XY OU The Dynamic Duo, Straptor and Talonflame

The Dynamic Duo, Straptor and Talonflame



Tengu (Staraptor) @ Choice Scarf

Ability: Reckless

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

- Brave Bird

- Close Combat

- Double-Edge

- U-turn

First off is one of the two main Pokémon on my little team. I very rarely put him out first, usually if they have an obvious opener that Stara can one shot, but I never put him out against Breloom due to him having focus sash most of the time. But beyond that he should almost never make an appearance until all the opponents checks and counters are gone, then Stara is free to sweep.

Brave bird is Stara's main form of attack, being able to OHKO nearly anything that does not resist it, and some that do resist it. Close combat it for Pokémon that have a 4X weakness to it, but other than that you don't want to use the move since brave bird and double edge will do more damage. Double edge you use if they have a electric type Pokémon on their team, say Zapdos or a weakened Rotom-wash. This should not be used if they have a ghost type, even if they have a squishy electric type. You want to take out ether the ghost or electric before Staraptor is set to sweep. U-turn is nice if you send him out first to scout out the others team.

Stara's item, Choice scarf, is the only item you should be using, this is the item that alows him to sweep as well as he does.



Red (Talonflame) @ Choice Band

Ability: Gale Wings

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

- Brave Bird

- Flare Blitz

- U-turn

- Aerial Ace

Talonflame works in nearly the same exact way as Staraptor more or less, except that he has a little less power, but has a priority brave bird. This is really the only move you should be using on him and the other moves are very situational.



Gate (Garchomp) @ Rocky Helmet

Ability: Rough Skin

EVs: 252 HP / 252 Def / 4 SpD

Relaxed Nature

- Earthquake

- Stealth Rock

- Roar

- Fire Blast

Now for the big guy, he is the one that you want to open with most of the time, being able to get rid of those nasty common stealth rock users with his fire blast and set up stealth rock himself. Roar is also to get rid of those baton pass users, sometimes you will get people that quit just because of this Garchomp set. Earthquake is for those Pokémon who are not weak to fire blast.

Garchomp will be walling a lot of Pokémon, and doing 24% hp damage when he gets hit with a physical attack. Even if a physical attacker takes him out, they are not getting off without some battle scars.



Humble (Heatran) @ Air Balloon

Ability: Flash Fire

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Sunny Day

- Solar Beam

- Lava Plume

- Earth Power

Now for something truly of my own creation, Sunny day speed Heatran. He will be able to take out a lot of his normal counters as well as check his normal checks. Most water Pokémon will not be able to beat him, even if you open up with him and the opponent opens with an Azumarill, Heatran should pop a sunny day and then just Solar Beam him until he goes down.

Sunny day of course, also makes your Lava Plume stronger. This is more of a extra incurrence that any steal types are going down, and with his full speed EV spread and his Timid nature, he is going to out speed most other steel types.

Earth power is to counter some rock types and well....other Heatran, with his Air balloon My Heatran does this well, but if the other has Air balloon, that could be a problem for Heatran alone as it takes just 2 turns for you to pop the air balloon if your sun is not up already.



Excadrill @ Assault Vest

Ability: Mold Breaker

EVs: 120 HP / 136 Atk / 252 SpD

Adamant Nature

- Rapid Spin

- Earthquake

- Iron Head

- Rock Slide

This guy has to be the most important Pokémon on my team save Staraptor and Talonflame due to his ability to get rid of the ever so evil Stealth rock. His spread and item I originally got from my old Zapdos , this allows him to take some water type moves and some Variants of Heatran on. His mold breaker allows his earthquake to take out many common switch ins, such as Rotom-wash and Gengar. Iron head is or fairy types and is a good check against the common Azumarill. Rock slide is for flying types, but most of them not wanting to keep in on a Excadrill anyway.



Clefable @ Choice Specs

Ability: Unaware

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature

- Moonblast

- Fire Blast

- Thunder

- Focus Blast

Now for my little Clefable, that is another little creation of mine. Her job is to take out any set up sweepers that have been able to set up. With her ability, she is the best to stop your opponent from sweeping you and the like.

Her move pool is so she has the largest amount of coverage of high damaging moves as possible, because she does need the extra damage that they provide over the more accurate but less damaging moves.

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As you might of noticed, my main focus of this team is to take out or weaken Staraptor's and Talonflame's checks and counters before having them go out and sweep the opponents team. I have been changing my last Pokémon a good amount, Clefable. I am not 100% shore on her and I will most likely switch her out for a Pokémon that helps my team more. I had messed with a few other Pokémon before Heatran, but he has worked extrem
 
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