The end of an era {UU RMT}

This has been my most successful team to date, getting me to rank 27 on the leader board and a CRE of about 1602. I feel as though if I had any sort of time I could still climb the leader board, but recently stuff has come up and I feel as though I have been feigning interest in Pokes, so for the most part, this is me retiring the team, and from Pokes altogether. This team came to be during the discussion about Encore vs. Trick in the NP thread. I figured if they are two of the best moves in the game, why not use both? Supporting two fierce sweepers, I didn't think I could go wrong.

At a glance...
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In depth...

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Psychic
- U-turn
- Thunder Wave
- Stealth Rock

One of the most consistent leads to ever show it's face to UU. Uxie almost always sets up Rocks. The moves are some what standard, Psychic so I'm not completely screwed by Taunt and for basic STAB. U-turn is great for scouting, of course. It also had to do with the EV spread, as generally, I like slower U-Turns. T-wave is for some status and Rocks are Rocks. The EV spread is pretty basic, I maxed HP then made sure I had more SDEF so PZ doesn't' get a free boost on me, and so I can tank it's hits better.

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Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 244 HP/232 Def/32 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Spikes
- Pain Split
- Ice Beam

Froslass is the first half of my double Ghost combo. Since I use 2 spinblockers, I figure that neither needs to be as bulky, right? Granted this has bulk, it really won't last forever. This is the semi-standard "Prolass", and it has done really well for me. Tanut is a really good move, and can work really well in tandem with Clefables taunt (Encore Support move, switch, Taunt). Spikes are really good and this is arguably the best poke to set spikes up with. Pain Split recovers HP (duh), and Ice Beam is STAB. It is also really well against random SD Saurs that think they're funny.

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Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Encore
- Softboiled
- Thunder Wave
- Seismic Toss

The bane of lots of teams I've had in the past, Encore Clefable is mean. It can stop set up sweepers in their tracks if they aren't careful. Encore has saved my but more times than I remember and, were I to continue playing, I know it would save me again. Softboild provides me with ridiculous survivability, while Thunder Wave gives me more status and slows down potential threats. Seismic toss is great because it gives me very consistent damage.

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Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Sucker Punch
- Shadow Sneak
- Pursuit
- Trick

CB Tomb has become one of my favorite pokemon in this phase. With more attack than, access to Trick and another two priority attacks, my choice was clear, I didn't want Drapion or Absol, Spirtomb was my choice, and I haven't looked back. This stops NP Mag sweeps like no other. It can also come in for free on half of Alakazam's moveset and Pursuit/Shadow Sneak it into oblivion. Is a Swellow giving you problems? KO it with Sucker Punch! This thing has been great, and also works really well with Clefable as Encore and Pursuit go together like cocaine and waffles.

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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Blaze Kick
- Superpower
- Thunderpunch
- Swords Dance

A very underutilized sweeper, as only 15% used Swords Dance last month. This is mainly a wall breaker, easily taking out Clefable, Registeel and Chansey for Cress to come in a sweep up. And, generally, that is worst case scenario. Although this set works great, this team has a massive weakness to RP Aggron, so the classic mix set could be suggested for Vacuum Wave. But this set still has worked great and I think more people should use it. Blaze Kick and Superpower are Obvious STAB and Thunder Punch hits waters without dropping atk/def, Superpowers obvious drawback.

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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 92 HP/216 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Substitute
- Calm Mind

The final and most important and consistant sweeper. I personally think this is the best Cress set for UU. Ev's are simple, 92 HP gives 404 HP and 101 HP subs, which helps if Blaziken is gone and there are still Random Seismic Toss users out there. 216 Speed gives enoughto outrun base 80's, allowing me to use Venusaurs as set up bait, should they want to try and sleep me. It (obviously) lets me outspeed Absol that think they can take me out. The rest are dumped into SAtk. This thing is broken and I would vote it out of UU in an instant. I cannot tell you how many times it has brought me back from 1-5, and even swept full teams by itself.


That is about it, this team has fared really well, feel free to rip it apart, use it, whatever. Thank you all.
 
Defensive Threats

Blastoise – Mainly I go to Clef if I don't have hazards up. Orther wise I go to Spirtomb. It's bulk can be a problem though.
Chansey – Blaziken, although switching into T-Wave sucks.
Claydol – First I go to spirtomb in case it Tricks, then use the approite attack. Cress can set up on it.
Clefable – See Chansey.
Cloyster – Cress sets up on special ones, even if they get up their spikes.
Cradily – Go to Blaziken before it's too late. Clef can Encore.
Lanturn – As long as it doesn't get parafused, Cress can set up on it.
Mesprit – Pretty much I go to Tomb.
Milotic – Haze-less ones get set up on by Cress. +2 Thunderpunch KO's 148/252 with SR on the field
Miltank – Miltank is annoying. Superpower hurts.
Nidoqueen – Either Lass or Cress. I don't try to set up CM's on it though, just incase it has Roar.
Quagsire – Quagsire is really annoying, as I don't have a grass attack on my team. Mainly I just hope one of my sweepers has some boosts to take it down.
Regirock – +2 Super Power destorys the "standard".
Registeel – See Regirock + Blaze Kick
Rotom – I generally go to Blaziken in case it wants to wisp me. Then Tomb.
Slowbro – As long as I don't get hit with status,
Spiritomb – It can be worn down easily, with hazards and Blaziken's Blaze Kick.
Umbreon – Blaze. Encore. Trick. Pick your poison.
Uxie – See Mespirt.
Weezing – Cress. Encore.

.......



Offensive Threats


Absol – With proper prediction, Cress takes it out, although it can't switch it.
Alakazam – Spirtomb
Altaria – Cress can survive a +1 outrage and hit it with Psychic, Clef can Encore a weaker move/DD and Tomb has priority
Aggron - The BIGGEST threat to this team, as it comes in and sets up on Spritomb like nothing. Clef can take A SINGLE Head Smash and do some damage with Seismic toss, but has to be at full health to ensure it survives.
Ambipom – Spirtomb
Arcanine – Another problem.
Azumarill – Encore from Clef handles SubPunch ones.
Blaziken – Mainly I go to Cress.
Drapion – If it tries to set up on Clef, it gets para'd and Encored. Uxie can para too.
Feraligatr – Status and Tomb's priority help handle DD ones.
Froslass – Spirtomb
Hariyama – Tomb/Cress
Hitmonlee – ^
Hitmontop – ^^
Houndoom – Blaze
Kabutops – Another problem if it's in the rain I could be screwed I just have to be very cautious.
Kangaskhan – Scrappy makes this thing really annoying, as Hammer Arm hits both of my Ghosts SE.
Leafeon – Lass taunts SD/BP ones and can Ice Beam it.
Magmortar – It takes up to 50% just by switching in and
Medicham – Spirtomb
Mismagius – Tomb.
Moltres – A problem, even though it takes 50% switching in.
Nidoking – Cress
Omastar – Taunt/Ken's Superpower can revenge spikes ones. Rain can be a problem though.
Raikou – Clef
Rhyperior – Sort of a problem, I almost always have to resort to revenging it with Ken/Lass or wearing down RP ones with Tomb's SP.
Scyther – Takes 50% switching in and Tomb has priority.
Swellow – Spirtomb comes in on Facade and KO's with SP.
Tauros – Proper prediction is required for this one, although not as dangerous as Kangy.
Torterra – BUlky ones get hit by Lass with Ice Beam. RP ones are mean.
Typhlosion – See Magmortor
Ursaring – SP does min 55% Between that Toxic/Burn damage and Hazards, it shouldn't last too long.
Venusaur – This thing sucks because I almost always lose something to sleep. Cress and set up on it if something is asleep or if for some reason it switches in.
 
Hey there
Really nice team, Encore is really a fabulous move. Shame that you're leaving though.
You might want to try out Flare Blitz on Blaziken, over Blaze Kick. It provides much more raw power, and it won't mind the recoil as it isn't a professional hit-taker anyway.
RP Aggron and RP Rhyperior seem like they could run over your team, with your only Rock resist being Blaziken, who is easily KOed by Aqua Tail and Earthquake respectively. Hence I suggest running HP Ground on Cresselia, although you lose coverage on Absol. HP Ground still 2HKOs after a CM anyway. Alternatively you could go with Will-O-Wisp on Tomb, over Shadow Sneak/ Pursuit. It might seem odd on a Trick set, but it is useful, especially after you've tricked your Band away.
Excellent team, and gl in real life.
 
Thank you very much for the rate, it means a lot coming from someone who's ALWAYS on the top of the leader board. I was thinking Flare Blitz, but I don't like how much recoil Blaziken would take. His timer is already short, and I think he'll just fade too fast with Flare Blitz. I really like the idea of HP Ground on Cress, and if I get any time I will test it, and depending how that works, I will test Will-o-Wisp on Tomb. Once again thank you for the rate.
 
nitpick on IronBullet93's rate:

Hey there
Really nice team, Encore is really a fabulous move. Shame that you're leaving though.
You might want to try out Flare Blitz on Blaziken, over Blaze Kick. It provides much more raw power, and it won't mind the recoil as it isn't a professional hit-taker anyway.
RP Aggron and RP Rhyperior seem like they could run over your team, with your only Rock resist being Blaziken, who is easily KOed by Aqua Tail and Earthquake respectively. Hence I suggest running HP Ground on Cresselia, although you lose coverage on Absol. HP Ground still 2HKOs after a CM anyway. Alternatively you could go with Will-O-Wisp on Tomb, over Shadow Sneak/ Pursuit. It might seem odd on a Trick set, but it is useful, especially after you've tricked your Band away.
Excellent team, and gl in real life.

Blaziken doesn't resist Rock, and therefore, Godsend's team has no Rock resists, or Dragon in the situational case of Altaria. But I'm sure you knew that, and just forgot ;)


On to my rate, to fix this problem, you can run a Rapid Spinner, Donphan, over Froslass or Spiritomb. An additional idea is to give Uxie dual screens to help Blaziken and Cresselia get a couple turns of free set up, and then give Donphan the Stealth Rock duty. Donphan provides an answer to the dangerous Rock Polishers, Aggron and Rhyperior, as even Aqua Tail doesn't hurt too much if you invest enough, while your Earthquake is a clean OHKO/2HKO on Aggron and Rhyperior, respectively. Torterra and Altaria can be dealt with quite well by Donphan's handy priority move, Ice Shard. You have a choice of running the Standard 52/252/204 spread, the Max HP/Max Attack spread, or something more defensive. Ideally you would run Donphan over Spiritomb even though he provides Trick because Spikes > Trick in today's metagame, despite Cresselia and Porygon-Z's presence. However, if you miss your answer to NP Mismagius/Porygon-Z and the like, Donphan can replace Froslass.

Well, I'm not sure how to fix the other problems that might arise if you replace one of your members with Donphan, but at least you will have one more thing that can switch into Raikou's STAB and spin away the Spikes constantly run with him, as well as keep the other threats I mentioned away.

Good luck with the team, nice job getting to the leaderboard's top 30's.
 
Yeah sorry my bad:)
Donphan isn't a bad idea, but Spiritomb provides a much needed defense against Porygon-z, Mismagius, Cress and the like, and even against Rain Dance. It does check many of the threats to this team however, and if you're willing to forgoe your Double Ghost strategy then go for it. Standard spread with Ice Shars/RS/EQ/Assurance sounds good.
Dual Screens on Uxie is a good idea though, and it doesn't necessarily have to get rid of Stealth Rock. SR/DS/U-Turn with Light Clay will work fine.
 
From experience, Cresselia will do better with Shadowball and HPFighting. I initially ran Psychic/Signal Beam as well but it is simply outclassed. Psychic may be your primary stab but it is a fairly poor one at that. Shadowball also hits other Cresselias harder than a Signal Beam will, as well as hitting Mismagius harder who may try to CM/Nasty Plot along with you.

Blaziken: I reccomend Adamant because I am power crazy and also to run Flare Blitz. The Flare Blitz LO recoil is nasty but it hits quite hard and Blaze Kick has that nasty chance to miss ( I hate relying on accuracy ). Also I reccomend Quick Attack over ThunderPunch. Adamant +2 Quick Attack will 1HKO the typical Dugtrio from full HP WITHOUT rocks. It also gives you the chance to hit some Rain Sweepers and gives you some priority. It also allows you to hit Swellow and force Swellow to use their own Quick Attack or get outsped and possibly KOed. Thunderpunch also only hits Flying/Water Pokemon. Water pokemon are KOed by +2 Superpower with the exception of Slowbro. Flying pokemon are destroyed by Stealth Rocks and can be muscled through with Superpower/Flareblitz. Often flying pokemon will outspeed you and you'll be forced to switch as well. Might I add +2 Thunderpunch has a 100% chance to KO Max HP/Max Def. Slowbro with 3 layers of Spikes.
+2 Thunderpunch VS. MaxHP/Max Def. Slowbro
744 Atk vs 350 Def & 394 HP (75 Base Power): 296 - 350 (75.13% - 88.83%)

I'm in no way forcing you to make these changes, they are simply my thoughts. Overall, good team and I liked the double ghosts.
 
So, I eeked out some spare time. I tested Flare Blitz on Blaziken and I loved it. So, I'll change that, but I'll keep Jolly, so I can at least tie with the base 80's. Hidden Power Ground has worked well on Cress as a last ditch defense against RP Aggron, but I don't like relying on Psychic to beat Cress and Uxie, but I think it's worth it to not get swept. I think I'll keep Spirtomb becuase like Ironbullet said, it provides defense against quite a few very threatening pokes. I will, however test DS Uxie. Thank you every one for the advice.
 
Hey there, Gods

So, as proved by this team's success on the leaderboard, it's solid, and explores rather well the stage in which the metagame is found; but I do think one change would fit this team better.

Have you considered fitting a bulky water somewhere in your team (what I have in mind is over Froslass)? Even though this would somewhat kill this team's hazard stacking nature (that I actually think you don't benefit so much from, as Blaziken still murders Milotic without them, Uxie doesn't mind Spikes; so the only poké that comes to my mind that spikes are helping you to beat is Slowbro) I do believe some problems are just too glaring to be ignored. Well anyway, these are just some impressions, so I'll focus more on the choice of a bulky water.

Your current weaknesses (marked by you on the threat list) are: Milktank, Aggron, Arcanine, Kabutops, Moltres, Omastar, Rhyperior; thus my recommendation are either Milotic or Slowbro. Milotic has a shot against all of these guys (except for Jolly CB sets of Aggron and switching into Modest Moltres HP Grass) and helps against rain sweepers like Gorebyss, Omastar and such. Slowbro on the other hand handles Arcanine, Kabutops and Aggron better, but has a harder time against Rhyperior, Moltres and Omastar, while Milktank, that I didn't mention at all, bothers neither of them with paralysis(well not so much) and takes some considerable damage from repeated Surfs. All in all, both have their advantages and it's up to you to decide, but I'm leaning towards recommending Milotic, with a 252HP/ 252 Def/ 4 Anything, Bold nature and a moveset of Surf/ HP Grass/ Recover/ Either Ice Beam, Toxic or Haze, whatever fits you better.

Hope I've been helpful. Good luck =)
 
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