The final stage (4 gen OU RMT)

introduction:

the main purpose behind this team is to try to get soon as possible entry hazzard on the field, prevent your opponent from remove that entry hazzard and then sweep up the hell. as you can see the strategy is really simple but very effective


Team at a glance



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Skarmory (M) @
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Ability: Keen Eye
EVs: 252 HP/24 Def/36 Spd/198 SDef
Careful nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Roost
- Taunt/whirlwind

Azelf - fire blast wont OHKO this skarm, switch to tran is another solution
Aerodactyl - Switch to rotom or scizor
Swampert - taunt, then set up spikes
Metagross - taunt, then set up spikes
Machamp - 2hko Brave Bird, lum berry prevent me from confusion
Jirachi - I always choose to stay on jirachi trick lead and set up my spikes
Infernape - problematic lead BB if he SR or switch to starmie are the best way to deal with him
Ninjask - Taunt set up
Tyranitar -taunt and set up
Heatran - switch heatran or starmie
Roserade - taunt have lum berry BB spikes
Hippowdon -taunt set up
Uxie - taunt set up
Smeargle - taunt set up
Gliscor -switch starmie
Bronzong - taunt set up
Dragonite - i choose to stay and roost

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Scizor (M) @
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Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Nothing special here, here it is, the most used pokemon of the 4th generation, just recently got unsurped by Heatran, after Salamence was banned. Well basically, scizor is my main blissey killer. Scizor also helps me against Dragon dance Tyrannitar, Life orb Aerodactyl, Weavile, mostly the fast frail things, that try to sweep my team. Pursuit works great when i am trying to get rid of a leftovers Starmie or a weakened blissey. Scizor is my main status absorber, since it's immune to posion, and doesn't really mind that much about paralysis because of it's priory move. There's not really much to say here, it's your standard choice band Scizor.
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Rotom-w @
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Ability: Levitate
EVs: 128 HP/212 Spd/168 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Hidden Power [Fighting]
- Substitute
- Shadow Ball
Rotom is amazing. Its natural Offense and Defense makes him usable in every team,gets a very nice coverage, and can also shut Blissey down by sub charge beam Hp fighting
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Outrageus (Flygon) (F) @
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Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Thunderpunch
- Outrage

I definitely needed a Scarfed Revenge Killer, as do most teams. The deal with this is that if I have Layers up, which is almost always, the only thing I have to do is play with 5 mons all the game tanking hits, and bringing Flygon sometimes to U-Turn out inflicting more Layers damage. By the end, Flygon shall easily sweep with Outrage because his counters are damaged/dead, and this strategy has won me a lot of games that looked lost. You could say Flygon is the player of the team that loves Layers the most. Also Earthquake is amazing with no Latias / Mence, since I can actually spam it a bit without the fear of DD Mence setting up on my face or CM Latias doing the same! U-Turn is an obvious move.T-punch is for revenge DD gyara . Flygon is my main answer to eveything with “Dragon Dance” in its name, as well as tihings like Infernape which need to be EQd to kill them, Agility Metagross and Empoleon, and is a valuable team player due to its ability to get in on stuff like Earth Power from Shaymin and Celebi.
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Heatran (M) @
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Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Fire Blast
- Earth Power
- Stealth Rock
Explosion is mainly for Blissey, and is a emergency stop to anything that needs to be dealt with immediately. This is one of strongest special attackers in OU, and this is my primary Pokemon to eliminate the steels who try to make it harder for Flygon. Being Steel type, I can switch in easily most times, and start reaping havoc. Heatran also makes it easier to deal with water types, because it's a lure for water types, so that Rotom can easily destroy most of them. . I really needed explosion since Blissey is occasionally troubles me.

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Starmie @
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Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Hydro Pump
- Thunderbolt

starmie is my main late game sweeper.with entry hazzard on and a special wall out this thing is literally unstoppable.
 
The descriptions for each poke have to be longer, just saying.

Against lead dnite you should go to starmie on the fire blast so you can smash it with ice beam, getting spikes and then losing skarm turn 1 isn't worth it.

also I'd say Modest > Naive on heatran, speed tying with other trans at the expense of power is really dumb imo, especially because you have shuca. Modest hits like a truck and the attack drop doesn't cost you any KOs with explosion iirc.

otherwise good team, good luck
 
The descriptions for each poke have to be longer, just saying.

Against lead dnite you should go to starmie on the fire blast so you can smash it with ice beam, getting spikes and then losing skarm turn 1 isn't worth it.

also I'd say Modest > Naive on heatran, speed tying with other trans at the expense of power is really dumb imo, especially because you have shuca. Modest hits like a truck and the attack drop doesn't cost you any KOs with explosion iirc.

otherwise good team, good luck

1. it is worth speed tying with other Trans, plus don't you think the people who made the sets would have tested modest?
2. yes, Heatran does loes some KOs with -attack nature, and does pathetic damage to things like swampert, considering its explosion.
3. I know we should take this elsewhere, but I don't like you, at all
4. MY rates will be coming soon
 
Problems
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    Lucario
Faster variants of Lucario are among the biggest threats to this team. Jolly SD sets can sweep through many of your team members, and the less common Agility Lucario is equally problematic. Both can find opportunities to set up on attacks like Flygon's Outrage, and proceed to outspeed and kill everything on your team with either Extremespeed in the case of SD versions, or Close Combat / Ice Punch / Cruch for Agility sets.

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    LO Starmie
Starmie is another fast offensive threat that is capable of 2HKOing every member of your team. Its excellent type coverage forces you to switch around a lot, and it's plausible that a well-played Starmie could sweep your team clean late-game. Scizor can take it out with U-turn or Pursuit, but will fall to a LO Hydro Pump if it has taken some prior damage. Your own Starmie and Flygon are the only two Pokemon on your team that can either tie with or outspeed opposing Starmie, but the former runs the risk of being outsped and KO'd by Thunderbolt, while the latter has difficulty switching into most of Starmie's attacks.

Suggestions

  • Use Scarf Scizor
To help solve your issues with both of the aforementioned threats, I'd like to recommend switching to a faster Scizor. The Choice Scarf set still has quite a bit of surprise value, and allows you to check a variety of offensive threats. Here is the set:

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Scizor (M) @ Choice Scarf
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

With a Choice Scarf equipped, Scizor functions quite similarly to Scarf Tyranitar, but possesses an arguably superior typing. Due to the overwhelming popularity of the Choice Band set, very few opponents will expect Scizor to be running this set. The speed is enough to outpace fast offensive threats such as Starmie and Gengar, allowing you to easily trap and kill both with Pursuit (or U-turn in the case of the former). Scarf Scizor can also work as a very good check to SD Lucario, outspeeding and KOing it with Superpower. Agility Lucario remains troublesome, but I still feel that this set would be the superior choice for your team as it fixes some of your main weaknesses. Choice Band Scizor was better suited for the Salamence and Latias metagame, since it could work well as a check to both of those threats. However, the only common Pokemon that it currently does a better job of taking down than the Scarf set does is Dragonite, which is covered by Flygon.

Good luck with your team!
 
Problems
  • 791_2_0.png
    Lucario
Faster variants of Lucario are among the biggest threats to this team. Jolly SD sets can sweep through many of your team members, and the less common Agility Lucario is equally problematic. Both can find opportunities to set up on attacks like Flygon's Outrage, and proceed to outspeed and kill everything on your team with either Extremespeed in the case of SD versions, or Close Combat / Ice Punch / Cruch for Agility sets.

  • 419_2_0.png
    LO Starmie
Starmie is another fast offensive threat that is capable of 2HKOing every member of your team. Its excellent type coverage forces you to switch around a lot, and it's plausible that a well-played Starmie could sweep your team clean late-game. Scizor can take it out with U-turn or Pursuit, but will fall to a LO Hydro Pump if it has taken some prior damage. Your own Starmie and Flygon are the only two Pokemon on your team that can either tie with or outspeed opposing Starmie, but the former runs the risk of being outsped and KO'd by Thunderbolt, while the latter has difficulty switching into most of Starmie's attacks.

Suggestions

  • Use Scarf Scizor
To help solve your issues with both of the aforementioned threats, I'd like to recommend switching to a faster Scizor. The Choice Scarf set still has quite a bit of surprise value, and allows you to check a variety of offensive threats. Here is the set:

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Scizor (M) @ Choice Scarf
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

With a Choice Scarf equipped, Scizor functions quite similarly to Scarf Tyranitar, but possesses an arguably superior typing. Due to the overwhelming popularity of the Choice Band set, very few opponents will expect Scizor to be running this set. The speed is enough to outpace fast offensive threats such as Starmie and Gengar, allowing you to easily trap and kill both with Pursuit (or U-turn in the case of the former). Scarf Scizor can also work as a very good check to SD Lucario, outspeeding and KOing it with Superpower. Agility Lucario remains troublesome, but I still feel that this set would be the superior choice for your team as it fixes some of your main weaknesses. Choice Band Scizor was better suited for the Salamence and Latias metagame, since it could work well as a check to both of those threats. However, the only common Pokemon that it currently does a better job of taking down than the Scarf set does is Dragonite, which is covered by Flygon.

Good luck with your team!
thanks faladran i will try this set but i prefer night slash over pursuit
 
Just a quick note: while Night Slash does possess a higher base power, I find Pursuit to easily be the superior option. This is due to the fact that it actually "traps" opponents, preventing them from switching out. Pursuit is still powerful enough to KO both Starmie and Gengar, two of Scarf Scizor's biggest targets, after a small amount of residual damage. Both can freely switch out of Night Slash, however, meaning that using it will make them more difficult to take out.
 
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