One day, as I was playing tag with my childhood friend in the greenhouse, I fell into a well and...wait, that might be somebody else's story. ON A MORE SERIOUS NOTE. I was messing around with monotype ou teams when I decided to make a monorock. It started something like this
I looked at it long and hard (3 seconds) and decided that it had no special attack nor any potential to have any. Seeing as I didn't want it walled/eaten by slowbro or jellicent, I made the first big change: MONODARK.
With the change to dark, I dropped terrakion and added the ou darks and the uu sandstorm darks so my team looked like this
Here I was smacked in the face like a guts conkeldurr's mach punch by another HUGE weakness: guts conkeldurr's mach punch. That (and almost any other priority fighting move) could easily sweep my team. Being weak to such a common priority seemed like it could be a bad thing. I thought about adding honchkrow and sableye to resist but conkeldurr still hits those two harder than I would like with ice punch. That is when my next great idea came: UU. There is no conkeldurr, lucario, infernape, or toxicroak to spam prio in uu (only hitmontop and machamp). THUS my team became a UU monolith with its only loss against a person that knew the team well.
The Team
The Samurai
Bisharp @ Chople Berry
Trait: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Iron Head
His role is simple but he executes it elegantly: buff and smash. Once he sets up, he has enough power and versatility to take out even the bulkiest uu walls in a few hits. Iron head, sucker punch, and brick break have good coverage against everything and the prio from sucker is good too. Unfortunately, like most physical abusers, he is crippled by burns. He could just use swords dance and rebuff but once he is burned he won't last long.
The Trickster
Zoroark @ Expert Belt
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Nasty Plot
- Flamethrower
- Focus Blast
Nobody like zoroark. They don't like him because they usually can't tell it is him until he has let loose something nasty. That is why I like him:naughty:.
With a single nasty plot, his flamethrower can 2hko a bulky bronzong build. He also has sufficient speed to sweep after setting up. However, his bulk is sad. A bad switch on your end or a good predict on theirs will be the end of him.
The Blaster
Krookodile @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Crunch
- Outrage
- Stone Edge
Scarfodile is a classic. 4 powerful moves with wide coverage that all become absolutely ridiculous after a few moxie boosts. With a scarf, krookodile outspeeds almost anything without a boost. Unfortunately, he suffers from burns and tricks. Without his scarf, his speed is horribly low and his bulk simply isn't designed for sweeping.
The Gangster
Honchkrow @ Expert Belt
Trait: Moxie
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
- Sucker Punch
- Roost
- Brave Bird
- Heat Wave
Honchkrow is the backup moxie abuser. He gets priority so he doesn't need a scarf and can put a few points in bulk. Sucker punch and brave bird punch holes like nothing before a moxie boost. After they get boosted, not much can be done to stop this guy. While he does have heat wave to help put down walls like bronzong, it only does around 33%. Another weakness is his defense. He can recover with roost but he may not have a chance with low speed and damage from recoil.
The Assassin
Weavile @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Punch
- Pursuit
- Low Kick
- Fake Out
His role is similar to bisharp's but less bulky. His focus is more on the one revenge kill. Ice punch has insane power with stab + life orb and not much can escape a pursuit alive. Low kick is a somewhat unreliable coverage move but it wrecks snorlax. His biggest weakness is his suicidal build. He has no bulk to survive anything but weak prios and no source of regeneration to offset life orb recoil. Dual screen bronzong can generally set up on him and clean the rest of his hp off once he is done.
The Phantom
Sableye @ Choice Band
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Recover
- Will-O-Wisp
- Night Shade
- Trick
When making this sableye, I had to think long and hard about what to pass with trick. I thought about choice scarf but I know how much damage that can do passed to the wrong pokemon. Next idea was lagging tail but that does little more than cripple speed. then I looked at will-o-wisp and choice band dawned upon me. The burn will usually negate any boost from choice band if they use it. With the item chosen, sableye now almost freely mess with teams. His immunity to 3 types and weakness to none makes it easy to switch him in. Most notably, he is immune to fighting which is a huge weakness for most of the rest of the team. His presence alone deters the usage of high jump kick from mienshau (lest they lose half their health to a miss). Unfortunately for him, he is completely walled by magic guard clefable. Night shade could be switched for seismic toss but that just means chandelure can set up on him.
As you may have seen me mention, dual screen bronzong, machpunchamp, and technician hitmontop are the bane of this team existence. Screenzong can set up on most of my team and the latter two wreck it with super effective prios. Burning my team is also devastating due to its highly physical orientation.
One Team to rule them all, One Team to find them,
One Team to bring them all and in the darkness bind them
In the Land of Smogon where the Sunkern lie.
I looked at it long and hard (3 seconds) and decided that it had no special attack nor any potential to have any. Seeing as I didn't want it walled/eaten by slowbro or jellicent, I made the first big change: MONODARK.
With the change to dark, I dropped terrakion and added the ou darks and the uu sandstorm darks so my team looked like this
Here I was smacked in the face like a guts conkeldurr's mach punch by another HUGE weakness: guts conkeldurr's mach punch. That (and almost any other priority fighting move) could easily sweep my team. Being weak to such a common priority seemed like it could be a bad thing. I thought about adding honchkrow and sableye to resist but conkeldurr still hits those two harder than I would like with ice punch. That is when my next great idea came: UU. There is no conkeldurr, lucario, infernape, or toxicroak to spam prio in uu (only hitmontop and machamp). THUS my team became a UU monolith with its only loss against a person that knew the team well.
The Team
The Samurai
Bisharp @ Chople Berry
Trait: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Iron Head
His role is simple but he executes it elegantly: buff and smash. Once he sets up, he has enough power and versatility to take out even the bulkiest uu walls in a few hits. Iron head, sucker punch, and brick break have good coverage against everything and the prio from sucker is good too. Unfortunately, like most physical abusers, he is crippled by burns. He could just use swords dance and rebuff but once he is burned he won't last long.
The Trickster
Zoroark @ Expert Belt
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Nasty Plot
- Flamethrower
- Focus Blast
Nobody like zoroark. They don't like him because they usually can't tell it is him until he has let loose something nasty. That is why I like him:naughty:.
With a single nasty plot, his flamethrower can 2hko a bulky bronzong build. He also has sufficient speed to sweep after setting up. However, his bulk is sad. A bad switch on your end or a good predict on theirs will be the end of him.
The Blaster
Krookodile @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Crunch
- Outrage
- Stone Edge
Scarfodile is a classic. 4 powerful moves with wide coverage that all become absolutely ridiculous after a few moxie boosts. With a scarf, krookodile outspeeds almost anything without a boost. Unfortunately, he suffers from burns and tricks. Without his scarf, his speed is horribly low and his bulk simply isn't designed for sweeping.
The Gangster
Honchkrow @ Expert Belt
Trait: Moxie
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
- Sucker Punch
- Roost
- Brave Bird
- Heat Wave
Honchkrow is the backup moxie abuser. He gets priority so he doesn't need a scarf and can put a few points in bulk. Sucker punch and brave bird punch holes like nothing before a moxie boost. After they get boosted, not much can be done to stop this guy. While he does have heat wave to help put down walls like bronzong, it only does around 33%. Another weakness is his defense. He can recover with roost but he may not have a chance with low speed and damage from recoil.
The Assassin
Weavile @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Punch
- Pursuit
- Low Kick
- Fake Out
His role is similar to bisharp's but less bulky. His focus is more on the one revenge kill. Ice punch has insane power with stab + life orb and not much can escape a pursuit alive. Low kick is a somewhat unreliable coverage move but it wrecks snorlax. His biggest weakness is his suicidal build. He has no bulk to survive anything but weak prios and no source of regeneration to offset life orb recoil. Dual screen bronzong can generally set up on him and clean the rest of his hp off once he is done.
The Phantom
Sableye @ Choice Band
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Recover
- Will-O-Wisp
- Night Shade
- Trick
When making this sableye, I had to think long and hard about what to pass with trick. I thought about choice scarf but I know how much damage that can do passed to the wrong pokemon. Next idea was lagging tail but that does little more than cripple speed. then I looked at will-o-wisp and choice band dawned upon me. The burn will usually negate any boost from choice band if they use it. With the item chosen, sableye now almost freely mess with teams. His immunity to 3 types and weakness to none makes it easy to switch him in. Most notably, he is immune to fighting which is a huge weakness for most of the rest of the team. His presence alone deters the usage of high jump kick from mienshau (lest they lose half their health to a miss). Unfortunately for him, he is completely walled by magic guard clefable. Night shade could be switched for seismic toss but that just means chandelure can set up on him.
As you may have seen me mention, dual screen bronzong, machpunchamp, and technician hitmontop are the bane of this team existence. Screenzong can set up on most of my team and the latter two wreck it with super effective prios. Burning my team is also devastating due to its highly physical orientation.
One Team to rule them all, One Team to find them,
One Team to bring them all and in the darkness bind them
In the Land of Smogon where the Sunkern lie.
Bisharp @ Chople Berry
Trait: Defiant
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Iron Head
Zoroark @ Expert Belt
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dark Pulse
- Nasty Plot
- Flamethrower
- Focus Blast
Krookodile @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 SAtk / 30 SDef
- Crunch
- Earthquake
- Outrage
- Stone Edge
Honchkrow @ Expert Belt
Trait: Moxie
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Sucker Punch
- Roost
- Brave Bird
- Heat Wave
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Punch
- Pursuit
- Low Kick
- Fake Out
Sableye @ Choice Band
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Recover
- Will-O-Wisp
- Night Shade
- Trick
Trait: Defiant
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Iron Head
Zoroark @ Expert Belt
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dark Pulse
- Nasty Plot
- Flamethrower
- Focus Blast
Krookodile @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 SAtk / 30 SDef
- Crunch
- Earthquake
- Outrage
- Stone Edge
Honchkrow @ Expert Belt
Trait: Moxie
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Sucker Punch
- Roost
- Brave Bird
- Heat Wave
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Punch
- Pursuit
- Low Kick
- Fake Out
Sableye @ Choice Band
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Recover
- Will-O-Wisp
- Night Shade
- Trick