ORAS OU The Dank Adventures of Mr.ZamVad

The Dank Adventures of Mr.ZamVad
Mega-Zam/Tangrowth Bulky Offense
alakazam-mega.png
tyranitar.gif
kyurem-black.gif
tentacruel.gif
tangrowth-female.gif
landorus-therian.gif

Hey this is DevilDjinn and I welcome you to my first RMT. I wanted to use one of my favorite offensive threats Mega-Zam. [1] I started with a standard offensive Zam which would knock out Keldeo Venusaur and other mild annoyance I would tend to face. [2] Every strong Psychic type that doesn't run Psyshock needs protection from the Chansey and a trapper for Lati's. I decided to go all in and use Banded T-tar to ensure KO's on Lati's whether or not they switched (assuming it took 10% from its Life Orb). [3] Another mon of mine that I adore on offensive teams and benefits from the lack of Chansey and Lati is Kyurem-B. This Life orb set 2HKO's anything that isnt prepared for its stab Ice Beam or decent cover moves. [4] I needed a sponge for Fairy damage as well as a way to deal with rocks, hence I added Tentacruel. Scald burns and Sludge bomb poisons also go a long way in chipping away teams. [5] I need something that didn't mind Hydro Pumps from Keldeo and also didnt care about EQ's from Lando/Chomp. Enter the Dank Lord Tangrowth who has held the entire team on his back on multiple occasions. If you play it like a mad man you manage to punch holes in teams you didnt know you could. [6] I needed a Flyer and I needed something that would be a hard counter to Zard X, arguably the best mega in the game. Enter Defensive Lando here to set up rocks, lure bulky mons with toxic and EQ Zard.

The Breakdown

alakazam-mega.gif
Mr.Zamvad (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Shadow Ball /HP [Fire]
- Protect

Mega-Zam is one of the better late game threats in this tier. Originally it was a CM Zam with focus blast but i noticed a few things while laddering that made me switch up the set. Allow me to further explain this set:
Psychic is its strongest stab move and is needed over Psyshock if you plan to do anything late game to defensive lando-t or hippowdown (whilst using protect to stall sand). It OHKO's Keldeo, 2HKO's Defensive Mega Venusaur, after rocks it also has a chance of 2HKO'ing Unaware Clef
Dazzling Gleam at first seems a little funky in comparison to focus blast however one thing that dazzling gleam will hit threats 100% of the time opposed to 70% and if your like me you'll miss focus blast every time it matters. Dazzling Gleam will OHKO Weavile after rocks, 2HKO Scarf Hoopa/LO Hoopa after rocks, 2HKO Mega Sableye and ONLY DO THIS IF YOU HAVE NO OTHER OPTIONS you can 2HKO Choice Scarf T-tar at 88%

Shadow Ball is meant for the Lati Twins in the event T-tar takes an L. Shadow Ball will 2HKO Latios and Latias (Latias after rocks) but it will also 2HKO SlowBro. If your not feeling this move because it feels like the coverage overlaps I strongly suggest HP[Fire] to lure Scizor and 2HKO mixed defense ferrothorn.

Protect is a move i chose over Sub/Encore because there were certain cases where i needed to either fight chip damage, outspeed a scarf mon, or use mind games. Zam is the fastest non-scarf'd mon in the meta meaning that scarf'd threats as high as the base 80 speed tier will be outsped. Mons like Thundurus will see protect from Zam and will sometimes fear losing momentum and will go for HP[Ice] the following turn instead of hitting t-wave. Late game protect will mean the difference between a win or a lose as sometimes you need 1 more turn of sand/toxic damage before you can guarantee a KO.
landorus-therian.gif
Izanagi (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Toxic
- Rock Slide
- Earthquake
- Stealth Rock

Lando is one of the more common mons in OU, this particular set is a little more on the common side as well however it fits the needs of my team pretty well and my team needed a flyer. Here's the skinny on this set:

Toxic is used for bulkier mons. People will switch in opposing Lando's, Hippowdown, Rotom-W, Tank-Tar, and Clefable. If the mon poses no immediate threat go for rocks.

Rock Slide is used for Talonflame and for chip damage on opposing Lando's. If fighting Specially defensive Talonflame, it will do 55.1 - 65.1% with a burn and conversely 54.5 - 64.6% on the Earthquake when it goes for Roost. Special Defensive Talonflame sets may go for Brave Bird at that point go for toxic.

Earthquake is used to threaten out Zard X. Also even with a burn it will 2HKO specially defensive heatran. *If you suspect zard X at team preview keep this as healthy as possible. This set will OHKO Zard X after a lured Flare Blitz.

Stealth Rock is used to make sure Zam/Kyurem get KO's they would usually miss. Also pressure your opponent into bringing in Starmie or Defog Latios so they can be dealt with by T-tar.
kyurem-black.gif

6OnMyShoulder (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 248 SpA / 240 Spe
Mild Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]/Roost

This thing is a monster when fighting balance. Teravolt allows Kyurem to go through Multiscale, ThickFat, and Sturdy so anything that switches in will take crazy damage. It also has really good set of resistances so it can stay in on threats. Here's the set detail:
Earth Power will be used to OHKO heatran, OHKO Mangetric (you can tank an overheat) and it even has a chance to OHKO Defensive Rotom-W after rocks. Also if you suspect a Smooth Rock T-tar lead you can 2HKO if you suspect Stealth Rocks.

Ice Beam is a really good stab move that pokes holes in teams. It does up to 93.7% to defensive Skarm and if it SpDef Skarm you can still 2HKO it. It will 2HKO CM Clefable if it switches in or does not get the SpA drop on Moonblast.

Fusion Bolt the reason why you run 20 EVs in attack is so you can OHKO Azu after rocks. It also does a fair chunk to SpDef Skarm after you gauge the damage with ice beam are expecting Keldeo to come in on expected Keldeo. Also after it takes one LO hit Fusion bolt destroys Hoopa-Unbound

HP[Fire] is a lure for Scizor and does 76.7 - 91.4% to mixed defense Ferrothorn. If you already have coverage with Zam then go for Roost that was Kyurem doesn't burn itself out from life orb.
tyranitar.gif
Ustanak (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower

People tend to sleep on Banded T-tar. It take hits pretty well with the extra hp and this speed is so that it can outspeed things like Skarm. This is crucial because it can pursuit trap Chansey. Doing 44-54% to Chansey when it switches out. Also it lives Dracos from the Lati's very comfortably. Heres some info:
Stone Edge hits like two trucks. It will do 73 - 86.2% to Clefable which will sometimes be the difference will be the difference between winning and losing a game. Stone Edge will OHKO any form of TalonFlame even with a burn. And this set will be able to tank a hit from Volcarona and fire back with Stone Edge or Crunch (95.1 - 112.1% to bulky Volcarona).

Pursuit is used to trap Lati's for Kyurem and Zam. Also it can safely pursuit substitute Gengar doing 127.7 - 150.5% on a switch out with a burn. You can also Pursuit Hoopa-Unbound if you already scouted for Drain Punch.

Crunch is an amazing dark stab. It does decent damage to mons you wouldn't expect such as Ferrothorn 2HKO'ing it if it is atleast at 88%. Its really good to use when you know you won't be able to pursuit kill the mon in front of you.

Superpower is meant for those bulky steels and if suspect a softboiled from Chansey. Also if no are no rocks on your side of the field you will live one Iron Head from LO Adamant Bisharp and return with Superpower. If you haven't revealed the band they may suspect a scarf and go for sucker punch which you can easily live at +2.
tentacruel.gif
Kraken (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Sludge Bomb/Venoshock
- Rapid Spin
- Haze/toxic spikes
This is as little crazy. It is a decent steel resist so it can stay in on Scizor and choice locked Jirachi. It also is a safe switch in on Ferro because of liquid ooze. Its is my best answer to Clef but there are two ways to handle it. Toxic Spikes if you can squeeze in the time to set up one layer before clef gets in and haze if you want to reset calm minds when it gets too high. Here's the moveset:

Scald is good for getting the burn when it matters on mons Tentacruel can stay in on.

Sludge Bomb is good for Fairies. Tentacreul will be able to stay in on most fairies with the exception of Mega Gard. Also it has a poison chance on any mon you can't burn or doesnt have physical offense like Alomomola or Slowbro. Venoshock is an alternative that hits everything thats toxic'd for 130 base damage. It 2HKO's Clef and it has a chance 2HKO's Cleric Sylveon.

Rapid spin is used to save Kyurem from rocks while maintaining your hazards.

Haze is used to reset Calm Mind turns, Toxic spikes if you can set them up and pressure out the defoggers you can get bulky mons worn down for the rest of the team. The choice is yours.


tangrowth-female.gif
Dank Lord (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Hidden Power [Ice]
- Earthquake
This monster disrupts almost every game I'm in. Regenerator plus assault vest make sure that it can stay in on some things people expect to kill it. Lava Plume from SpDef Heatran, Icy wind from Specs Keldeo, Draco from LO Lati, Hurricane from Assault Vest Torn, and Hyper Voice from MegaGard, Mega Altaria, and Sylveon. Here the set detail:

Knock off is crucial for knocking of toxic orbs from Gliscors, Leftovers from non-mega Fairies, and if hazards are up Life orbs from the Lati twins.

Leaf Storm is meant for Manaphy. It has a chance of living +3 Ice Beam from Modest Manaphy and knocking it out before it does more damage to my team. Leaf Storm will also knock out Slowbro if rocks are up. If bulky Starmie come in to spin it will also OHKO (be sure not to reveal it in this situation because most players suspect giga drain which bulky Starmie lives comfortably)

HP[Ice] This move comes in clutch against Gliscor, Thundurus, Serperior and if your a man Tornadus after you knock'd the assault vest.

Earthquake is just a powerful move that 2HKO's threats to the team Heatran and specially offensive Jirachi. If your a man and you know beyond a shadow of a doubt that a Zard X is about to Mega Evolve in front of you hit em with that EQ while they Dragon Dance up.

Threatlist

volcarona.gif

If this Bug-Eyed Bastard gets past +2 there is nothing i can do. You really have to put the pressure on when you see this thing or its a snack wrap.

bisharp.gif

The 50/50's are too real after it SD's. I have ways of dealing with it but its still pretty dangerous.

medicham-mega.gif

Imagine hi jump kicking the entire meta game, now imagine that plus huge power. I need prior damage on this thing before zam can comfortably end its life.




Currently I am in the mid 1500's, so the team has been test but not perfected. Please leave your commentary below and if you have any set suggestions. Here's the importable:

Mr.Zamvad (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Shadow Ball
- Protect

Izanagi (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Toxic
- Rock Slide
- Earthquake
- Stealth Rock

6OnMyShoulder (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 248 SpA / 240 Spe
Mild Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]

Kraken (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Sludge Bomb
- Rapid Spin
- Haze

Dank Lord (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Hidden Power [Ice]
- Earthquake

Ustanak (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
 
Hi nice team you have there,

So starting off I noticed you are weak to: Gardevoir, Weavile, Kyurem-b, Medicham, volcarona, Tornadus-t, Serperior, bisharp, and alakazam. Even though you have tyranitar to help with kube. I will try to patch up some of the necessary weaknesses and make your team as effective as I can.

This is what I cam up with.
073.png
--->
227.png

Mixed defense skarmory with defog
Tentacruel was a unique member for the team, however it can be a little redundant when paired with tangrowth. Tangrowth already resists water and is a great keldeo switch in. Kyurem-b is already a nice switch in to manaphy and the only real thing that is left for tentacruel is to spin. However this redundancy of a mon is wasting a slot that a better mon can take in order to make the team more solid as a whole. I suggest skarmory because skarmory helps you with Gardevoir, Alakazam, and Weavile. Skarmory can also help out with weavile and venusaur. Toxic is for hitting landorus, hippowdon, garchomp, and even stuff like keldeo and zard x on the switch. When you toxic any of those mons you can then proceed to outstall them with defog which is a nice thing to be able to do.

645-s.png
--->
472.png

Stealth rocks gliscor
Gliscor was chosen because unlike lando-t who just boosts bisharp gliscor can make an ok check for bisharp who can live a +2 knock off. Gliscor possesses the same typing as lando-t and unlike landorus-t possesses recovery. Gliscor will make your team less easy to ware down and will help your team check av tornadus-t. Gliscor was a good choice as it also live a +1 fire blast from volcarona if at full. Knock off is for helping with gengar

065-m.png

Run Focus Blast over Protect,
I don't care how unlucky you are focus blast is still necessary on all akazams' it is the only way to hit excadrill, tyranitar, ferrothorn, defensive skarmory, magnezone, and heatran. Protect does not really help zam to the point where it should be run over one of the most essential moves alakazam possesses.


472.png
248.png
465.png
227.png
646-b.png
065-m.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Defog
- Roost
- Iron Head
- Toxic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 56 Def / 152 SpD / 56 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roost
- Knock Off

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Dazzling Gleam
 
Last edited:
Thx man I never knew a decent spread for SpDef scarm that didnt make it weak to weavile.
Does that spread on gliscor handle zard at +1?
 
So basically it along with ttar will be enough to handle zard x pretty consistently and if it does run earthquake it will be easily warn down. You really have the choice for skarmory tbh you could run mixed defense spread of 252hp 120def 136spdef impish.
summary
Run Mixed spread on skarmory.
tangrowth gliscor and skarm can all check zam moderately well

I fixed my rate accordingly and also made it knock off gliscor and toxic skarmory



+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 56+ Def Gliscor: 300-354 (84.7 - 100%) -- 6.3% chance to OHKO

+1 252+ Atk Mega Charizard X Earthquake vs. 180 HP / 4 Def Tyranitar: 330-390 (85.4 - 101%) -- 12.5% chance to OHKO
 
Last edited:
  • Like
Reactions: Sun
Wasup man your team looks so cool and fun at the same time, however, as other teams no one it's perfect, but I can definitely help you with some suggestions so you can pass the mid 1500.
Your team in terms of synergy had a really nice one and I can't found a threat that you autolose to it. In the regard of Ev's spread and movepool of some Mon we can definitely improve some of them.
Your threat list I only find really deadly to Volcarona, the others can be played around. Without further do here my suggestion:
  • In the description of Mega kazam you said that you don't wanna use Focus Miss and it is understandable nobody likes to miss. My suggestion is Psychic, Dazzling Gleam as you don't have much for MSableye, Signal Beam to HKO Hoopa-U and lure Celebi which could be a pain, and in the last slot you need a support move, Encore fits very well on your team to deal with set up bulky mons such as Clefable.
  • Tyranitar should be Scarf as help you more to deal with stuff like Jolly Bish, Medicham and Electric Types.
  • A better spread on Tentacruel it is 248 HP / 216 Def / 28 SpD / 16 Spe With Timid nature, enough bulk to deal with Keldeo and Gengar and enough speed to outspeed Breloom.
  • Giga Drain > Leaf Storm on Tangrowth as you dont have any investment and you become a set up fodder after the drop. HP Fire > HP Ice is better to deal with Ferrothorn and Sciz to extend.
  • Stone Edge is a superior option for Lando-T despite of the accuracy.
  • And last the only change I would make is Klefki > Kyurem-B as give you spikes and with the teammate you pressure enough balance teams, also it's a solid switch in for Weavile and Gardevoir which could give you serious problems. As well priority t-wave for set up mons such as Altaria and Volcarona. You can give 92 SpA Ev's to Klefki wich allow you to 2Hko MSableye iirc.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise / Toxic
- Dazzling Gleam
Hope I help you and Gl.
 
  • Ok taking in all the advice im thinking of going with Scarf T-Tar because the combination of Tangrowth plus Trap Tar is enough to pressure Chansey while still being able to knock out a +2 Bisharp. While still being able to handle everything else i wanted to trap
  • I'm keeping the Lando set but adding Stone Edge for more offensive presence. I attempted Gliscor a few times and turns out I really need intimidate more than a previously thought and I handles Zard X better now that i don't have a bulky T-tar.
  • SpDef Skarm with the 252HP/36Def/220SpDef is by far the greatest add-on to my team. I handles fairies so well and has decent recovery options opposed to black sludge on Tentacruel.
  • Alakazam is now back to being a calm mind set. After testing i found out that Zam at +1 with rocks up can practically 2HKO anything that doesn't resist.
  • In regards to Kyurem-B im not replacing it with Klefki because i would sacrifice much more offensive presence in return for something that this refined team can handle. Skarm has enough EV's in Def to 1v1 Weavile. Also if I replace taunt with spikes i can add the same offensive pressure previously mentioned while still getting heavy hits with Kyurem-B.
Thanks Mistaken and DennisEG for the set suggestion ill be sure to edit the original post accordingly.
 
Back
Top