This has been my most successful team to date, getting me to rank 27 on the leader board and a CRE of about 1602. I feel as though if I had any sort of time I could still climb the leader board, but recently stuff has come up and I feel as though I have been feigning interest in Pokes, so for the most part, this is me retiring the team, and from Pokes altogether. This team came to be during the discussion about Encore vs. Trick in the NP thread. I figured if they are two of the best moves in the game, why not use both? Supporting two fierce sweepers, I didn't think I could go wrong.
At a glance...
In depth...
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Psychic
- U-turn
- Thunder Wave
- Stealth Rock
One of the most consistent leads to ever show it's face to UU. Uxie almost always sets up Rocks. The moves are some what standard, Psychic so I'm not completely screwed by Taunt and for basic STAB. U-turn is great for scouting, of course. It also had to do with the EV spread, as generally, I like slower U-Turns. T-wave is for some status and Rocks are Rocks. The EV spread is pretty basic, I maxed HP then made sure I had more SDEF so PZ doesn't' get a free boost on me, and so I can tank it's hits better.
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 244 HP/232 Def/32 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Spikes
- Pain Split
- Ice Beam
Froslass is the first half of my double Ghost combo. Since I use 2 spinblockers, I figure that neither needs to be as bulky, right? Granted this has bulk, it really won't last forever. This is the semi-standard "Prolass", and it has done really well for me. Tanut is a really good move, and can work really well in tandem with Clefables taunt (Encore Support move, switch, Taunt). Spikes are really good and this is arguably the best poke to set spikes up with. Pain Split recovers HP (duh), and Ice Beam is STAB. It is also really well against random SD Saurs that think they're funny.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Encore
- Softboiled
- Thunder Wave
- Seismic Toss
The bane of lots of teams I've had in the past, Encore Clefable is mean. It can stop set up sweepers in their tracks if they aren't careful. Encore has saved my but more times than I remember and, were I to continue playing, I know it would save me again. Softboild provides me with ridiculous survivability, while Thunder Wave gives me more status and slows down potential threats. Seismic toss is great because it gives me very consistent damage.
Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Sucker Punch
- Shadow Sneak
- Pursuit
- Trick
CB Tomb has become one of my favorite pokemon in this phase. With more attack than, access to Trick and another two priority attacks, my choice was clear, I didn't want Drapion or Absol, Spirtomb was my choice, and I haven't looked back. This stops NP Mag sweeps like no other. It can also come in for free on half of Alakazam's moveset and Pursuit/Shadow Sneak it into oblivion. Is a Swellow giving you problems? KO it with Sucker Punch! This thing has been great, and also works really well with Clefable as Encore and Pursuit go together like cocaine and waffles.
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Blaze Kick
- Superpower
- Thunderpunch
- Swords Dance
A very underutilized sweeper, as only 15% used Swords Dance last month. This is mainly a wall breaker, easily taking out Clefable, Registeel and Chansey for Cress to come in a sweep up. And, generally, that is worst case scenario. Although this set works great, this team has a massive weakness to RP Aggron, so the classic mix set could be suggested for Vacuum Wave. But this set still has worked great and I think more people should use it. Blaze Kick and Superpower are Obvious STAB and Thunder Punch hits waters without dropping atk/def, Superpowers obvious drawback.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 92 HP/216 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Substitute
- Calm Mind
The final and most important and consistant sweeper. I personally think this is the best Cress set for UU. Ev's are simple, 92 HP gives 404 HP and 101 HP subs, which helps if Blaziken is gone and there are still Random Seismic Toss users out there. 216 Speed gives enoughto outrun base 80's, allowing me to use Venusaurs as set up bait, should they want to try and sleep me. It (obviously) lets me outspeed Absol that think they can take me out. The rest are dumped into SAtk. This thing is broken and I would vote it out of UU in an instant. I cannot tell you how many times it has brought me back from 1-5, and even swept full teams by itself.
That is about it, this team has fared really well, feel free to rip it apart, use it, whatever. Thank you all.
At a glance...






In depth...

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Psychic
- U-turn
- Thunder Wave
- Stealth Rock
One of the most consistent leads to ever show it's face to UU. Uxie almost always sets up Rocks. The moves are some what standard, Psychic so I'm not completely screwed by Taunt and for basic STAB. U-turn is great for scouting, of course. It also had to do with the EV spread, as generally, I like slower U-Turns. T-wave is for some status and Rocks are Rocks. The EV spread is pretty basic, I maxed HP then made sure I had more SDEF so PZ doesn't' get a free boost on me, and so I can tank it's hits better.

Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 244 HP/232 Def/32 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Spikes
- Pain Split
- Ice Beam
Froslass is the first half of my double Ghost combo. Since I use 2 spinblockers, I figure that neither needs to be as bulky, right? Granted this has bulk, it really won't last forever. This is the semi-standard "Prolass", and it has done really well for me. Tanut is a really good move, and can work really well in tandem with Clefables taunt (Encore Support move, switch, Taunt). Spikes are really good and this is arguably the best poke to set spikes up with. Pain Split recovers HP (duh), and Ice Beam is STAB. It is also really well against random SD Saurs that think they're funny.

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Encore
- Softboiled
- Thunder Wave
- Seismic Toss
The bane of lots of teams I've had in the past, Encore Clefable is mean. It can stop set up sweepers in their tracks if they aren't careful. Encore has saved my but more times than I remember and, were I to continue playing, I know it would save me again. Softboild provides me with ridiculous survivability, while Thunder Wave gives me more status and slows down potential threats. Seismic toss is great because it gives me very consistent damage.

Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Sucker Punch
- Shadow Sneak
- Pursuit
- Trick
CB Tomb has become one of my favorite pokemon in this phase. With more attack than, access to Trick and another two priority attacks, my choice was clear, I didn't want Drapion or Absol, Spirtomb was my choice, and I haven't looked back. This stops NP Mag sweeps like no other. It can also come in for free on half of Alakazam's moveset and Pursuit/Shadow Sneak it into oblivion. Is a Swellow giving you problems? KO it with Sucker Punch! This thing has been great, and also works really well with Clefable as Encore and Pursuit go together like cocaine and waffles.

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Blaze Kick
- Superpower
- Thunderpunch
- Swords Dance
A very underutilized sweeper, as only 15% used Swords Dance last month. This is mainly a wall breaker, easily taking out Clefable, Registeel and Chansey for Cress to come in a sweep up. And, generally, that is worst case scenario. Although this set works great, this team has a massive weakness to RP Aggron, so the classic mix set could be suggested for Vacuum Wave. But this set still has worked great and I think more people should use it. Blaze Kick and Superpower are Obvious STAB and Thunder Punch hits waters without dropping atk/def, Superpowers obvious drawback.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 92 HP/216 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Substitute
- Calm Mind
The final and most important and consistant sweeper. I personally think this is the best Cress set for UU. Ev's are simple, 92 HP gives 404 HP and 101 HP subs, which helps if Blaziken is gone and there are still Random Seismic Toss users out there. 216 Speed gives enoughto outrun base 80's, allowing me to use Venusaurs as set up bait, should they want to try and sleep me. It (obviously) lets me outspeed Absol that think they can take me out. The rest are dumped into SAtk. This thing is broken and I would vote it out of UU in an instant. I cannot tell you how many times it has brought me back from 1-5, and even swept full teams by itself.
That is about it, this team has fared really well, feel free to rip it apart, use it, whatever. Thank you all.