Hello everyone! A few weeks ago I decided to try NU for the first time. Before I created this team I decided that I wanted to run something different. I wanted something fun, that would make people so confused, that I could even get a KO with it. I wanted a special Tauros. I also wanted to revolve this team around five offensive pokes and a support guy. So with that knowledge let's jump right in!
First look:
Now to the team:
Lopunny (F) @ Focus Sash/Chopple Berry
Trait: Limber
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Swagger
- Thunder Wave
- Attract
- Protect
The definition of annoying. This Lopunny set was put together to whip my opponent into a frenzy as well as to pass around paralysis, making it easier for the rest of my pokemon to sweep. With her very decent speed she uses attract first turn and becomes very annoying from there. With the combination of Swagger, Attract, and Thunder Wave I the opponent finds very little opportunity to attack. The EV spread is fairly self explanatory. Max speed with a timid nature so she can annoy as soon as possible, and max health for some overall bulk. I run limber over Cute Charm since I'm using attract anyway. Using this set is sort of a gamble, although I find it can usually pay off in the end.
Ursaring (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Facade
- Close Combat
- Crunch
- Swords Dance
I very little to say about this set other then that it is a complete monster. He busts down walls and can even sweep unprepared teams. Facade is the main STAB move that, when boosted by his flame orb, does massive damage. Close Combat is a powerful coverage move that does massive damage. Crunch is an important move to hit ghosties that come in to block a Facade or CC. I use Swords Dance over Protect due to the fact that it allows Ursaring to OHKO many, many things in the teir. The EVs are fairly simple as they allow Ursaring to hit as hard and fast as possible. Ursaring isn't known for his speed so a Adamant nature is provided for him to hit as hard as possible.
Drifblim (M) @ Chesto Berry
Trait: Unburden
EVs: 252 Def / 140 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power [Fighting]
Drifblim is a wonderful late game sweeper and a much needed counter to scarf ed Sawk. Drifblim likes to come in on a wall, set up a few Calm Minds, Rest, then proceeds to sweep. With Drifblim's ability Unburden he becomes fast enough to out speed almost anything in the teir. Shadow Ball and HP Fighting are used due to the perfect neutral coverage it provides. The EVs are spread to allow him to take a few hits while setting up CMs, and a Modest nature is provided for him to hit harder.
Emboar (F) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Superpower
- Wild Charge
- Earthquake
Emboar with a scarf is an amazing thing. Max attack and speed with a Jolly nature allows her to out speed most non-choice scarf users while still allowing her to hit hard. Her main STAB in the form of Flare Blitz does very good damage to anything not resisting it. Superpower is here for additional coverage and more STAB. Wild Charge and Earthquake are the lesser used moves but can still be important depending on the situation. Emboar is really a great revenge killer when you slap a scarf on her.
Eelektross (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Grass Knot
- Acid Spray
Eelektross is a great pokemon that I actually don't see too often. The ability levitate is very handy for taking Earthquakes directed at Emboar, and him having no resistances is very handy. Max special attack and speed allow him to hit fast and hard. The Modest nature and the life orb come in for additional power. Thunderbolt is a wonderful STAB used to hit anything not resisted quite hard. Flamethrower and Grass Knot are wonderful coverage moves alongside Thunderbolt, and they allow Eelektross to hit many things for super effective damage. I run Acid Spray on this set solely to lower Special Defense on things such as Hypno, who would normally wall Eelektross.
Tauros (M) @ Choice Specs
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Fire Blast
What you are looking at the the most effective Tauros set off all time! Just kidding. Although, this set can be quite effective against many pokemon with a little prediction. The main point of this is the element of surprise. This elemental bull has four coverage moves and works best when sent in late game to clean up. A modest nature and max special attack still leave Tauros as a measly 192 Satk making Choice Specs a necessity. Although again, surprise is why this works. No one expects a Tauros to shoot off an Ice Beam or Thunderbolt. While it may not be as powerful as a physical Tauros, this set can work very well.
Afterthoughts:
I used to run a Golem instead of Lopunny for rocks, and I might do so again.
He was a valuable member to the team although I believe Lopunny brings a little more with her T-wave support.
One Huge Threat:
Sawk. Sawk. Sawk. This guy? He has the ability to sweep almost my entire team. Choice Scarfed Sawk is the biggest reason I have Drifblim. He can live one Stone Edge, Rest, activate unburden, then 2HKO the Sawk in return. That is, however, the only way for me to kill that thing.
_________________________________________________________________
Anyway, thanks for reading! I hope to get some helpful feedback. This is my first RMT and Smogon post so again, thanks for reading :).
First look:






Now to the team:

Lopunny (F) @ Focus Sash/Chopple Berry
Trait: Limber
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Swagger
- Thunder Wave
- Attract
- Protect
The definition of annoying. This Lopunny set was put together to whip my opponent into a frenzy as well as to pass around paralysis, making it easier for the rest of my pokemon to sweep. With her very decent speed she uses attract first turn and becomes very annoying from there. With the combination of Swagger, Attract, and Thunder Wave I the opponent finds very little opportunity to attack. The EV spread is fairly self explanatory. Max speed with a timid nature so she can annoy as soon as possible, and max health for some overall bulk. I run limber over Cute Charm since I'm using attract anyway. Using this set is sort of a gamble, although I find it can usually pay off in the end.

Ursaring (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Facade
- Close Combat
- Crunch
- Swords Dance
I very little to say about this set other then that it is a complete monster. He busts down walls and can even sweep unprepared teams. Facade is the main STAB move that, when boosted by his flame orb, does massive damage. Close Combat is a powerful coverage move that does massive damage. Crunch is an important move to hit ghosties that come in to block a Facade or CC. I use Swords Dance over Protect due to the fact that it allows Ursaring to OHKO many, many things in the teir. The EVs are fairly simple as they allow Ursaring to hit as hard and fast as possible. Ursaring isn't known for his speed so a Adamant nature is provided for him to hit as hard as possible.

Drifblim (M) @ Chesto Berry
Trait: Unburden
EVs: 252 Def / 140 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power [Fighting]
Drifblim is a wonderful late game sweeper and a much needed counter to scarf ed Sawk. Drifblim likes to come in on a wall, set up a few Calm Minds, Rest, then proceeds to sweep. With Drifblim's ability Unburden he becomes fast enough to out speed almost anything in the teir. Shadow Ball and HP Fighting are used due to the perfect neutral coverage it provides. The EVs are spread to allow him to take a few hits while setting up CMs, and a Modest nature is provided for him to hit harder.

Emboar (F) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Superpower
- Wild Charge
- Earthquake
Emboar with a scarf is an amazing thing. Max attack and speed with a Jolly nature allows her to out speed most non-choice scarf users while still allowing her to hit hard. Her main STAB in the form of Flare Blitz does very good damage to anything not resisting it. Superpower is here for additional coverage and more STAB. Wild Charge and Earthquake are the lesser used moves but can still be important depending on the situation. Emboar is really a great revenge killer when you slap a scarf on her.

Eelektross (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Grass Knot
- Acid Spray
Eelektross is a great pokemon that I actually don't see too often. The ability levitate is very handy for taking Earthquakes directed at Emboar, and him having no resistances is very handy. Max special attack and speed allow him to hit fast and hard. The Modest nature and the life orb come in for additional power. Thunderbolt is a wonderful STAB used to hit anything not resisted quite hard. Flamethrower and Grass Knot are wonderful coverage moves alongside Thunderbolt, and they allow Eelektross to hit many things for super effective damage. I run Acid Spray on this set solely to lower Special Defense on things such as Hypno, who would normally wall Eelektross.

Tauros (M) @ Choice Specs
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Fire Blast
What you are looking at the the most effective Tauros set off all time! Just kidding. Although, this set can be quite effective against many pokemon with a little prediction. The main point of this is the element of surprise. This elemental bull has four coverage moves and works best when sent in late game to clean up. A modest nature and max special attack still leave Tauros as a measly 192 Satk making Choice Specs a necessity. Although again, surprise is why this works. No one expects a Tauros to shoot off an Ice Beam or Thunderbolt. While it may not be as powerful as a physical Tauros, this set can work very well.
Afterthoughts:
I used to run a Golem instead of Lopunny for rocks, and I might do so again.
Golem (M) @ Leftovers
Trait: Sturdy
EVs: 212 HP / 252 Atk / 44 Spd
Hardy Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
Trait: Sturdy
EVs: 212 HP / 252 Atk / 44 Spd
Hardy Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
One Huge Threat:
Sawk. Sawk. Sawk. This guy? He has the ability to sweep almost my entire team. Choice Scarfed Sawk is the biggest reason I have Drifblim. He can live one Stone Edge, Rest, activate unburden, then 2HKO the Sawk in return. That is, however, the only way for me to kill that thing.
_________________________________________________________________
Anyway, thanks for reading! I hope to get some helpful feedback. This is my first RMT and Smogon post so again, thanks for reading :).