Hi everyone!
So I decided to build a team around Mega-Pinsir after being swept by it a few times and seeing how effective it could be.
Pinsir @ Pinsirite
Ability: Moxie --> Aerilate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
The star of the show, M-Pinsir's sweeping capabilities are unparalleled, with few being able to wall him at +2. Aerilate Quick Attack at +2 picks off most faster threats, while Earthquake helps beat pokemon like Heatran that would otherwise wall him. Jolly is chosen to maximize speed to ensure it outspeeds base 100s post-mega evolution.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
While Pinsir is great at sweeping, there are some mons that can stop it straight in it's path, one being Talonflame - which is where Rotom-W comes in. Rotom-W walls Talonflame to no end and can volt switch out or Hydro Pump to KO. Rotom-W also comes in handy against most water-types and can burn any physical sweepers on the switch. Pain Split helps with recovery and can often lower the opponent's HP and make M-Pinsir's job easier. 0 Atk IVs to minimize damage from Foul Play, while the EV spread maximizes Special bulk.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Psyshock
- Thunderbolt
- Surf
At this point I also needed a stop to most dragon-types and also needed a stop to mega-venusaur in case M-Pinsir cannot come in(either KOed or SR hasn't been spun out yet). LO Latios is the answer I chose, being able to nuke M-Venusaur with STAB Psyshock while offering amazing coverage that can take on most switch-ins. Latios also provides a late-game win condition as it can easily sweep through a team without any mon fast enough to stop it.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Knock Off
- Roost
- Toxic
- Whirlwind
Having settled on those three, I decided to run a good counter to most-ghost types, especially given Aegislash and other ghost-types running amok in the tier. Therefore, I decided to pick Mandibuzz, as it offered good synergy with Rotom-W(taking any grass-type attacks with easy) while also providing a stop to set-up sweepers and spore users(via Overcoat). This set, taken from the Mandibuzz thread in OU gives it enough bulk to withstand most attacks. Roost and Toxic help stall out in the endgame while Knock Off is surprisingly powerful despite the lack of Atk Investment.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Shadow Claw
- Rock Slide
The next thing I needed was a way to get rid of SR, M-Pinsir's nightmare, while also needing some ground-type coverage and a strong Physical attacker. Excadrill combines everything the team needs, spinning with ease, providing a sponge for some special attacks with the aid of the Assault Vest while also providing ghost-type coverage. Mold Breaker ensures Rotom-W cannot just switch in, while Rock Slide helps KO Talonflame on the switch. The EVs are pretty standard, while an Adamant Nature is used to maximize damage.
Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- U-turn
- Stealth Rock
- Close Combat
The final mon of the team, Infernape combines utility with power: it provides me with a good SR lead that can also deal a lot of damage, essential fire-type coverage, a pivot with U-Turn and most importantly, a fast Fighting-type. Infernape can also act as a late-game revenge killer if the Sash is still intact, given it's good speed. Iron Fist helps boost Close Combat(I think), while the EVs and the Nature is standard.
Please give me feedback, as I know this team is far from perfect. Thanks for reading my RMT!
So I decided to build a team around Mega-Pinsir after being swept by it a few times and seeing how effective it could be.

Pinsir @ Pinsirite
Ability: Moxie --> Aerilate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
The star of the show, M-Pinsir's sweeping capabilities are unparalleled, with few being able to wall him at +2. Aerilate Quick Attack at +2 picks off most faster threats, while Earthquake helps beat pokemon like Heatran that would otherwise wall him. Jolly is chosen to maximize speed to ensure it outspeeds base 100s post-mega evolution.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
While Pinsir is great at sweeping, there are some mons that can stop it straight in it's path, one being Talonflame - which is where Rotom-W comes in. Rotom-W walls Talonflame to no end and can volt switch out or Hydro Pump to KO. Rotom-W also comes in handy against most water-types and can burn any physical sweepers on the switch. Pain Split helps with recovery and can often lower the opponent's HP and make M-Pinsir's job easier. 0 Atk IVs to minimize damage from Foul Play, while the EV spread maximizes Special bulk.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Psyshock
- Thunderbolt
- Surf
At this point I also needed a stop to most dragon-types and also needed a stop to mega-venusaur in case M-Pinsir cannot come in(either KOed or SR hasn't been spun out yet). LO Latios is the answer I chose, being able to nuke M-Venusaur with STAB Psyshock while offering amazing coverage that can take on most switch-ins. Latios also provides a late-game win condition as it can easily sweep through a team without any mon fast enough to stop it.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Knock Off
- Roost
- Toxic
- Whirlwind
Having settled on those three, I decided to run a good counter to most-ghost types, especially given Aegislash and other ghost-types running amok in the tier. Therefore, I decided to pick Mandibuzz, as it offered good synergy with Rotom-W(taking any grass-type attacks with easy) while also providing a stop to set-up sweepers and spore users(via Overcoat). This set, taken from the Mandibuzz thread in OU gives it enough bulk to withstand most attacks. Roost and Toxic help stall out in the endgame while Knock Off is surprisingly powerful despite the lack of Atk Investment.

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Shadow Claw
- Rock Slide
The next thing I needed was a way to get rid of SR, M-Pinsir's nightmare, while also needing some ground-type coverage and a strong Physical attacker. Excadrill combines everything the team needs, spinning with ease, providing a sponge for some special attacks with the aid of the Assault Vest while also providing ghost-type coverage. Mold Breaker ensures Rotom-W cannot just switch in, while Rock Slide helps KO Talonflame on the switch. The EVs are pretty standard, while an Adamant Nature is used to maximize damage.

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- U-turn
- Stealth Rock
- Close Combat
The final mon of the team, Infernape combines utility with power: it provides me with a good SR lead that can also deal a lot of damage, essential fire-type coverage, a pivot with U-Turn and most importantly, a fast Fighting-type. Infernape can also act as a late-game revenge killer if the Sash is still intact, given it's good speed. Iron Fist helps boost Close Combat(I think), while the EVs and the Nature is standard.
Please give me feedback, as I know this team is far from perfect. Thanks for reading my RMT!