SM UU The Dual Bug Sweepers

Okay, so hear me out. Some of these sets are a little unconventional, but I wanted to optimize this version of the team. Our cast:
Blue Beetle (Heracross) (M) @ Salac Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Flail
- Reversal
- Knock Off
Bug sweeper #1. I kinda liked the endureversal strategy, and I wanted to see if there was a Pokemon that got Reversal and Flail because that seemed cool. I noticed Heracross got both. Not only that, but it has Moxie and Knock off as well, so it gets stronger after every kill and isn't bait for ghosts...Obviously for late game.
Lightning (Zeraora) @ Choice Scarf
Ability: Volt Absorb
EVs: 244 Atk / 16 SpA / 248 Spe
Naive Nature
- Close Combat
- Plasma Fists
- Volt Switch
- Fire Punch
Mega Aero is a problem, for the Heracross sweep, so I chose to use this speedy electric as an assassin for Mega Aero and priority users like Mamoswine (when weakened) and Bisharp. Volt switch is for momentum, while fire punch was mostly for grass types and Scizor, public enemy number one for an endureversal set.
Skeleton Key (Klefki) @ Choice Band
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Switcheroo
- Foul Play
- Spikes
- Thunder Wave
I wanted hazard support for the sweepers, so I chose Klefki for the job. Switcheroo can cripple walls and tricking a choice band makes foul play hit harder from what I can tell. I chose to forgo defog since the strategy relies on Heracross being at 1hp, so hazards don't really cripple him as much. Thunder wave is just in case I catch an Aero.
Sun Wukong (Infernape) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Stealth Rock
- U-turn
- Mach Punch
The lead. I chose Infernape to be my stealth rocker. U-turn is for momentum and Mach punch is largely for weakened opponents (and to justify iron fist). Part of me also wants to use taunt for defoggers.
Jason (Bisharp) (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Bisharp is the other ghost killer with Darkinium Z for maximum ghost removal. He is also here to discourage defog and sticky web because of Defiant. I might swap knock off with pursuit to ensure that ghosts can't escape.
Bee Afraid (Beedrill-Mega) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Fell Stinger
- Poison Jab
- Knock Off
Bug Sweeper #2. I know this is unconventional, kind of. This Beedrill is for finishing games. Fell Stinger is weak, but not THAT weak thanks to Adaptability. It's stronger than the non-STAB moves. And of course, the effect of the +3 attack when it picks something off. Once at +3 or +6, spam poison jab until something comes up that needs either drill run or knock off to hurt.
Anyway, I wanted feedback mainly on the teammates who are supporting the sweepers and which Pokemon might fulfill their roles better.
 
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Hey RaytedR this is an interesting team and I can see the approach you were going for with a Mega Beedrill + Heracross HO team. I think most of the components on the team are fine, but a lot of your sets are too far-fetched and could just be optimised further. For this rate a lot of my changes are just going to be swapping the sets of the Pokemon with a few major changes to improve some match-ups without resorting to less effective sets.

Major Changes:

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You are very weak to Pokemon like Mega Aerodactyl which you mentioned, especially with running two bug types. For this reason I suggest using Gligar > Ape to help with this and the Terrakion + Cobalion match-up. It still sets Stealth Rock reliably without needing a suicide lead. I also recommend Toxic in the last slot for wearing down Moltres, Hydra etc. which could come in very easily and Defog freely.

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So Starmie fits really well here by easing the match-up against NP Ape and Lucario, while providing Rapid Spin support for Beedrill as opposing hazard stack and rocks in general is just really annoying for it. While Bisharp works really well with Spikes, having no SpA threats isn't recommended. Seeing as the Z-move is free I put it on here as nothing else uses it that well. Waterium-Z allows it to nuke through most steel types like Scizor and then standard Boltbeam coverage.

Minor Changes:

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(Move Changes):
Fell Stinger isn't a good move to run on MBee, especially not over U-turn. I would drop it for either Toxic Spikes or keep Knock Off. T-Spikes helps wear down its defensive checks and Knock Off just provides some utility and coverage. I also put U-turn on MBee because it is supposed to be used as an offensive pivot, it being a must on this Pokemon.

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(Set Change):
This is a very niche set you are using on Heracross that not only is hard to pull off, but doesn't use this Mon to the best of its abilities. I changed it to the classic Guts SD set because it helps this team greatly break down Stall and Balance something you previously lacked. It + Zeraora should pressure a lot of bulky builds for MegaBee to put in more work.

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(Move Changes):
So this isn't a good set you have for Klefki. Utilizing a Choice Band pretty much forces you to press Switcheroo turn 1. Also no stab Play Rough means it can't handle Pokemon like Hydreigon. I put Play Rough > Switcheroo for this reason. Foul Play is still nice here for the SD Scizor match-up. The EV spread lets it always eat a +2 Bullet Punch from an Iron Plate Scizor. Lefties is the item fo choice for passive recovery.

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(Item + Move Change):
Scarf Zeraora is another very niche set that is severely outclassed by the other sets it can run. Change the item to Life Orb, if you prefer not taking recoil then Expert Belt works too. The last moveslot is up to you as Fire Punch isn't needed coverage on it. Volt Switch generates momentum and performs a VoltTurn core with Beedrill which is nice. You only need 192 Spe for Mega Manectric so I invested some more into SpA. Speed tieing with other Zera isn't as important on this team.


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I hope you like the changes to the team if you give it a try. Overall it should work a lot more efficiently even though I had to take away from the idea of using Salac Berry Heracross. Keep it up with building teams and coming up with innovative sets as some of them can work. If you have any questions just let me know ^_^
 
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