Team concept: Version 2.0. This new revised version (using Human Mystery Box and celes' recommendations) is a bit more bulky than I am accustomed to. That said, it is crazy fun to play with and does not seem to be too too stall oriented.
HOUNDOOM
Houndoom (F) @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Taunt
Houndoom's standard set runs 40 HP, 8 Def, 208 SpA for added bulk and Will-O-Wisp to neutralize switch ins (I add Rotom-W later so I thought these unnecessary). I've gone for extra power and added Taunt [celes] to trouble incoming Chanseys and other walls. Nasty Plot turns Houndoom into a cleaner late in games.
TOXICROAK
Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
Toxicroak fit the bill as a physical partner as it and Houndoom can smack each other's walls, as well as being immune to each other's primary weaknesses (water and psychic, respectively). I've chosen Life Orb for extra power because Drain Punch and Wishes can gain back health reliably. While Toxicroak's speed is subpar, a combination of SD and Sucker Punch can be used to play around a lot of the current meta.
ROTOM-WASH
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
As I already had two setup sweepers, I thought it appropriate to add a core of defensive pivots/walls. Rotom-W pairs well with Houndoom as Will-O-Wisp ends the relevancy of many of its counters. Rest adds longevity and Levitate alleviates Houndoom and Toxicroak's common weakness to ground. Pain Split/Lefties > Rest/Chesto [celes]
MEW
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Defog
- Soft-Boiled
- Toxic
- U-turn
I've gone with Mew on the specially defensive side, as it 1) checks Toxicroak's common weaknesses and 2) completes a defensive Volt-Turn core. Defog keeps rocks away from Houndoom, and Toxic cripples many things Mew comes in on. The EV spread outspeeds max speed Breloom and Bisharp [celes].
CLEFABLE
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Careful Nature
- Heal Bell
- Moonblast
- Soft-Boiled
- Thunder Wave
I needed a cleric here, as Houndoom and Toxicroak are somewhat frail and my defensive core is prone to being whittled down by status. Clefable fit nicely, as it allowed me to spread paralysis [Human Mystery Box] as well. Heal Bell can keep the whole team healthy. Furthermore, Magic Guard gives the team a nice sponge for obvious incoming status moves.
HIPPOWDON
Hippowdon (M) @ Leftovers
Ability: Sand Force
EVs: 248 HP / 144 Def / 116 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
[Human Mystery Box]. Hippowdon patched up weaknesses to both M-Charizard forms. It also carries phasing utility in Whirlwind. I also like carrying the electric immunity as it can prove invaluable against threats like Manectric and Raikou (especially when choiced).
Weaknesses and Resistances
Sorry it took me so long to respond!! I've been play testing this new revised version, and I having a lot of fun and success. Thank you guys so much :]






HOUNDOOM
Houndoom (F) @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Taunt
Houndoom's standard set runs 40 HP, 8 Def, 208 SpA for added bulk and Will-O-Wisp to neutralize switch ins (I add Rotom-W later so I thought these unnecessary). I've gone for extra power and added Taunt [celes] to trouble incoming Chanseys and other walls. Nasty Plot turns Houndoom into a cleaner late in games.
TOXICROAK
Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
Toxicroak fit the bill as a physical partner as it and Houndoom can smack each other's walls, as well as being immune to each other's primary weaknesses (water and psychic, respectively). I've chosen Life Orb for extra power because Drain Punch and Wishes can gain back health reliably. While Toxicroak's speed is subpar, a combination of SD and Sucker Punch can be used to play around a lot of the current meta.
ROTOM-WASH
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
As I already had two setup sweepers, I thought it appropriate to add a core of defensive pivots/walls. Rotom-W pairs well with Houndoom as Will-O-Wisp ends the relevancy of many of its counters. Rest adds longevity and Levitate alleviates Houndoom and Toxicroak's common weakness to ground. Pain Split/Lefties > Rest/Chesto [celes]
MEW
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Defog
- Soft-Boiled
- Toxic
- U-turn
I've gone with Mew on the specially defensive side, as it 1) checks Toxicroak's common weaknesses and 2) completes a defensive Volt-Turn core. Defog keeps rocks away from Houndoom, and Toxic cripples many things Mew comes in on. The EV spread outspeeds max speed Breloom and Bisharp [celes].
CLEFABLE
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Careful Nature
- Heal Bell
- Moonblast
- Soft-Boiled
- Thunder Wave
I needed a cleric here, as Houndoom and Toxicroak are somewhat frail and my defensive core is prone to being whittled down by status. Clefable fit nicely, as it allowed me to spread paralysis [Human Mystery Box] as well. Heal Bell can keep the whole team healthy. Furthermore, Magic Guard gives the team a nice sponge for obvious incoming status moves.
HIPPOWDON
Hippowdon (M) @ Leftovers
Ability: Sand Force
EVs: 248 HP / 144 Def / 116 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
[Human Mystery Box]. Hippowdon patched up weaknesses to both M-Charizard forms. It also carries phasing utility in Whirlwind. I also like carrying the electric immunity as it can prove invaluable against threats like Manectric and Raikou (especially when choiced).
Weaknesses and Resistances

Sorry it took me so long to respond!! I've been play testing this new revised version, and I having a lot of fun and success. Thank you guys so much :]
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