ES dont hit ghosts and is blocked by steel and rock,bullet punch can hit all pokes in the game,so i am sure to deal damage to everything in the game,with stab and sword dance,i am sure to hurt some stuff
crunch:what can i say? crunch with the other 2 atacking moves give me perfect coverage and hit some pokes for super effective,normaly named azelf,gengar etc...and the defense lower can sometimes come in hand....
sword dance:here is the prize,is like using the normal lucario like a lead and no life orb,anti-lead lucario is the way to go...
the cute female of the group!
Floatzeus (Floatzel) (F) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Ice Punch
- Waterfall
- brick break
you might ask why i am using floatzel and not gyra? well,floatzel got some advantages over out dragon copy friend...first is the speed,that gyra can only outspeed after 2 DD,it also can deal with pesks like gengar,mence,nape and others,outspeeding and landing a ohko in each,even after intimidade,and serious,she simple destroy rain dance team.
waterfall:main atacking move,with stab and life orb,it can do some good damage,and floatzel high speed allow to make good use of the flinching chance.
ice punch:when it comes to deal with dragons,this is the way to go,this ice punch land a ohko in mence and nite,even after intimidade,as long as they dont got yache berry,what they normaly dont,it also hit flying pokes for super effective,so its good.
crunch:thanks to this,i ohko gengar and other ghosts,i only 2hko rotom,what is a shame,but i cant complain,it got good power and hit gyra for neutral.
brick break:with no brick break,empoleon wall my floatzel,it also allow to break screens and deal THAT much damage to t-tar,also get perfect coverage.
the dragon knight!
Draco knight (Dragonite) (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/58 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Dragon Claw
- Thunder Wave
- Light Screen
- Roost
what can i say about this? my team was lacking support,so i gave support! its true that they are better support pokes then dragonite,but he got some useful tools to play with,and also i dont like mence.
dragon claw:support or not,every poke need a atacking move,even with simple no boosts,this dragon claw is coming from a 304 atack power,what is not bad,this dragon is not made to sweep anyway...
thunder wave:when life give you lemons,paralyze the lemon giver,nothing like to be paralized and that is something nite got over mence,i paralize,light screen,and decided what do to next.
light screen:while some pokes of team got sky high atack and defense,they normaly lack special defense,light screen is the solution,place a light screen,and ice beam and other special moves barely hurt me.
roost:sometimes leafovers recovery is just not enough,so roost not only take away my 4X ice weakness but also auto recovery 50% of my HP,take that vaporeon!
revenge killer is my middle name!
Heracrosser (Heracross) (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Megahorn
- Stone Edge
some people prefer starmie,some people prefer mence,i prefer heracross,sporting a 125 base atack with STAB close combat and megahorn,also with the powerful stone edge and earthquake,this heracross deal with lots of dangerous pokes.certain named gyrados or salamence,also ohko celebi and ohko any poke weak to fighting not named regirock(what is not often used in OU)
close combat:main revenge killing metod,120 with stab cause high damage to anything that dont resist,and even skarmory fear this if heracross come in toxic spikes.
megahorn:this atack.having the same power as close combat,deal with some irritaing trats like celebi or starmie,while the acc% is somewhat lacking,its the better bug type atack move that he got
earthquake:when flinch jirachi comes,revenge killer heracross come,also deal with metagross or anything weak to it,the ones imunne to are beaten by stone edge.
stone edge:its what look like,with a base power of 100 and hiting some flyers certain dragons for super effective,stone edge is heracross main way to kill gyra and mence,and the rare dragonite.
hit me with your best shot!
Gliscers (Gliscor) (M) @ Yache Berry
Ability: Sand Veil
EVs: 6 Atk/252 Def/252 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Roost
- ice fang
gliscor defensive power is something,and being imune to eletric and ground type moves is also awesome,if floatzel is in danger by a eletric mvoe,gliscor come to the rescue,normaly the most common jolteon come with specs,so it will have to trade,giving me a free sword dance,and it allow me to sweep,gliscor saved my skin more times i can remember,so i am really proud of him.
earthquake:main atacking move,having 150 base power while couting STAB,it do damage to anything that dont fly,and ice fang normaly take care of those flyers.
sword dance:while i invested the evs into defense and speed,i cant have him lacking atack either,so a sword dance was my way to solve this.after sword dance,he got a atack +- of 410,what is no joke,he 95% can pull out a SD thanks to his defense power and good speed,and for the lack of special defense dragonite light screen take care.
ice fang:not only ice fang hit what EQ cant,it also ohko mence after a SD,and is my only option agains common flying treats like gyra,when i could have used something like stone edge,ice fang could ohko mence,what stone edge was unable too.
i dare you to fight me!
Metablast (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 Atk/252 Def/6 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Ice Punch
- Thunderpunch
not a sweeper,but a offensive tank,made to take care of slower but more dangerous treats,t-tar or things like this,but i normaly keep him for the later game,my last pokemon,anyway....meteor mash is the primary atack mean,and the atack boost come often to me,EQ for coverage and with luck i hit heatran after he miss fire blast,ice punch take care of gliscor,dragons and others,thunderpunch ohko gyrados and 3hko skarmory,so its cool,normaly skarmorys roost after losing lots of HP,so if i predict well and the skarmory is faster,i can EQ when they roost,what happen to be good for me.placed leftovers in shell bell place because thunder wave was a problem and when i was unable to atack,no HP bonus to me.
meteor mash:main atack option,while the 80% is of concern,it deal have damage and also give the much need atack bonus to his already sky high atack,it also ohko t-tar after the boost,it ohko wevile and other rock-ice pokes.
earthquake:what is a metagross with no EQ? with this atack i can not only destroy other steel types but also give me perfect coverage couting the other 3 atacking moves.EQ is awesome atack.
thunderpunch:thanks to clear body,metagross is safe from gyra intimidade,and can survive a gyra waterfall even after a DD,and ohko with thunderpunch,it also deal with skarmory that is normaly a pain in the ass to my team.
ice punch:same thingy as thunderpunch,but for dragons,i dont have much to say about it,only that my team got minimal problem with dragons.
SPACE FOR TREATS,I WILL POST THIS SOON SO DONT WORRIE ABOUT THAT OK!?
i guess i done everything,so rate the team and give me your opinions about what should i change,thanks for taking your time and reading,and i changed my name from KL leon901 to Crimson Leon.
UPDATE:remade lucalibur moveset and made him the first lucario anti-lead sweeper,wtf?
UPDATE:traded gliscor stone edge for rock slide,the chance of stone edge missing and its low PP was begining to make me worried....
UPDATE:changed part of lucario moveset and re-made torterra,now he take the word mixed tank to another level.
SUPER UPDATE:i made a super update,remade everything,made the post better,more details,everything...well i still need to fix some stuff and make a treat list but that is for later.
remade the team,still pretend on making the treat list,but that is for another day,i tested the team and it work out fine,i won more then 60% of my fights,but since i never give up if making my team stronger,i came here,this is my second RMT post,but i abandoned the first one,anyway,here is the team:
TEAM OFF HELL
lucario,the aura fighter!

Lucalibur (Lucario) (M) @ Focus Sash
Ability: Steadfast
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Bullet Punch
- Swords Dance
- Crunch
you might be asking,why sword dance on a lucario anti-lead? well,for the simple cause of SR,lets pick a example,swampert normaly use SR in they first turn,at that moment i use sword dance,he cant outspeed me and i can close combat him for awesome damage,focus sash make sure i can pull off a sword dance,the rest is all for coverage.crunch give me awesome coverage and hit rotom ho walled me before for super effective,also do neutral do gyra that get 2hko after SD(if there was no intimidade),and bullet punch for faster leads,i prefer bullet punch over extreme speed for being able to hit super effective in some pokes,a lot more of PP,since they where some times i ran out of PP with extreme speed agains pressures,and extreme speed cant hit rotom...well bullet punch hit for not very effective but better then not even hiting right? i traded jolly for adamant because most leads i have being meating where slow,hard hiting and hard defense too,so now i can take care of then better.
close combat:the main atack move,i dont have much to say about it,its simple awesome and lucario low defenses dont bother about the loss.
bullet punch:while ES dont hit ghosts and is blocked by steel and rock,bullet punch can hit all pokes in the game,so i am sure to deal damage to everything in the game,with stab and sword dance,i am sure to hurt some stuff
crunch:what can i say? crunch with the other 2 atacking moves give me perfect coverage and hit some pokes for super effective,normaly named azelf,gengar etc...and the defense lower can sometimes come in hand....
sword dance:here is the prize,is like using the normal lucario like a lead and no life orb,anti-lead lucario is the way to go...
the cute female of the group!

Floatzeus (Floatzel) (F) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Ice Punch
- Waterfall
- brick break
you might ask why i am using floatzel and not gyra? well,floatzel got some advantages over out dragon copy friend...first is the speed,that gyra can only outspeed after 2 DD,it also can deal with pesks like gengar,mence,nape and others,outspeeding and landing a ohko in each,even after intimidade,and serious,she simple destroy rain dance team.
waterfall:main atacking move,with stab and life orb,it can do some good damage,and floatzel high speed allow to make good use of the flinching chance.
ice punch:when it comes to deal with dragons,this is the way to go,this ice punch land a ohko in mence and nite,even after intimidade,as long as they dont got yache berry,what they normaly dont,it also hit flying pokes for super effective,so its good.
crunch:thanks to this,i ohko gengar and other ghosts,i only 2hko rotom,what is a shame,but i cant complain,it got good power and hit gyra for neutral.
brick break:with no brick break,empoleon wall my floatzel,it also allow to break screens and deal THAT much damage to t-tar,also get perfect coverage.
the dragon knight!

Draco knight (Dragonite) (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/58 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Dragon Claw
- Thunder Wave
- Light Screen
- Roost
what can i say about this? my team was lacking support,so i gave support! its true that they are better support pokes then dragonite,but he got some useful tools to play with,and also i dont like mence.
dragon claw:support or not,every poke need a atacking move,even with simple no boosts,this dragon claw is coming from a 304 atack power,what is not bad,this dragon is not made to sweep anyway...
thunder wave:when life give you lemons,paralyze the lemon giver,nothing like to be paralized and that is something nite got over mence,i paralize,light screen,and decided what do to next.
light screen:while some pokes of team got sky high atack and defense,they normaly lack special defense,light screen is the solution,place a light screen,and ice beam and other special moves barely hurt me.
roost:sometimes leafovers recovery is just not enough,so roost not only take away my 4X ice weakness but also auto recovery 50% of my HP,take that vaporeon!
revenge killer is my middle name!

Heracrosser (Heracross) (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Megahorn
- Stone Edge
some people prefer starmie,some people prefer mence,i prefer heracross,sporting a 125 base atack with STAB close combat and megahorn,also with the powerful stone edge and earthquake,this heracross deal with lots of dangerous pokes.certain named gyrados or salamence,also ohko celebi and ohko any poke weak to fighting not named regirock(what is not often used in OU)
close combat:main revenge killing metod,120 with stab cause high damage to anything that dont resist,and even skarmory fear this if heracross come in toxic spikes.
megahorn:this atack.having the same power as close combat,deal with some irritaing trats like celebi or starmie,while the acc% is somewhat lacking,its the better bug type atack move that he got
earthquake:when flinch jirachi comes,revenge killer heracross come,also deal with metagross or anything weak to it,the ones imunne to are beaten by stone edge.
stone edge:its what look like,with a base power of 100 and hiting some flyers certain dragons for super effective,stone edge is heracross main way to kill gyra and mence,and the rare dragonite.
hit me with your best shot!

Gliscers (Gliscor) (M) @ Yache Berry
Ability: Sand Veil
EVs: 6 Atk/252 Def/252 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Roost
- ice fang
gliscor defensive power is something,and being imune to eletric and ground type moves is also awesome,if floatzel is in danger by a eletric mvoe,gliscor come to the rescue,normaly the most common jolteon come with specs,so it will have to trade,giving me a free sword dance,and it allow me to sweep,gliscor saved my skin more times i can remember,so i am really proud of him.
earthquake:main atacking move,having 150 base power while couting STAB,it do damage to anything that dont fly,and ice fang normaly take care of those flyers.
sword dance:while i invested the evs into defense and speed,i cant have him lacking atack either,so a sword dance was my way to solve this.after sword dance,he got a atack +- of 410,what is no joke,he 95% can pull out a SD thanks to his defense power and good speed,and for the lack of special defense dragonite light screen take care.
ice fang:not only ice fang hit what EQ cant,it also ohko mence after a SD,and is my only option agains common flying treats like gyra,when i could have used something like stone edge,ice fang could ohko mence,what stone edge was unable too.
i dare you to fight me!

Metablast (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 Atk/252 Def/6 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Ice Punch
- Thunderpunch
not a sweeper,but a offensive tank,made to take care of slower but more dangerous treats,t-tar or things like this,but i normaly keep him for the later game,my last pokemon,anyway....meteor mash is the primary atack mean,and the atack boost come often to me,EQ for coverage and with luck i hit heatran after he miss fire blast,ice punch take care of gliscor,dragons and others,thunderpunch ohko gyrados and 3hko skarmory,so its cool,normaly skarmorys roost after losing lots of HP,so if i predict well and the skarmory is faster,i can EQ when they roost,what happen to be good for me.placed leftovers in shell bell place because thunder wave was a problem and when i was unable to atack,no HP bonus to me.
meteor mash:main atack option,while the 80% is of concern,it deal have damage and also give the much need atack bonus to his already sky high atack,it also ohko t-tar after the boost,it ohko wevile and other rock-ice pokes.
earthquake:what is a metagross with no EQ? with this atack i can not only destroy other steel types but also give me perfect coverage couting the other 3 atacking moves.EQ is awesome atack.
thunderpunch:thanks to clear body,metagross is safe from gyra intimidade,and can survive a gyra waterfall even after a DD,and ohko with thunderpunch,it also deal with skarmory that is normaly a pain in the ass to my team.
ice punch:same thingy as thunderpunch,but for dragons,i dont have much to say about it,only that my team got minimal problem with dragons.
SPACE FOR TREATS,I WILL POST THIS SOON SO DONT WORRIE ABOUT THAT OK!?
i guess i done everything,so rate the team and give me your opinions about what should i change,thanks for taking your time and reading,and i changed my name from KL leon901 to Crimson Leon.